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The fact that when there's only two survivors left and there's not a bleed out in 2024 is crazy
Its been nearly a decade and BHVR STILL hasn't implemented a Bleed Out option when only two survivors remain in game is ridiculous! So not only do we have OP Killers buffs who get wins because BHVR gives them a 60% win/lose ratio (crazy), we have to put up with Griefers who slug you and wait until you bleed out! And god…
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I was finally able to break by 6 year DBD Addiction because BHVR made Solo Surv so unfun to play.
I'M FREE! 6 years I spent hours and hours on DBD when I could have been enjoying so many great single player games. Spending many hours of my free time on this game, always buying every new killer and survivor. But I haven't bought a single new payed for Killer or Survivor in over a YEAR!. I'M FREE! No more battlepass, no…
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In my 6ish years playing DBD Solo Que has never been this miserable.
As someone with over 127 days played in this game, never have I been this annoyed with Solo Que. I play solo que Survivor by far the most and honestly its gotten pretty annoying bad. So bad so the first time in 6 years I dont care to have all survivors and killers. Mind you I was red rank Survivor in my first two years.…
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Are we still pretending Mastermind isn't a Pay to Win DLC Killer?
Nothing else says pay to win like having a power to catch up to a survivor 2 seconds later after hitting them. With slow down / time wasters that constantly make them run around unlocking chests. With extremely large grab hit boxes that makes missing survivors actually hard to do with the attack. I played him about 3 times…
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DBD should have a Grand Finale and stop making Killers at the 40th Killer mark. (Unpopular Opinion)
I hate to say this about my favorite game, but the Fortnite-fication of Dead by Daylight has been slowly creeping in over the past few years. With more and more characters added that really don't vibe with the OG Horror esthetic the game had from 2016-2021. I think this is the logical conclusion of every Games of a Service…
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Killers that can quickly transverse the Map should need to reload their powers.
As the title suggests Killers that can quickly move across the map: Hillbilly, Blight, and Mastermind need to give Survivors a slight cooloff period in the form of reloading their power to balance their quick transversal powers. Especially with the amount of "Reveal Survivor Perks" in the game its getting ridiculous at…
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Suggestion: Balancing Killers with Quick Map Transvesals.
As the title suggests Killers that can quickly move across the map: Hillbilly, Blight, and Mastermind need to give Survivors a slight cooloff period in the form of reloading their power to balance their quick transversal powers. Especially with the amount of "Reveal Survivor Perks" in the game its getting ridiculous at…
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BHVR: Cant make a high tier killer that doesn't rely on fast movement speed or teleports.
Name one Killer that doesn't rely on fast map movement speed or teleports that can out preform a Killer whose power does not rely on this. Trapper is bottom tier, Huntress is decent but still doesn't hold a candle towards a Blight, Hillbilly or Nurse. I rarely see people using Myers, or Ghostface. I see Mastermind after…
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Having Rift Outfits and Charms in the Store is unbelievably cheap on BHVR's part
So buying the Rift Pass is for outfit exclusivity for only a few months, but if you missed an outfit or charm because you didn't type in a weird code within a 2 day time period that is an exclusive outfit forever? I don't really mind if ALL skins and outfits come to the store but to have code skins exclusive but rift skins…
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Randomized Hatch location on the final survivor is badly implemented and needs to go.
There has been times when its me vs the last who crawled away who is literally seconds away from bleeding out, and the penultimate survivor gets sacrificed and within seconds the hatch spawn right on top of the survivor and he escapes. This has happened multiple times here is the proof of it happening once: There has also…
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The only change Skull Merchant needed was reload drones from lockers. The rework is horrible
I honestly preferred the 3 gen camping Skull Merchant over the random buffs/debuff new Skull Merchant. The complaint about old Skull Merchant was that she could easily make a 3 gen at the end of the game. This is because once a survivor disabled a drone it would just instantly reappear in her inventory. However if all they…
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After 372 games as a Solo Que Surv over 3 months I determined the killers who need nerfs and buffs
After collecting my personal win/lose data from the past 3 months as a Solo Que Survivor (who has over 1000 hours since 2019), I determined two outliers who rightfully deserve nerfs for balancing which are: Skull Merchant and Blight. With Skull Merchant having: 4 Escapes and 12 Deaths And Blight having: 4 Escapes and 11…
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Nurse Rework: Tie her power to Survivor Screams from basic hits for her ability to recharge
Nurse should start the game as a 110% walking killer, however upon hitting a survivor with a basic attack she gains a scream charge. The survivors scream from a basic hit then shifts her movement speed back to her original (96% floating speed) but gives her the trade mark teleport ability. Now good nurses can basically…
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10 solo que matches against Mastermind in a row, yet somehow I'm suppossed to believe he is balanced
I have a pretty good Escape/Death rate again every Killer as I have been keep track this season. But one outlier Mastermind 10 games against him all loses. Why? He can spam the power which is unlimited, no downsides like nurse or blight, no reloading this power like huntress or DeathSlinger, no special way to build up the…
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Why play Hillbilly,Pig,or Nemesis when you can play Mastermind who does everything better than all
Mastermind obviously is broken and from a solo quo survivor who has been playing since 2019, no other killer repeatedly gives me loses than Mastermind. EVERY other killer has a balance of escapes and deaths on my record from me besides Mastermind, here is why. He does mobility better than Hillbilly. He can instantly rush…
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Why a closed Hatch needs to Spawn when there are only 2 players left, instead of current mechanic
First off the randomized location of a open hatch when there is 1 player left is extremely unfair for a killer. I don't know how many times I've gotten 11/12 hooks and decided to sacrifice the 2nd to last player, ( because I don't want to drag the game out by slugging). Then the survivor escapes. This is because the…
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If there are 2 survivors left in the match a survivor in the dying state should be able to suicide
I believe slugging for the 4k is one of the most boring and painfully annoying aspects of this game, sure this allows a Killer to 4K but it drags the game out, and is usually toxic AF. My suggestions is that when there are only two survivors left in the match, when one survivor's health bar reaches 50% or lower there…
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Hook Grabs should only be a thing if the Killer runs up to the survivor unhooking Not Standing still
Hook Camping is ridiculous at the moment where a Killer is face camping a survivor and then instant grab a survivor unhooking. The only way hook grabs should actually work is when a Killer is running up to the Hook and make a grab. Hook Grabs shouldn't be rewarded for camping Killer, but at the same time Hook Grabs should…
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BBQ and Chills minimum safe distance needs a nerf. Too easy to find Survivors seconds after a hook.
40 Meters safe distance could mean hitting a new survivor in 5 seconds flat. Not only is BBQ the most meta perk its too good for short range finds.. Suggested Change: If it gave survivors at least a 50-60 range safe distance thats fine. Or a Debuff indication showing that their aura is being revealed. But at the moment…
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Am I the only one who thinks the Updated Autohaven Wreckers looks worse than the original?
I'm playing on an Xbox One S and I think the new Autohaven Wreckers looks completely awful. It looks nothing like the update from the trailer they posted. It literally looks like they made the map look much worse? Am I going crazy or is there some graphic settings I'm missing here? It looks nothing like the map in the…
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Devs Nerfed Sabatages into the ground because SWFs abused it. Now Its pointless in solo play now.
So Saboteur which takes 2.5 seconds is not quick enough to sabotage right in front of a killer while carrying a survivor. Killer will smack you into the dying state twice. Fine just sabotage when Killers walking up with survivor, oh wait theres actually 1-2 hooks only 5 seconds further away Killer still hooks the survivor.…