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How about this as a part way cure to the hatch standoff?
The hatch now works for killers as well. When down to the last survivor, with sufficient gens (survivor plus one) done, the killer can find the hatch, and enter it as it opens same as ever. This causes the last survivor to be sacrificed as the pocket dimension the trial is held in collapses. Other than that the hatch…
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Quick Fix: SWF Penalty
To keep this short and awful, SWF, what is it? Where did it come from? How can we erase it from this Earth? Worry not, for it isn't the demon we all consider it to be, it's just friends being friends and wanting to play together. I for one am part of the group who consider it to be rather game breaking however as facing…
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Fix for SWF without penalizing Solo players
In my experience one of the biggest issues with SWF groups is that they communicate the location of the killer in a game that was not intended to have that level of communication. This removes the killers ability to hunt effectively a lot of the time, as advanced knowledge of where the killer is or where they're headed…
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Quick Fix: Addons
Addons. First let's figure out what they are. From the wiki; So, to summarize, Addons are items that Survivors and Killers use to enhance their gameplay that are obtained via the Bloodweb. Survivors use them in conjunction with items to increase that item's power in various ways, while Killer's use them to enhance their…
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Preventing unhooking
Devs, you ever get in a match with some bonified morons on your team that are either trying to farm or don't know how to play? An option to kick away some dude trying to go for a bad save would really help with that.
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Add the old themes in the main menu (SUGGESTION)
Hello, so I was maybe suggesting something to the team, could we have an option to change back to the old music themes in the main menu? Or when you purchase the soundtrack DLC have this feature? All I suggest is for the old theme music to return (especially the killer theme), having a feature in the options to choose…
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Emergency Medkit should have more charges
I just played a game where I brought in Pharmacy, Botany Knowledge, and Self Care, and I thought that this would make the Medkit last to serve me well. I wasn't able to heal even 3 full times without addons. With self-care alone, I could have had infinite, but the rare medkit gives me only two self heals? I think this…
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Counter Perks
These are my personal favorite types of perks because it means that there's more diversity between trials. I beseech the devs to add a perk that grants the ability to see the landing point of the Nurse's blink (with a black or red circle perhaps?) as a survivor. The perk wouldn't have to do that all of the time…
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Hag needs a nerf.
Not sure if this is a popular or unpopular opinion but I believe the hag right now is horrible to play against. The problem is she's unbearable without Urban Evasion. Everyone knows most hags put down around 5 traps per hooked survivor. Its not just one next to the hook, they're spread about all around the hook in about a…
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Idea: show to everyone how many totems are left
How would the game change if everyone in the game would be able to see how many totems are left? It doesn't have to be shown all the time, but maybe you get a notification how many totems are left when you break one. As a solo survivor its very hard to be sure that all the totems are gone, swf players have a huge advantage…
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Flashlights NEEDS a buff
Just got done watching youtube videos on how to use the flashlight. Have been able to use it occasionally able to use it correctly. I started a game with a few new friends and equipped a flashlight to help them. I used the best purple flashlight with rare perks. I cant believe how easy it is for a killer to just look away…
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Suggestion for slippery meat
This is a perk that most people see on their bloodweb and get annoyed because they have to waste that webs perk. i was thinking about all the complaints about camping, and I always justify camping because the killer has the option to interupt the survivor so it’s funtion is actually integrated in the design of the game. my…
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Can the hatch open quicker?
I really don't understand why there's a 5 second wait time on the hatch when the 3rd player dies.
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Thoughts on titles?
One common complaint is that there really isn't much to work toward aside from the bloodpoint grind and hitting rank 1, and even once you've done that there's really nothing to show for it aside from being a bit better than everyone else at lower ranks. But what if there was a title system? A title would be something that…
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Gen's need to take longer.
I am a killer main but i also play a lot of survivor, and gens get done way too fast. Even as a survivor 3-4 gens are done in 3 minutes even with the killer going to every gen. Gen rushing make a game that would take 10 minutes into a 4 minute game with 0 kils. It's so infuriating as a killer and boring as a survivor. Gens…
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Yellow mori
so i don’t know the actual statistics of yellow Mori, but I imagine that it just doesn’t get used, ever. may I suggest that instead of killing the last person, it only kills the obsession? This woukd mean that like the Green Mori it kills just 1 person, but it won’t always be the first person you find. It would also make…
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Buff the No Mither Perk
Leave no scratch marks when running. Even with this buff, the Survivor can still be 1-shot; still requires breaking line of sight during a chase to get away; and can still be tracked with Stridor. Without it means being tracked by scratch marks, and being tunneled to death once found. Dead Hard, which is almost always run…
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Players by region
Me and all my friends are experiencing a problem when in a lobby. Near all the time we stay in the lobby watching Japanese players who connects and leave continously and when we play as killer those players comes with a 300-400ms ping and is unplayable. Any chance to see a region filter in lobby?
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Give us the unstoppable Bubba build back.
I'm refering to the bug that made LF completely immune to pallets with while swinging the chainsaw with Spirit Fury + Enduring. He is already a Billy with no mobility so atleast let us have that, please.
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Please increase the sensitivity limit of the killer. (PS4)
The sensitivity of the killer now is insufficient to hit the survivor even if set to max. Because Pad killers are vulnerable to 360 dancing of survivors. Especially for nurses, the problem stands out. She's been having a lot of trouble with the console version since the patch that removed auto aim earlier this year. In…
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I really wish you would fix 360's.
Its not even pure 360s. Where talking about that little sidedash Claudettes do. You take a lunge, they pull out a quick spin, and suddenly they buy themselves just enough time to make it to a pallet. "Just get close and tap M1!!" i hear you cry. I shouldnt ######### have to because the craptastic auto-aim of the game gets…
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Quick Fix: Killer FoV
This will be rather short compared to my typical threads, but simply put the FoV that Killers have at default is too damn narrow. 87° is uncomfortable to play at and the looping Survivors do, no not window and pallet looping, just the looping in front of me in tight circles as I lunged to hit them for them to suddenly wrap…
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Can we get a Server/Lobby Browser?
The game is out for over two years and yet this simple, but very useful feature, is not implemented? Well, it's about time that we get a server/lobby browser. It would help so much to get into games faster. Let the user or host of friend group search for custom game, so only lobbies with the amount needed slots are shown.…
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Hex: Devour Hope, The "2 Tokens" Reward
5% more movement speed for 10 seconds after 10 seconds after a hook: It's close to nothing. And while i'm not saying you should already be able to 1-hit or kill for earning just 2 Tokens, it's still 2 Tokens you got without the Hex Totem being cleansed. I think the reward should be higher than what it currently is. So,…
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Make Kill your friends to a new Game Mode! Ideas (English Edit)
I love the game and you made it fun to play every time. But here is still one thing that maybe many want: A new game mode. I know that would be a lot of work and hard to program. So here's an idea: It just have to be able to set everything in kill your friends. - How many perks the survivor(s) can take, so if only…
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Quick Fix: Wraith
Attached are some ideas of how to improve Wraith, namely its perks and addons, as currently it lacks in the fun department once you start playing against higher ranked survivors (At least in my short three week experience with the game). With the perks I simply attempted to make them less of pure tracking abilities that…
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Rank system/reset needs tlc
Rank 1 is achieved through playing, not through skill. Rank resets have no reward for progression, and mixes red rank players with all others. It would be better to stop rank reset until there is a better ranking system in place, withbsome sort of rank reward in place (leaderboard or item)
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The game on survivors
I have a suggestion that can make the game more interesting! I urge you to read this message to the end, and it is desirable to give a detailed answer, so let's start. Not so long ago, the community was faced with the problem associated with the game for the survivors, they became very difficult to play corny, not to…
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Rank reset is abysmal. Please end it.
Its just facecamp after facecamp after facecamp at this time of month. I'm going to keep disconnecting because I dont have time for this #########. I want to enjoy myself. Not sit on a hook while some fatty like leatherface or clown stare at me. or hold M1 on a gen while someone else gets stared it.
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Replace a common bloodweb node with a rarer one each prestige
So, at Prestige 3 level 50 the bloodweb has 3 very rare, 6 rare, 9 (?) uncommon, and 12(?) common nodes. This is the same number of items that a Prestige 0 level 50 player gets. What I would like to see is common bloodweb nodes being replaced with rarer nodes with each prestige level. So, * Prestige 1, level 50: One common…
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Hook campers,slower progression
Closer the killer is to the hook the slower the hook progression
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Lets talk about the Elephant in the Room: Killers are not being designed with hard numbers in mind.
Going on 2 years now, DBD has made a lot of progress on fixing a lot of balance issues (removal of infinites, pallet changes, and so forth), but it still tolerates a lot of design imbalance and inconsistencies. Lets talk about killers. Specifically, lets talk about how indirect killers, those who should have more utility…
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Idea of bonus objective
So this last event has given me a neat idea which could be fun for all parties, Bring back the blighted hooks and flowers. Let us fill vials just as a part of the default game but let the vials be traded in for add on/Offerings like 1vial = a common offering/Item/Add on 2vial =a uncommon offering/item/add on 3vial =a rare…
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Last survivor's immediate sacrifice
Why is the last survivor immediately sacrificed if hooked? It doesn't matter if they are hooked for the first time, if they have Slippery Meat, Deliverance o a big amount of luck: they are condemned to death without any appeal and they are not allowed to struggle and gain points. Last survivor should be treated as every…
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Being slugged,option to die
Whether its an tactic or not.being slugged is not fun. Give option to choose die.
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another hatch idea
remove the hatch sound for the survivor. recolor the door so its not white. now its way harder to find. as for a hatch standoff goes. don't put yourself in that situation. standoffs are always the survivors fault honestly. survivors have 2 ways to escape and if they choose to do a hatch standoff then they're just punishing…
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Boil Over would be useful if it inverted Killer WASD or analog stick Controls
Boil over in its current state is of dubious value, but any solution needs to avoid increasing the amount of unreachable blind spots for hooks. One semi-reliable method to give boil over value would be to invert the controls of the killer. The way it produces value is: -To experienced killers, inverted controls will not be…
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These survivors have the most steady hands (talking about that hatch)
Last night I'm chasing this rank 2 Tapp with the clown. I see him going for the hatch, hit him with a bottle, and he still gets the hatch with his key. Keep in mind, I'm not far behind him, just a little bit out of lunge range. So this guy has all this adrenaline from running for his life, is drunk, essentially, and he can…
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Doctor Shocks, were they nerfed?
Lately i've noticed that the doctors shock treatment isn't quite as reliable as it used to be. It seems like if the survivor starts the animation before the shock hits, they get to continue it. ie: Shocked as they are vaulting, and they continue to vault ( Vid here, it happens at a pallet but it happens with windows ect)…
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The Pig is broken, Fix reverse beartrap.
I get hit and downed 100% because of latency, which is another HUGE issue in this game, then get a reverse bear trap on my head. I go to all but one machines to get it of and get all great skill checks. By the time I get to the last one, I am out of time and I die. Either make the timer longer, make the skill check give a…
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QUALITY OF LIFE GAME SUGGESTION
I'm surprised something like this is not implemented by now, but I would like to suggest a party system for the game! My friends and I find it slightly annoying that you are required to reinvite each other game after game to play together again as survivors, and a party system that keeps everyone grouped together would…
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New mechanics asap
Game needs more objectives on both sides. It has its moments, but losing interest
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Ranking up (Make it harder)
With the rank reset just having happened, I find myself thinking about rank and ranking up. With the issue of deranking going on, I wonder if it wouldn't just be better to remove the safety pip from the equation all together, maybe even make it easier to actually depip in the game. Hell, even the double pip could go.…
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Why doesn't Meg have a beanie cosmetic?
it needs to happen. Just use her 2 regular braids and put a beanie on top of it, and bam. A cosmetic literally everyone will buy.
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Secondary objective and the hatch
Add an extra generator visually different from the regular once, directly linked to the hatch. Killers can no longer grab a survivor at the hatch, but in order for it to open that specific gen has to be completed(can still be opened with a key without completing a hatch generator). It won't affect the gates, hatch only. If…
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######### DEVS THE EVENT SAID TO THE 12TH
the even is no longer active for me on xbox and it said it was lasting until the 12th if you were going to end it today then ######### did you put to the 12th and not to the 11th come on i was planing on farming BP for the next survivor today but now i cant with the 1.5x boost great game guys great ######### game. also…
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Something to avoid to be unhooked by nubs\farmer
thanks
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Have Resilience Affect Madness Recovery
Title. Thoughts?
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Ranking and disconnecting
It's absolutely fair that you lose rank pips for disconnecting/ragequitting because it's unsportsmanlike, but why are Survivors being punished for the Killer dc'ing on them? I lost two pip marks because a salty Killer decided that they will dc just right after the remaining survivors escaped. I'm not sure if the others…
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Let's Talk Decisive Strike
So lately everyone seems to be putting in their 2 cents about Decisive Strike. I guess it is time for me to share my input. Decisive Strike is essentially a free escape from the killers grasp while he or she takes you to a hook. Since this perk is an Obsession Perk (unlocked via leveling up Laurie Strode) you will be given…