The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Oh no, you suffer from "whataboutism". Let me prescribe you some common sense, take it twice a day after having a meal. With that you should have the ability to acknowledge that the problems I described are just as valid as yours, and you won't feel the need to get defensive over dbd forum posts.
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They're not overpowered. They're uninteractive. Pretty big difference. People who cry "wahh <killer name> OP" are just stupid if they can't even properly name the problem, and their opinions shouldn't be given much attention; more often than not they will be just absurd and entitled. People who actually can call out the…
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I didn't get the Claudette top even though I logged in today about six hours ago. It is still June 28th for me.
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If a killer gets any more than one, maybe two kills when camping, then there's nobody to blame but the survivors, really.
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I'd like to see keys reworked along with their addons to give them unique abilities (and not just a discount bond/object of obsession for 20 seconds). It'd be cool if there were a lot of different abilities you could equip on a key, allowing you to be creative with it. The hatch opening could require a 10 second long…
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I just find it ironic that some killers complain about genrushing, even though they bring an offering that makes them have to do only 33% of their main objective in order to win. Ebony moris really should only work on death hook or, more preferably, if every individual survivor has been hooked at least once. That way…
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I feel like it would discourage being creative with your builds, rather than encourage it. I'll pass
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Roleplaying as a Blendette and genuinely being horrified of the killer is actually surprisingly fun. Gets your blood pumping. But then I remember that there are other people on my team that I'm actively screwing over by just existing if I play like that.
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Detective's Hunch + Inner Strength + Kindred/Bond The solo-queue life insurance.
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Ah yes. All human beings who play a certain role in the video game ALWAYS ACTS THE SAME WAY. Come back when you take your training wheels off.
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So basically, buff already strong/mid-tier killers/killers with instadown addons, but don't help the killers that actually struggle to keep up with the game's pace?
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Getting to boop the Piggu's snoot.
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Breakable walls should never be used for regular tiles such as jungle gyms or L/T walls. Those tiles are nowhere near being overpowered, and the killer can use his skill to mindgame survivors on many occassions. I personally don't even know any old maps that breakable walls could spawn all over the place, other than Lery's…
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It doesn't have a functional ranking system, therefore there is no point of trying to be incredibly competitive about it. Until ranks actually matter, I will consider this game as casual
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This one was doable in a duo SWF, and you're not being useless while doing the challenge. Dwight the Brave on the other hand ends up screwing the entire survivor team over.
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It's not RNG. It always spawns like this. It's also a potential infinite loop if the killer breaks a specific set of walls.
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Looks like something that you'd find in yandere simulator's code
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The perks you're mentioning that "counter" Inner Strength are niche perks that are usually used on individual killers occasionally or just specific builds in general. With there being 20 killers in the game, the chance of getting them is rather low. It's like arguing that it's not worth to bring healing perks or medkits at…
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I'm not sure I understand this correctly. Does he simply teleport to the animatronic's location, like Freddy teleports to generators, and then gain the corresponding effects? If that is the case, I feel like having only six animatronics by default might not be quite enough. There already are seven different generators, and…
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I had an idea that Springtrap's power could somehow be tied to Phantom animatronics from FNAF 3. Their purpose was to hinder the player and allow Springtrap to get closer to the office. I think the easiest way to explain the idea would be that it would be really similar to Hag's traps - when a survivor steps into the…
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You lose rank with moris either way. Killing everyone off of first hook with an ebony mori actually gives you a depip, a black pip best case scenario.
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Pig's RBTs aren't meant to primarily kill survivors. They're supposed to help Pig apply pressure by ensuring that trapped survivors aren't working on the objective. RBTs are potentially lethal when Tampered Timer + 5th box addons are used, otherwise survivors have plenty of time to get the trap off. If they don't - they…
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Self Care: takes 32 seconds flat in order to heal you forfeit performing any other actions it is affected by a lot of commonly run perks and addons; sloppy butcher, thanatophobia, dying light, mangled addons whenever you get injured, you have to do it all over again you're not working towards any objective whatsoever…
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If a mori suddenly becomes useless because the killer actually has to work for his kills, then I don't know what to tell you. Spare me yet another paragraph of why you love moris though, I'm pretty sure I've already seen three of those coming from you.
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The simplest change moris need is to make them usable only once a survivor is on death hook, it really ain't that deep.
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That would be a direct buff to Mad Grit, so I really want that to be a thing.
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The only change I noticed is that Jane's ponytail doesn't move at all now, while all the other ponytails still bounce around like some fanservice anime breasts.
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Two words. Self Care
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I'd much prefer original killers over licensed ones. However, the ones I would personally like seeing are: The Xenomorph from the Alien series An Amnesia: Dark Descent themed DLC. The Servant Grunt is the most iconic enemy in Amnesia, though there's not much for him to get a unique power in DbD, so that's a bummer.…
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It seems like it actually is. This however does come from official game artwork, and I think it's the most recent game? Can't tell, didn't really follow the games ever since Sister Location. Springtrap does look significantly better and less cartoony there. Not sure why his eyes are glowing red though, it's probably…
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Freddy nearly completely negates Borrowed Time for free, so I guess it's only fair that a different and much less commonly used perk nearly completely negates his mindgame efforts for free.
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Kingfield.
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Yeah, kind of. My two friends have burnt out on DbD, so if I end up playing survivor, I'm solo queueing. Depending on the day it's just a bunch of deathslingers, spirits and freddies so it's not a really enjoyable experience, especially if the survivors also happen to be potatoes (which isn't that rare either). I don't…
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Trapper - make his yellow addon, Trapper Bag, base kit. Wraith - without Windstorm addons, the movement speed boost from his power is way too small to really help him move around the map & apply pressure. Therefore, I think yellow Windstorm should become base kit, so Wraith can use different builds without being at such a…
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Endgame builds might be a result of the archives having a challenge to hook four survivors during EGC. I don't actually mind NOED when the killer is dedicating his perk slots to a full endgame build, because it's actually part of the bigger strategy, rather than "i'm just gonna run game stall perks but still equip noed…
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It wouldn't make sense lore-wise. In F13 there are like, eight 'survivors' if I'm not mistaken? They're all in the real world, and nothing is hindering them from fighting back, which is why they're even able to pull off the "kill Jason" stunt. In the Entity's realm, it would be never possible. If any group of survivors…
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Even a good survivor might have trouble with a killer that suddenly moves slightly faster than Bloodlust 1, and can still build up said Bloodlust. The exposed status is fine, it's the movement speed boost that's actually the biggest issue with the perk (other than bad killers relying on it to get pity kills, but we can't…
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If that would mean that every Blendette was forced to have that aura following her 24/7, I'm down. It wouldn't encourage me in the slightest to prestige any of my characters though.
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There's also a bunch of event-exclusive cosmetics that most likely will not become available ever again, such as the Hound Mask for Huntress, Scorched BBQ top for Kate and weapon for Billy, that kind of stuff.
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At least make her moan and yell and do duck sounds at shorter intervals, or lower the volume of them. It's just really annoying to listen to. "oooh entity i want to sacrifice these survivors for you but i'm so damn loud the sound of my moans keeps alerting the blendettes across the entire map"
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For killers: Completely overhaul Iridescent Head. Greatly reduce the length of exhaustion addons, if not rework them into a different effect entirely. Freddy's dream pallet addons should be turned into dream snare addons, and only be available at green/purple rarity. Dream pallets should become base kit. For survivors: Odd…
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I just run Inner Strength and Detective's Hunch so then I can poke some fun at N OMEGALUL ED gamers. I've got to hope that my teammates aren't potatoes though and we actually get to finish the gens.
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It doesn't help that you can often find three different hooks in a 25 meter radius on most of the maps either.
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Imagine if survivors had "ultra rare" offerings that appear in every single bloodweb, and their effect is that they make it so there's 1less generator needed to be completed during the trial. And they also stack, meaning survivors can use four of these. You see why moris are a badly designed game mechanic now?
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I often forget to even equip them, but my Dwight's wearing the nectar vial, the glowing lamp and the pizza slice.
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How would you stop them from splitting up though? Glue survivors into pairs? They're just playing smart, and must have been playing smart from the very beginning of the match if they worked on generators in such order that resulted in the last four gens being far apart from each other.
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Play against: Prior to dedicated servers, I really loved going against a good Huntress. A chase against one is thrilling when she's going for all the spicy hatchet throws. Currently the latency makes a lot of hits look really stupid though, so nowadays it's a bit frustrating. Other than that, I don't really mind most…
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Darn, you figured me out. It's true, I main Nea, run DS Unbreakable, OoO and DH, always bring purple flashlights and click them with a macro at every killer and teabag at every opportunity to show those baby killers who's the boss. I also do the toxic 360s and yell ADUUUUUUUUUUUD when the baby killers at rank 20 that I…
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Oh darn, you're supposed to have more than one chase with the Spirit? It's weird, for some reason whenever she downs me and puts me on a hook my character unvoluntarily tries to unhook themselves, and then my struggle button isn't responding at all. Maybe it's a part of her mindgames too. I guess that works out though,…