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New killer idea (the butcher)
(The Butcher) Ability:Butcher sanity U can stalk survivors to gain "sanity" what gives you buffes on Deep wound. if surviver are hurt and or have deep wounds the process is dobbled. Deep wound gives you slowed 2% on standard till healed Level 1: Deep wounds make you scream every 10 seconds Level 2: Deep wound makes more…
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Voice chat
come on devs, its been a decade, bridge the gap of soloq and swfs with in game voice chat and text chat. DBD is not some fringe indie game anymore. What have you guys been doing? Whats the point of keeping it out of your game when SWFs just party up in discord anyway? Is it a technical issue or a design choice. Either…
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More Bloolust for unique hooks
One of the changes coming to the ptb is all killers getting tier 1 bloodlust after getting a unique hook on a survivor. A common thought about this reward is that its way too little to actually benefit the killers that need the most help, plus the restrictions that remove bloodlust before its duration runs out. I think we…
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New Killed Ideas
Slenderman - Adding Slenderman into the game would fit in really well with the horror aspect of the game. I think he would be absolutely terrifying to play against. Jason Voorhees - Also would fit into the game very well
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Why nerf Skull Merchant's stealth?
Pretty much everyone agreed this was all she had going for her atm. The buffs she's getting are simply not enough to makeup for nerfing the Undectable duration by 25%. She's currently the only F tier killer, there's no excuse for doing this stupid buff nerf thing when she just needs buffs. Just revert all the changes from…
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Decisive Strike
this perk should be changed so conspicuous actions do not deactivate it, survivors should be able to do things and keep it active. What should deactivate it? protection hits after a survivor moves 3 meters away from a hook a protection hit deactivates decisive strike. The 3 meters would be to prevent killers from forcing…
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Purposefully causing D/C penelties
I got unlucky to first found then HARD tunneled out as pyramidhead let the survivors unhook me as he was ready to down me straight off hook. I was out of game in 40 seconds or one minute. Would be a D/c penelty if I D/C a few times which I don't. I spectate to yell at him endgame> He says he does it on purpose to give…
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make it possible to pick people up under pallets
having a game state where downing someone is a misplay because you know you have no reasonable possibility of picking them up afterwards is insanely toxic and oppressive
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Please consider bringing back Depth of Field to the maps
Dead by Daylight used to have this feature that created a blur effect at certain distances, giving the environment a unique cinematic charm and greatly enhancing immersion. I cry every day over the fact that the devs removed it. The game urgently needs graphical improvements that increase immersion and contribute to its…
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My Suggestions for Productive AntiTunnel/Camp Features
On the whole I'd argue the majority of the community is relatively happy with how the game has been playing since ~ the Kaneki launch with some major hiccups being the severly overtuned state of Krasue and the scrapped changes from the PTB prior to Krasue's launch. With this premise in mind lets look at how we can mitigate…
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Im sad that the Basekit BBQ feature of the last PTB is going away.
This is from the last PTB, and I think that system as basekit was such a good edition. BBQ is a good perk, its a great perk, its probably one of the best perks for Killers in the entire history of the game. I might even say its too strong sometimes. Seemingly this feature was decarded because it "held the hand of Killers"…
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Mori improvements
1 - Remove the dc sound during moris 2 - Remove certain hud elements during moris. Two examples would be Freddy and gen auras still being visible during his mori, and hook bubbles from survivors being sacrificed appearing during a mori 3 - Improve the effect that erases the environment during a mori. First of all, unless…
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Basekit decisive strike anti-tunnel
Killers tunnel because they win, there needs to be more risk to tunneling. Give an unhooked survivor 80 seconds of decisive strike or until the next survivor is hooked. BTW Decisive strike right now is useless. When getting tunneled it always runs out before we get downed again. Always have to go out of your way to force a…
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Bloodweb System Suggestion
Hello, my name is Aether, and I've just thought about a feature that could benefit a lot of players (including myself). Someone may have already suggested this before, so I apologise if that is the case. From personal experience, and some from other people that I have heard about having this issue, I have been switching…
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Just make kindred basekit
TLDR: SoloQ is miserable. SWF already get the benefits of kindred through coms. Kindred would give soloQ some of that communication without helping already strong SWF. I play mostly killer, partially because killer is more fun, but mostly because my playtime is sporadic and soloQ is an exercise in frustration. The devs…
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QoL Suggestion for Killer: Scourge Hooks
Scourge Hooks as they are are powerful, but feel incredibly underwhelming on games where they all clump up in one corner of the map, and unless you run Agitation, can be very frustrating to try and secure. This means that you can often have games that feel like they're effectively wasting a perk slot (which feels very…
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Question on anti-tunnel solution
Why not make it so the person last hooked cannot gain a hook state until they perform a conspicuous action? Wouldn't that ensure that tunneling is not optimal?
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A permanent solution to tunneling
In the game we have normal hooks and scourge hooks. Hooking a survivor on a normal hook should always teleport survivors to a far away hook on the map and the killer is given no indication of where they went. Hooking a survivor on a scourge hook or a basement hook doesn't teleport the survivor away. Every map will now have…
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Walking Dead cosmetic discussion
Do you think BHVR will at some point manage to get licensing or permissions to use the likeness for more Walking Dead characters as cosmetics for Michonne/Rick? (Like a cosmetic for Glenn or Carol, etc)
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New killer/survivor idea
I just wanted to throw an idea out there about a possible killer/ survivor opportunity that could be cool. Having Voldemort as a killer with his mori being “avadakadavra” would be cool, he could also turn into negini (his snake) to make his attacks. Obviously Harry Potter would be a survivor to go with, there could also be…
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The devs are bias, they can hand hold survivors with basekit perks yet basekit pop is too much
This combined with pallet density, I hope the killer population leave in drones if these change goes live. They have shown their colors plenty of times with their surveys and their lives.
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Por favor ayuda con the Knight
Me parece demasiado injusto que ese killer tenga la posibilidad sin necesidad de moverse de mandar a su ayudante y que además el ayudante pueda tumbarte sin que tú le puedas hacer nada, porque al menos si fuese sensible a los pallets la historia es distinta porque atraviesa todo y es súper rápido, además de que te persigue…
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One more SM drone adjustment possibility
As long as most people are using the rotation add on the drone won't feel that different in chase. I have solution to make drones better in chase while less frustrating overall. Buffs: → 2 scanlines → 5 % haste when someone is fully scanned for 15s → 10 % hindred for 10s when revealed by killer instinct → survivors are…
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Anti Camping Bar tune up is needed
The killer can literally stand right in front of the player and camp the hook and the bar doesn't move. The bar should gain when within terror radius.
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No matter how much base stats you give Myers,boring is boring
New Myers is absolute garbage,old one was one of the symbols of DBD
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The Tunneling Solution Thoughts (Updated before the November PTB)
So, the time finally came. We got the anti-tunneling changes. And imo, they are a bit too heavyhanded. Here are they in full, with highlights on what seems excessive. Hiding hook states will not fool anyone who cares. People can count. Seeing the killers aura and being immune to instinct is really not necessary. There are…
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The new Myers rework
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Unplayable hit registration.
The game has gotten almost unplayable lately because of how bad the hit registration and latency are around vaults and pallets. Every single vault or pallet drop feels like a death sentence now, it doesn’t matter if I vault cleanly or drop a pallet with tons of distance, the killer can still hit me way after their swing…
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They must BRING BACK MMR
I’ve been playing for 2 years too long to keep being paired with new players, and players I’m sure are bots, and I know I’m not the only one frustrated with it. Bring back the emblem system if I grind out the game until gold ranks I wanna be with people who put as much time and effort and energy and skill into the game as…
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Semi-Lightborn Suggestion
So in the next PTB there are going to be tests to combat the frustrations of survivor and I am aware killers have their own issues, sometimes in the form of 'bully squads' that all have flashlights etc. Now I know the simple solution is to equip Lightborn but I think some of the playerbase probably isn't happy to use up a…
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Who thinks the map Autohaven needs a brightness increase?
Because according to some devs and members of the community, it's too dark.. I disagree, my reason being is that Dead by Daylight (DBD) is an asymmetrical survival HORROR game which means the map has to be dark to some degree. Now true we don't want it ridiculously dark for this is not a single player horror game. But I…
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Getting a stun with Last Stand doesn't award points, neither does saving with it.
Hey, as the title says Last Stand, Michonnes perk doesn't award any points like Head On or blast mine for its stuns, is this intentional? it's hard enough to get value from this perk as it is, it'd be nice if it rewarded you for it. Much like this perk: One-Two-Three-Four I think doesn't and neither does Bardic Inspiration…
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The Hag Rebalance Proposal
I've been playing the hag a bit recently, as well as facing a few hags as survivor, and i feel the killer is really pidgeonholded into going for trigens and camping still, while not having enough general utility to hold it's own on more varied playstiles. For this, i've brainstormed a few simple changes, many that have…
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Going over the slugging/tunneling changes from the ptb
What was good✅ and what was bad❌ Tunneling Reduction Update Unhook Protections Update ✅Survivors that are unhooked or unhook themselves receive Unhook Protections for 30 seconds, which include: ✅10% Haste status effeEndurance status effect ✅Elusive status effect (new status effect that hides grunts of pain, aura, scratch…
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End-game tally screen should show what map you played on
I think this would be an interesting bit of information for anyone who likes to keep track of matches and doesn't necessarily have the means to record their gameplay. Something for one's administration, so to speak!
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My Suggestion for Anti-Tunnel and Anti-Slug Systems
Hello! So, I have ideas for anti-tunnel snd slug that won't be as punishing to killers while also being helpful to survivors. Please hear me out before coming at me, if you disagree please leave your ideas in the comments below! Anti-Tunneling: The best incentive for Unique Hooks would be extra bloodpoints. I think if you…
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Bring back tunnel
Ever since you did tunnel the killers just camp. Can we try and do something about this maybe before it kills the game more than it already is? We at least have perks to stop tunnel but the camp is real.
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I enjoy most of the new anti-tunnel and anti-slug changes except the lack of regression incentive.
I think the changes look great. It's meant to encourage going for other survivors rather than completely eliminate tunneling as a strategy. The only thing I disagree with is the removal of the basekit kick buff for killer when you get unique hooks. Everything else looks good and fair. The changes maintain tunneling and…
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Scratch Mark Customization Proposal: Assign Colors Per-Map
Hi! I had thoughts on the PTB announcement and wanted to get some thoughts out into the community early. Likely like you all, I was really excited by the announcement of Scratch Mark customization. This is a great feature! I wanted to get ahead of the PTB and share some additions I believe this feature could have and I'm…
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New Store Section
I would like everyone to hear my idea that can improve dbd's gameplay. We need a new section in the store that will sell "item kits" or at least bundle of addons for a specific item/s. This section will contain number of parts for an item that you may want to get in multiple amounts at once instead of scrolling through the…
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Do Not The Autohaven
I am glad BHVR is letting us color scratch marks any way we want and so on... But for the love of the entity, there is nothing wrong with Autohaven's color pallet! KEEP IT AS IT IS.
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Feedback on the Latest Stream (October 2025)
I'm gonna go ahead an give my two cents on this and also give more detailed feedback once PTB drops. First of all lets get into the good/potentially good. Perk changes and addon changes: The pinhead addon that was used to bypass BT protections was dumb and I'm glad it's getting changed + syringe rework/nerf FINALLY! (At…
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Rework Michael Myers
Myers might be one of the weakest killers in the game unless they have Tuft of hair or Tombstone varieties. Even then, that works best with Play With Your Food and hopping into lockers, vaulting windows, or staying on generators counters the add-on. It would be good to see some changes done to him to make him catch up to…
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The void is a death trap and needs changes
The void is way too killer favored, multiple times I have been slugged and left there by the killer. The killer will then camp and wait for others to come help me and then slug them as well. It is difficult to complete quests when the killers camp the void. key points needing change below. The exit takes too long, should…
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My 2 cents worth of thoughts on the recent stream for the upcoming PTB
Where do I even begin. I am genuinely curious as to does the overall team not see killer players as actual players. I am genuinely wondering, not being sarcastic here or facetious. The stream had so many moments of where the mindset of the speaker is, "poor survivors cannot enjoy the game because of killers". Like, killers…
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Devs.
Can we bring back tunneling or maybe solve the issue with camping? Your killers are so trash that they now just camp instead of tunneling. Its just not fun. I want the thrill and chase its the point of the game. Its been forever the games been out maybe solve that by now? We wonder why `the game is failing from power creep…
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New skin idea for The Leigon
Can we add Sal Fisher from the game Sally Face as a skin for The Legion,you would need permission from Steve Gabry but yeah,can we add him as a skin for The Legion,it would be pretty sick I mean they are kind of the same,they both wear masks and killed or kills people,so yeah could we add Sally face from the game Sally…
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Power vaults and why some need changed
Chucky Wesker Ghoul Krause Vecna Dracula Legion Hound masters dog Legion His power vault is pretty balanced but I would make it faster at the moment it is 0.9 seconds I would make it 0.6 seconds but maybe I'm wrong. Wesker I think it is fine Chucky I would not change the dash scamper speed but I would bring back manual…
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Perk Idea: Fake Hatch
I wanted to share a perk concept here and see how well it would be received. I also did think about it a bunch to cover any potential bases. For the sake of this concept, let's call this perk "Illusion of Freedom". The perk would activate when the hatch would spawn, which would spawn a secondary fake hatch alongside it.…
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Feedback on the livestream stuffs
Hi! First of all, the livestream was really cool! I know the community can be a bit…harsh sometimes, but I really appreciate you guys hopping on a stream, and having more of the devs speak about what you plan to change and I especially appreciate the insights on what the logic behind these things is. Super cool. W stream.…