Comments
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Hopefully? How long have you been playing this game, do you want some history? They ruined Hillbilly once, took a good time to buff him again. They badly reworked Sadako once and after the PTB they reverted a lot of the changes (also her invisibility was bugged for a long time). Skull merchant has gotten reworked 2 times…
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Yeah, I nerfed some parts of the killers… and at the same time I compensated that by buffing other things. That was the point, nerfing the annoying stuff and buffing the healthy parts of the killer powers to encourage more dynamic gameplay. Do I need to enumerate the amount of buffs and nerfs? Clown: 1 medium nerf / 2…
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The look maps in daylight have is pretty bland and bad. Coldwind atmosphere feels too warm and calm, the lightning should be as Dead dawg saloon. Ormond mont resort looked way better (scary and desolate) when the sky was cloudy. While Eyrie of crows is just too damn bright, they should revert it to how it looked on it's…
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It actually had different lightning in the PTB and it was soooooo much better than what we have right now.
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20s is too short, it needs to be… once you have 95% recovered, a 30s timer starts and when it finishes, press button to increase the bleed out from 0,25p/s to 1,25p/s.
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The only thing it needs, is to go from 2% to 3% and extend the duration once outside from 4s to 8s.
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Why is Russia mentioned in the servers you want the devs to bring back? Did you forget their ongoing war agaisnt Ucrania and all the crimes already commited by them? A lot of companies, BHVR included, have shut down their bussiness in the country to somewhat support the end of the war. So stop being ignorant and watch what…
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YES TO ALL OF THIS Also give killers the option to surrender, but ONLY if the match is going very bad their way. For example: 0-3 hooks and 4 gens are completed
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Your changes to improve the shrine by buffing the numbers of the free perks would be catastrophic in terms of balance (especially the ones you suggested for botany and sprint burst). What could make the shrine very appealing for players, would be doing the next steps… First: increase the number available, +2 survivor perks…
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My changes Increase invisible duration while Demanifested to 1,2s. Now survivors holding videotapes gain 1 condemn stack every 40s outside chase.
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I want to encourage the use of biopods and placement strategy, I think is cheap and lazy to just spam the teleportation with your cannon. Biopod cooldown after tagging a survivor from 3s to 2,5s and EMPs hack duration from 45s to 25s. Now teleporting to tagged survivors directly with the cannon will remove the tag from…
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Firecrackers and Refined serums should be put as normal items that you can get from the bloodweb and in chests.
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If all perks were at least more than decent, then chaos shuffle will be fun, but that's not the case, therefor chaos shuffle isn't good.
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It doesnt has to be full invisible scratchmarks, maybe like 75% less scratchmarks visibility.
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3 Gen: make it so gens can't spawn within 30m of each other. Sadako: "Old newspaper" and "Reiko watch" are now basekit. Reduce global condemn, but now survivors get extra condemn if Sadako teleports near them (with or without videotapes). Now survivors have to go to the furthest TV to get rid off videotapes. Holding one…
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Wonderful idea, there's so much addons which the devs haven't changed or had changed but they made them worse, that no one uses.
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Like from 2% to 4%, would be nice.
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It would be wonderful if firecrackers wouldn't be event items. They are so fun. Also refined serum is also very fun to use, it should be an item not an addon
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This is perfect, you do a better job thant the devs.
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I would rather have 8 months of all midpatch and balanced updates with perks, maps, killers, addons and item changes than FOUR NEW CHAPTERS with problematic and non-necessary new content which just adds more garbage in the cannister. Seriously devs, STOP WITH THE NEW CONTENT AND FIX YOUR GAME.
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There is always gonna be at least 2 medkits in a match and one circle of healing. Nowadays is just too easy to heal, and not worry about being injured. Medkits need like a 20s self-healing time and not 16s.
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Nemesis concept is so meh, the wip, the contamination effect are so boring and dont add anything special to the game. The zombies are the only cool thing about the killer.
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in some way, I kinda like this.
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What we need is more midpatchs for year. With map, perks, items, addons and Killers changes.
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Yes please, and a search bar.
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If we can have It like a base non-event item, yes please.
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Yes, please
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yes pleaseeeeeeeeeeee or a type of perk system like: healing, chase, aura, distraction, survival, etc perks
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I loved it too. The bad pallets, the closed doors (before gens popped) and the second floor were the only problems this map had. But if the devs knew how to make it balanced (because they don't) for a new chapter, it would be perfect.
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I only want to play with refined serums because are super fun, its the only thing I care for, so yeah, make this event and the ITEM permanent.
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The devs are greedy as hell. The price of survivors and the killers is not equal. Survivors should cost 3$ not 5$. And in game should cost 6000 shards not 9000. The only unic thing they have are 3 perks, that's it. Is unfair and selfish.
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The easiest change would be, increase it to 3% and when you leave the radius the effect lingers for 10s instead of 4s.
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Macmillan, colwind farm, autohaven wreckers = wood red lockers, the ones we have now Backwater swamp, red forest, grave of glenvale = wood brown lockers Crotus prenn asylum, yamaoka state, garden of joy = wardrobes Lerys memorial institute, gideon meat plant, ormond, silent hill, racoon city = completely metal lockers
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Yep, it needs that change, too bad the devs dont want to buff it for some reason. Maybe because they think is good as it is, LOL.
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People defend circle of healing? OH MY.... So funny how some survivors dont want to loose their precious free selfcare of the boon, because they dont know how to play agaisnt hit and run killers, which they think are OP. Rework circle of healing.
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Good buff, but it needs something more.
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No and no. Circle of healing needs a rework and dark theory needs 4%, not 7%.
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dugman, excuse me can you stop defending the devs, mmhm? Like stop commenting in this post? -50 survivor and 39 killer perks are below B tier. 89 in total only need numeric buffs to be good. Each midpatch, only 2 killer and survivor perks become above B tier. -Medkits are too strong, flashlights are weak and at the same…
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Yeah, all the noise made when a survivor gets sacrificed should be reduced, and not only for your complain which is valid, also for be able to hear other things and the killer.
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Change: inside a chase = 10s, and outside a chase = 15s or 20s Also make footsteps and fast actions 100% more silent for the duration of the perk. There you have it, perfect design and balanced. :)
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Yep, I support this change. Flashbangs are not OP and they are difficult to use so.... YES PLEASE
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NO, get good and stop complaining. Have a great day. :)
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The only problem is boon circle of healing, compare it to the other boons and they are balanced. Because they work when the killer is nearby, not like CoH.
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You have a fair point, I understand what you are saying. I prefer the game to be more oriented to solo and casual players than a team/competitive Playstyle. I dont think this PTB has very good changes in general.
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I miss a lot hawkins, even if wasnt a perfect balanced map.
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Dead hard is still good, If you are just not that good with reflects is your fault. Translation to this post = no
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Still not good enough. You shouldnt put repairing speed bonuses.
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The 7% haste effect duration should be put with Hope. The usefulness of poised is too situational. The duration should be increased outside a Chase. Also needs to silence footsteps.
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It not good enough. A better change would be... 25% and now affects all survivors in the trial but It doesnt stacks with other streetwises.
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Iron Will is still very good. And you forget crouching reduces the grunts of pain by 25% or 50%. So...