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Anyone Else Remember Almo's warning and insight?
"Disclaimer: after 6 fun years of working on DBD with an amazing team, I've moved on to another studio to work on something new. These opinions are mine, and not those of Behaviour Interactive. First, it's extremely hard to set up an asymmetric game of any kind that works. From a game design perspective, you're not able to…
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Plague bugs that were fixed in 9.0.0 - Projectiles (1 of 2)
SUMMARY OF THE ISSUE: Plague's projectiles when using vile purge often hit the survivor but do nothing. The survivor will make the noise of being hit with Vile Purge, but will not be infect. Corrupt Purge often goes through survivors and does not injure them of down them. This WAS fixed on 9.0.0 but has since been reverted…
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STOP USING AI
…to write your posts on the forums pleaseeeeeeeee
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What Character(s) Would You Love To See Added To DBD?
Since DBD is focusing on adding many horror icons, there are an infinite number of possibilities for having characters added into DBD, rather it be unique Killers or Survivors, or cosmetic replaces similar to that of Chris Redfield's inclusion into the game. I think it goes without saying that James A. Janisse should 100%…
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Should the 2v8 bloodpoint multiplier be changed?(It's x5 bloodpoints for survivors currently)
My problem is not that it gives so much bloodpoints, my problem is that it's on survivor and because of that everyone is playing survivor, survivor Q times take like 5 seconds while killer Q times is more than 30 minutes. I can imagine the reason behind this witch I think is so people have a reason to play survivor but…
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Rework scourge hooks perks into "fresh hook" perks
That sounds quite interesting, right? In the light of the latest PTB and the proposed changes that felt like they punished the killer for playing "wrong" (tunneling) instead of incentivizing them for playing "correctly" (spreading hooks), a though hit me. In order to change a behavior, the alternative should be something…
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Anti-Tunnel Confirmed NOT going live
The Anti-Tunnel and Anti-Slugging will NOT be going live for the next chapter as they reel back to work on it some more. Don't even bother Devs we don't want these changes period no matter how much you tweak and change it. https://x.com/DeadbyDaylight/status/1964079594601877907?t=8gtK-ZBGliFKhH4uojKGLg&s=19 Killer is still…
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You should be allowed to customize bot difficulty
So i wanna learn the new killer so I hope into a custom match to practice bots with no perks and so on. But I barely can use the power because bots automatically know what to do I wanna do a lunge attack to try it nope they dodge and the scream she does nope they also dodge. I get I can just go up to them and do it but a…
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Can someone explain to me why 5 seconds stun on DS is too strong
but all these anti tunneling changes in the PTB are being considered? Legit question
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Moved: Deathslinger chain bouncing off of survivor when shot
This discussion has been moved.
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Deathslinger chain bouncing off of survivor when shot
SUMMARY OF THE ISSUE: Deathslingers gun turns burning red with shooting a survivor while playing him I’ll shoot a player and it will hold them still for a second then just bounce when there’s nothing in the way. PLATFORM: PlayStation 5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:i made multiple head on shots all…
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Huntresses hatchets will physically hit the player makes sound as hit but won’t injure the player
SUMMARY OF THE ISSUE: I’ve been huntress more out of any other killer and realized in a lot of my games I’d throw the hatchet while they’re out in the open the hatchet will hit the survivor and make the sound of them being injured but still turn out to be healthy. Huntress is my favorite killer by far but she’s unplayable…
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Ideas to make phase 2 better for killers
We all know that phase 2 was not well received by killer mains so I have some ideas to make it more tolerable experince for killers overall. First I think it's fair to say survivors got more than enough changes and some of them might be even considered overtuned. Overall balance: in my opinion there is no question that the…
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An attempt at better anti-tunnel
So kinda follow up on my post about why people weren't happy with the anti-tunnel. So I decided I'll try making a version that seems fair...in some way you can't be perfect not no perks will be changed that would take to long so if it says perks effected kinda just think whatever perks are closest to it. Also feel free to…
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Please do not change Myers
Myers was the killer that made me fall in love with killer, he is a pure m1 killer that has so many different ways to play him. This ptb takes away anything unique about him and just turns him into a tall pig/chucky hybrid Rework his lesser used add ons, hell remove tombstone if its that much of a problem but this isnt it,…
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Buff map offerings
Please. I play jumpscare myers and a few other jump scare builds on different killers. I had a map offering on and in 20 games…not once did i get the map i wanted. Its sop bad im convinced i didnt get the map because of my offering…but just out of regular RNG. Not to mention map based achievements are so much more…
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Deathslinger's animations are bugged both ways
Played on PC. Deathslinger is still bugged where on the survivor's screen it doesn't look like he has his gun aimed up, but he actually does and it looks as if he instantly aimed in when shooting, making reacting to him aiming completely impossible. Not only does this bug still exist, but it seems to have gotten worse, as…
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Moved: You could still implement the 9.2 changes on a much smaller scale
This discussion has been moved.
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Haddonfield totem unable to be cleansed
SUMMARY OF THE ISSUE: A totem on Haddonfield cannot be interacted with. PLATFORM: PC, Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Load into Haddonfield with a survivor. If the totem spawn on the end of the road that has the cones around it spawns, attempt to cleanse it. VIDEO: https://youtu.be/XuhNzwXUCRY
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Eyes of Belmont + Alert giving infinite aura reading under specific conditions
SUMMARY OF THE ISSUE: When playing survivor and running both perks 'Alert' and 'Eyes of Belmont' against the Krasue, if they damaged a generator while in their head form, I would have infinite aura of the killer for the rest of the match no matter what. This happened multiple times, but only against the Krasue after they…
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Go Big or Go Home - BHVR Chooses Go Home
Like a lot of people I'm not surprised things are getting delayed, but, like a lot of what has happened this summer, this feels like such an unforced error on BHVR's part that leaves everyone angry. Of course the patch was going to be met with massive backlash, so will withdrawing it. Any large scale change will get that…
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Did Anti-Slugging also needed to be postponed?
I think Anti-Slugging was much less problematic or exploitable compared to Anti-tunneling update. And even if it needed extra polishing, I think it would be possible to change it before PTB goes live, as it was mostly fine imo.
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Personal suggestion for the anti-tunnel and anti-slugging
I just wanted to give my own suggestion on how the anti-tunnel and slugging can be done. It's fine if you don't agree this is just my own opinion. Anti-Slugging: Recovering and being able to crawl i think is a nice feature, this lets the survivor get in a better position for a save and allows them to heal so that other…
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Picking Up Glowing Fungus Makes Depleted Items Appear Replenished in Charges
SUMMARY OF THE ISSUE: After depleting an item (such as a Fog Vial), when a Glowing Fungus (or perhaps Special Item? This may work with any Special or Killer item) is picked up and either used or dropped, the depleted item will receive input context on the Survivor's HUD as if it could be used again. PLATFORM: PC (Steam)…
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Survivors Missing Glowing Fungus Animation After Unhook
SUMMARY OF THE ISSUE: Occasionally when versing Krasue, perhaps after being unhooked, Survivors will be missing the "Eat Glowing Fungus" animation. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I've done extensive testing but I'm not entirely sure what exactly causes the bug to trigger. This is…
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The Game - Collision Issue
You used to be able to shoot through these black cages as Slinger or Trickster. At some point in the last half-year or so, you were no longer able to do so. Check the clip for the exact cage. The other black cages I believe are fine. Clip:YT Playlist of other Deathslinger-related bugs
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when performing a feral vault survivors can vault back
SUMMARY OF THE ISSUE: when legion goes into frenzy and whenever vaulting a pallet, if sed survivor is close enough to trigger the vault button they don't gain collision with legion and can vault back after legion is finished with the feral vault, whereas wesker, and kenaki do not have an issue like this. PLATFORM: XBOX…
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Need assistance. Game Lags Even when reaching the main menu and missing WindowClient Files
I have a technical issue ever since the recent 2v8 came out. Whenever I start the game, the game starts to lag so bad that even when reaching the menu screen, it lags and load very badly. And upon checking some of my WIndowClientFIles, it ends up missing. How it started: After the launch of 2v8, I first encounter a white…
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Anti Tunneling system was a mistake.
What are us killers supposed to do if a survivor we recently hooked pops up again, are we supposed to ignore them until we are allowed to chase them again? If you hook them too early, the game goes "Oops we think you totally tunneled that survivor! No more damaging gens for the rest of the game, and you were so bad…
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Is the recently proposed anti-tunneling mechanic too much, too little, just right, or not necessary?
When a Survivor is hooked, their hook status is hidden from the Killer. When they’re unhooked, there is no notification and their hook status isn’t revealed immediately. This is disabled once all generators are completed. Unhooked Survivors gain the following effects for a limited time: Haste, Endurance, and Elusive (see…
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Twisted Tree Tile in Borgo Pushes Third Person Camera Inside of Players
SUMMARY OF THE ISSUE: While near the twisted tree on the Borgo Realm, in both Forgotten Ruins and Shattered Square, being near the twisted tree or inside of the bushes at the tree will push the third-person camera inside of players - whether playing Survivor or Killer. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW…
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Collision Issue on Log in Red Forest
There's an invisible wall affecting projectile killers on the Red Forest. Check the clip for exact location. YT Clip of the Game
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Killers Crying about changes once AGAIN!
it honestly never fails, its always a killers word over survivors - we have been begging for changes like Tunneling and Slugging to come to the game for YEARS and i already know they are going to change it again just to make it useless. The only thing they need to change as far as the Tunneling feature goes is this…
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BHVR needs to lock in.
Stop making Survivors feel bad to play. Stop making Killers lose all their strategies. Revert Clown, revert Fog Vials, don't push the anti-tunnel changes to live, and play your ######### game, BHVR! We don't want Walking Dead era BHVR anymore, give us something to be happy about. Thanks!
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Surprise surprise.....not
So i can't tell if everyone has decided to try and force behaviors hand by rage tunneling and slugging but this has been the single worst night for it so far.
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tunneling and slugging reduction system
Please don't remove the current anti-tunneling system. We survivors suffer a lot from killer tunneling and slugging. Currently, there are many toxic players who tunnel those who have just gotten off the hook (I can speak for myself; every day I play, I get tunneled). I've been avoiding playing Dead by Daylight because of…
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Ex-Dev says 9.2.0 will destroy Killers
Former Dbd Dev Almo chimes in on the 9.2.0 Changes and how it will seriously gut killers If even former Devs and known Content Creators who been with DBD since the beginning are gonna quit if these anti tunnel changes go live. These changes cannot go live.
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100% against the new anti tunnel update
I face SWFS everytime I play killer and they already sweat and play the game extremely well. There's plenty of perks and setups to stop a killer from tunneling. If the killer is camping the hook they don't even need half those perks, they can pop gens and trade 1 for 1 making it an easy win for Survivors. Reassurance,…
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Conviction is bugged with the basekit anti-slug tenacity mechanic
SUMMARY OF THE ISSUE: In the PTB, I was testing the basekit Unbreakable mechanic with a friend. While doing so, we discovered that there was unknown boost to the base movement speed of the survivor after they got up at one point. We did more testing to figure out why this happened and narrowed it down a bit to when…
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We don't want your Changes PERIOD
For the release of Sinister Grace, we will hold back those features (and their associated perk changes) to iterate on some adjustments based on your feedback. We will test these features again in an upcoming PTB and will release them live when we believe they are ready. And there you have it Devs are going to make slight…
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This game is becoming so survivor sided
So what happens if you hook survivor A You then cannot find survivors B, C and D but survivor A makes a mistake and you hook them again, this is only two hooks and you may have the intention of not tunnelling them out of the game. they get mad and let themselves die on hook, you now can’t kick gens and the remaining…
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Thanks devs, but…
Delaying/reworking the “anti-tunnel” and anti-slug changes is the right choice. However, I’ve said it here a couple times and I’ll say it again: with how quickly so many people saw the flaws in these ideas, even before the announcement of the numbers, it’s disheartening that the devs were even considering these changes.…
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New Anti-Pig tech found
My friends and I were playing the PTB, just checking things out y'know, and I decided that since one of my favorite pig builds had been changed due to the alterations to many perks, I'd play pig against them. Being the merciless and conniving bunch of rapscallions they are, they got 2 gens done by the time I got my first…
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So what should you do as trapper if a survivor gets unhooked from 2nd and runs right into your trap?
Saw this happen a few times and come up in conversation. Same for pinhead if they immedately grab the box and start to solve it after being unhooked. Or springtrap if they go into a door. Stuff they know that would get them killed, but If the killer acts on it. They are the ones being the bad for acting on...the thing the…
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Theory about slugging/tunneling changes
The updated QOL road map has the updates to slugging/tunneling (as well as camping) coming up in October-January. However, they're being tested in the upcoming PTB, which also has the folklore killer that the roadmap promises for September. I think this likely means that the current iteration of anti-Tunnel and anti-Slug…
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Why do you think there is a Public Test Build?
So, I wanted to take the time to remind everyone that this latest patch was on the Public Test Build. While it was always possible it would go through to live unchanged, that wasn't a given. It has not been completely canceled, they are going to look at it again, make some changes, and likely do another PTB in the future.…
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I think Dead by Daylight being boring is the problem
Holding M1 on generators is boring. Crouch-walking to the next generator is boring. All of this stuff is boring, except interacting with the killer. But when the killer is too good or their powers are too OP, you get to sit on a hook or on the floor where you get to do nothing. I really, honestly believe that the biggest…
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Pyramid Head invisible model in custom matches' lobby
SUMMARY OF THE ISSUE: When selecting Pyramid Head in a custom match lobby, his model will not appear. This notably does not happen in public matches. PLATFORM: PC, Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Load up a custom match lobby. Choose Pyramid Head. He will not appear in the lobby. Picture:
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They're turning 1v4 into 2v8
I suspect 2v8 is so popular that the goal is to make 1v4 replicate that experience. They've just increased the pallet density on pretty much every map. They nerfed strategic play styles. They gave both sides enough base kit to constitute a "class" in 2v8. The more frustrating, higher skill curve stuff is just not going to…
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Please Tell me the changes for all the barren maps are still going live
this was like the best thing from the ptb and them realms were actually fun to play on now instead of being frustrating and boring to play on Mainly coldwind borgo swamp and haddonfield