Comments
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He's fine-ish. Only issues I've had is when they chill out in a locker next to hook. And the fact I can't see ######### on certain naturally darker maps. Same applies as playing as him, on certain maps, darkness does jack diddly. Super limited by locker spawns on maps like Coldwind or Swamp.
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Crop top Julie. Crop top Billy. Crop top Dredge.
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Ran into a pair of survivors who burned this offering and No Mither for this exact purpose. Didn't know about the lunge onto the logs. Bumping thread because people are now intentionally trying to do this more.
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PFFFT HAHAHAHAHAHA. I DIDN'T KNOW THAT. That's funny
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I get that solidarity is a total joke, but people think Resurgence is a joke? It goes really well those last 8 charges in a yellow medkit and overcome. I know its nowhere close to A tier, but its still a C+. Passing, albeit barely. It does things unlike solidarity, poised, left behind, buckle up, etc etc.
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Overall, these are the proposed values. If it gets the response they want, they'll leave it at 2.5%. If not, they'll either bump it to 4 or 5% come live version or the next mid chapter. They're low balling the value because going too hard in the other direction will cause issues on its own. Playing it safe isn't an issue.…
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Hooks taking longer to break is a telegraph to its effects, and even hex retribution does not provide aura reading for that length of time. However, it being a counter method to sabotage plays could be interesting. Maybe: While carrying a survivor, the Aura of all other Survivors in 16/20/24 meters are revealed. When a…
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Those numbers may need to be fudged as a 10 second cooldown on the TV might be a bit too much. But I get the gist, and its pretty cool. But also Tape Editing Deck if wanting guaranteed value.
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It still has the uncloak whoosh and his growls. It is one of the stronger ultra rares, true. It allows him a large amount of stealth as a stealth killer. But it doesn't mean that they're just trolling you or that what they have to say is completely false. People are allowed to be fallible, and still have good points.
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2 seconds to disarm her trap is a bit too short. It sort of makes her on the same level of trapper, and as countered. But do agree that her traps shouldn't be near hooks. Quick spiel: Hag can't do much if you break her web early before she has pressure, of if multiple people start triggering her traps at once. But yeah,…
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And there's travel time for finding other survivors, and to travel to the boon, etc, etc. True, it's not that bad if the totem gets quashed every 2 heals, since it was only 7.6 seconds saved from a single boon. OP only in cases where there's considerable travel time for the killer to go up stairs. Because 2 heal time…
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What do you mean by this? Do you mean you can move the one you're leaving or the one you're switching to?
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Looks good as an option.
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The unhook thing is a potential option to placate people saying protection hits are too hard. Since there are a limited amount of safe unhooks in the match. And yes, I'm aware of the having to turn around. And I'm also referring to people having to unhook right next to the killer out of necessity. And to respond to a later…
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Ok, here's some math then: Time to Boon: 14 Time to Heal another Survivor (no Medkit): 16(32) Time to heal Self 5.7 Boon COH: 21.4 1 Health State: 32 seconds 1 Health State COH: 35.4 2 Health State: 64 2 Health State COH: 56.8 If two people heal themselves in the COH, it has already made it's time sink back. Because…
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People use CoH interchangeably with Boons. It's just CoH people have an issue with. The other three are fine.
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Add-ons of Concern: Cat Figuring: Why is this a straight nerf? Give it something in return. Also, what do you mean by the +/-15% arc vs +/- distance? Baby Teeth/Weighty Rattle/Rusted Needle: Kidnapping victor still prevents application of status effect. It's why they're not good. And this doesn't fix that. Unless I'm…
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What did you give her? Other than having Victor being able to drag back his kills? Cause I don't remember reading that this gave her anything.
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Spirit's is an ultra rare. And almost unanimously agreed to be BS. And you can play without Chili. But doing the math, wow, Chili is really powerful. It's kinda absurd. And yeah, +5 for 30 would probably work. In short, why speed specifically. Why not stacking/temporary cooldown from chainsaw downs. Or things other than…
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It's a placebo. The wall is a fake. As far as things making sense, not sure if this is where to draw the line on Blight. Unless that's not what you mean.
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So Victor has no slugging or snowball factor. Got it. Then I guess that 6 second respawn time technically works. Yes, increase the time it takes to shake them off, if not make it so the slug can't shake them off. Make it so he can only be kicked off by someone else and faster than the 8, but allow them to recover, since…
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You got my hopes up. I've been wanting this for so long, and all I get is a sentence. Pain.
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It being OP in any scenario is cause for concern with an offering. An offering shouldn't serve as a 5th perk.
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Hoarder: Wow, that's a bit too much, actually. Wasn't expecting that. It's also a major tell if you have Hoarder, and almost only synergizes with Franklins. And two item drop add-ons. And still won't give you that much value, because people don't loot in front of the killer. Or pick up items while already injured if they…
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I'm good with losing Hook Grabs. Seems like a fair trade.
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Nice way to make assumptions. Making a democrat out of both of us. I'm only saying that it's aggravating when it's sequestered in a tower like a fairy tale princess. Because that princess dissolves any and all pressure, especially when it's multiple boons. Yes, I do play survivor. I've got more of those funny rank points…
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The text is friggin hard to read. Too thin and small. Need to open and zoom into the pics. Perks: Yes. Offerings: Yes. Prestige: Make a new set of cosmetics for this. Bloodweb: yes. Survivor Browns: Yes. Yellows: The one that protects items should be Green. Greens: Fine, actually. Purples: The one that rejects maps should…
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You know, sometimes nukes are good ideas because wars need to end. And I'm not seeing an end to the Dead Hard issue.
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Wrong. There's 4 survivors. That's 24-32% gen progress. So it's still a good time sink even with your explanation. And that's if it's not on a second story. That's only valid for totems just sitting in loops or with rocks. Does not apply to stairs. Try it. Spend that extra time from pressuring them to take care of the…
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Base Kit Myers tier 1 could be buffed to 110. Problem solved.
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It's a "waste" if its accessible to the Killer. If its on any sort of elevation/second story, that #########'s effectively permanent. Or worth about 25% of a gen for 3-4 survivors when they go to boot it.
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Except with this change, you can literally use the perk in the same chase in which you earned it. That's not the same as Mettle of Man. And if they made both proc from Safe Unhooks, I'd finally get teammates running BT.
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Link their twitch and report them and maybe it will. Otherwise, people have no idea who you're talking about.
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Zombies do need many changes, because they're not even his power. He has the only power that you can somehow viably get away with ability only. And this change, doesn't change that. 0.35 wind up for an attack that ignores pallets and windows is jank. These changes would be more fair, if it was an "ALTERNATE" attack, and…
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Here's a dumb idea: Forced Penance: Applies Broken status effect for 80 seconds on Survivors who take protection hits. Whenever the Broken Status Effect expires, the Survivor Screams, revealing their location for 3/4/5 seconds.
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Gates force powered at 25 mins, Killer auto wins and game terminates at 30? Games can go as long as 20, but unless its a hostage situation, they shouldn't go longer than that.
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Blindness physically fogging up terrain outside of X meters could be interesting. Make it so Survivors will almost always hear killers before seeing them, unless they're already breathing down their necks.
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Not sure if this should be the solution or if it can even work, but bumping cause its hilarious.
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Flashlights: What? You're saying to remove the one altruistic thing with flashlights, and to make them more annoying in chases? I mean, I get what you mean by people being morons with their torches, but their stupidity balances out the power of the save. If anything more power probably should be susceptible to the…
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That's why the slower speed only triggers after the psuedo bounce. Being able to Slam at any point of a Rush is pretty useful. Though I am now wondering if triggering the Slam Manually should eat a rush token. Thoughts?
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If you've downed someone, you're bubba. You can leave them slugged until your 45 runs out as well. And hooking shouldn't take 15 unless you're greeding for basement, and yeah, you're bubba, so fair, or a scourge hook. It's not that hard to get a chainsaw down with bubba on most maps. Especially not later into a match. 6%…
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How long can a survivor run without getting tired? Jokes aside, when you've already killed 1-2 survivors, and they insist on being slugged, slug them. You've already effectively won.
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Not sure if it needs to be a much better version of Beast Marks, since this seems like a "win more" add-on now. That's double the bonus from Beast Marks without it's draw back, and you get it from just playing Bubba. If anything Shop Lube just needs a number buff, potentially to 30-40 seconds, since using Shop Lube and…
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wait, seriously? I didn't know that. whack. either way, you already know where the totem is.
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Since you're still new, Killer might be "easier", if you're actually matched with newer players. If not, well, sorry in advance for the toxicity.
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Cosmetics that rank up with how badass you are? Neat idea!
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Out all things to complain about regarding Hag, you choose one of the things that is actually counterable. Look at the trap before it pops. If anything, why aren't there more threads complaining about the ability to leave traps uber close to hooks, or in basement?
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Fair. The base stealth probably shouldn't have such a large lullaby if not one at all. Teleports usually need a telegraph, even if they're non-directional.
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Allow it to benefit from Safe Unhooks. Remove it's downside. Make it require 6/5/4 stacks to proc. Unsafe hooks are limited, and forcing people off of gens so they can be overly altruistic doesn't sound too bad.
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Pentimento can only bring a totem back once. If anything, Pentimento inadvertently doubles the number of boons that survivors can make.