Comments
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This is an exploit and is repotable. Take video/screenshots of your games (Geforce Experience has built in hotkeys for grabbing the last little bit of footage, so do consoles), and submit a report at https://support.deadbydaylight.com/hc/en-us - make sure you file an in-game report on them for exploiting and in the report…
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Not a lot of killers will agree but I am a rank 1 1500 hour killer and I think it is pretty fair. A person with dead hard can be countered through 3 seconds of patience and even if it lets them do one more loop that isnt so bad and is less than many killer perks save/restrain BUT- This depends on having fair loop. There…
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Bit of an irresponsible policy. This is the only online game I can think of where the devs wash their hands of content experienced by players in the game. Lots of games don't use your steam name as your in-game name, but just washing your hands of it means I could show you a video of something I experienced in the game,…
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You do realize the game has more players every day, there are massive and positive communities - not on this forum or reddit, but in twitch chats and discords - and that your comment has more to do with your own agenda than reality, and there is data to back up that you're wrong, right? And that's just steam. Consoles have…
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I mean the answer is that it is not part of the intended function of the game that a killer who has caught up to you be unable to hit you. Various mechanics exist. There is no point to "juking" the killer and once you get to red ranks you cannot really 360 or juke a red rank killer at close range, and this is by design.
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What rank are ya'll playing at. I'm rank 1 killer west coast of north america, I play about 5 hours a day (1200 hours so far) and I run into 1 definite hacker (able to get up instantly from being downed over and over, impossible to hook on any hook, has names like "you can't hook me", spams hooking and unhooking himself)…
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This is a known hack multiple big streamers have been hit with over the laat few months. Nothing you can do without video. They can do gens instantly, heal infinitely, hook and unhook themselves, permanently blind you. Not hard to find videos of it happening to high profile streamers
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As the new gen sounds are a buff for killer and a debuff for survivor, no you can't have a vote on it in this 4 v 1 asymmetrical game, is the answer. "Can we vote" will always result in the survivor-side of any question winning, it's why you don't vote on game balance
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Assuming you are survivor: Are you using a map offering? Are you or anyone else last minute character switching (say to be identical to someone elses appearance)? Are you Last minute switching to an item when you previously had none? Any of these may prompt a killer to quit during loading. These are powerful tactics with…
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I do it if I have a way to easily find the last survivor. If I have whispers I will probably try to triangulate the last guy. If I am doctor with restraint whispers and undying I will slug because I can shock the last guy to make him unable to heal the slug, thus guaranteeing 4k unless unbreakable. whispers restraint also…
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they see me sawin The denied truth: they hatin saw machine go brrrrr
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Good point. If you DON'T do that it's like you're giving them multiple generators for free.
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It IS a zoning tool. Zig zag it at a loop and the survivor will either get hit by you or get hit with torment. I like it both thematically and mechanically: you always CHOOSe whether you end up Tormented, but sometimes the choice is between gaining torment and being hit. I do also point out that people who are trying to…
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They go away after about 15? seconds and he can place as many as he wants but is slowed while dragging them. So if he drew in a straight line down, say, the street in the middle of Haddonfield, the start of his line would be vanishing by the time he was all the way down the street
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It is certainly not by design that a survivor can "run" the killer for 5 gens. Be lost from them, sure, but that's only if the killer loses sight. It's... really not valid. I mean, I don't know what region and killers you're going against, but I can't think of a single streamer, for example, I've seen get run for 5 gens. I…
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Well this isn't quite right either. By design any one survivor can be caught in an average of 30-45 seconds against a competent killer. Not top 1 percent, but a survivor who isn't caught flat footed will be able to run you for 30-45 seconds from full health to down. An injured survivor it might be quite a bit less. I can…
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One important thing to understand is that proxy camping isn't real. It's something survivors invented, along with gen/hatch camping, to try to take a good tactic (monitoring the route to the hook and beginning a chase with the first rescuer/slapping them for an easy injure) and make it seem shameful. Camping within about…
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This is confirmation bias. You're looking for it, and think it's new, because you know changes were made, but the only change to number of pallets was on one Crotus Prenn map (disturbed Ward). Every other map's pallet spawning is still the same. The specific configuration you're mentioning - blood lodge with 0 pallets in…
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They actually are looking at ALL maps. We now know they were working on a (new) licensed map + licensed killer. They explicitly said that older maps (like shelter woods) need their spawning logic improved to the new system, which yes, reduces dead zones. They only have so much time and the design team has to both pick new…
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I expect them to announce the new matchmaking system, we know there'll be a new killer and a new survivor, so 6 new perks. I expect them to use those perks to expand the design space, to give more alternatives, we might get one or two meta perks out of it. I'd also expect more map rework and perk rework announcements,…
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Well, I mean, 4 is the maximum number of minutes the killer could stand still in that situation, since the first slug would be at 4 minus some number of seconds, and the last person would be at exactly 4.
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The problem is basically this: Devs are currently moving in the direction of making things a bit fairer for killers, encouraging people to play killer, balancing killers vs. SWF and so on. This means if you take away killer options in some way, you have to buff killers to compensate. For example if "slugging" can no longer…
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Devs have confirmed multiple times that NOTHING was changed on Ormond, so the "pallet free dead zones on Ormond" thing is a myth. In fact, other than one map (Crotus Prenn Disturbed Ward) where they removed 2 pallets so the central building has 2 instead of 4 each game... they didn't change any pallets either. They…
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This one, but I've had a lot of mileage out of Nurses, BBQ, Sloppy, Pop. You want pop because you'll frequently be ambushing people next to running generators and windstorm lets you reach them fairly easily in between hit and run attacks.
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The queue reduces by one tier for every 24 hours /without dcing/ after the prior penalty is served. The 5 minute ban becomes 5 mins, 5 mins, 15 mins, etc etc it can get very high if you keep decing without waiting. So if you haven't dced since then, you're back to normal.
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Yeah. Some loops also become nearly infinite if you don't break the pallet. Also SWF will communicate where good pallets are or even pre-drop pallets to create stronger loops. Now on some maps, there are enough pallets that if you run from one to the next, all gens will be done before the killer has broken them all, so it…
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The devs have acknowledged the emblem system is broken. It's best to ignore it completely, as they plan to get rid of it soon. in large part because of this very problem + DCing survivors and the hatch and such making it very hard for killers to rank up. It's broken, devs say so, ignore it, it'll be gone within a few…
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Best case you trade. Most common case you fail to even unhook. Rarely you'll unhook and both end up on the ground (in which case LF can't pick up the person who just got off the hook, because DS might be in play)
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I've got 8 second wait times right now and have for months at rank 1. I'd be fine with even a 5 or 10 minute wait per match, if that match then lasts longer and is fairer. But truth be told I doubt it. People have said this before... I'd say in 6 weeks I'll still be getting 8 second wait times. Edit: This is proveable.…
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The fact is that DS needs to deactivate if a survivor: works on a totem, works on a gem, heals someone (other than themselves), hides in a locker, or stuns the killer my any other means (pallet, flashlight, etc). DS is so you can get back on your feet and not just be tunnelled off the hook, not so you can be a ticking time…
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At red ranks so for the last few weeks since I've been rank 4-1, it's been 8 seconds at the longest.
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Yesterday I watched a streamer I like play against a fairly sweaty rank 1 SWF. He took them down and they had 4 gens done and were about to finish 5 when he knocks one down, near the hatch. He's about to hang the person when the last guy runs in front of him. He chases, misses a hit, the guy kneels down for just a second…
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If I'm the killer I'm going to stand in the new doorway and from there I can land a lunge on EITHER side, so they'll have to go to the pallet and drop it after 1-2 vaults. Same as how you juggle people on badham short fence.
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It's worth noting there are some loops, on indoor maps and on Rotten Fields, which for some killers are "infinite with the pallet down" meaning an optimal player can loop endlessly even vs. bloodlust 3 by using pallet vaults, some of these being un mind gameable, so you do need to stop the chase to break the pallet even if…
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People get a strange idea, perhaps from other platforms like Twitter, that if they mass-report someone, the devs won't look at the content of the reports but only at the sheer number of them. I frequently see SWFs in post game chat all say they're reporting a killer, or a killer claim he's reporting for things like…
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The emblem system is broken for killers. Devs have acknowledged this. Ranking up as killer is very difficult. For example: Grabbing someone penalizes you because you don't hit them through 2 injury states. If someone wriggles off your shoulder you lose points that cannot be regained in any way. If you injure someone, but…
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There are mechanical aspects to slugging and you have to look at the metagame. Others have made excellent points. I'm going to make just a few metagame points and a few mechanical ones. First we'll ignore 4 solos, or 2 separate SWFs. Both of those situations are easy for a skilled killer to handle unless its a very bad map…
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At the very beginning of the game it CAN be simply because the game starts you all clumped up. In a real game, a team of survivors who plays correctly should be impossible to 4-slug. The key thing is, a lot of things people complain about punish 'greedy' strats. All staying in one place to complete generators quick to…
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The hatch will still use it up. If you have the addon which keeps the key from being used up, that will still work
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You think this is bad? An insidious bubba with no hex perks who stands in the corner and refuses to hit anyone can, mathematically, force anyone who is lower than purple to depip, provided you instasaw and flawlessly camp anyone who comes near you. Like, pure math, zero way to pip.
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Yeah if the team is using OoO + comms to get an unfair advantage, tunnelling the OoO user will often make them all come out of the woodwork and often results in 4ks
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A corollary: If you shame me for using NOED, but I beat you before you did 5 gens, that means you lost to someone with 3 perks.
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Survivors getting to keep their 2 addons only when they double pip, and getting to keep 1 if they pip, and killers same, might work fine for me. "Surviving" shouldn't be the measure, though. On the other hand a survivor has a much easier time getting 1 or 2 pips while killers can 4k and get Entity Displeased depending on…
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Hooks are placed 12, 14, or 16 meters apart depending on map and tiles. an addon can reduce this by 2 or increase it by 1. A killer who drops you at a random spot will on average be able to get you to a minimum of 3 and maximum of 6 distinct hooks depending on obstructions. This is by design.
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DS and its interaction with lockers + its interaction with borrowed time (fearless body blocking for not one but TWO hits since if I down you on the second one, you just stab me if picked up) seems unintended Also, Adrenaline. I really think Adrenaline should work like other exhaustion perks and should encourage players to…
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The fact is that before this penalty, teams would actually strategically disconnect for something as simple as keeping the killer from getting pop/bbqchili, or to "give hatch" in an unintended exploitative way based on out of game communication. People would disconnect if they were going to be mori'd or if the killer even…
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A killer can close a hatch a /fraction/ of a second before a survivor can jump in, and will generally win hatch standoffs. If the killer manages to make it to the hatch before you do, despite having to juggle everything, and despite you and your teammate using out of game coordination to time the moment your friend stops…
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every 24 hrs without dcing it goes down one tier
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first 2 penalties are 5 min third is 15
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Its against the rules to quit for either reason but actually the dc penalty escalates. Did you do your mori quit before your key quit?