The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Nurse is fine. It's fun to guess where she's going to blink and play mind games. Make her think you're running to a pallet then change direction when she's committed to blinking there. Run back at her when she blinks to a window she thought you were going to. When she catches on switch it up, try to be unpredictable. Waste…
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Survivors are irritating the killer every second they're on a gen instead of a hook. Annoying them is unavoidable sometimes.
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I don't play often enough to care about rank. I haven't left the brown levels in like a year. I don't really care about the new system, either.
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The killer is not happy when 3 people walk out. Just concede the measly 1k instead of risking it snowballing into a 4k. After enough (unsatisfying) 1k games they will swap NOED for gen slow down perks like nature intended.
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Amanda/the pig. She was badly abused her entire life and fell into drugs and self harm. There are people like that irl which makes her come off more tragic than terrifying.
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That's teamming with the killer.
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All of those things should just be expected. They are normal parts of the game. Except for hitting on the hook. It makes me wonder why the killer is irritated with someone who didn't tbag and wasn't hard to catch. Feels underserved.
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I only play SWF never solo. My teammates might be potatos but at least they're not quitters.
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I don't remember ever seeing Ethan's face, just his poor hands lol
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I don't play David to look at his face lol
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Toxic: hacking the game. threats, slurs, wishing illness or death on other players through messages or chat. Not toxic but deliberately obnoxious: hitting on hook, flashlight clicking, teabagging. general snark (gg ez) in chat or messages Non toxic, normal gameplay: everything else It's a thin line between being obnoxious…
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Feng sounds like a dying rabbit.
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I would love to come back as a zombie and take revenge on my teammates some games.
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It has to be an iconic RE character or no interest here. I like the series but their best work in the past.
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Tbagging is petty, mean and (worst of all) inefficient. It's ok to tbag the other survivors briefly to say hello or thank you. But doing it to the killer is just a wasting time you should be using to run or do gens. Don't.
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Buckle Up: Unlocks potential in your Aura-reading ability. You can determine the Recovery progress of dying Survivors by the intensity of their Aura. Allows you to see that your teammates have given up and would rather just bleed out.
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I would try to make room for BT. Kindred is really, really good. You won't regret it.
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I'm a middle aged single mom and I main shirtless David. I like to grunt along with him while cleansing totems. He brings out my manly side.
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This is when I get tempted to suicide on the hook. I don't mind being the goat if the other players do gens and leave. But I always play with randoms who don't know any better and refuse to yield the 1k and snowball it into 4. 1k is not a great killer game and they will eventually reevaluate their strategy if the survivors…
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The nurse is my favorite killer. It's fun to guess where she is going to blink. When she gasps, get ready to pick an unexpected direction. Turn around and run back to her. Then switch it up when she starts to expect that. Run towards pallets and windows then veer off to bait blinks. Use her fatigue time wisely and get into…
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This is why survivors t bag at the exit gates.
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The pebble can give you a lowkey spine chill. If it starts charging you know the killer is around. Bond gives you a great heads up too, you can get a good idea of where the killer is just by what your teammates are doing. I prefer those perks for info than spine chill.
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I usually get the game, hospital or junk yards. I can't remember the last time I went to yamoka or a farm map.
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Why the bad word would anyone want to talk to other gamers? Turn the chat off.
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The doctor would go well with any killer. I would pair him with nurse for aesthetic reasons.
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You will probably be the killer's top priority running OoO. I would want every second chance perk possible in that situation. DH, DS, adrenaline, maybe windows of opportunity - anything that can help out in a chase because that will be the bulk of your game. Don't plan on doing many gens or healing teammates with OoO, and…
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Leatherface. He's frustrating and oppressive for new players to cope with. Yet he's not usually considered viable at red ranks and gets turned out by competent swf. He shouldn't be able to munch on newbs so badly yet ultimately kinda suck and possibly be needing buffs. It feels dirty to consider that! but I've seen good…
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There is a rift challenge to search chests. Running a loot build with Plunderer's and a coin offering pretty much guarantees a key. I can't really blame the killer for wanting to slap it out of my dirty little hands.
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I would give you all my ghostface matches if I could. I see him more than anyone else.
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I love nurses. It's fun to guess where she's going to blink.
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That gong sound of the EGC starting when you're the last survivor and killer finds the hatch.
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I like going against nurse too. It's fun to guess where she will blink.
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If I wanted to socialize I wouldn't be at home playing video games.
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Repressed Alliance stops pop. Sometimes it confuses the killer into wasting time arguing with the entity by trying to kick the gen anyway. Also great for punishing potato teammates that miss too many skill checks. Criminally under rated perk.
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I want a James Sunderland skin for Heather/Cheryl.
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I recently discovered that some survivors tbag as a way of apologizing for failing skill checks. I always thought it meant "**** this gen and YOU too!" Two tap-tap style crouches mean hi or thanks. Anymore or less or in any other context get difficult to interpret.
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Who?
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NRS patched Injustice for their visually impaired players by adding sound cues at interactables... it's kinda messed up it's 2020 and basic accessibility is being denied to certain folk. I have a friend who is color blind and can't play killer in DBD (or Jason in Ft13th) because lazy or ableist developers just can't be…
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I don't make many offerings. But when I do it's usually chalk, bottles and brown weeds because I have too damn many and they're "cluttering up" my inventory somehow. Coins and high tier BP offerings are reserved for the daily and tome challenges I completely forget about 2 minutes into the trial.
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If I wanted to socialize with people I wouldn't be at home playing video games.
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There are different types. I find mindfulness meditation helps me the most with my anxiety. https://www.mindful.org/meditation/mindfulness-getting-started/
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Meditation helps a lot of people. There are good articles on https://tinybuddha.com about getting started and the importance of self care and mental health in general.
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Pumpkin head would be a fun killer.
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It seems like a waste of time and a perk slot to heal just one survivor. I would rather bring a med kit, find a teammate or run adrenaline.
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Some fighting game communities actually get together and play offline. They bring their toxicity out into the real world. Tournaments can be pretty messed up. There is a lot of sexual harrassment and occasional violence at the big ones.
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Everytime I get annoyed by being slugged and take perks to deal with it the killers immediately stop! Unbreakable is a game changer, though, there's no denying that.
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It can have really fun moments but I agree, the game gets frustrating and repetitive quickly. I keep my sessons short like 4-6 matches twice a week or so.
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Yea it happens whenever I leave the tab this site is open on and come back. It's annoying.
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Survivor mains: the shack has the god pallet, just run to it and start looping! Play mind games! Killer mains: the shack has the ****ing god pallet survivors can loop and two gens will pop before the ****ing chase ends! Me: the shack has the basement!! I GOTTA GET AWAY FROM IT!!!