-
New invocation needs a buff
I actually kind of like this perk and I don't think it's as bad or unredeemable as some are saying. At the cost of being injured and spending some time in basement, your whole team gets info on the killer from time to time, which in theory can be useful. That said, the perk is a little underwhelming on the PTB. I was able…
-
The Spirit's terror radius incorrectly fades out from her husk while she is phasing
When the Spirit begins a phase walk, her husk normally retains her terror radius until the husk disappears (when she stops phasing). I'm not sure what patch this broke in, but for a while now the husk's terror radius has begun to gradually fade out and become smaller until being reduced to nothing (very similar to how…
-
Furtive Chase should have a way to get a new obsession if they are dead.
I think Furtive Chase is an interesting perk and for the most part it is fine, but I do have one minor problem with it: if a death hook survivor becomes the obsession due to unhooking someone, and then you hook them, then that's your last use of the perk. Since no one ever rescues them, the obsession doesn't switch and you…
-
These two Blindness addons are terrible.
This addon is awful. Blindness isn't an extremely strong effect and this only activates when a survivor is fully infected. A lot of the time, survivors will use a spray before reaching full infection or you down them before they get full infection and then the infection resets on hook anyway. It's a minor effect combined…
-
Chests (and some related perks) could get a buff
There's been a recent trend of new chest-related perks being added into the game which kinda puts some attention on chests in general. I have felt for a while that chests are a bit lacking and that while chests are meant to have a certain degree of randomness to them, they often aren't really worth the time spent on them.…
-
Rancor displays unintended notifications to survivors
SUMMARY OF THE ISSUE: The Rancor perk displays notification bubbles to survivors revealing where their teammates are when generators are completed, rather than only displaying them to the killer as intended. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Be a survivor and have the killer equip Rancor…
-
Doctor hallucination auras visible in Madness 2 without addons
Doctor is currently able to see auras of hallucinations near survivors in Madness 2 without any addons. While it is normal that Madness 2 causes hallucinations to appear, the auras of those hallucinations are only supposed to be visible to the Doctor if the survivor is in Madness 3, UNLESS the Doctor uses any of the…
-
Vecna's Flight of the Damned does not reduce tokens of STBFL and PWYF
Hitting the obsession with Flight of the Damned does not take away 2 stacks of STBFL. Additionally, using Flight of the Damned does not take away a token of Play With Your Food (regardless of whether it hits someone or not).
-
This totem spawn shouldn't happen.
Where I'm standing is where I spawned into the match and there right next to me is the hex totem that I cleansed in the first 15 seconds before the killer could even get to it. I know hexes are supposed to be high risk high reward, but this had zero chance of not being immediately removed when it was visible next to me in…
-
Septic Touch
Alright, so with Genetic Limits getting its upcoming rework in next week's update, we no longer have 2 perks competing with each other as the anti-exhaustion healing perk. Septic Touch is the only one remaining and it is unfortunately pretty bad. Restricting its use to within the killer's terror radius severely limits how…
-
Champion of Light should let you rummage for a yellow flashlight
Getting Champion of Light in chaos shuffle made me realize it's the only survivor perk that requires you to use a certain item but doesn't give you any guaranteed way to actually get that item. Unlike Residual Manifest and Scavenger which let you rummage for their associated items, Champion of Light has no such feature and…
-
The new perk Specialist got me thinking about an older perk: Fast Track.
The new perk Specialist allows you to gain tokens by searching chests and then lets you convert those tokens into a permanent charge reduction on generators. This got me thinking, could Fast Track benefit from the same treatment of reducing the required charges instead of adding progress? Generator perks are often…
-
Cannibal's maximum rev time before going into tantrum is not correct
Bubba can only rev his chainsaw for 3 seconds before going into tantrum, this is supposed to be 5 seconds. As you can see here revving the chainsaw from start to finish without stopping at all (which is 2 seconds of revving) fills up the tantrum meter about two-thirds of the way. My best guess is that when the tantrum…
-
Dark Arrogance works with special vaults
Dark Arrogance incorrectly speeds up special vaults from killer powers, including Legion’s Frenzy vaults and Chucky’s Scamper. Works on both windows and pallets and works every time. I also tried Wesker but I didn’t notice a difference with him, tbh I’m not sure if his was faster or not.
-
Genetic Limits exhaustion does not get removed when hooked
Normally being hooked resets your exhaustion; with Genetic Limits this doesn't happen and you remain exhausted on hook.
-
Chaos Shuffle is a huge success, and should be a major wake-up call to the perk balancing problem
Chaos Shuffle is EASILY the most fun I've had with Dead by Daylight in a very long time, and based on what I've seen, a lot of players feel the same way. Getting to take a break from seeing the same meta perks on both sides almost every single match, and getting to just play and enjoy the game, has truly been an amazing…
-
Dark Sense should not be consumed while in the dying state or hooked
Title. If you are in the dying state or on the hook and the killer comes within 24 meters, the perk basically gets wasted since seeing the killer's aura in the dying state doesn't really help you most of the time. Dark Sense should only trigger its effect while you are healthy or injured, this would make it more useful.
-
Pig - RBT addon issues
Three of Pig's addons which apply status effects when installing a RBT (Face Mask, Utility Blades, and Slow-Release Toxin) have a couple of problems. First, the addons do not work correctly if the same survivor gets more than one trap. The addons will work on the first trap placed on a survivor, but if the survivor removes…
-
Twins - Baby Teeth addon has the wrong trigger condition
This addon says it applies blindness for 30s when a survivor removes Victor while attached. This is not what it's actually doing. It is actually doing nothing while Victor is attached and is instead applying blindness when Victor is kicked on the ground (either while he's idle, or after an attack where he is vulnerable). I…
-
Legion wall breaking uses the wrong sound
When the Legion breaks a breakable wall it incorrectly uses the pallet-breaking sound effect for the first kick in the animation, instead of the wall-breaking sound. This happens every time, but only from the Legion's POV. Nearby survivors will hear the correct sounds.
-
(Oni) Renjiro’s Bloody Glove incorrect addon description
This addon causes survivors to absorb blood orbs and reveals their aura for 2 seconds per orb. This addon was changed way back in patch 3.4.2 from 3 seconds per orb to 2 seconds per orb (as well as causing blood orbs to be absorbed and allowing the effect to stack with itself). However, the description incorrectly says the…
-
Invocation buff + conspicuous actions
I think the main issue with invocations right now is that they simply take too long to do. While up to the equivalent of 7 BNPs is a significant reward and I do feel permanent Broken is a fair tradeoff for a reward that big, it doesn’t feel worth it because sitting in the basement for 2 whole minutes is just too long. Not…
-
Is Gift of Pain's penalty after being healed meant to be 9%?
So obviously Gift of Pain got changed in today's update due to the Mangled changes putting it on a timer. However the repair/healing penalty after being fully healed was also changed to 9% (instead of 16% like it was before). There was no mention of this part of the perk being nerfed in the patch notes or dev update so I'm…
-
Guess this is going to become a recurring theme
Can't say I'm surprised after the winter event unfortunately.
-
EMP quality of life update
This is mostly a suggestion to help newer players. Since charging an EMP reduces survivors' movement speed, survivors should see the hindered status effect on their screen when charging an EMP. All other killer powers in the game that reduce survivors' movement speed make it clear to them exactly when this is happening,…
-
Dying Light + Trapper
If you use Dying Light on Trapper, for some reason the 33% healing and unhooking bonus the obsession gets from the perk also applies to un-trapping other survivors from bear traps. Video:
-
Hex: Huntress Lullaby notifies survivors while it has no tokens
Huntress Lullaby tells survivors the perk is active as soon as they get a skillcheck even if the perk has no tokens at all. It used to only do this once it had at least 1 token.
-
Thank you for the bloodweb auto-purchase change!
This is perfect and will make leveling up new DLC characters less tedious than before. Thank you for taking the time to make this QoL update!
-
(Blight) Compound 33 + Adrenaline Vial allows 4 rushes
The new Compound 33 states that you can't rush more than 2 times. This works correctly with Iridescent Blight Tag and caps the rushes at 2 (and doesn't allow unlimited rushes), thus implying it's a hard cap of 2 rushes (and not just decreasing the rushes by 3). But if you use Adrenaline Vial with C33, then you actually can…
-
Champion of Light working with non-flashlight blinds again
Champion of Light's Hindered effect is only supposed to work with flashlight blinds, this was bugged in the PTB and was fixed in the 7.5.0 release: However, after the 7.5.1 update today it's back to working with flashbangs and blast mines again (or at the very least it is causing the perk to go on cooldown, I only got to…
-
Shiny Coin spawned too many chests on the map
I used a Shiny Coin in this match and it should have added 2 extra chests (for 5 total) but there were actually 9 chests on the map (4 more than there should have been). You can see 7 of them in the picture which is already more than there should be. I was the only one to bring a chest-related offering and the killer was…
-
Alan Wake is in the wrong place on the menu
He's still way up here near the top like new PTB characters normally are instead of being at the end of the list like he should be.
-
Dark Theory and Shadow Step not applying blessed status effect correctly
Never got the blessed status icon on the right side of the screen. This bug did not occur with CoH.
-
Dead Man’s Switch should only trigger if a survivor manually lets go of a generator
Title. And to clarify what I mean by this: anything forcing a survivor to let go of a generator would not trigger the perk. This includes the generator being blocked by a different perk, as well as screaming. This would help address the issue with the Grim Embrace synergy as well as with certain screaming-oriented builds.
-
Adrenaline Vial changes
Now admittedly, Adrenaline Vial was pretty bad on the PTB. You got 2 extra rushes but your turn rate was much more limited than normal. Without the 10% speed and faster cooldown, it wasn’t really worth using. The turn rate penalty allowed this addon to be an alternate playstyle type of thing (with the old version). The…