The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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gonna keep posting until this is fixed.
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op is a joke, keep feeding the trolls fam
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3 hooks with relatively quick downs, no ruin, 1 gen remaining. How is a killer supposed to combat that? fix your #########, bhvr
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because they refuse to open their ######### eyes and see that gen speeds ARE a problem and actually do something about them.
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Just another example of how little the devs care about fixing killer issues.
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The dev's don't care what the killer experience is. As long as the survivor mains of the world are happy, they will do whatever they want to keep it that way. Don't hold your breath hoping the dev's will do anything to cater to Killer mains or just the killer experience at all.
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nah fam, i find it ridiculous to think that someone can get a 4k in 100% of their killer games (OP: "every time I play killer I get a merciless 4k") at red ranks. I cant get a 4k every time in my games, Streamers I watch who play this game at rank 1 cant get a 4k in every game they play. PS4 must be a ######### cakewalk if…
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get this idea that killers wanting to get kills is the "try hard" thing to do out of your head. its the Killers OBJECTIVE TO KILL PEOPLE. ######### off with that mentality that because they want people dead they're sweaty or "try hards."
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"Every time I play killer I get a merciless 4k, and I also show TONS of mercy in every match. " "Then again, I play on PS4, and about 95% of all survivors are complete potatoes" Either you're not in red ranks as a killer, or PS4 really is full of potatoes and therefore their opinion doesn't count.
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"Allow pressing blink to cover the length of a pallet by default." dumbest idea in your whole post. do you not do 1-inch blinks to fake out the survivor ever? to address the topic, the Nurse is fine. if anything I wish she'd be reverted because the blink on a charge system is dumb.
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I didn't read your post. The fact that SWF on comms can say "Oh he's on me do gens" or "no he's going back run" gives such a HUGE advantage to survivors and is absolutely a problem.
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there's a difference between getting hardened to the horror aspect and survivors just outright disrespecting killers because they know they'll get away with it.
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the survivor grab animation cancel was in the game prior to dedicated servers and the devs did nothing about it. Dont expect them to fix it any time soon.
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Devs dont care, these threads wont do anything. Same with any form of gen speed discussion.
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I dont, because the Devs have broken their backs to give the survivor the moon in terms of tools to escape and if they still get caught by me they deserve the hook.
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Gen speeds in combination with the amount of second chance options the survivors have. Its ######### ######### and the devs will never address it.
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*Keys shouldn't exist fixed it for you
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I don't understand how this is the confusing bit. If you die (sacrificed or mori'd), your medkit, etc is gone. If the killer has franklin's and you dont recover your item, your medkit, etc is gone. if you use all of the charges in the item and escape, you dont lose the item
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Finally i can play a game without being punished because some self entitled git decided he wanted to DC on the death hook instead of just take it.
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i 100% believe the map could be removed and no one would notice a difference in gameplay
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"Killer can hit but survivor feels cheated" lmao even their examples about latency are survivor biased. Nevermind all the times killer should hit but latency ######### them over. Survivors feel cheated and that's the only thing that matters.
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i think he means how do you intend on getting 5 hooks in the basement if you camp/1 hook everyone. alternatively, just use iron grasp and agitation, makes getting to the basement that much easier. (on topic) The fact of the matter is there's already a system in place that punishes the killer for camping. If the survivors…
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if that's the case, you come up with the code and send it to them.
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"Is it so hard to subtract points from like brutality or hooks when they are 0.1m away from the hook staring at it? Or at least giving the hooked survivor some distraction points (altruism)?" Yes. it is so hard to fit the scenario you suggested into the coding of the game which is already fairly complex. Take some time to…
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To answer the question posed by the title: Both the Processor and CPU were released in 2014. If they still work to your liking, i wouldn't say you need to upgrade it, however it would be beneficial to do so as better processors have been released. As for getting advice on upgrading a PC, perhaps the Off Topic forum would…
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You also acknowledge that the video you used for your prime example (I say its your prime example because its the one you showed to the thread as your example) was against a super altruistic team (and a dim one at that, as they ignored the free basement unhook to try and save the second hook). threads like these dont prove…
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When you make the game easier for the lemmings, they make their way where they dont belong. Well done, you found a series of 3 (maybe four) cherry-picked games to support your narrative. What you dont show is the black pip you received for killing them too quickly.
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its either fast (while sprinting) or slow. there's no inbeween. and unlike window vaults, you can do a standing sprint vault over pallets.
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1) Clearly you missed the comparison. Without Lithe or Balanced Landing, Vaulting or falling from a high place does not impose exhaustion, similar to how unhooking a survivor wouldnt impose exhaustion. With lithe or balanced landing, these things are triggered, the trade being a quick burst of speed for an exhaustion…
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first point: Vaulting and dropping from high places are also common things that do not trigger exhaustion normally. Why should one perk be effected with this? Second Point: You twisted the example I gave you. In the example I used, the survivor was hit, rushed to the hook, unhooked a survivor, **THEN** used dead hard so…
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Right, lifting a person off a hook higher than their head who weighs at least half or more than their own body weight while running from a killer displays no output of exertion on the rescuer's behalf. If you read through the thread, you would have seen the example i gave before where the killer is chasing a survivor from…
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why bother? so you can contribute to the discussion instead of ignorantly spewing nonsense and in case anyone misconstrues that as an insult, I'm using this definition of ignorant: "lacking knowledge, information, or awareness about a particular thing."
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I think you meant to pick option 2, you said 3 which was the option you proceeded to explain as an exploit lol. Stating standing there for hours is a ridiculous example, since no one will spend hours in a game like that just to secure a single down. As for it being an exploit, IMO that's a ridiculous thought as it's only a…
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this has been stated multiple times and even played out in a scenario i depicted myself. read the thread before commenting.
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This is the most ridiculous and off-base comment I think I've read so far. You've never been in a situation where you would attempt lifting a FULL GROWN PERSON, weight ranging from what appears to be 150-250lbs who has been fully impaled on a hook hanging roughly 6 feet off the ground. I guarentee you wouldn't be able to…
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So when I hit a survivor half the map away and they beeline for the hook, unhook the person on the hook, then deadhard through them so I hit the person they just unhooked, activating BT and continue running away, that's my fault for camping the hook? good one.
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Man you're funny. Survivor's whole thing is "ez win" thanks to BHVR.
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People also seem to be missing the part in the leaked notes where "madness regresses while outside of the terror radius." (if you had them in tier 2 but not tier 3) If this is true, you have to work all the more to get them back into tier 3 madness. Cool. /sarcasm
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I love how first reason they listed for Ruin's change is "Its punishment of new players or those who can't hit Great Skill Checks" Because heaven forbid new players should practice and learn over time how to hit great skill checks. What about the rank 1 games where survivors muscle through ruin and finish games in 8…
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Tell me, who would you play against if everyone took this advice?
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I love the fact that they use stats for red ranks then balance for ranks 15-20, even if the stats they use are partial and only serve to justify their needs in making the game easier once again for the survivor. If this patch goes through as is, this game will be dead before year's end.
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cause heaven forbid the survivors should have to pay attention to the gens they're repairing.
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they dont care. It's all about making the game "less frustrating" for survivors.
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....no.
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Survivors can't always control when the game is gonna screw them over and drop them for one reason or another. Not every DC is on purpose, and it wouldn't be fair to the other survivors if what you suggested above were to be implemented. Again, I'm just asking that the dev's put figuring out an alternate solution to the…
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Why is it embarrassing myself to request the dev's step up and actively work on an end game alternative that they've admitted they want to change instead of continuing to delay it as they've been doing? This change is necessary and needs to happen.
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I reread my original post and I'm pretty sure I was requesting that they move up the priority of sorting this issue out. you all are blowing this out of the water claiming it as "another hatch standoff thread." They've said numerous times that they're working on an alternate solution, yet in the meantime they've put out a…