The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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This killer received the highest amount of nerfs along the way, the topic title doesn't make much sense to me.
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Selective treatment, including limitations, basing on skin colour makes it racism per se, justified or not being a whole different question.
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Removing them is an act of racism, though.
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I recommend asking it on Technical issues as well. Sounds like a very weird routing problem (you don't use VPN, do you?)
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*you've probably been playing a lot more in the last two weeks
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Rank =/= MMR
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Opinions widely spread on forums do not represent the point of view of DbD's playerbase as a whole; just its most noisy and unsatisfied fraction.
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Question 1. Afair, devs stated that mmr only depends on death/escape for survivors (with hatch escapes not awarding nor decreasing it), and kills/escapes for killer. Amount of pts you lose as a dying survivor varies and depends on death order - the one to die first gets the highest penalty. Killers gain the same amount of…
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Yup. The point is, judging your killer-specific mmr by winrate with ELO system in place is fundamently erroneous (unless you are above the "soft cap" as you call it on all the killers in question). I joined the discussion for this particular sub-topic (which has more to do with maths and matching algorythms than dbd on its…
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Could be this, could be that. Generally speaking, if OP is sub 5k hrs player w/o major competitive experience, it is safe to assume that he's not hitting the roof of his region mmr rankings with his head, particularly with doc (no offense). The option of mmr-skill gap appears to be more likely.
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That's not how ELO systems work, though. Aven Fallen is right; if you consistently overperform, your mmr is lower than your real level at the moment. It doesn't indicate how high it is, it only shows the margin between your mmr and your skill.
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Do you want to rework Camaraderie or Kindred? Both perks seem to be okay as is, and neither of them is overly complicated, too.
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It's a simple Mute feature, and there is absolutely no reason for it to be capped at any number.
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Kindred is sure helpful, unless you are at the very top of the mmr mountain where everyone has map awareness of a blatantly wallhacking 13 year old in CS:GO; then it's a wasted perk slot. Gens > friends, people are too altrustic more often than not, which decreases your team's odds to win. Sometimes to slowly die on the…
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One of the many meme worse-than-nothing addons, it hurts far more than it helps.
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Afaik, all the other channels result in redirect to bug reporting section of the forum.
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Always nice to see some things in life remaining untouched by the course of time in our rapidly changing world. Like this bug.
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Besides video settings, you can: ● Update your drivers ● Increase VRAM (paging file size) ● Restart the game every few matches if you notice drops in performance over time - DbD has a memory leak which results in slow but steady RAM corruption
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I quite frankly don't understand this poll.
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A combo of my 1.5-2k recorded games plus (partially incorrect) memories of officially released stats from 2019-2020 season. I've looked it up and you are right, rotten fields reigns as top1 there. In my personal stat-book it's #9, while most of the other maps show similar figures to worldwide performance data from bhvr.
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Rotten fields is pretty average statistically (lethality across all killers used as benchmark). On the other hand this realm has 2 out of bottom-5 killer maps - thomspon's house and fractured cowshed.
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I don't think it's useful for the killer unless you are playing as Hag, and even then it's quite suboptimal. For other killers it's a harmful offering, an equivalent of spawn-together offerings for survivors.
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DbD has an epileptic seizure warning, doesn't it? Flashlight spam-clicking is a pointless mechanics regardless, though.
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Nice event, great to see new mechanics being added instead of blighted gens/hooks type of stuff only affecting visuals and BP gain. Most fun I had in DbD in a while.
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As far as I know I was at the literally highest existing mmr group when the season started, so worst case we play at the same rating.
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"As everyone knows there are a ridiculous amount of blatant cheaters..." I definetely did not know this, last time I've seen one was about 500-700 hrs ago, and it was quite a fun guy. What do you do to see them this often?
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Theoretically it narrows down your hitbox and as such increases the difficulty of hitting a survivor when backrevving, albeit not by much; I might be missing something, though.
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No it can not tell the difference, the connection is just interrupted from server's pov. It has no access to data that would clarify the reason for that. Also other players are equally hurt by your forced dc's and connection breakdowns, so it shouldn't be treated differently anyways.
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I got 10-15 fps on RPD on both sides, no backwater swamp can top it.
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How come when there are two essentially identical achievement sets, one with challenging requirements and the other one being dull and boring, and you come up with a suggestion to change the first one and not the latter one? No, thanks.
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Only answering the main topic question. Share of SWFs across all ranks spikes in the evening times (about 8-10pm local time as long as your TZ features its own server), and daytime/evenings on weekends. Mornings and working hours usually provide you with 4x solos or worst case 2+1+1 - everybody's either working or studying.
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12m when idle, 14m when attached to a survivor. It goes up to 18m when you control Victor.
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3.94 average kills/match as legion in the last 50 games.
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Second chance perks are predictable and thus possible to play around. Wait DH off. Don't swing into people who've just been unhooked in your face, instead count to 12 while closely following them or force a grab if they vault. Don't pick up ppl with DS timer on, leave them on the floor. Hooks are vastly overrated, slugged…
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Are you sure the challenge works when you save other survivors and not yourself? Its wording says otherwise in my language.
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Victor I randomly screech at things, mostly recently at excel Am annoying Basically look like him
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It absolutely does not.
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Rickroll. I mean, how is it even a question?
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I expect a full legendary pack for several killers
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Pt 3
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Pt 2
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Pt 1 of stolen dbd memes
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In my language it clearly reads as "you have to use Power Struggle for the stun", so stunning/blinding them while they carry another survivor won't work. You gotta save yourself with a power struggle pallet stun.
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I recommend to make a post about your issue here: https://forum.deadbydaylight.com/en/categories/technical-issues
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4th of May, 2021
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choose Submit additional player report information. NB: It only works if you submitted an in-game report previously (which I assume you did)
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The "short" part referred to the tl;dr answer in the first parahraph :)
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To keep it short, OoO doesn't work for the duration of Off the record. OoO's killer aura reveal is triggered by your aura being tracked by the killer, which does not happen with Off the record. Perk description clearly states that (assuming you are the obsession) YOUR aura is revealed to the killer every 30 seconds and not…
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They react to everything that triggers a sound notification for the killer. Tinkerer, red herring, deception, divertion, spies from the shadows, etc. - all of these do the trick.
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There's no such possibility as of today, and to the best of my knowledge devs have never set any deadline for console post-game chat to be released.