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Please explain why Trickster gate blocking perk only activates when the last GEN is complete
The perk only activates when the last generator is complete - instead of the more intelligent, balanced design of when the exit gates are powered. Because as it stands now, if you close hatch, the perk does not activate. It just cost me adept because I wasn't a loser who slugged for the 4K. Please design better, this is…
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Killer adepts need to be reverted to the same as survivor
Back in the day, killer adept was a simple 4K. Because of how mori worked back then, it was changed to merciless. (mori could be done right off hook and be done) Since the changes to the pip system, it is now quite difficult to get merciless (esp at red ranks). Additionally, mori now are only after 2nd hook. Please, BHVR,…
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Mori should be artistic only, and keys should be chests only, remove hatch
Mori should be an offering you can bring that makes the final hook play the mori cutscene (does not slow killer down or effect gameplay). Keys should be changed to open chests faster or instantly. Hatch should be removed as it is a mechanic that is no longer necessary and only detracts from the game. Change my mind.
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Bugged totem location on Rancid Abattoir/Coldwind Farm
See the clip below to show location (and the unfortunate fact that it was the last totem AND NOED). Thanks!
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Victor bugs (multiple bugs)
Issue 1 Victor gets stuck in the ground on a semi-regular basis, usually due to cosmetic items or uneven ground causing him to spawn half-in/half-out of the ground. He cannot move, pounce out of it, or be picked back up. This is a huge problem, as he will remain there for minutes, completely invalidating the power of the…
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Audio reversed in game
Tested this - sounds that should be coming from the left are heard in the right side, and right side sounds are heard in the left. Not a configuration issue, tested outside of game, and sounds are in the correct place in every other program/game. Only since the release of Tome 2. Why does this always seem to happen?
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Idea for Hex perk overhaul?
So, the recent change to Ruin has certainly shined a light on the Hex perks as a whole, and the underlying mentality of them. Additionally, the recent Q&A session revealed that secondary objectives as part of controlling overall game speed and balance is something the developers seem keen on looking at. I had an idea, and…
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Make all totems look the same regardless if they are hex or not!
Tru3Ta1ent suggests this, and I think it is a brilliant idea. Remove the lit totem mechanic. Make all totems look the same, hex or not. This encourages players to remove any totem they see, in the hopes that it is one they want to get rid of. This helps extend the game slightly, and helps balance totem play in general.…
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Ideas for balancing for SWF
A few thoughts I have had on ways to balance SWF, especially SWF with voice comms. Adding voice chat to any game generally results in toxicity (players abuse it with foul language, playing music, trolling others). This would especially be true if the killer was able to hear survivors actually speaking. But what if you…
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Why I have reduced play to dailies only (Feedback on ranking system)
So, due to the recent changes to the pip/ranking system, I have reduced my playtime in DBD to dailies only, as I just don't find as much enjoyment post-game. I was a R1 killer prior to recent reset, and because I have reduced my playtime due to the poor rank system changes, I haven't worked to get back to R1 (basically, I…
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Why? You've taken two steps backwards...
5 minute killer queues. 3KS, 2 gens, 8 hooks, BLACK PIP? Killer ranking was fine as it was, only survivors needed adjustment (you could do very little and still pip easily) Disconnects during load still happening - the only upside, 4 man disconnect = black pip for killer because of gatekeeper changes. I don't understand…
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Concerns about how new DS functions on skill grabs
So if I'm reading this right, when a survivor recently unhooked in the previous 60 seconds is "grabbed", they hit a skill check and stun. How will this effect skill grabs such as vault/hatch/"during action" grabs? Does this only activate when being picked up from the ground, or do other grabs count as well?
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Quitters and addon loss
Seems like it would be a good policy to not consume addons if all four survivors intentionally quit on your game. It hardly seems fair to lose so many blood points and good addons (if you happened to use them) just because people rage quit. A better solution might be to make stiffer penalties for quitting a game.