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D-Strike?
Did the devs get to over whelmed with people saying not to nerf D-Strike? I honestly think D-strike's nerf could have been fair had the made it where only the obsession can use it for a free get away, while anyone who isn't the obsession just stops the killer in place. Of course thats my thought.
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Hillbilly Nerf
Let me put some points first, you have those 2 killers that really similar (Hillbilly and Leatherface) and I think Hillbilly is actually stronger since he can basically do the same as Leatherface (instadowns), but also has that insane mobility which gives him great pressure over the entire map. With that being said I think…
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Nurse rework - stacking fatigue
I had an idea for reworking nurse, making her power token based. Every time you do a chain blink, doesn't matter if 1 or more blinks, you get a token. For each token you have, your fatigue after a blink would be longer by 0.5s This will stack up to 10 tokens making the fatigue take 5 extra seconds. Lower her base fatigue…
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is there and update yet to matchmaking
hi.. is there any progress on fixing the matchmaking.. the 20-30 mins are getting annoying .. :) any sort of update would be great
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Sole Survivor - method of counting stacks.
I like the idea, it's easy to work with on the dev's end and easy to understand how it will interact with new aura reading perks. My only gripe is stacks are counted by number of sacrifices instead of four minus number of survivors alive. It does not count disconnects, or the possibility of loading into a 3 vs 1. In dire…
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Devs, the two most annoying things in the balance - the SWF and the nurse, and my suggestion
SWF. As far as I remember, you wanted to give a lot of information to solo players, so that they do not differ so much from the SWF, and already from this to build a balance in the game. At the moment it is clear when the killer is chasing obsession. But this is not enough. In this game time decides, perhaps the most…
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[SUGGESTION] Pallet stuns should break the pallet
Simply put, if a Survivor manages to slam a pallet on a Killer, that pallet is immediately broken. You could add 0.5-1 second to the stun for the sake of balance.
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New killer with an RPG
title says it all
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Some Ideas BNP and maps with security cameras
I had a few ideas now that BNP has been nerfed and from playing on maps. I think that BNP should be changed to a yellow or green add on and a new add on should be added that is an actual good rare item. My suggestion would be to have an add on that consumes your tool box but secretly keeps a generator from regressing. The…
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An old Chinese player submits some suggestions for the upcoming update and the upcoming version.
中文: 1.每个幸存者都可以快速使用致命打击! 2.幸存者假装救援,杀手再也不能够拉拽人了 3.我们甚至不需要真正的救援钩子上的幸存者.为什么不删除这个救援程序? 4.现在这个版本木头板已经增加,杀戮还要再次被削弱 5.如果更改方案之后!上钩拉下来就刷新状态! 刚用完钢筋铁骨,落地又立即可以使用 现在一个人就能耍杀手五台发电机并活出去,还TMD要加强人类吗? 6..如果更改方案之后!假救钩子上的生还者,控制阶段救援他们更加简单了 控制阶段救援将无法被杀手所掌控 控制阶段假救钩子上的生还者之后,他落地立即刷新技能 想要快速针对杀死一名生还者将会难上加难,而且人人将拥有致命打击 7.特别是团队行为,两个人修发电机,一个人卡阶段假救…
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i know doing walkers annoying but killers shouldn't whine in current state
its already fair, if devs block teabags and general exit gate only things broken and legit complains are about swf and nurse devs balancing this game for vs solo players and gives no penalty on them and after patched, most killers are playable only their mistaken was didn't nerfed nurse they already plan to buff others and…
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Stefan Horvath emote for survivors
Can you please include the pen spin emote that Dev Stefan Horvath does in the Dev streams https://youtu.be/12UQhlPTdzQ Time stamp 2:13 for example or one hand spin at 3:55
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Freddy Problems and Possible Solutions
I recently got the rank 1 killer achievement while playing only as Freddy Kruger, and over the course of doing so I noticed some problems that Freddy faces that stack up to make him difficult to play. As the title states, below are a list of these problems and some solutions that I thought of that I thought would be fair.…
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Transfer BBQ&C's extra bloodpoint gain effect over to Monstrous Shrine
Barbecue & Chili is already plenty powerful and worth running without the BP gain effect; it really doesn't need it. One perk that desperately needs a lift though is Monstrous Shrine, possibly the most useless in the game for killers right now, since Bitter Murmur was buffed. It makes sense that the Entity would give extra…
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Do you know about generator defenses?
Reference video (play time 21m) https://www.twitch.tv/videos/291409285?t=00h11m11s Survivor leave match (https://clips.twitch.tv/SparklyAnimatedWatercressVoteNay) Hi I'm sorry I'm not very good at English. I wonder if developers know about generator defense. They delay the game for a long time and force you to leave the…
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Add more characters from different ethnicities!
Since usually game characters are only European or American, why not add more ethnic characters? Feng min is a good example. Having characters from India, the Middle East, maybe South America and Southeast Asia would be nice since i'm a 100% sure there are players from these places. I myself am half Thai and it would be…
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Moved: Suggestion for swf
This discussion has been moved.
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Totems rework idea
Hello, here an idea, let me know what you think : * There is a count of totem left like gens * Every killers have now another perk slot (5 in total) * The last perk must be a HEX one * The other 4 perks can't be HEX * This perk desactivate only when all totems are destroyed For this to happen, HEX perks need huge rework.…
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Chaser Based off of Gens completed/gates opened
i was chased by the killer on rotten fields and went down by the time 3 gens were completed. While I was on the hook, the last two were completed. The exit gates were powered but was sacraficed on my first hook, I get bronze light bringer bronze altruism and NO survival. Chaser was silver. I de pipped off of that match.…
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Reward System for queuing in underpopulated to reduce queuing times
As the title suggests I've thought about a reward system that balances out the queuing times in general. For this I imagined that there would be an indicator in the game for a multiplier to BP which is based on the relative amount of Survivors to Killers. So for example if there are 1K killers in the queue and 2K survivors…
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Prove Thyself buff?
It works like Up The Ante now -> For every alive survivor get 1/2/3% buff to repair, cleansing, healing itp. But i think we would have to change the number slighty down.
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Bear Traps to only hit Trapper when carrying a Survivor
Exactly what I've said in the title. You know how Iridescent Stone is out and it activates any one random closed trap every 30 seconds in-game? Well the problem with this is how poor Evan MacMillan here can end up getting his foot stuck in a trap that, with a 'life of its own' decided to munch on some Killer leg. But the…
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Reward System for queuing in underpopulated Roles to reduce queuing times
As the title suggests I've thought about a reward system that balances out the queuing times in general. For this I imagined that there would be an indicator in the game for a multiplier to BP which is based on the relative amount of Survivors to Killers. So for instance if there are 1K killers in the queue and 2K…
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Player Count
Hello everyone! I'd really like to see the addition of a player count to the lobby or main title screen. I think it'd be really interesting and downright useful to see how many people are on in total, who is on killer or survivor (whether playing or just in the selection screen if possible) and maybe even the ratio of…
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Wolf like killer with red forest map
i love the red Forrest map and think a wolf like killer would be a good fitting for it
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Survivor skill check challenge
IDK how hard or EZ it would be, but I would LOVE to be able to spend the time AFTER readying up in a lobby, but before the rest of the people ready, practicing my skill checks. Imagine, You ready up as survivor, and you can (if you wish) practice skill checks. New survivors get regular checks, once they've proven…
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Balance Camping
Here’s how we could balance Camping; When the killer is in close radius to the hooked survivor for a certain amount of time, the hooked survivor’s life bar depletes considerably slower, giving a killer more of a choice to go after survivors on gens or to continue camping the single person on hook. And you loose blood…
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Boil Over Buff
I think the devs should just make it increase wiggle speed and not struggling speed. Obviously the percentages would be small like 5/10/15% (I think someone said 15% would take off 2 seconds so it would be 14 seconds to wiggle out.) Boil Over gets countered by Iron Grasp since it makes the struggling effects go back to…
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Xbox One X Enhanced update.
When are we seeing an update for the xbox X??? The console has the means to run super good but we are left with graphics and fps lower than a base ps4. This sucks
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survivors avoiding skill check
hello.. for starters i am not killer main, i am suvivor.. so sont start.. :D But could it be possible that to give suvivors there avoid skill checks a penalty.. or make not possible to avoid these.. :D :D it is getting annoying
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When HEX is destroy, the PERK slot will replace with other you want
Title just a little idea
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End game screen.
Well like somone write on forum this is unfair for killer who play against SWF when 1 surv got sacrafice go on the end screen and can say or write what bulid got killer what perks.Ther is 0 zero suprise for rest of team when you know what bulid got killer did he got NOED or blood warden etc.This info should be show surv…
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Brand New Part
Can we make the brand new part at least 50%, 25% just isn't letting it make its impact. I like we get to keep the box, just would like to have 25% added. Thanks!
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Proposed changes to everything. (Work in Progress)
Dear Dead by Daylight Dev-Team, this post might be a little longer. Thanks for reading in advance. First of all: Who am I? I am a german videogame-nerd, studying computer science (focus on programming), that spends most of his free time playing games for fun and competetive. I have played games for longer that i'd like to…
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Blood Warden isue?
Hi ther so i play yester day few games as pig and canibal and blood warden work great mean close or block gate when i hook somone before gate was open.Today i play nurse and nothing change every one escape when i hook somone and gate got power.That was isue yesterday or what?!I hope you make buff for this perk and when…
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[SUGGESTION] Additional effect for Agitation to counter body blocking
If Agitation is taking effect, any and all Survivors in the Killer's path are stunned, knocked down, and have no hitbox any more, similarly to when they're put in the dying state, but do not suffer any damage. They can get up after 3 seconds, and it takes them 2 seconds to do so.
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[SUGGESTION] Additional effect for Bloodlust to counter looping
Bloodlust should give Killers a chance that their attacks will deal double damage. 33% at BL I, 66% at BL II, and 100% at BL III. This will help make chases shorter and hopefully make looping more dangerous.
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All Survivors know who the obsession is
Thats fine by me, but why do they see the obsession mark moving, when the Killer chases his obsession? Thats too much information tbh, since they know that they are not in danger, as soon as they see this little entitus arms start moving. Pls take that out devs!
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Resilience, Spine Chill and pallet interactions
Resilience and Spine Chill increase the speed of various survivor actions. Most curiously perhaps, even things such as attempting escape on a hook are affected by this. Most interestingly however, vaulting windows is affected, as well. Dropping and vaulting pallets, however, is not affected. I find this disappointing. Ever…
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Tapp Cosmetic Idea
I understand the likeliness of Detective Tapp getting any cosmetics is very low but i'd still like to propose my ideas. I'd love Detective Tapp to get an outfit based on his appearance in the first Saw game: https://static.giantbomb.com/uploads/original/10/108520/2166295-tapp.jpg A variant with the Shotgun Collar would be…
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Chaser Needs To Double-Count Instant Downs
Instant down killers get short-changed in their Chaser emblems. This is so common, the second picture is literally the game immediately after the first. I got four kills and bronze Chaser. "But you probably just face camped, you're playing Bubba, more like Nubba!" Gold Gatekeeper/Malicious in both games. NOTE: Pig game ran…
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SURVIVORS AVOIDING SKILL CHECK
hello.. for starters i am not killer main, i am suvivor.. so sont start.. :D But could it be possible that to give suvivors there avoid skill checks a penalty.. or make not possible to avoid these.. :D :D it is getting annoying
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Global Billy laugh + unique death icon when someone dies to a rbt.
Just some fun things I'd like for pig, one of my favorite killers from one of my favorite franchises. * Global scream, snap, and billy laugh audio play when a survivor dies to rbt, heard by everyone in the game. * The death icon in the bottom right hud being replaced with something unique to rbt executes, a billy face for…
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Sole Survivor Buff
This is really simple, buff the meter range at tier 3 to be 25 meters per dead survivor. This way, it’ll fully work with Object of Obsession again, without being a complete rework.
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Perk Ideas
Hello developers of Dead by Daylight here are some perk ideas I have made for the game to make a better playing experience for all players. Killer: Heavy Hitter: The entity has greatly given you a boost of advantage, press the activate ability button to put the nearest survivor in the Exposed Status effect for 0.5/1/2…
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Cypress Memento mori
Could it be reworked to grant ability to kill downed survivor after exit gates are opened. Right now it's really clunky and doesn't do much which is bad since it's a mori. It should have some impact on the game and after gates are opened game is mostly won for survivors so it wouldn't be too strong but still usefull.
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Feedback on the Trapper Buffs
They are good, and in fact better in practise than they are on paper and you did a good step making an outdated Killer great again, so i will go into a bit more detail about the buffs. Padded Jaws: Actually a decent addon, its cheap and pays for itself with just 1 activation, and already gives you a BP profit upon the…
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Hex: Insidious
With Hex: Insidious killers have no terror radius for 30/60/90 seconds upon hooking a survivor. This would be a cool perk to use and makes the perk less of a camping perk since most of the community hates camping killers imo.
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Killers do NO WRONG
So tired of killers getting away with bullshit exploits that aren’t considered exploits but if a survivor does the tiniest loop he’s a pos. Again I’m not a main on either side but killers can legit exploit dstrike and flashlight saves but if a survivor blocks a hook it’s a problem
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Estimated Queue Time
It would be nice to see how long it will approximately take to find a lobby/survivors. I think that explains itself and if you try to play as killer you'll see why it would be nice to have that.