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Gen spawn on red forest wasn't repairable on one side.
So that's also where a survivor spawned at the beginning of trial. Where POV is looking that side of gen wasn't possible to repair.
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After the new MMR solo lobbies slightly more balanced & enjoyable again
Slightly because I too often get matched up with survivors who are way below my skill level, who make common newbie mistakes when running away from a killer etc. But the killer wise - there was a great improvement. Before, when ranks were visible, too often (or almost all the time) when I'm on purple rank (5-8), I'd get…
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On Sanctum of Wrath killer can hit through wall near pallet
Okay so I was running away from killer and turned at this side, but he was able to hit me as he was still on the other side of wall, I'd see his musket piercing through wall right near pallet (circled in red).
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Prevent crawling for downed survivors perk for some amount of time
This could do well with some other perk combinations allow some slugging strategies I can see trapper/hag benefiting from such a perk.
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Percentage of successful escape for a lone survivor with closed hatch
Given that https://forum.deadbydaylight.com/en/discussion/61114/ majority of players in higher ranks play killers that can traverse map quickly (nurse, hillbilly), would be helpful to see the % of successful escapes for a lone survivor when a killer closes the hatch. Even with far distance between doors, it's nearly…
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In madness tier 2, the frequency of hallucinations should be lower
I'm saying it as someone who likes to play as doctor. When the last survivor is alive, it makes it impossible to escape, since the doctor would know within 5 seconds where that last survivor is. And the illusions appear to be way too frequently in order to be able to hide. Also, the perk "iron will" doesn't seem to prevent…
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It's been 3 years, maybe it's time to allow players to automatically skip intro?
Instead of pressing m1? And so that the game launches right into the pre-lobby screen? inb4 "just press M1, stop whining"
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Last survivor during endgame collapse with closed hatch - really???
Been playing against a nurse and was last survivor. It's nearly impossible to open gates with a 20 sec time period, given that she can use her perks (murmur), or just use her blinks to quickly find the last survivor, so good luck escaping. Make it so that when a killer closes the hatch, and there's only 1 survivor, the…
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Can you buff a little bit low tier perks, so that they're also used by players with ranks under 10?
Both for killers and survivors, otherwise a lot of perks are just useless. Although survivors have more low tier perks than killers do. And you end up with a situation in which game is dominated by Hex Ruin, BBQ, NOED, Bamboozle, Enduring, Spirit Fury on killer's side and Self-heal, Borrowed time, Mettle of man,…
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Deranking because you got sacrificed as survivor
Can you not? This BS, you don't make it appealing to stay on if your teammates are noobs and you want to dc, what's the point if you're going to get deranked either way? I also been telling for a long time that the game is unbalanced for games within ranks 10-20, wherein strangers play with each other. You've got stats, so…
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Can you remove macabre search/reverse bear trap, it screws over one survivor
It's already next to impossible to escape once you're freed from hook because most of the time the killer is already on its way (I'm talking about the general ranking game, not invite-friends one), so most of the time the hooked escapee gets hooked again rather easily. But with reverse bear traps it makes it frustrating to…
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Balance to make the game what it should be about: the horror/thrill
I remember when first seeing the trailers, and then playing the game, I'd be anxious, and actually feel the game, feel the fear, and be in anticipation. Later it wore off, and I was able to be comfortable with toying around with killers. In most videos you see on yt, pro players aren't actually scared to play the game, and…
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Nerf the Plague, too imba. Speed decrease should suffice.
In games where the plague gains corrupt purge, it's impossible to escape the killer once she's chasing you. Given her 4.6 base speed, and that a survivor would already have decreased speed from the purge that has a pretty good range. It would make sense for her to have 4.4 just like the other killer - Anna, even though the…