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PuddleOfBludd

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PuddleOfBludd
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  • I missed question two, because I never even thought about what it was called. Ha ha. And I missed question eight just because I couldn’t remember all of them. Well done trivia!
  • Lots of fun as both killer and survivor gameplay-wise. But it’s unplayable as killer … I mean that literally. 20 min queue … 😫
  • Not my main … but a fun niche build I thought I would share. -Trapper This works best on Indoor Maps but you can use it on ‘most’ pretty effectively. Some of the really large ones I would not recommend, however. Bring the bloody coil add on. Iri stone as well just to make it better. You can run whatever perks you want but…
  • It’s crazy how this game is not designed in the slightest for new players (mostly on survivor side). You can jump into a game like Call of Duty having never played before and have time to figure it out. DBD? Good luck, hope you have a friend to carry you. I legit feel sorry for new players.
  • I’m curious as to how this killer mmr is supposed to work because… if a new killer drops, on day one you pretty much get them every match. However, based on the assumption that this is a killer that you’ve never used before you should be getting brand new players, and yet people who have been playing this game for a long…
  • If you didn’t get the point of my post, let me explain further. I am not advocating for the DC penalty to be removed. I am advocating for an option to block players that you do not want to be paired with again. The fact that we have a disconnect penalty and yet are forced to play with players regardless if they are…
  • You make a lot of assumptions. I don’t advocate for things to be one way for survivors, and a different way for killers, the same would be for all. And if I’ve played in a lobby with a cheater, and I get the same person again, I should be able to make it so that I don’t have to play with that person again. You also make…
  • PVE would be better than being paired with people that you don’t wanna play this game with, and basically being forced to play the game with cheaters/toxic players or take some ridiculous penalty.
  • so what are you suggesting that killers just throw every game so that all four survivors get to be in the game till the end and then escape? That sounds pretty mean to me. It almost sounds like you don’t care about that player’s feelings.
  • Update: Now it says that I have no Internet connection. And then when I restart it again, after that, it says cannot connect to store. So I’m just getting all kinds of different errors.
  • By the way, this brings me to the point of what the actual problem is and why solo queue is so painful for so many players. You can’t force anybody to be a team player. That’s the reality of it. There is no game mechanic that you can create that’s going to make someone be a team player if they don’t want to be. The answer…
  • If you are the first hook and your teammates are not making the effort to save you or trade, if they have to, then this lies in the fault of your teammates you shouldn’t just be given a free pass. You got caught, it sucks yes. But this is where the four verses one comes into play you have three people that are capable of…
  • trying to tell someone else how to play their game is the equivalent of going to the movies and talking loudly and disturbing everyone else. You just don’t like it when the other people in the movie theater (killers) tell you to be quiet.
  • The fact that you have people complaining that they’re not able to do something the entire game if they’ve got caught and hooked or slugged or whatever is ridiculous. It’s entitlement. It’s an elimination game. One person is going to have gameplay mechanics taken away from them as a CONSEQUENCE of being caught. To complain…
  • The PC perk … and what I mean by this is those lovely players that have access to six or more perks in a game, or just permanent aura reading because you know, they have to cheat. Ran into this three times last night. They don’t even try to hide it. Perma aura reads with no aura reading perks equipped. Or my favorite, when…
  • And they have no interest in doing the event. They just have an interest in ruining it for other people. I think if you’re playing a game and not doing anything for the event but you’re playing the event you should be locked out of playing it and have to go play normal mode if you wanna play like a complete jackass.
  • This! Absolutely this!
  • Nor is AFK. I wound up with a stomach bug that came over me suddenly. So we were playing a few matches and then we were starting one and my bowels said oh no there is only ONE thing that you’re gonna be doing right now. Then, about an hour later, it happened again which made me realize I had something going on. Obviously I…
  • I will never be OK with receiving a penalty for leaving a game when your teammates can actively work against you. I literally just had a Dwight that did everything in his power to lead the killer to everyone other than him because he was a scared little coward. No reason you should ever get a penalty for leaving a match…
  • plain and simple. This is supposed to be a team versus a single player. The problem lies in the fact that you cannot force players to be a team if they don’t want to be. No amount of changes will fix that if people want to be selfish or if they want to be a troll they are going to be that.
  • I can understand that. But more times than not it has to do with your own team and not the killer. When the game is very noticeably unwinnable, it’s usually because someone gives up on first hook or you have two teammates, who are deciding to go hide in corners and not do generators or even participate. Yes,, there are…
  • 👍 so then I guess you should not be playing since according to you every game is unwinnable. Why are you here again?
  • I am still of the belief that hiding things has made it worse. I see more wait times in lobby shuffling through five or six killers before a match will start. I think if they had a match or two where there was some P100s they just start dodging multiple ones assuming they’re gonna get the same. To me it just feels like I…
  • you’re another one who makes me laugh. The reset just happened. I got maximum blood points for survivor, I got 20,000 blood points for killer that shows you how much I played each role. Granted, there are months where I max out on both roles, but I play Survivor a far greater deal than I play killer and I don’t seem to…
  • They are supposed to have an advantage because they have to deal with four players. It’s not one versus one. You can’t balance a game to be in favor of the four because sometimes you get trash teammates. There is nothing that can be done that is going to help that situation. The only thing that you as an individual can do…
  • Go play a different video game. Seriously just go play a different game. You’re trying to argue that in a game where one player is going against four players that each individual from the side with four players should be as strong as the side with one player and you somehow think that would be fair? Yeah, you definitely…
  • 😂😂😂😂 you really do make me laugh.
  • 1v4 … your advantage is the 4. That’s why the one is stronger and it always should be that way. Everyone who complains wants to be able to defeat the one player by themselves and that is a ridiculous ask. You’re asking the game to be balanced around the fact that you ended up with bad teammates and again that is a…
  • his idea fair would be 100% escape 100% of the time. That’s literally what this comes down to this idea of talking about skill is a joke. These people have ego and they think that they are the best video game player of all time and if they aren’t “winning” all of time, The game needs to be changed to be more “fair”. When…
  • This is the first honest survivor who has posted something about this. It’s right there in his words. Tunneling is a problem for him because there is no guaranteed way to get a win. That’s what this comes down to, anytime a survivor main posts that this is a problem it needs to be fixed that is a problem that needs to be…
  • please look up the definition of the word hypocrite. You say that there’s plenty of evidence that killer is easy and then contradict yourself by saying it doesn’t need to be proven. Yes, it does actually. You make a claim, back it up. You can’t, so instead, you make baseless statements of why you “won’t”. It’s not that you…
  • this is it right here. I’ve been in plenty of solo queue matches, where you have somebody available to unhook you, but they choose to hide in a corner. If you’re letting me go to second stage on my first hook, I’m not doing the skill checks. That’s not me ruining the game. That’s the player who is available: not being…
  • no, this is happening upon hook. It’s not like a down regression and then a hook regression. It’s all immediately on hook.
  • that makes sense. I cannot confirm if they were hooked on a scourge hook prior. I am still a little baffled about the insane amount of regression, which seems to be a bit more than 15%. But I’ll just have to look at that a few more times and gauge it
  • Forgive the typos, I’m doing speech to text and it’s being stupid and I’m playing right now so I can’t go in and fix it.
  • I don’t personally slug, Except maybe at endgame to prevent hatch I slug one person to go find the other. However, you think that you are entitled to be actually doing something the entire game, and think that the killers objectives should be circumvented so that you can do what you want to do the key word is that it’s…
  • Complete safety? Most pallets aren’t even safe. If you are just mindlessly following survivors into pallets who, as you say are using “training wheels” and not mind gaming the “terrible players” then that sounds like an issue of skill on your end. Why don’t you just say what you actually mean. That you want to win 100% of…
  • OMG, survivors can use a perk that gives them some information to help them when being chased. Completely unfair. Maybe they should start the match on hook. Or they should all be tethered to each other so that the killer doesn’t have to figure out where any of them are. He can chase them all at once. Yeah, I can play that…
  • Sure, rework WoO the moment killers don’t get to see gen auras or hook auras when they down someone. Difference is, killers get that information basekit. Survivors have to use a perk slot.
  • yeah, that’s the point that you’re not doing anything ie: gens. You’re literally admitting that you are so entitled that you think that survivors should just be able to do whatever they want for the entire game without the killer being able to do anything about it.
  • stopping generators is no longer the killers goal because survivors complained. killing survivors is their goal, slugging is a means to do that. have a nice day.
  • I really have to question whether the MMR is “botched” because as it has been stated, this happens to killers, but it also happens to survivors where you just get a killer that you can steamroll. Personally, I think this is by design. I don’t think it’s botched. I think it’s on purpose. Think about it. You have a couple of…
  • I’m sorry but there have been plenty of games where I have taken zero hooks, and ran the killer while my SoloQ teammates did MAYBE two gens. Usually one … but I’m being generous. So he gives up chase and goes after them. Now while I do gens … by myself, while they play flashlights and flash bangs terribly… and take hooks…
  • This is just not true. I play SoloQ and SWF, 2-man, 3-man and 4-man. 100% on 3 and 4 man we have a significant advantage. Depending on what killer we get, we know which one of us is best at running them, we have constant communication, and I definitely get more escapes with SWF than SoloQ. Communication is an advantage,…
  • I’ve been playing since 2017, Thank you. What a very weird and desperate way to try to negate something. For every buff that you talk about came multiple nerfs. I remember the outcry about eruption, Pop, Surge, and pretty much every Jen regression park ever. All of them got nerfed into the ground. So sure you can list…
  • Just take killers out of the game and let survivors have their generator repair simulator. Let them earn 25 blood points per game because there’s no reason to give them more than that. They’re just repairing generators uninterrupted and casually walking out that’s nothing special to be rewarding. When they complain how…
  • The health of the game is better when people have a choice. All of the changes to lobby are only promoting toxic behavior. And if we do go in that direction, it’s going to hurt the game because people are going to stop playing when the CHOICE to not play with toxic people is removed.
  • You have no logic as you are assuming an awful lot. I would not care if survivors were able to see what killer they are going against. I am a survivor main not a killer main. And I leave more lobbies as survivor than I do as killer simply because I get paired with people who I have played with before, and do not wish to…
  • Yes,, I am entitled to leave lobbies that I don’t want to be in. I am under no obligation to play a game with any particular person. The in game block list does not work properly and I am not going to be forced into matches with people that I’ve previously blocked. I’m not gonna be forced into matches with anyone. The fact…
  • The gens being blocked for a certain number of time already exists with the perk grim embrace. That does nothing to slow down survivors from completing generators. Right now the only way to effectively stop gens from being completed is to eliminate the survivors working on them as quickly as possible. Everyone who is…
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