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Anticamping "fix"
Someone explain to me this fix. How does letting the hooked survivor jump of the hook deliverance style fix anything. Won't the killers just redown and rehook the person getting them another hookstate even faster? This solution seem far too complicated with new ui elements, features that turn off at egc, and marginal…
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Tip your killer
Bhvr, i want a system at the end of the match where i can tip my killer with bloodpoints. The bloodpoints would come from those i earned and would be dispensed as i see fit. If the killer was cool, they get a tip. They meme or allow me to boop the snoot, they get a tip. They play a competitive but fun(fair) game, they get…
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Where's the awesome?
I've played quote a few matches pos 6.1, cleared the rift challenges (book1 only) and now stopped playing, for really only one reason that I can clearly sum up now. As a survivor, what makes a game awesome? Seriously think on that. What does an awesome play look like? What surprising turn of events made the game memorable?…
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Escape rates vs fun this patch
Does anyone else feel like now that some time has passed the matches seem to be closer to the idealized 50% escape rate again but the quality of the matches is mostly meh? I'm not sure exactly what it is.... The chases feel more predictably lost. Or endgame is now watered down to just leave when the doors are powered. I…
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Just when you thought it was safe to go back in the water...
Turns out global killer buffs also buff Nurse. Who'd have thought that would happen? Nurse is extra oppressive now.
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If SBMM actually worked....
If the SBMM actually worked wouldn't the average kill rate be 50% and survival rate be 50%? Let's say all these PTB changes go through and the net effect is killers are buffed 30% by all the compounding effects. The go on a killing rampage and survivors escape rates start to fall, as does their MMR. Eventually their MMR…
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Killer Kill Rates....
So this just dawned on me, the Dev's mentioned in the dev chat how they were seeing kill rates a little too low and part of these buffs is to boost it up. Doesn't this mean that the match making system is not working. I mean, if a survivor survives too much their mmr should go up and they should face tougher killers until…
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We should start a pool...
Pick the new killer kill rate? Put me down for 65%
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uh oh..
I have to admit I'm a bit nervous about the coming perk changes. I LOVE the idea of lifting up the under utilized perks. My concern is specifically for the survivor side. I feel like BHVR doesn't understand why those perks were popular. They were popular to counter bad human behavior. Nothing in the changes (except for Off…
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Matchmaking tweaks
The current issue with match making is that it can never be balanced at the extreme ends of skill level. The player skill level if plotted on a graph is likely a normal distribution with most of the players in the middle with diminishing amounts both better and worse. Those people with higher skill in order to not be…
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I want to see my MMR
Ok, the system has been in place for enough time now. I think it's time that MMR transparency began. Show us the MMR's after the match. Only after the match is completed, so we don't have people cherry picking matches by lobby dodging. I want to know how I'm doing. Seeing the MMR slowly rise indicates I'm improving and…
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Can anything be done about RPD?
This map is the worst. It's beautiful, but, honestly untextered shapes in a field of grey if they were designed and placed well would be more fun than this map. The fun of DBD is making cool plays, not sight seeing. the constructive criticisms: Generators are hard to find Hooked survivors are hard to get to the loops are…
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Killer Tips
I want to be able to give Killers bloodpoints or iridescent shards when they play are good hard fought game. Right now the only incentives for killers, emblems, bloodpoints, challenges, and 4k bragging rights. These 4 things encourage the killer to play in a specific way. After years of these being in place, the community…
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Will the changes to DS actually improve the game?
Here is a take I haven't seen yet that I want to make sure gets out there for discussion. First let's not delude ourselves thinking that this isn't a hard nerf to DS. DS was used to protect survivors not just in scenarios where "tunnelling" occurred. Its more abusive uses were a reason the perk was used and removing those…
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this matchmaking...
This matchmaking is ridiculous. It can be so lopsided that its hard to even function against an enemy when the skill difference is so high. This leads to my frustration and logging out to vent on these forums. This in turn makes the queue's worse since now there is one fewer killers queueing. Here's a free idea to fix this…
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Losing a pip on player disconnect
2 matches tonight ended almost immediately after starting due to a player dcing. The emblem screen reports the match result as a 0 pip 0 bloodpoints. However, I lost pips in both matches.