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Map balance tier list
Just for fun I made a map tier list, and am curious what other people think of the current map situation in DBD. Personally, I think BHVR has improved a lot when it comes to map balance and design, with far more maps being very well balanced and fair. Of course there still have been some misssteps, like the new reworked…
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Vecna's Mage Hand needs a bit of a nerf
I have been playing quite a bit of Vecna now and in general I think he is a fantasticly designed killer. I like all of his abilities and in many cases he is very fair as well. However, Mage Hand is the one ability of Vecna that is a bit overtuned at the moment. The main problem with Mage Hand is that by simply waiting…
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The Vecna buffs are close to perfect
I really do think most changes that Vecna is receiving are fantastic. All 4 abilities are looking very good now, and Vecna looks like he will be powerful but generally balanced. The only buff I am somewhat concerned about is the Mage Hand buff. Being slowed down by so much less might be too strong. In a patch that is…
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Anyone else disappointed about the lack of Singularity changes?
Before the most recent roadmap, we had a roadmap that showed that Singularity was supposed to get changes in the last midchapter patch. Now I know that roadmap is very outdated, and the newer roadmap has existed for a long time now, but I was really hoping they just had to delay the Singularity changes a bit because of the…
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How to improve Singularity
For the past months, whenever I played DBD, I was maining Singularity. For whatever reason, he is the most fun killer to play as in my opinion. However, while I do not think he is particularly weak, I do believe he definitely needs a bit of help. Especially considering his high skill ceiling, some improvements would be…
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Please don't tell me there is a higher chance for Hawkins to appear
Please tell me I just got unlucky and the chances for this map to appear haven't been increased. Singularity on this map is so insufferable it's not even funny anymore.
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Is matchmaking really the biggest problem of solo queue?
I have been thinking about this lately and would be interested in what other people have to say. Solo Queue is a pain point that many people complain about. It seems like many people agree that the power level order is Solo Queue < Killer < SWF. And I would agree with this when talking about the general experience, when…
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Has BHVR forgotten about Dredge?
I sometimes wonder this, considering the locker deadzones of some of the game's newer maps and redesigns. I just had an insanely painful match on Shelter Woods, because pretty much no gen was even close to a locker, and the locker spread was abysmal. It would be very much appreciated if BHVR could add some more lockers to…
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One last change for Skull Merchant
Skull Merchant is still strong in a 3 gen, and that probably won't ever change, at least not without a meta shake up, and map improvements. However, I do think her 3 gen is more manageable now, and it's also strong now by giving her some actual chase potential, as opposed to simply giving her defending gens until survivors…
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Do we know when the update is releasing?
There is a new update coming this week, but I was just curious if it was mentioned somewhere whether we are getting it tomorrow or on wednesday. As someone who really enjoys the design of Skull Merchant, I am very eager to play her with the new changes coming up.
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Please let the Eyrie of Crow update not be an anomaly
In my opinion, DBD has three main balance issues above all other balance issues, which are the following: Balance gap between swf and solo survivors Camping and tunneling Map design There are certainly other important balance issues as well, like the balance gap between the strongest and weakest killer in the game, as well…
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It's good to see kill rates are so high
This should be a clear message to BHVR that it's survivors time to get some improvement and help now. And kind of hard to argue against that at this point. Of course there is always the argument of survivors suiciding on hooks, and bad matchmaking, screwing over these stats a bit. That's what you'd want to tell yourself if…
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Anyone else been having really good killer queue times?
Normally killer queue times increase when a new killer releases, but today they have been faster than the days before. Wondering if anyone else has been having this. Maybe the new survivors are interesting to a lot of people as well. Or more people are motivated to play survivor because of the tunneling nerf? To be honest…
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Where is the anti-tunnel buff?
Didn't see it being mentioned in the patch notes. I am guessing it is coming with the patch though, right? And that it's only forgotten in the patch notes?
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BHVR, Please
The nerf to Reassurance is just mind boggling in my opinion. It will stil be a good perk, but the nerf is so ridiculously unnecessary. Like, you actually just catered to camping and tunneling killers with that nerf, it boggles my mind. The hooked survivor should have a way to deactivate the perk so they couldn't be held…
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So still no nerfs to camping and tunneling with the new update
So the ptb patch notes just released, and sadly we are not getting any nerfs to camping or tunneling, yet again. These cheap and skillless strategies will continue to be way to effective for the little effort required, and survivors continue to be at the mercy of killers to not camp and tunnel. I wonder how long BHVR is…
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There is one big positive to the upcoming 6.1.2. Update
Skip to the last two paragraphs if you don't want to read my thoughts on the changes and just get to the point of this post. Now, people don't seem to be happy with the upcoming balance changes in the 6.1.2. update. And I kind of agree. The Thana change is the best of the three. It's an extremely weird nerf, but at least…
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Solo Q is not impossible, but it needs help
I am not surprised with the exaggerated complaints some people are posting, especially here on the forums. To be fair, there are enough killer mains that also like to exaggerate like crazy on these forums, regarding how bad they have it. So of course it's to be expected that the same would happen after such a patch, but on…
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Question about Overcharge's skill check
When failing the Overcharge skill check, does it regress by 10% plus an additional 5%, or does it only regress by 5% and that's it?
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Rethink those baseline changes, BHVR
Gen time increase, not ideal gameplay wise, but probably good for balance. The 2,5% instant regression when kicking a gen is probably the very best change for killers here, design wise especially. Pallet breaking speed, not sure about that one. It's fine where it is right now in my opinion, though maybe it could work. I…
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How to properly nerf Camping and Tunnling in the upcoming patch
First the positives: The upcoming patch for DBD has a lot of great changes. This is easily the biggest patch DBD has ever received, and having all these balance changes and the meta shake up is something DBD really needs. I am also sure this patch took a lot of work, so it's certainly impressive. With that said, the…
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Every Nerf that Dredge needs
I know some some people will not like to hear this, but I personally do think certain aspects of Dredge need to be toned down just a tiny bit. None of these nerfs will impact his effectivenes when playing as him in a big way though, these are all just smaller changes to make him more fair for survivors. I do think that he…
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Question about the new beta wiggle mechanic
First of all, the new wiggle mechanic. The new beta tab allows you to hit skill checks to wiggle out. Is it possible to wiggle out faster with this new mechanic? Because there seem to be great skill checks within the skill checks, and whenever someone hits one of those, the wiggle bar turns yellow, which normally indicates…
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Wasn't the ptb meant to drop today?
Was there a delay that I missed? Or did I misunderstand something?
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Could Blood Favor become meta?
We already knew about the cooldown and basic attack condition removal, but it seems like the radius was also now doubled, which I believe was not mentioned in the dev update. It's a 32 meter radius. Now fair enough, it's still a Hex perk, so it can still be cleansed fairly early on. But I feel like this effect will now be…
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Pinhead is amazing
With all the negativity that BHVR is getting, and to be fair, partially rightfully so, I could go on about the servers issues, sound bugs persisting and what not, I did want to give some positive feedback as well. Because I personally think they did an amazing job with Pinhead. His power is good and really fun to use.…
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So I can't rank up?
Someone please help me here. I noticed that I can't pip after matches, does that mean I can't rank up at all at the moment?
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Are people still enjoying killer?
I'm just curious how much people are enjoying killer at the moment. I have been enjoying killer for some time but in the last 5 montths or so I have been losing more and more motivattion. But it might just be me getting burned out and doing worse for that reason, so I wanted to hear what others have to say. Obviously this…
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Is the sound worse than ever?
I haven't played that much in the last few months, so I probably missed the one or other patch. I've been playing for a few days a bit more again, and I swear now I can't hear the footsteps of running survivors at all. Like before it was already really bad, but there were a few times were I was still able to hear footsteps…
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Please fix the lunge of Blight
I've been really enjoying the Blight so far, except of course for his terrible collision, but last game I played with him I realized how well you can simply dodge his lethal rush lunge if you play it right as survivor, since it's just a lunge with normal speed but with horrific turning. And I can only pray that that gets…
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New meta perks?
What do you think? I feel like after some time, the devs actually managed to create some new meta perks for the game. At least Undying seems really good. I know some people have already said how op these perks are, but I think it needs more time to tell. As for my first impression, I don't think these perks will be op, but…