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God_Prof

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God_Prof
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  • There's a little bit of a correction. Top 8 teams play will also begin at 00:00EST (2/12, AM).
  • Although I have pointed out some matchmaking, it seems that the MMR system is still having trouble being created, so I would like to suggest a few more systems here. Of course, some of the problems with matchmaking may have already been solved internally by developers, and various other public algorithms may be tested or…
  • I've been opposed. Of course, I think it's great to create a rating-based match system, but the current tested SBMM was terrible. In the first two days of the test, it worked really well. But then it was a nightmare. I think a rating-based match system is necessary, but it's not this way. There seems to be something wrong…
  • I think it is more important how SBMM calculates rating. And I think camps and tunnels are simply the killer's choice, and if you do camps and tunnels, it's just the survivor plays harder games. If there is a killer A and B with a completely identical skill, B who do tunnel and camp and A do not, but a killer B will be…
  • So the main problems come from, the full SBMM system is hidden. Even the algorithm and the rating, and everything is 'classified'. And even there was small chance in rank display to size up system works well, but they took away saying that was not intended. And we have no other option but our guts to check and feedback the…
  • BUT they never did. I never understand why they keep their full system hidden. I think they should at least brief their SBMM algorithm or display rating.
  • but i still don't get it, why you heal others. healing others takes 16 seconds for both survivors,(so 32 seconds), which takes same time with SC. why SC is wasting time but healing other is not wasting time? it's same time in math. and also, SC is time efficiency when injured survivors not using SC fool around other…
  • Im pretty sure you don't know the 'old' sabotage. So you are saying items are better than perks. I won't argue with this cuz its true. but med-kits are not infinite(not just charge but also number of kits) so its better. and im also sure inner strength has some shortage. like, searching totem, and cleansing totem(it takse…
  • you know, healed by other takes the same time,(16seconds, 16seconds) so in bond case, that's not alternative option. just same. so if SC is wasting time, so do healing others is also wasting time.
  • Yeah, your right. I don't understand why people could do simple math, and keep forcing their gamplay experience with out of logic. It is simple that "SC" is better than "healed by other" by using bond or such.
  • I'm saying consumable items are always better than perks, and it should be. so comparing both is nonsence. This comes same with not just medkits, but also maps and toolbox is also. Old sabotage was better in toolbox not soboteur. Maps are better than small game. Maps are better than left behind. Things are simple, isn't it?
  • so if you are saying is, SC is just wasting time, and how about healing by others? is it also wasting time? so do you mean not healing any others but gen rushing is better?
  • I can agree with idea "healing is stupid" in some points, but not "self care is stupid". it takes just same time(in entire survivors) healing, but your idea that SC is troll perk, comes from noooobs using SC that can't aggro killer more than 32 seconds, while healing.
  • Maybe you can see them it in asia server competition such as DFC(or othre Taiwan server). or you can just say them noob over 5000 hours playtime
  • you never get the point. I'm saying comparing item with perk is not a logical. okay, i brought wrong example of current sabotage, lets just say its old sabotage that need to invest time to fully-sabotage. What you are saying is; map is always better than perk:left behind, small game, counterforce. There is no reason to use…
  • BTW, ,Did the Deadhard nerf seriously came realistic? I mean, Was there any mention of DH nerf from Devs? or any leaks? What makes the issue DH nerf?
  • I agree with this. I also play in KR server, and killers are sensitive to survs item. They know it gives survivors massive advantages, so it could cause survivor match time be longer, all killers dodge(or nooob, or other VPNed killer matched.) We should not compare with med-kits and SC, med-kit is consumable item, but SC…
  • Casual game doesn't mean you are free to do everything omnipotent. It doesn't justify ruining others gameplay. Think, does casual game mean you could use cheating on this game? You need to be 'educated' fair and sportsmanship, if you really think DC is fine cause this is a casual game.
  • Current DC penalty should be harsher. (of course after crash and bug fixed) if 1 quit could be bug or hack, or some reason, second is overtly ragequit.
  • Every time user of SC must drag killer in chase more than 32 seconds before be hit.(this rule is also same too in others healing) [*note not considering HEX:ruin] So, That's because if healed survivor don't drag killer more than 32 seconds, healing get no advantage but gen rush is better. Healed by others, take one…
  • And one more thing. If you visit our server, you could see 0.1m/s boosted survivors or killer, cheat advertisment in lobby, and etc. Yeh the online game is war of anticheat and cheat, but we experienced hackers alive for more than few month's, and that is ruining the game. And we think we are seeing this is pick of…
  • Yeah typically that's the anticheat works. But it seems that EAC is not detecting all cheaters by updated patterns, but only just checkout new reported suspects. The facts that There wasnt just a single banwave follow this claim. And Thats the reason we believe ingame report not much. But also BHVR needs more solution.
  • As I said, that is caued by your server location. Maybe your server is not on Asia or East Asia, that full of hackers. Believe or not, there is critical connection of cheaters rate and server region.
  • Yeah, but not on point of “nerf” but some adjust. Just like.... Showing killer either playing with SWF or not, and instead giving killer playing with SWF some advantage BP boost.
  • NOT SO GOOD (BY Mathieu Cote, in Korea twitch event G-star, 2017)
  • I think It is. It's not just skill, the stealth meta, or aggressive gen rush meta, and killer preferences. We have various meta differences even if in different countries. And also game play skills. There would be different game flow. It might be my myth but i felt consoles are more likely to hide and prefer more safe…
  • May be DbD will be a tossing coin game, and will be a perfect statistically balanced 50% kill rate game.
  • And, as you know, also skilled users have very interesting way to counter this: getting in cabinet. It just perfect way to kick his ass. And also as you know, you could notice Myers has Tombstone just looking carefully his hand. Yeah, maybe it could be though when you are on chase.
  • So, as you know, it comes from the basekit of Myers is based on "stalk" but not personal stalk like ghostface. This one features that evryone of your team could influence to His power. So, What it mean? The basekit of this game influence each other and can't avoid blaming team's potatoes. It comes same not only Myers but…
  • I think it will be definitely OP, since it do not expire after the event. That makes you could activate 4.2m/s anytime as you want. Oh, lets think about it appers Bloodweb in non-event normal time. That will be powerful addon just like MoM. and would make all killer turn as nurse.
  • Well I think some surv players dont have concrete strategies how to deal with reverse trap. And also Pig got ghost buff of meta HEX:Ruin and HEX:Undying.
  • And Seriously, we Hope more specified and deeper statistics. Such as PC/Console, up to 10 Rank/Red rank, survived rate of SWF/solo, and actual 0 kill game/ 1 kill game / 2 kill game /3 kill game It will bring us more colorful discuss and give us lot of meaning.
  • During the dash, you avoid damage (ONLY WHEN YOU SEEM DASHING TO KILLER TOO)
  • Wow, really? Thats breaking. We'd better store up this overpowered serum.
  • Oh yeah. that's what I wasn't careful. Some may have serious lag. I attached some Pastebin. https://pastebin.com/ZE5yWqSq Hope everyone could read my post.
  • 4) MOD AND MULTINATIONAL CHAT SUPPORT ISSUES) As you know, DBD does not support multi-language input functions on its own. Since we use a completely non-English language, we do not know to what extent DBD chat supports a language (only full English?). It is not that we are suggesting ourselves to support the input function…
  • 3) REPOSITIONING THE HEX TOTEM) Do you know that we've got skilled players memorizing all the locations where the hex totem can come out? It's a little difficult for an indoor map, but we still can memorize a lot of possible numbers. Please reposition the totem, please do something about the totem floating in the middle of…
  • 2) WHISPER REWORK) I didn't originally plan to include this in the article because almost no one uses Whisper these days. Except for Nurse. But I thought of it while talking about the 2018 Mid chapter patch. Did BHVR told they're doing Whisper rework, right? I wonder how it's going. So, we haven't heard from any other…
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