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Schardon

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Schardon
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  • Do I really have to go in depth and explain what I meant by that? I forgot to mention DS btw. What I meant is that survivors pretty much almost always have a combination of 4 of those 5 perks. It's a rare occasion to see a survivor running 3 of those perks and 1 non meta perk. It does happen but so does it for killers. And…
  • Yup, same as DH/BT/Adrenaline/Unbreakable/IW in every single game four times, your point? Killers run meta perks as much as survivors run meta perks..newsflash. DbD is in a sad/bad state for both parties.
  • Because DbD is a casual game and in its current state not fun at a hight level. Simple as that. There are games which were designed to actually be really fun when played well, DbD is not one of them. It's designed and balanced for casual gamers and thus it's really not fun to play in a competitive manner. Sure, there are…
  • The amount of people actually defending stretch res is just mind blowing. "It makes my FPS higher" is not a valid argument in most cases. You know, you can simply just lower your resolution while keeping the aspect ratio, so that argument is absolutely invalid. You're not using stretch res. for more FPS, you're using…
  • Relatively speaking, maybe. But that's just relatively speaking. The game, in reality, is nowhere near being eSports ready.
  • I kinda agree on that. SBMM pretty much made every fault the game has super obvious for anyone to see. There'll probably be just two different outcomes. They'll remove SBMM again because.. well... it's a band aid and BHVR loves band aids. They'll completely overhaul the game so SBMM is not a pain in the a**. Maybe they'll…
  • None of this really matters because comms aren't going anywhere. They're available, they're the defacto baseline we have to work with. Which is why I make the distinction that it is a disadvantage to solos to not have comms, rather than the inverse. True, they're not going anywhere so it's useless to argue about in…
  • So before I get into the discussion I just want to say that, most of my playtime as a survivor, was me playing with friends over comms (TS or Discord). That being said, let's jump into it. Survivor is still ateam game, and you're expected to be able to communicate with your team. Actually, you're not expected to…
  • That's a good question and you're right on that. I think that most killers in low MMR just don't know what to do and just play the game like..whatever. I don't even think they really keep track of who they've hooked already. In the end I just think people play games to win no matter how high their MMR is. If they see an…
  • Absolutely true and it's not an entirely fair comparison, I've gotta admit that. I just wanted to make it more clear to OP how inefficient it is for a killer to spread out his hooks. Spreading hooks for a killer is the "nice" thing to do but it's also the most dumb and inefficient thing to do.
  • Ah alright. I've had another impression because the "The Devs have SWF channels on Discord" often gets used to justify using comms. Well I can agree to the fact that the devs don't see it as an bannable offense. Though I still think they decided to "not see it as cheating" because of $$$. Designing and balancing a game for…
  • I don't think boon totems change much about hex perks tbh. In my games my Ruin and Undying were usually gone within the first 30 seconds of the match anyways. I don't see how boon totems could make that any worse.
  • Gotta be fair and square here and admit that this is a money driven decision, not a game health/balance decision. They know people love playing together so they're encouraging it because it makes most of their consumers happy thus generating more money. I'm pretty certain the devs said that the game was designed for solo…
  • Look, I know being tunneled is aggravating and boring. I've been there too but instead of blaming killers, blame the devs for their game design. It's not the killers fault that killers heavily struggle with the timer (gen progression) and that getting one survivor out of the game ASAP is almost a necessity in higher MMR…
  • It's an already existing concept though. Not in DbD but in other games. League of Legends has it, that when you (DuoQ) queue up with a friend you'll get matched with opponents of a bit higher MMR to offset your advantage of having comms. Now that we have SBMM, this concept could be applied in DbD to some degree. That being…
  • Except that they might not do that. I reckon, in high level play, most survivors won't bother to activate their boon on anything else than a hex totem (if boon totems are not absurdly strong). Blessing a hex totem is a double win for survivor - it removes the hex and grants them the boon. So either boon totems become a…
  • Well, you see - having to spend 20 seconds to put your ruin into a good spot is well invested time and preferable to having your ruin spawn 1 meter next to a generator.
  • Gotta be honest - I've only noticed weird behavior since yesterday. My games - up until this point have been.... more "balanced" I'd say on both survivor and killer. Gotta really try hard and give my best as a killer to secure anything above 2k though. But it almost never a complete stomp fest on either side. Yesterday was…
  • I've taken that into account, trust me. That's also why I was describing my experience yesterday in so much detail. You're right about what you've said but I don't think that applies to my experience of yesterday. Kicking a gen/breaking doors works the same way on EVERY killer. Any killer that has played more than 1 match…
  • Interesting, so it's almost save to assume there was/is something going on with SBMM... Gonna wait for more replies but it was really weird to play the game. Wondering if it's a bug or if they've done it on purpose because Killers are complaining about SBMM being a sweat fest and the long queue times...
  • Also playing on EU. EU West to be precise.
  • Been starting to play FF8 again instead of playing DbD in my spare time. I can't be asked to wait 10 minutes for a match just to sweat my arse off in a casual game. When I play DbD now, I started to play more survivor even though I dislike the survivor gameplay. But I nowadays prefer the (in my opinion) less appealing but…
  • I mean I almost never play Spirit but if you want to be able to opt-out of playing against certain Killers I also want the option to opt-out of playing against SWF. Fair deal?
  • Yes and no. I do enjoy to not get matched with absolute baby survivors who I demolish before they have even done one gen but I also don't enjoy having to sweat my a off every single game against try hard squads. I mean I do enjoy the challenge from time to time but I don't want to face it in every single game since I play…
  • Really? Weird.. I'm mostly playing killer too and my games are consistently sitting between 5-10 minutes (usually playing at prime time).
  • I've neither condoned camping/tunneling nor have I not condoned Holding W. I merely explained that this complaint is about design, not balance. But to go where your argument is heading - I don't mind survivors holding W as much as I don't mind killers camping/tunneling. I know that those things are in many situations the…
  • You're not understanding what killers are complaining about. It's not about holding W being too strong, it's about bad game design. When the BEST/MOST EFFICIENT thing you can do is to hold W, to make distance, then the game is designed poorly. It's a complaint about game DESIGN not game balance.
  • To me survivors feels, for whatever reason, easier because my teammates seem to understand what the purpose of gens is. Killer feels like a sweat fest in every match after a 5-10 minute queue. So, even though I'm enjoying the killer gameplay more, I nowadays prefer to play survivor because the queues are much faster and I…
  • Yeah the challenges could be something really cool but on the other hand I also dislike the challenges being bound to certain survivors/perks. If you don't already own the required DLC you're basically sh out of luck.
  • Yeah ofc, I reckon most people play at night so you'll have a larger pool of players available. I mean I REALLY suck at survivor but after rank resets I still was able to loop a killer for 4-5 gens because of how broken the MM was sometimes.
  • Depends, now with the new SBMM I'm more inclined to agree with you but I don't think this was the case before SBMM. With how bad the MM was, you could easily get aggro in some matches and never get downed if you're a really good looper. I agree though that it prevents you from playing optimally.
  • Yeah, it can feel that way but Unbreakable sometimes really has a huge power. In higher MMR you'll sometimes see killers snowballing by capitalizing on survivors mistakes by slugging. Having downed one survivor and having two other survivors hovering around that downed guy (to flashy save him or to pick him up) can be…
  • That'd be possible but there is one issue I have with this solution. BHVR already tries to fix every gameplay/balance issue this game has with perks. Instead of thinking of new perks how to bandaid fix another gameplay issue, they should rather think about how to fix the issue itself. If this reverse BT would exist and I…
  • That's close but still not exactly the same imo. It may be true that some survivors might play that way in this challenge but you still don't have to go out of your way to do that. Same with the crown event a few months ago. I just found the crown during one of my games and managed to escape. That's just something I was…
  • Nah, wouldn't count that. Escaping without getting hooked is more or less the ideal outcome for a survivor so you don't have to go out of your way to complete that challenge.
  • Yeah that sounds kinda bad too. Tbh I'm not a big fan of those challenges either way. I'd be fine with them if you'd be able to complete them on the go but to have to go out of your way just to complete some of those challenges is just not my thing. I just ignore them every time and play my game...
  • Yup, as soon as queue times are getting close to the time an actual game needs to complete, it's getting really problematic. Let alone queue times being even longer as the actual game. I'm fine with 2-3 minutes if the game needs 15 minutes but waiting 10 minutes for a 5-7 minutes game is BS.
  • 5-10 minutes. I'm either watching Netflix or Twitch on my second monitor. Maybe starting to play Final Fantasy 8 during queue soon...who knows. Queue times are too high for killers now though imo. Especially since we have to sweat our arses off because all survivors I'm matched against annihilate those gens in 5-6 minutes.…
  • I second that. In my latest match I had my undying and my ruin cleansed a few seconds after starting my first chase EVEN THOUGH I started my first chase at one of those totems to prevent it from getting cleansed (I went straight to it when the trial started). So 1 survivor found undying on the other side of the map while 2…
  • I'm wondering why there are no survivor challenges like that. Idk...something like "Escape the trial without touching a gen and totems for the first 3 minutes of the game". Would be kinda funny. :D
  • 3x DH (1x Lithe) 2x DS 2x Iron Will 3x BT 1x Adrenaline I mean...
  • Well I don't camp and I don't tunnel but since SBMM came in, I sometimes wish I did. Having 4 decent survivors as enemies who know what gens are is f*ing stressful mate. As soon as I blink 2 gens are already done along with undying and ruin being gone. I mean seriously... In my last 5 matches all gens where done within 5-6…
  • Looking at it at a superficial level, yes, it did what it was supposed to do. If you're looking at it in detail it did more damage than good. This mechanic make unhooking pretty much always save. There were no downsides to it. Either the killer left so you could unhook safely without any danger or the killer stayed there…
  • This is true but can we still agree on the fact that the update process of this game is completely broken? The game somehow unpacks itself and checks itself over and over and over again 5 times. I've never seen such a behavior in any other game. I dread every patch of DbD while I really don't care about any patch of any…
  • Afaik BHVR already implemented that at some point. Survivors heavily abused this mechanic and BHVR removed it again. So, nope.
  • There are quite a few things to do in detail. I was talking about the broad spectrum of the game. "Leading the killer aways" is what I'd categorize as "chase" since the killer is going after you. Quint essence of my statement is though, that the main objective of survivors is basically waiting (doing gens) and the main…
  • There already is a penalization besides "losing some points". It's losing the whole game and de-pipping/ranking/MMR-ing or whatever you want to call it nowadays. That being said - Imo the whole hook mechanic is a flawed concept. Why? Because it's boring and thus really frustrating. There are 3 ways survivors spend their…
  • Wow, really? Why should a killer put in effort to make the game fun for survivors? I haven't seen survivors who put in effort to make the game fun for killers. The second they see a gen, they're on it. The second they see ruin, they're on it. You're not responsible for the fun of the other side whether you're playing…
  • I've also recently noticed the increased willingness to dc. Every other game a survivor either DCs on the first pick up or kills himself on purpose. My guess is that people just want easy games and thus DC when they notice the match won't be that easy to decrease their MMR.
  • I don't think it shocking at all. The games base wasn't built/coded by experts back then, thus the games code has fundamental flaws. The more that gets added to this already flawed code (aka spaghetti code) the more issues will arise. That's actually the expected outcome and you can expect it to probably get even worse.…
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