The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Same
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New mmr will ad just a bit. But not too much. Cause the "points" will Be count as team more. But the fun factor will Be the same. Devs must now and admit that. If face camp exist, this game will not became a must have. Until they fix this trash once for all dbd, like the big streamer tournament make joke of this game…
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Also, bt is already basekit. Survivors that want to do unsafe unhook will do It no matter what, farming, more now cause bt and off the record. And vs facecamping killer there is not a time to wait to do a "good" Unhook. There is not need of the thing to punish a teammate for a bad save. There will Be no opportunity. And…
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Exactly.
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Totally agree. The problem there is the fun parto the game doesnt exsist. You have 2 people doing nothing other 3 doing boring gens. Are we forget that this should ba a game? A fun one? Is not a job. Ok be optimal, but when fun dies a game dies too.
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No. Is not fine. Is boring. Fun is more important of win. Dbd players tend to forget it, addicted to the vicious circle.
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No. Is not a question of escape. Is a question of poor game design. 1 people hook doing nothing, 1 killer standing still doing nothing. 3 other survivor doing boring gens or try coordinate to save without being hook grab (only swf can prevent this trash).
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Have counters is of course ok. But this is a game where you dont know for the most part what you will vs, So you dont have the counter on, go vs the oppressive stuf is un fair that game.
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They will probably implement the New models tested on the Ptb.
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Also I honestly woul prefer normal wood and than darker wood maybe covered in blood or serum. Also same thing on window vaults or lockers. However I can understand the concept to make blue and red to make more visibile.
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Good idea. But they effect "immersion", cause affect the art style of the game.
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Sweaty Swf can still be Op. Solo or duo q is more difficult, especially cause hard tunnel, or when killer is losing comeback facecamp. Also I think people Are tryng to Adapt to new survivor things to master (New dead hard, New perks combination). Solo needs more time then Swf I suppose.
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Sweaty swf are strong yet. But on solo quando tunneling is oppressive. But especially facecamp is a comeback mechanic, too strong.
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Dead hard still really strong under pallet, now takes skill like a parry. Survivor games problems are other. Named tunneling and especially facecamp, comeback mechanic when killer lose (ok only in endgame, not at 5 gens).
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Dead hard got nerfed. Is a good perk now. Under pallet is really strong. Not op for distance. Timing is strict, killer can bait it often. Strong when tiles covers the animation, so you dont know if hit or not, risking dead hard or pallet stun/drop. I see it good almost only on tiles (could be really strong).
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Killer main here (play also survivor almost same time). Before patch killer was horribile most times, and survivor too easy often, even in solo. Now survivor feels often more difficult (sweat WWF can always destroy you yet). It's better, but not ok when killer almost lose and can facecamp to revert it (or sono it at 5…
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Aldo, I should make you know that same lag/freeze problems happens when playing survivor on console, esprcially during skillcheks, making esplode gens for free killer aggro, and Ds ones, making the perk almost useless (fortune that with patch we Can try other perks).
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Also I think the biggest killer fear is of abusable multilple body blocks and Sabo swf. Hope new kick gen strat could be good enough (viable so also killer decide to left hook and kick gen, even if I doubt killer will left to find a rescued survivor that can tank a pari of time and then ds).
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Sure. Also I hope they forget to think off the record is almost a free escape on end game, if killer dont facecamp. If their idea to buff killer is to switch from survivor multilple second chance meta to another one with multilple tank hits and circle + botany one they think killer mains will not left again? Hope that is…
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And fast nerfed broken Kate wiggle perk, boil over.
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Perk is bad now, but sometimes you find 4 sulla totems and literally cant find the only hex that could also carry bad killers.
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They will only probably touch again coh only when it will became again one of the most used perks with stability. Also like other said when Mikaela dlc will Be purchase by almost all player base (or a New heling perk to sell will Be out).
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I think the only viable defense could be to use forced penance, wait it and ds both to end it, and then tunnel the survivor that only abuse a mechanic that devs dont care.
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Perk is almost dead. With undyng and thrill could stay up until one survivor die or they cleanse all totems. But it Is worth do do an entire fragile build for a kill? Numbers are really low now. I think one nerf is ok, but both numbers and totem kills itself will make this perk disappear. On just make it not an hex.
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It helps on unfair random generated chainable tiles, literally unplayable without it
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Problem is hold w from a loop to another to the next and soo on.
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Draga? Cosa sarebbe? Comunque appena accendo il gioco in caso ne posto alcuni. Mi ricordo su legion, e mi pare pure sulla pig qualche add-on manca totalmente della descrizione (ha tipo solo la riga con la lore). Non so se capita a pochi, perciò ho fatto il mio segnalando. Tipo quello viola che dovresti spaccare mura e…
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Really you? Huge fan. Same idea, however that will help with some builds, but her game breaking basic power will remain the same. Sure that will increase the cealing to use her, she will be even be a more élite killer.
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Make bt basekit would solve both problems. You have time to get to a safe loop. So you can nerf ds and unbreakable, making killer have value of slugging a survivor unhoocked, and teammates leave boring gens to help him. Why help teammates if OP perks can do all the job better?
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They have to fix with basekit stuff. Not with perke that obviously became meta. Non one will ever consider to play we Are gonna live forever, and help a slugged teammates with DS. People will simply rush gens instead, the tunneled one get Up himself with a second chance, into another second chance ds still active, into…
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Or maybe they can remove the + unbreakable combo working, who knows.
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In fact for me Ds is almost fine. Necessary evil vs farming teammates with no bt, ton not die instantly amd reach a loop. What most guys dont accept are devs word on anniversary streaming, suggesting a change of meta try from months now. They can always change idea, no first Time not last, especially after people give them…
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They said they consider Bt but not Ds, we Will see. I doubt they will buff meta perks if they want more variety, that's logic. They can give not inteded buff with rework, it can be. They can always change idea. Personally I hope for Bt and corrupt basekit, and other meta perks little nerfs (dead hard heavy). And I think no…
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Yes, I was around from first iteration of ds I think, the one you drop mamy times survivor to make they not ds you. However, the entitlment from some strange people here, obviously literally functional analphabet is clear. These users repetedly suggest me to not tunnel etc, supposing I only play killer (I play both sides,…
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But it seems you dont understand the parte where devs will nerf/rework the most used perk. But in reality you understand well I think, simply you dont Accept meta perks changes. Bored to repeat.
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I can repeat, I already said that. Top 3 survivor perk used, no variaty in build especially at high MMR. People literally carried by perks. Meta is boring, people are lefting the game, especially killers after COH. Game is state, needs fresh. And Ds is a baindaid fix to tunnel, devs better can search other way to fix…
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Cause I assume that devs said on anniversary nerfing meta perks, included the most used they mentioned, means they will touch DS. Maybe I they will change their mind.
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I cant imagine so much mix of entitlement can manifest in this post, where I simply gave a suggestion of what a nerf/rework of the perk can be, cause devs already said they will nerf/rework all the mets perks, and look at core design problems (like tunneling if needed). But there is a mix of educate response, focusing on…
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Man I dont know, but honesty for example I dont think anybody will take dead hard off their builds if devs dont nerf it ore release other 4 perks more broken then that. And I hope that will never happen for this game to stay alive, no broken perks for both sides. Or we will see a drop worst then MMR + COH launch, but…
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Sorry man, but I think I am losing my time repeating the same thing. Think like You Want, maybe I am wrong and you are right. I doubt I not understand what they said, and I think you are not accepting things aspetto they are. But know devs they can change idea, not first Time so we will see if you are right, and people…
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Are you seriuos? They OBVIOISLY said to CHANGE meta they will nerf/rework: Bt, pop, Ds, corrupt, BBQ, self care, pain resonance... And other perks will be balanced in total of 40. I think is easy to understand that to variate they will nerf meta, is BASIC logic.
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No. I am with devs this Time. Bt base kit could be ok, to help with tunnel and proxy camp. But only with then Buff killers, with something like corrupt basekit to compensate (my opinion now, swf are topo strong so like devs said Buff solo but also killers). Ds basekit is too much.
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Wait, so you are seroiusly thinking they will not rework/nerf meta but buffing it? Are you sure? (Irony)
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Buff? Serious? It was nerfed multiple times.
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Man, they will nerf it, doubt they lie. I dont know you guys what nerf are you especting.
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I am. Invicivble in locker, with also head on stun and flashbang is bullshit. And perks are bandaids, not a real fix to a problem. Also, you are sayng devs were not serious when they said they will nerf meta? Accept it.
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Yes, it Is annoyng. And also meta. Devs could fix the problem with game design fix, like bt meta that requires two people. Also devs said they will nerf powerful meta perks (not means decisive Will Be dead I hope), but you guys have to Accept it, is a friendly suggestion.
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I understand, so you guys are not accepting that devs literally said that Willy nerf it, with other perk meta too much used.
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Calm man, you miundestand me. If something I want a noed buff. Because like an hex is too fragile, but also too much gratis without no activation condition for killer (no, only survivors complete gens is not good... Afk killers with noed and basement camping killers are a thing). I play both sides, and mostra killers. So…
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I mean nice ideas, but I think noed however should be rework. Too inconsistent.