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DEVS PLEASE LISTEN TO ME
I really love your game i have it since september 2016, but this game is close to be actually like friday the 13th. Killers have beeing receiving too many buffs especially in the last 2 or 3 patchs. I miss old times when the game was really bugged but it was balanced. In my opinion you should bring back the old things,…
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Perk Hope
Just a suggestion, make the perk Hope infinite when the generators are powered and not just (2 minutes if i'm not wrong?). It's pointless since it just activates at the end of the game and it's nothing compared to perks like NOED for example.
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I think the pig needs a buff
Hello people of the fog, thanks for looking at my post! For a few weeks I like to play the pig and I thought about buff ideas. Here is the reason why i think the pig needs a buff. If you set a trap on the survivor (and some Survivors don't care about teammates), then many people turn on the generator to activate the timer.…
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new wraith add ons are stupid its too noob friendly and useless
brown addons looks decent even i don't play wraith, i noticed its not bad for ######### grade but windstorm add ons are hardly screwed this part proved devs doesn't play own managing game yea, ######### you while using cloak ability hes movement speed doesn't matter only matter is actual chase cause of sprint theres no…
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Small Technician buff
Technician is a lovely perk, but it falls behind other stealth perks. Technician is supposed to be a perk about sound, so why not reduce as well the sound when you sabotage or break totems?
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Weekly Challenges in Addition to Dailies
It would be nice to see weekly challenges be added to the game with additional rewards like shards or XP on top of BP. Weekly challenges could be comprised of multiple smaller objectives like "Repair the equivalent of 50 generators" and "Hook a total of 30 survivors". You could either mishmash survivor and killer themed…
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Swamp maps
Can swamp maps be somehow redesigned? As survivors got really scared of the hag a lot of them use urban evasion now. On farm maps normal speed killers have hard time finding survivors and slow killers are pretty much bound to lose as killer doesn't really have tools of finding survivors. Now that sound survivors make got…
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matchmaking
hi just a quick question.. when will the matchmaking get done.. still wating 15-20 mins for a game as a killer
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Map: The Game
You've already probably been asked this, but you should look at the RNG on how some of those rooms are made up. There shouldn't dead ends in that map, that go on for 3 full rooms. There should be at least an exit door open at the other end. I got a group of survivors on that map with a dead end that went on for 3 full…
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An idea for the Wraith windstorm change.
The problem with the windstorm change is that uncloaking during the chase loses to much distance for it to work, you'd only make up the distance you lost. Here is an idea to complement the Windstorm idea: Once the chase begins, cloaking as the Wraith gives the ability to gain "hunt" similar to gaining Evil as Myers without…
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If you’re looking at Freddy...
...for changes, please consider taking a look at Quentin’s perks as well. Especially Vigil with the new exhaustion change.
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My idea for Wraith rework
I have recently seen the devstream from this week, where it was revealed some future ideas for buffing the Wraith. I can't complain about the addons rework, since they add a wide variety of unique effects to the wraith kit. The problem is find is with the base mechanic of the bell, which feels clunky and forces you to be…
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[Suggestion] Increase 4% kobe chance to 10%
At 4%, the chance of unhooking yourself is very slim, and every attempt loses 33% of that first hook phase. For this reason, you're at a severe disadvantage to even try. Usually it's a last ditch "no one is coming to get me, might as well" effort. If it were 10%, I think more survivors would risk at least one attempt.…
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We're gonna live forever and Vigil
With the upcoming perm changes, I came up with what I believe to be some decent buffs to Vigil and We're gonna live forever. We're gonna live forever - Is it possible to where you can add in healing another player will count as another stack. This would be better because right now people call the perk We're gonna farm…
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AngryPug proven Survivors do not need Meta Perks and can still do well
https://www.youtube.com/watch?v=89ElOiDHZ-c AngryPug did not use any Exhaustion perks and was still able to do it and loop the killer for 4 gens, it's time for people to git gud and stop relying on clutches No Self-care, no Sprint Burst, no meta perks The game is High Ranked Rank 6, 5, 6, 7 vs Rank 7 Killer…
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Hatch balance/fix idea
I think a good fix for the hatch would be that any killer can grab the survivor that's standing on the hatch. no closing hatch needed. it means the survivor will have to get moving fast to find it and not creep around the map immersed. and if the killer found it, just go fix gens. at the end of the day, hatch standoffs are…
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killers are op?
why did they buff killers like they did? hags traps are now insta like every time... its not even fair its just hag spam and i cant even survive. fix your game devs. revert the changes. plus with the exhaustion thing i cant even get away
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Infinite Killer/Survivor game?
I was watching a video where a match of DbD glitched and had 2 killers. I was thinking about it and I think they should add this in DbD. By that, I mean just removed the killer and survivor caps on KYF. Obviously, it wouldn't be balanced, but it would just be fun to goof off with friends. Thoughts?
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KILLER AND SURVIVORS PERK BUFF AND NERF IDEAS!
Let me start by saying I currently have 1,126 hours into DBD and I play both roles evenly. These are perk buffs and nerfs I came up with before and after this latest patch. -SURVIVOR PERKS- SELF CARE (NERF/BUFF) OLD: Unlocks the ability to heal yourself without a Med-Kit at 50 % the normal healing speed. Increases the…
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Question About Exhaustion
I’m not sure if they mentioned this in a dev stream/Q&A, but why did they not apply the exhaustion change to only take place during a chase? Using exhaustion perks twice in a chase was the thing they wanted to tackle, so why’d they make it at all times? If they said why, I either missed it or forgot so sorry if the answer…
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Lilac shirts for Kate
I would love a lilac shirt for Kate. That would be neat. :3 They could have patterns or be plain, just the color would be cool for her.
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close hatch after 5mins
any map can find hatch in 5mins hatch grab fight is now just favoring survivor its wait killer hit me or killer looks afk i can escape
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Hatch idea?
how about marking it move around every (x)time so instead of a stand off the killer is hunting and the survivor is playing with stealth and trying to find the hatch. Maybe a notification when the hatch moves.
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Exit Gate Open times
I think another way to help extend the game in a enjoyable fashion would be to extend the time it takes to open the exit gates based on the amount of survivors left. It just goes to fast if there are 4 survivors left. 4 survivors in the game: 60 seconds 3 survivors left: 40 seconds 2 survivors left: 20 seconds Blood warden…
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Patch 2.1.0
We did it boiyz! Game balanced!!!
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Hatch Idea
Maybe make it so when there is only one survivor left and the killer has closed the hatch, a chest appears that has a dull key in it. This will make it so the survivor won't have to repair all the gens to get out an exit gate, but hatch isn't a free escape either.
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Totem Spawn in the Basement
Risk and reward, and with some spawning in the complete open with zero cover or right next to a generator, it seems hopeless to even run hex perks
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Love the new Update to the fullest apart from trappers animations
the animations look like a couch potato, but everything else, balance and stuff is A+ :chuffed:
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You're doing what should be done, but you're doing it wrong way...
Hello. Finally, we got survivors nerfed and killers buffed. That's amazing. Unfortunately, the devs decided to change overall killer statistic - The pickup time. It's crazily stupid. This change made flashlights pretty much useless. Change killers, like you changed hag and trapper. THIS is a good way to do it. Change…
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Kick Survivors Trying to Rescue
I know everyone is going to hate this but I think there needs to be an option to kick off a survivor trying to unhook you, to prevent them from doing so. Sometimes people really just don't know when is a good time to unhook you and by doing so they basically screw you. It would be nice if there was a way to politely shoo…
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Post-P3
Is there anything else to do once you've got the things you wanted, P3 on most characters, but you do nothing else except to play the same thing over and over, imo I wish that more prestige levels could be added with greater rewards, higher the prestige, the better earned cosmetics etc you earn, increase the level cap, add…
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Well RIP Brand New Part
The skill checks are microscopic and you can gain equal progress with a Dirty Rag in the same amount of time. Good use of 7000 BP for the effect of a 3000 BP item lol Note: I don't think the old BNP was balanced, but the new BNP was massively overnerfed.
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Clown's Bottle reloading
Shouldn't clown reload his bottles from lockers?
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Surveillance BuFF Based On Upcoming Wraith Add-on
It's pretty universally regarded that Surveillance in its current state is an awful Perk due to being very situational and having a short timer slapped on to make it even worse. Originally I thought the change that happened to Tinkerer should have been for Surveillance instead, as it makes far more sense with that name.…
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No Mither - A New Idea
No Mither isn't really that useful, is it? This is the perk as of now, excerpt from the wiki; * Go on kid, it's just a scratch. You start the trial injured and won't let anyone heal you beyond this state. Your thick blood coagulates practically instantly. You cannot be healed to healthy. You don't leave pools of blood.…
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Quitters and potential solutions.
So, I've been playing for a little (well, probably getting close to 100 hours) while, and I have one, and only one large problem with the game: the community in general (well, a good chunk of it), BUT more specifically, quitters. Very specifically survivor quitters. I've only had a few killers outright quit the game on me,…
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Several balance ideas (perks and powers)
So yeah I just made a list of ideas that could be interesting on killers and perks in general. KILLERS : _1/ Trapper : _ -> Reduce sabotaged traps respawn time down to 120 seconds. 180 is way too long, and not every trapper wants to use Oily Coil or Hangman's trick to reduce that. Maybe get Hangman's trick respawn…
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Borrow time idea
I know that BY recently got changed, but I gave an idea so that it goes against Insidious. Now the perk activates in killers heartbeat, which can be countered by Insidious, Pig and Wraith (no heartbeat abilities) What if instead of terror radius this perk would activate based on killers proximity to hooked survivor, let's…
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nerf sprint cooltime and buff other exhaust perks cooltime, you morons
already i mentioned to you idiots if conditional perks have same power as unconditional one people still use unconditional one no matter its op or not also who gonna use murmur? why changed tinkerer like this before adding red add ons to billy? and nerfed huntless charge time...come to korea ill teach you how to play this…
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No Mither (The Hardcore Perk)
I just had an amazing idea on how to rework the perk "No Mither" and I decided that it's worth sharing! :) No Mither: Go on kid, it's just a scratch. You permanently suffer from the exposed status effect with a 50/75/100 % stackable bonus to all Bloodpoint gains. The Bonus Bloodpoints from this perk are only awarded…
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No Mither & Vigil Exaustion Change
So this post got deleted while I was trying to edit a spelling error, so here it is again. This is is a pretty basic change for both perks, and it’s simply to have both perks make you able to regain exhaustion while running; however Vigil will still be the only one to have the reduction percentage. Why I’d want this is…
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Killer's 1st Person View Hit Box
How about a change to the "hit box" for killers in which if a survivor PURPOSELY and literally run into the body of killer, (killer can't see survivor due to 1st person view), the game acknowleges this and the hit box is increase to the point a hit is guaranteed with blind swings? The reason I say this... (in theory) a lot…
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[SUGGESTION] Remove Terror Radius for stealth Killers
I think stealth Killers (the Wraith, the Shape, possibly the Pig as well) could really benefit from having their TR removed unless they have a Survivor in their sights (even if they're not actively chasing said Survivor). Whenever they did have a Survivor in their sights, however, the TR would go back to normal, given…
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New End Game Mechanic Idea
Just finished watching the dev stream and they mentioned how they want to change the dynamic of the end game, not just tweak the hatch, which gave me a great idea on how to fix the end game. Instead of having a hatch spawn on the map, when there is only one survivor left on the map a countdown begins for when the one of…
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DLC Disappointment
Where are my Steam Store package deals on the new character skins? If you gave me the option to buy all the killer skin items for twenty to thirty dollars I'd buy that. WHat about themed survivor skin packages like before these Auric Cell inflation prices? I also remember you devs saying we could earn skins through…
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Stop killers dropping obsession to the hook to prevent decisive!
Plz...
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Addon idea for piggy
While in a chase, dying state or hooked survivors caught in RBT's cannot see jigsaw boxes.... discuss
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Darkness of map's.
To me i think maps are way to bright for (nighttime) I think we should make maps darker it would be good for survivor's and killer's, more stealth for survivor's and in a way the killer need's stealth too, to be able to sneak up on survivor's from a direction they don't expect. If you don't think so or if you have a…
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Nevermind
I didn't realise coming up with an idea for a perk was grounds for getting harassed and flamed by other people when all I did was ask what the community thought would be an interesting way to utilize it and what changes it could use to make it viable. Instead I'm getting emails, Reddit messages and Tweets from people…
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Hex Perks Balance/Rework
Ok I have ideas to hopefully balance them I don't know if placement will ever be fixed. Let me know respectfully what you think. * Totems do not activate for survivors unless they are affected by the hex. * Devour Hope wouldn't activate until 3 tokens obtained. * Lullaby wouldn't activate or notify until 5 tokens. * Ruin…