The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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If I recall they currently can't do cosmetics for Victor because he's a separate model. He's basically Charlotte's power, like Billy's chainsaw or Trapper's traps.
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I think you misread his post. When he said OP, he meant "original post" not "overpowered". You're thinking of Feng's perk Technician.
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Once again, you just made a strawman. NOBODY said anything about free wins. Being annoyed by something that makes the challenge too difficult doesn't necessarily mean that you want no challenge at all. Why do so many people pretend that middle-ground doesn't exist?
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You realize there are multiple tome challenges that require you to "win" (escape), right? Also OP didn't even say they're annoyed at not winning. Where did you get that?
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What OP's suggesting wouldn't affect FTP-Buckle Up since that combo is used near instantly and during the killer's cooldown animation, when they can't do anything else. They're more likely referring to heal-tech at the exit.
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They weren't "shadow" changed. It lists in the patch notes the perks/addons that were changed because of the Mangled changes.
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I still see Bitter Murmur as someone flexing their arm even though I know it isn't.
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The only map I was able to get credit on was RPD.
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RPD has 2 different maps: East Wing and West Wing. You probably got one after the other. I've had that happen a few times.
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I got it fairly regularly the first week. I played all day yesterday and didn't get it once. Pretty sure they turned off the increased chance of getting it with the hotfix and goofed something up so now it almost never appears. The same thing happened with Toba Landing in the last patch. Without an offering, I never got…
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"two strong effects" Are you really saying 30 seconds of Blindness is a "strong effect"? And searching lockers isn't really part of the natural gameplay loop, at least not nearly as much as simply *be injured*. But yeah, Ultimate Weapon is kind of just Doctor's Static Blast except it lasts 30 seconds instead of being one…
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It certainly is okay in some situations. If my "team" never so much as looks in the direction of a gen in the first 5 minutes and is instead off trading hooks and trying (i.e. failing) for flashlight saves I see nothing wrong with bowing out. If they aren't going to put in some effort to progress the match, I'm under no…
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It was never about cheaters. Back in the day cheaters could just use Cheat Engine to effectively have infinite BP, or save edit to give themselves however much bonus BP they wanted (since bonus BP has a different, practically unreachable cap) as well as items/addons/offerings/perks without even touching the bloodweb.…
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A lot? I've seen it happen maybe twice.
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Yeah, why not?
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Because it's very obvious that it's a glitch. The devs went out of there way to make pistons stop when the HRV approaches, so they clearly don't want them killing it. It's an oversight (i.e. bug/glitch) that the piston won't stop if the HRV is already in its path at the start of the raid.
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Usually the 2nd one is already lunging as you kill the 1st, so you don't have time to dodge. You have time to activate shield though if you're quick.
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Why would you even ask this here? We don't know because the game isn't out yet, and the devs probably aren't going to help you game their system.
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The Huntress' lullaby is a real world Russian lullaby called Bayu Bayushki.
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Wiggling free on your own is rare (as it should be). You need others to bodyblock/make the killer whiff to buy time. In my experience the problem is most soloQ teammates exclusively bodyblock when you've been picked up <5 sec away from a hook, only giving the killer a free hit. If you're 15s from a hook they're suddenly…
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Infinite free heals? The Inner Healing bug made it so the perk was basically shared between everyone who had it equipped. If anyone cleansed a totem, all Inner Healing perks would become active. However, it worked the other way too. If anyone used it, all Inner Healing perks would become inactive. This meant at most you'd…
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Fear of missing out. Basically referring to limited time events/items in this case.
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If you punish people for killing themselves on hook they'll just start going afk while doing something else or deliberately throwing the match to get out quicker. You can't force people to play a match they don't want to. And frankly, there are times where suiciding is perfectly justified. An automated system wouldn't be…
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From what I recall the patch notes said something about flashlight angles being off.
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You completely missed the point.
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The endgame is still part of the game. They haven't "failed" until the results screen pops up. Once gens are done they have literally nothing else to do but secure what kills they can. Most of the time that means camping/tunneling. Really weird to see someone who's played this game for years still have this mentality. Also…
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Exactly. It's also more strategic to split up on gens. It's far easier for the killer to get survivors off one gen than 3-4 scattered across the map. If everyone sits on a single gen and the killer interrupts then progress is completely halted. If they were on separate gens, only one would stop progressing while the others…
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Bill's not on the bottom of the scoreboard. That's highly unusual.
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They said "during a major release this summer" so I'd think it's coming either in the mid-chapter or, more likely, the next chapter (in September if they stick to their regular schedule).
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-no sprint bursting off gens -no dead hard when chased off a gen unless you manage to stop moving for 5 seconds mid-chase -exhaustion cooldowns don't recover while doing gens -all aura reading perks (Bond, Empathy, Kindred) useless while working on gens (mainly effects solos) -can't see where other survivors go down (and…
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From my understanding, you can still do things the old way; they aren't getting rid of teachable perks. It's just if you do prestige a character you immediately get tier 1 of their perks (or tier 2/3 for prestige 2/3) on everyone else without having to find them on the bloodweb.
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They're worried that people will get bored and the hype of a new chapter will die quickly if they immediately unlock everything.
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The problem is that the game regularly has bugs, some of which would trip those conditions (getting stuck above the map, permanent sprint burst, etc.). It'd be way too easy for there to be false positives that would have to be resolved.
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I never said you couldn't do that, but that most won't. You're also ignoring a couple things: -No Way Out does NOT slow down opening the exits; it delays the interaction. -It lets the killer know you're there so they'll more than likely find you. Unless you can shake them, you won't be able to open the exit at all making…
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IF you have a key, then yes since that's exactly what they're designed for. You can't bring a key every match though. You only have 60s to open the exit IF you touch it right away, and you need 20s to actually open it and 1-2 seconds to run out. Add to that the fact the killer will be notified when you touch it and will…
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You don't think the exit being blocked for half of the endgame timer and giving you a notification of where the only remaining survivor is located is a guaranteed win? What more do you need?
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That's what I thought but the wiki description said "When the exit gates are powered" and I couldn't find anything to contradict that and thought I was misremembering. Apparently it's because the initial version didn't have the "interact with the exit switch" requirement. The wording still makes it sound like it should've…
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It really shouldn't. It always baffles me that Remember Me got hard nerfed because it was too unfair for the final survivor (at least I think that's why), when they could have gone the Rancor route and just given it an "all gens completed" requirement. Then almost 2 years later they release a perk that's even more…
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I saw "Hawkins" get censored shortly before the map was removed. Guess they really wanted it to be forgotten.
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Are you certain the cheater didn't just change their Steam name mid-match and clear previous aliases?
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It's not because of hackers. McLean said on one of his streams that it's so people can't max out new characters day one and get bored. Not a good sign when the devs have such little faith in their own content that they think people will get bored without some grind to keep them interested.
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No crowns for licensed characters.
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Initially it wasn't linked, but then they changed it. All of the non-default RE outfits are linked now.
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They're not gonna take away from the hype of the RE chapter by announcing another licensed chapter. Capcom would be pissed.
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You should always strive towards fairness, even if it isn't completely attainable. Just as you should try to be better, even if you'll never be perfect. With your mentality the game would still be in its 2016 state. Doing what you can to get a 4k/3k and believing you deserve a 4k are two entirely different things.
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Still not seeing where he said/implied he "deserved" a 4K.
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Can you point out in his post where he said that?
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I wish they'd get rid of the match cancelling when a survivor leaves. I just sat for 5-10 minutes waiting for a match just to get stuck at a 5+ minute loading screen before it finally cancelled the match so I can wait another 5-10 minutes for another match. Even if it winds up being a 3v1 like it used to at least I could…
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Otzdarva has a video where he tried to type "to prove a point" and it was censored. This is the dumbest chat censor I've ever seen.
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If the Pig really wants to keep them off the boxes there's really nothing you can do about it. If anything, it's better to just pop the gens because then it might pressure the Pig into leaving them alone to get the others off gens. It's like camping/tunneling. You want to punish it by doing gens as quickly as possible…