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Comments
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yeah, that’s the point that you’re not doing anything ie: gens. You’re literally admitting that you are so entitled that you think that survivors should just be able to do whatever they want for the entire game without the killer being able to do anything about it.
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stopping generators is no longer the killers goal because survivors complained. killing survivors is their goal, slugging is a means to do that. have a nice day.
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I really have to question whether the MMR is “botched” because as it has been stated, this happens to killers, but it also happens to survivors where you just get a killer that you can steamroll. Personally, I think this is by design. I don’t think it’s botched. I think it’s on purpose. Think about it. You have a couple of…
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I’m sorry but there have been plenty of games where I have taken zero hooks, and ran the killer while my SoloQ teammates did MAYBE two gens. Usually one … but I’m being generous. So he gives up chase and goes after them. Now while I do gens … by myself, while they play flashlights and flash bangs terribly… and take hooks…
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oh here we go… something actually stops people from working on a generator, and it needs to be NERFED … what a shock 😂
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This is just not true. I play SoloQ and SWF, 2-man, 3-man and 4-man. 100% on 3 and 4 man we have a significant advantage. Depending on what killer we get, we know which one of us is best at running them, we have constant communication, and I definitely get more escapes with SWF than SoloQ. Communication is an advantage,…
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What is fun and skillful about endlessly looping a killer using wall hacks? Maybe they should nerf keys because you can get 30 seconds of wall hacks, 90 with BTL.
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I’ve been playing since 2017, Thank you. What a very weird and desperate way to try to negate something. For every buff that you talk about came multiple nerfs. I remember the outcry about eruption, Pop, Surge, and pretty much every Jen regression park ever. All of them got nerfed into the ground. So sure you can list…
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Just take killers out of the game and let survivors have their generator repair simulator. Let them earn 25 blood points per game because there’s no reason to give them more than that. They’re just repairing generators uninterrupted and casually walking out that’s nothing special to be rewarding. When they complain how…
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when you’re just starting out the game favors killer as you get more experience, it more favors survivor. Also, if you’re playing solo, you have to take into account that you are relying on three random people and their choices can potentially heavily impact how the game goes for you
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The health of the game is better when people have a choice. All of the changes to lobby are only promoting toxic behavior. And if we do go in that direction, it’s going to hurt the game because people are going to stop playing when the CHOICE to not play with toxic people is removed.
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You have no logic as you are assuming an awful lot. I would not care if survivors were able to see what killer they are going against. I am a survivor main not a killer main. And I leave more lobbies as survivor than I do as killer simply because I get paired with people who I have played with before, and do not wish to…
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Yes,, I am entitled to leave lobbies that I don’t want to be in. I am under no obligation to play a game with any particular person. The in game block list does not work properly and I am not going to be forced into matches with people that I’ve previously blocked. I’m not gonna be forced into matches with anyone. The fact…
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The gens being blocked for a certain number of time already exists with the perk grim embrace. That does nothing to slow down survivors from completing generators. Right now the only way to effectively stop gens from being completed is to eliminate the survivors working on them as quickly as possible. Everyone who is…
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He is clearly a survivor main who has never played killer a day in his life. They are easy to spot a mile away, because they boast stats that are ridiculous in a desperate attempt to get their desired outcome. “I never dodge games as killer and I win 90% of the time.” Now this is a half truth. Because you can’t dodge games…
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”Why do killers think the game is survivor sided?” Because it is. You can eliminate every single persons argument in the fact that whatever survivors want to happen to the game does happen. If they complain that they are not being able to do generators without interruption, the game is changed to make it more so. Survivors…
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perhaps this is why there is an uptick in its usage. A bunch of maps got reworked people are using it to learn the new structures maybe.
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The problem is if you punish it, you’re effectively telling the killer not to try to win. You’re telling somebody to make sure that all four survivors stay in the match as long as possible and that’s just unrealistic as keeping all of them in the match longer goes against the killers win condition.
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But obviously, you’re closing it in order for this to be a problem. If you are not closing it, then what is the point of this thread?
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Well, that’s a different issue. I think it should still be the old way. Where the hatch does not spawn unless there was at least a certain number of generators completed. I think before the hatch could only spawn at 2 gens left, or 1.
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So because you have to choose your strategy, you think you should just get no way out basekit? Since you want to give us all of the “what if’s” let’s go over a few more. The survivor might have a key. The survivor might have Left Behind The survivor might have a rainbow map What you are asking for is to not have to make…
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And the Maps. I still have trouble going to Autohaven. Lol
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I can agree with killers on a lot of things, but on this you are just objectively wrong. The hatch has been in the game long before only one survivor could use it. At one time you could get all four survivors out through the hatch with a key. So no, there is no oversight, and the hatch was not designed in the way that you…
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It’s not overpowered. There are two exit gates, and a hatch. Even if you close the hatch, you have to choose the correct exit gate. This is designed this way to give the last survivor a chance. That is why there is a hatch. You have to choose. Hatch or gates. If you want to not have to choose, you’ll need to use a perk…
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The truth is, there is never going to be a real Balance to the game. And this is primarily because it’s two different games trying to be balanced as one. In one version of the game, you have a team of one versus a coordinated team of four. In this version of the game, the killer needs to be buffed to be on par with a 1v4…
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There actually is counter play to that strategy. And if you encounter it so frequently, it should be obvious. Bring No Way Out and/or Remember Me. That will give you the exact thing that you’re looking for whenever this strategy is employed.
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Oddly enough, I find this to be the case with a lot of the scratched mirror Mikeys I come across. It seems like they play more for the jump scare and almost always give hatch if not a 2+ escape even when they could have the game. Don’t get me wrong. I’ve also run into some very competitive ones but just overall I think…
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I don’t mind these maps on either side. I definitely think that certain killers perform better than others on those maps, but generally, I’ve had mostly decent games on them on both sides. I would say, my only issue with those Maps is the frequency at which we get them through map RNG.
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Or … hear me out. You bypass all of that reworking which would only buff SWF (none of whom would need to run any of the aforementioned perks that you want to have base kit ) and just add communications to the game for SoloQ. Boom, on par with SWF without buffing SWF.
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Oh not to mention getting the penalty when other players DC you. And yes that’s a thing. I’ve had it done to me before. Though that is more of a hacker problem, and I haven’t run into it often.
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The DC penalty doesn’t affect me… usually. I’m on call most of the time and if I do need to disconnect from a match by the time I’m finished completing the task that I had to disconnect for I can play when I come back. The only time that I have issue with it is when it happens not from something that I’ve done. I’ve had…
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What exactly is your point? You do realize that you also get access to iridescent add-ons, right? Are you suggesting that only one person be allowed to use them in a match? That’s ridiculous.
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You paid for a game. What you did not pay for is the ability to dictate to other people how they play it. Slugging is a strategy, it doesn’t matter if it’s one that you like. The same way that flashlight, sabo build to prevent hooks is a strategy whether or not the killer likes it. And from my experience, most of the time…
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Oh, I completely understand this. I just wanted it to be clear that I was never suggesting that windows of opportunity be base kit because I do not believe that it should. I was just pointing out that the complaints about it are unfounded as it is meant to be a tool used with a perk slot. That’s all.
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I am very clearly stated that you cannot “mechanic out” play style without creating a mechanic that gives a MAJOR advantage to survivors. There was nothing disingenuous about it. You know exactly what I said and you also very clearly want to have your hand held through every aspect of the game. Nobody wants to take…
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The problem here is that tunneling is not a mechanic. It is a play style. The only way to “correct” it would be to create a mechanic that doesn’t allow it to happen. This in itself would become a problem because it guarantees that four survivors stay on the map. So trying to correct a play style would give an unfair…
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Removing the ability to leave the lobby before the game starts is impossible. It is not impossible to do, but it is also going to create a lot of problems. Example: I just loaded up a lobby, set up my loadout, oops! Doorbell, it’s my parents who were in town and dropped by for a visit. Not gonna be able to play. Or in my…
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Based on endings [[[[[SPOILER ALERT]]]]]] Do not scroll if you don’t want spoilers! - - - - - - - - - But with seeing the people that I saved in the game showing up at the campfire, makes me believe that they definitely will be survivors in the game at some point.
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As I have stated, previously the only way to bring SoloQ to par with SWF is comms. No amount of changes to perks or maps or anything else will fix it. SWF strength is comms, The perks that they run and abuse are a result of that. It’s communication. You are far more likely to get four offerings of petrified oak from SWF…
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I do believe in order for a survivor to actively be working with a killer they have to be actively defying the team. Someone ratting you out over a grudge or to secure their own escape is not the same. So, unless this survivor got your entire team killed purposely, I doubt that they were working with the killer. Not to…
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I never said they need it basekit. I was pointing out the killers get a lot of information early as basekit. Survivors need to use a perk. Not anywhere was I suggesting that it should be made basekit.
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I definitely agree that you should not lose the offering if there was no map played. But I also think that maps should work correctly as the indication is, that offerings are consumed UNLESS they conflict with another offering. So I feel that if two maps are played, only the one that gets selected should be consumed. It is…
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There are several maps as both survivor and killer, respectively, that I absolutely despise. Do I like it when someone brings me there? No. But again, that is what the sacrificial ward exists for. And here is the reason why reworking or removing map offerings is a terrible idea: The RNG for maps does not actually promote…
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Yes, but that bass kit information on where the generators are gives the killer plenty of information as to where the survivors are going to be going. And they don’t need to equip a perk to have that information. WoO requires a perks slot. So, killers base kit starting the match knowing exactly where to go on the map to…
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It goes the same way for Maps. So instead of suggesting changing something because you as an individual, don’t like it, why don’t you try just working with what already exists to help you? Why is there a mentality that “because I don’t like something it must go.” ? Use sacrificial ward. If you run out of them, that is a…
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You do realize that sacrificial ward is a thing, right?
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I will just leave this here.
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I don’t know you seem to think that the survivor’s fun should be at the expense of the killer’s. Survivors have items and perks that can give them pretty much constant wall hacks on the killer and now you’re complaining that it’s working the other way around. It never ceases to amaze me the amount of entitlement that…
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The only people who understand are people that do play both sides. I am a survivor main, but I play killer enough to know why killers are doing it. Personally, tunneling does nothing for the builds that I normally run as I won’t get value out of half of my build if I were to do that. But I can definitely see why a lot of…
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There are so many threads about this. Everyone stating that tunneling/camping is a problem but no one brings up the “why is it such a problem?” First, when you have one chase that perhaps lasts for 60 seconds, and two gens pop simultaneously, now there’s some pressure. What is the easiest response? Get someone out of the…