CausticMisery

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CausticMisery
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  • It's a really nice tool, I hope they keep developing it. And the random build challenges are a nice feature!
  • Autodidact is slightly less useless now and I've been having fun with it. Coulrophobia also seems to give me quite a bit more value lately. I pair it with Sloppy /Gift of Pain and run it on Legion, Doctor or high mobility Killers like Billy or Blight to extend its reach.
  • I feel like NOED boosts kill rates by quite a bit, since it's DH for Killers. That's definitely a perk that should be trashed alongside DH. Also, do devs really pay that much attention to kill rates? Because it seems like a very arbitrary metric to balance the game around. After all, AFAIK Pig has one of the highest kill…
  • I would also like to see CoH being balanced like this. No self-care, no stacking with medkits. Just speeds up altruistic healing speed.
  • I dislike Nurse as much as the next guy, and wouldn't mind seeing her getting knocked down a few pegs. But what you don't realize is that there are 25 other Killers in the game, and most of them get absolutely crushed by DH. I'm not a fan of the idea that we should keep this perk in the game to slightly counter 1 Killer…
  • Yes. Ideally, it wouldn't even exist. Imagine a world without Dead Hard. M1 Killers actually feel sonewhat viable, as they only have to run Survs for 1-2 loops instead of 3-4. And Survivors get more perk variety, because instead of feeling obligated to run DH every game because it's OP, everyone gets to run their own…
  • Kindred base kit without killer aura + chase indicator similar to that of the Obsession for every Survivor would be a great start. Seeing others' perks before the game would be a decent addition as well, but only if you can see the perks after the game has been set to start. I feel like a lot of tryhards would endlessly…
  • Sure, but Survivors can already do that by suiciding on hook. I'm not saying you should be able to bleed out instantly, but rather than you should be able to speed it up so that you bleed out in like 30 seconds instead of the usual 3-5 minutes. That way you can only use it if you get slugged and the Killer is letting you…
  • More fair, perhaps, but it would just make the game worse and it isn't really necessary. Let's face it - nobody hates Lithe or Sprint Burst or Overcome, because those perks aren't causing any problems for the game. Dead Hard is the real problem, not exhaustion perks.
  • Damn, some suggestions that are actually good and not ridiculously broken? Color me surprised. That's a great idea for gen-tapping, I'd never thought about it but it'd be a good way for every Killer to have some gen slowdown potential without having to run Ruin/Pop every game. Keys definitely need to get looked at, but as…
  • Oh, my bad. Either way, like the other guy said, I like looking at her dirty toes when she kicks pallets, so no.
  • Huntress is a top tier killer and is already capable of punishing pallet drops.
  • I really would like a Legion rework that would involve something along the lines of swapping between the 4 members of the group, because even though their lore and even their name implies that this is a Killer with several killers contained within them, all you get in-game is a speedy boy or girl with a knife. It's kind of…
  • You can give a player props in the report options, but yeah, it's a very overlooked/useless feature.
  • Plague is perfectly fine at the moment. She's strong, but has counterplay. It's okay if not a lot of people play her, there's nothing wrong with having niche killers. If anything, I think she isn't played more simply because most players don't find it appealing to play a killer whose power is to vomit all over the place,…
  • Voice chat would be crap, because toxic survivors would use it to insult you or just spam music/loud noises. And if it could be turned off, then it'd just be redundant. Kindred base kit, without the element of seeing the killer near the hook, would be a better solution to the solo queue/SWF disparity.
  • I think "meta" is a bit overkill, but I could definitely see it being used more often. Stunning the killer AND getting a speed boost at the same time allows you to get a ridiculous amount of distance. Lately I've been getting pallet stuns a lot more reliably, so I could see it being a better, but niche perk.
  • I don't mind that he doesn't use a rocket launcher, because how in the hell are you going to put that into the game, but he definitely should've had an ability that allows him to sprint at full speed, like in the games. It wouldn't even be hard to implement as it could be something similar to Oni's.
  • Kindred basekit, without the Killer aura near the hook aspect.
  • There are always those few times where this game really gets on your nerves, but compared to other multiplayer games I've sunk too much time into, DBD is a really good mix of casual and tryhard fun, with decent balance and a community that isn't nearly as toxic as many others.
  • I've always felt like that there should be some slowdown mechanics in the early game, as too many killers rely on perks like Corrupt and Undying to have any pressure in the early game. Perhaps it wouldn't be a bad idea for all totems to be blocked for 20 or 30 seconds at the start of the game, but otherwise, Hex perks are…
  • I mostly enjoy playing against my mains or killers you don't see often, like Pig, Legion, Plague, Twins, Ghostface... it's a lot more fun because I know those killers intimately, so I can play around them more effectively. It's also more satisfying to punish their mistakes when I know they could've done something…
  • It was a bad mechanic in Friday the 13th and it'd be an even worse mechanic in this game.
  • Thanks! That is true; I forgot to consider how toxic a buffed Breakdown would be if you had a whole team running it.
  • True! I forgot about that.
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