Comments
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Perks can live with that idea. Remember my idea is only for a couple of unsafe and useless pallets, not for the rest of the map.
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This is not a Revolution for the game, or what the game really needs. It's a suggestion for enrich the gameplay a little bit. Of course the game needs changes in other areas more urgently.
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Obviously in the actual state of the game, some killers could be afected more than others, but there are others way to balance those killers. Besides, that feature shouldn't be something that change the outcome of the match most of times.
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At least create some badge or skin or whatever for P100, so if people want to show prestige, they would have a way to do it on lobby.
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The people doesn't understand WoO breaks the game dynamics. Not knowing if there's a pallet or not is part of the game, and knowing where could be a pallet, or the shape of a structure is part of the player skill. And now, some will say "but im solo, not premade", but that's the problem, premades. instead solving the true…
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If a suicide because 5 wesker in a row... is it attitude? I understand what you say, but we must face a fact, the game is not fun at this point, mostly at least.
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It's the most used perk on this game, this means a lot... It's a surprise there are people who thinks it's fine, but with that rate of use I should've expect it.
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It's the result of a policy of "statistics first", instead "fun first".
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I won't play a single game vs SM, never... Tell me whatever. Nuff said.
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Another one here... absolutely boring matches with skull merchant, impossible to play... I hope devs fix the problem before 2047...
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All prestiges and all perks on all survs and all killers... ez
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If both effects are stackeable, so it would be 300% to 600%, that makes impossible that a gen regresses on 83 seconds as shown on the video... something is happening here.
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I'm not saying hillbilly wouldn't need some adjustments, but please... please... not again with "I don't know how to play a killer so please buff it".
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If we consider overcharge takes 1 charge/second to 4 charges/second over 30 seconds (100% to 400%), it's impossible gen takes 1:38 seconds to regress... So description is wrong, or there is a bug. Or am I wrong?...
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All prestiges and all perks in all characters... My reward? An icon... Are you kidding? Not asking for "legacy 2.0", but something else wouldn't be bad
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Self care was absolutely OK, and this thinking comes from most of main killers, not only survs... kill the meta should never mean remove perfectly balanced and healthy perks from the game.
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Normal regressión speed is 25%, not 100%, so something or someone is wrong here... Ok perk understood, grow up from 100% to 400% over the time. Ooooook
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Not much time if you want to complete anniversary challenges as well, if you have a life I mean XD
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I like the last path, I think it's the wisest way to save points... 3 challenges can be done after killers launch
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ok, didnt see the path, :)
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I think this method saves one challenge more... I hope you can understand my adjustments :)
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Blight doesn't need a power rework, he needs an addon rework, because he has very powerful ones, even broken. When a killer is strong without addons, devs please, be carefull designing addons for him.
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15 minutes waiting as killer... :(
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False. Anyone seems to think when a teammate heals you, he is investing his time on you... let me explain, if you selfcare, you "waste" 32 seconds, but if anyone else heals you, you are "wasting" 16 seconds of your time, PLUS, 16 seconds of time of someone else = 32 seconds again. A video for better understanding (sorry,…
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I know trapper needs some adjustments but sincerely I think most people don't realize certains ideas would destroy the sense behind the killer, and would make the killer unfun to play against. If trapper had all traps in hands, or all traps in a pool in the middle of the map for example, this would destroy the strategic…
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I don't know, I was going to play, but the game crashed... I finished verifying files, crossing fingers...
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I think you don't realize... Why do I stay 99% healed for a resilience that I CAN'T use?... No, DS deactivates when fully healed is precisely for encouraging healing instead gens, a better and healthy game in my opinión than the usual "DS means I repair injured"
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because there's an error with this new DS... DS shouldn't be deactivate if you're healing or being healed, DS should deactivate when you are FULL healed. This minor change and everything will be fine.
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in the current game, there are only 2 situations where killers are in disadvange vs survs... a full premade with lot of hours, or running a weak killer trying to play "fair"... rest of cases, killers have very good chances to make great games and get 4K relatively easy.
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theres a bug that causes chainsaw overheat after break a pallet as well... hillbilly is somehow broken... again XD
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this is not DBD anymore, this is Pokemon! Catch'em all bugs!
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Devs will NEVER fix the tunnel/camp issue, because they want it into the game, as a part of that kind of feeling of "every match is different"... and its quite cool on streaming to watch that borrowed that allows you to escape in the last moment. A different thing would be a better punishment to campers and tunnelers. The…
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Im main surv and I never use DS, but DS needs a rework, making it less abusable, but more powerfull vs tunnelers.
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As main surv with 4700 hours, I agree with this change. Actually, I don't think survs need items and addons in the same way as killers, and you can always spend some BP and get some, it's not the end of the world.
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Probably i didnt read well because I'm not native english speaker but... Some people thinks if I see one surv hiding behind a tree for minutes doing nothing, I can't suicide because "i'm ruining his game experience"? Please someone tell me I'm wrong...
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Mother of god. So i can't share my ideas an opinion about how to mitigate camping because I said "camping bad"??? ein?? Did I understand well? this still being a forum????
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Camping tunneling and others ######### "strategies" are valid, but absolutely anti-fun. In an ideal game, and game is about fun, remember that, these behaviours shouldn't exist. That said, if devs don't have tools to create a funnier game (or they don't want to), at least punish more who decide to make this game unfun. My…
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I know im gonna regret to ask but... Rip PH means balance a killer to give a chance to do mindgames instead a guaranteed hit with no skill? Aham... so moving from a unfair mechanic to a unfair killer them... aham aham... understood. Nuff said.
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Blight is one of most understimated killers of the game. I good hands is TOP tier, trust me. His ability denies most of windows of the map, and denies also reaching next pallet/structure after break a pallet... this buff is insane, maybe you dont see it yet... but you'll see. I have 4300 hours by the way, i know im talking…
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the undying + ruin combo are enlarging the tremendous gap between solo and SWF and between "normal" killers and mobility killers even more... Sorry, but killers must understand is neccesary to find another ways to balance the game
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I'll just say a balance game as killer doesn't mean "I get 4K easy in every game" as most of killers think... This game isn't competitive, sometimes it's about luck, about RNG, about a wrong decision, about your hex totems dissapear in 30 seconds, about a map that doesn't fit your killer... and more. Play killer is easiest…
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The idea is discouraging killer to camp and tunnel if he wants to use the mori, no matter what mori you run.
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As I said, a perfect balance for this issue is simple. Spirit reduces her ability to hear by 50% on phase. If you use stridor you have normal hearing, but iron will still works.
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My case. Yesterday, I looped a Ghostface for 3 minutes, rank 1, only popped 2 gens because survs werent repairing like demons (idk why), and my reward for being far better than killer is being campered first hook. Don't say "fair" so easily, because "guarantee" a kill to turn the game back on killer's favour, get 4…
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They arer building too strong killers because they know the problem about gen rush. Killers can't afford a long chase, thats the reason they have tools (powers) that well played are almost unavoidable, like Deathslinger and Piramid head, no matter if you have 4000 hours (like me)... I've said so many times, but I'll say…
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Offerings don't expire, so no worries... Although, its a pity so many of them are wasted selfishly now.
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@Peanits for me, I wouldn't mind a bleed out button for survs, for example something like speed up the bleed out phase X4. This would have a double intention: survs have a tool to accelerate leaving the match if they are slugged and wasting their time, and a way to encourage killers to hook slugged people if they want…
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I've always thought´this game needs ways to make people wants to try new and imaginative builds instead meta. My idea is classify perks by values. For example, DS = 5, Dead hard = 4, Self Care = 3... and stablish a limit value for build, for example 10, and you need to fit your perks to this limit. If you run a meta perk…