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The Mastermind still bounces off of windows
Platform: Any Description: When the Mastermind approaches a window during Virulent Bound, he is supposed to either vault the window or, if a survivor is vaulting through it, hit that survivor. However, he sometimes does neither and instead just bounces off of the window. Steps to reproduce: play the Mastermind charge…
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Rage Quitting is out of control and Rage Quitters are not being punished
In my previous matches both as killer and as solo survivor, there has been at least one rage quit per match in more than half of all matches. This results in everyone losing blood points and being stuck in an unfair, unenjoyable match. If these rage quitting survivors had disconnected, I could at least rest somewhat easy…
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What do you consider tunneling?
First of all, here is my definition: Tunneling is the practice of repeatedly targetting one specific survivor in order to fully sacrifice them as quickly as possible, even whenever ignoring that survivor would be more beneficial for overall game pressure. I've noticed that in my recent killer games, I've gotten more and…
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All Platforms - The Cenobite cannot redirect their lunge's momentum
Steps to reproduce: Step 1: Play as the Cenobite Step 2: Perform a lunge, then immediately move your camera left or right while still lunging (most noticable at at least 90°) Step 3: Notice that you keep moving in the direction that you were looking when you originally started the lunge. This bug is making the Cenobite…
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Oblivious Survivors aren't highlighted by Killer Instict after hitting a Survivor with Feral Slash
Step 1: Boot the game Step 2: Play as the Legion and equip Hysteria or any other perk that makes survivors Oblivious Step 3: In-game, hit a Survivor with Feral Slash while another survivor that is affected by the Oblivious status effect but not by the Deep Wound status effect is in your terror radius Step 4: Notice that…
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Is Fast Track a ramping perk?
My first thought when skimming over the text for Fast Track was that you consume the tokens and each token that you consume gives you the bonus progression once, on the skill check that you consume it on. However, the perk reads "Each token consumed grants a bonus progression for Great Skill Checks when repairing…
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The Legion's power has too many drawbacks.
Feral Frenzy, the Legion's power, has a bunch of drawbacks. Some of them do not make any sense. This is my attempt to categorize them and maybe get some of them removed. First, we have the drawbacks that essentially make sense but aren't appropriate considering how weak Feral Frenzy is right now: You can not see survivors'…
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The female Legion's breathing is too heavy
The Legion are, in my opinion, the killer with the best costume designs and still a lot of potential for more. Approximately half of these costumes are made for the female Legion members and most of them also look really cool. Unfortunately however, playing a female member of the Legion is just not viable. Their idle…
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It's time to talk about repair blood points.
With heavier speed penalties for doing generators together, I think that we need to talk about how you earn blood points in the objective category as a survivor: The most reliable way too fill your objective category is doing generators cooperatively. You need to repair a ridiculous amount of generators in order to fill…
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Struggling on the second stage of the hook should not be voluntary
The Struggle Phase is not a bad idea: It conveys the panic and stress of the hooked survivor's situation to the player without being too forced or annoying. As the hooked survivor, I'm not even really bothered by it. However, there is one huge issue with it: It gives people a way to ragequit without being punished. Sure,…
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FOV changes on the Deathslinger
Summary: When running Monitor and Abuse or Shadowborn on the Deathslinger and aiming down sights, the gun looks weird. Description: When using the perk Shadowborn or using the perk Monitor and Abuse and being out of chase on the Deathslinger and aiming down sights, the Deathslinger's gun's model does not reach the lower…
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Second Wind and Inner Strength are unnecessarily complicated
There is no good reason for Second Wind and Inner Strength not to activate while you are broken. With more temporary broken effects coming to the game, it only makes sense to be able to use that time to cleanse a totem or heal someone while broken. Obviously you should not be able to use them while broken but it makes…
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The Hatch exploit
I have had too many matches in which I would've gotten 4 kills but then one survivor disconnects and the other one instantly escapes through the hatch. I understand why the hatch is in the game and it's fine as long as it behaves as intended. However, giving the survivors the ability to open it on demand is just…
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Discordance needs to be adjusted
So I just saw this in my bloodweb: Now I have to take Discordance II because the entity isn't active yet. Just imagine this happening at P3. It's ridiculous that the perk still gets worse when you upgrade it. It wouldn't even be that bad if you could either refuse to upgrade a perk or choose between all unlocked tiers in…
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Escape bear traps by hitting skill checks
For a while now, I have been irritated by how inconsistant bear traps feel. Survivors can either get out of them immediately or stay in them for 3 minutes solely depending on RNG. I think that an interesting way to address this issue would be implementing skill checks. The survivors would have to hit a few tremendously…
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The Plague's Deviousness Point Gain is Atrocious.
You get a few Deviousness points for infecting the survivors but after that, the only way to get them is by puking on everything you see even though everyone is infected anyway. You always have to slug for the 4K and the bonus "Noone Escaped" points but you still have very little Deviousness. Meanwhile, strong killers can…
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There is no justification for The Legion's immense power drawbacks.
Feral Frenzy's movement and vaulting speeds are underwhelming and the cooldown stun is long enough for any hit survivor to reach a loop. Additionally, the cripplingly long recharge time makes it impossible to use the power for mobility. Even when you use it perfectly, you need the survivors to be really close together to…
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So nothing I do on the PTB transfers over to the live servers, right?
If I use add-ons on the PTB, they won't get lost on the live servers just as the progress I make won't, correct? I'm just making this post to be sure.
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So how do you get the adept killer achievements nowadays?
Having to have only the 3 unique perks equipped is clear. Am I allowed to bring add-ons? Do I need to get a double pip or do I just have to kill every survivor? If it's the latter, can I mori them? I have had some inconsistencys with the Ghostface achievement so I'm looking forward to you guys' intel.
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Is body blocking an exploit?
I just had a match in which I saved a survivor from a hook while an exit gate was opened. The killer came and tried to hit him but, being healthy and the good teammate I am, I stood in front of the killer so that he had a harder time getting through to the survivor. The survivor and I escaped and in the end game chat, the…
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Increase Compensation for Disconnects
Disconnects have always disrupted the flow of the game greatly. Survivor disconnects usually mean an automatic loss for survivors and way less points for killers. Killer disconnects completely end a game that might have been fun to play. And lately, disconnects seem to be happening more and more often. In my opinion, the…
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Vigil could use a buff
With Exhaustion only recovering while not running, I feel like giving Vigil a small number buff would be appropriate. When the perk came out, Vigil's main use was shaving 8 seconds off Sprint Burst for multiple Sprint Bursts in one chase. This synergy was really strong which is why any more than a 20% decrease would've…
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The Legion needs a buff
When The Legion was changed, the goals were to make them stronger while making them more fun to play against. In my opinion, the changes failed phenomenally: Feral Frenzy is incredibly weak and the 4.6 m/s might be nice but they're not enough to justify a power that's only beaten in uselessness by The Wraith. The vaulting…
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Please buff No Mither
I really like the concept of No Mither. A viable risk-reward perk would be super healthy for the game by making it more exciting. However, No Mither isn't viable at all. The risk, while not being enormous since I don't usually run Self Care anyway, just doesn't get compensated by the reward which, since No Mither is so…
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Perk suggestions for The Huntress?
I haven't played The Huntress yet but I want to learn her. I know that I'm going to run BBQ, Ruin and Iron Maiden but I'm not sure what to take as 4th perk. Any Huntress players with suggestions?
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So what's up with Thanatophobia?
According to the HUD, the perk gives a 6% progression penalty per stack (max. 24). According to the patch notes, the perk gives a 4% progression penalty per stack (max. 16). In addition, I unfortunately haven't checked the precise number before the update. So my question is: What does the perk actually do now and did they…
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Discordance works best on perk level one
When Discordance activates, it highlights the generator that at least two survivors are working on in yellow for 8/10/12 seconds. As it has no cooldown, you will see wether the survivors are still on the generator after that time passes. This means that Discordance on perk level one will give you an update on wether the…
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Is the Iredescent Shard shop coming out with the DLC?
Well, I grinded for the last two days and I just reached 990 Iredescent Shards. Now I'm not if I should keep them at 1000 or spend some Blood Points and transfer 550 of my Shards into new ones, as that would require me to play 55-60 matches before the shop gets released. Do any of you guys know wether or not the shop will…