Comments
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Well, Gen rush is mostly apparent as killers not getting rewarded by defending gens purely except for Gatekeeper but frankly it's more of a double edged sword doing so as it is; most killers can only pressure one or two survivor at the same time while the others are safe and free to do what they want. I made a topic…
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I mostly agree to these suggestions, most of all removing the healing aspect of fountains. It's actually hindering her playstile alot; u can't wound survivors normally, u have to dedicate fully on the chase cuz otherwise they 'insta heal' on fountains instead of healing themselves. Some go as far to intentionally infect…
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My suggestion; if the killer uses a hex perk, then all totems are lit in the survivors view but only the killer knows wich totem is the real one. That way survivors have to guess and randomly cleanse totems if they want to destroy the Hex. With that they either waste time on 'dull' totems or killers can mindgame with traps…
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5th perk slot sounds fine; but only for survivors. Killers however need more perk slots like 7 i'd say. My reasons; As one mentioned before killers have way too many necessary needed perks to keep up with some flawed core mechanics... or flawed killer settings. Another reason should be killers are supposed the power…
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even as killer main i loathe 3-1's... it's both not fair for my prey as well i gain less BP out of this match (650BP not covers the additional hooking BPs not mentioning the BaC stack u're loosing that way).../ there should be a vote option to restart the match from lobby in the first few min after match started if there's…
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jup, Legion is the best killer even NOW! let me explain: each killer has it's own style, either laying traps to endanger ares, sneaking up undetected, chainsawing/EW3ing em for instantdowns... or 'teleporting'... but Legion is different; he's a territorial killer... / the way i play Legion is purely on 3-4 gens lockdown in…
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i rather would see they scrap the bloodweb system altogether and give a more expensive but KuF menu like skillshop, the grind is not the issue; the RNG is... / giving players control how and when to obtain perks/add-ons would give DbD a huge QoL change... / lot other PvP games got such skillshops: nearly the only one…
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i know it's hard to read... but i'm not that knowledgeable how to type here...
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i posted a suggestion thread how to change the core mechanics of gen speed and hook/bleedout for killers... i apologize for the bad writing though... was my first time writing here
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I won't go as far saying u are a bad survivor cuz i suck as survivor myself but even I manage juking or looping Legions on the fair occasion... only times i heavily fail in ur prescribed 30sec chases are either with the 3hit add-ons or i was cought up in a bad position... and flatout suck generally in chases... But i play…
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@Master; i'm not dissapointed... cuz reason killers getting owned is the inbalance of tools and weaponry wich can be tweaked and fixed like DbD getting all these bandaids all the time just to 'hide' the core inbalance; RNG skillshop with snowball effect for survivors on OP items/add-ons upon escape, unlimited matchtime…
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Isn't that counterplay by itself? If u are wounded and Legion chooses not to frenzy... then he's a frigging 110% M1 killer suffering loops... till he uses frenzy just to inflict deep wound instead and giving u more time for ur team to do objectives... all i see here is whining of a survivor who complains that Legion is a…
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and going back to main topic; i'm satisfied with 2kills per round as a killer main. giving the lore of the game, survivors don't really die: they suffer the experience of death... and respawn again at the campfire drained by the Entitus. so if survivors escaped scarred while feeding the Entity with fear and hope, or by…
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Jup invinite matchtime the BIG ingame issue killers suffer: if he realizes he can't catch a survivor fast enough he has to make a choice; chasing him wasting time getting a down but giving other survivors time doing objectives... or give up and patrol gens to drive off other survivors in hope getting a easier chase but…
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Still not reasonable enough; i admit that killers who wanna use strong add-ons should invest alot in these but i'm guessing he's not talking about OP add-ons rather bout add-ons who either spice gameplay in another direction or boost ability to make killer viable at all... and worst due the RNG it's a pain regaining these…
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Its already proclaimed from the devs they won't buff his movement speed... similar like people wanted Hag to gain 115% before her patch months ago... so even though ur reasoning is logical, the devs will rather work outside the 115% buff instead. In my personal opinion a legit choice as Legion has a strong core ability…
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The framerates on PS4 truly are a pain in the @$$... however it also sums down to the controller usage making 360's and similar jukes in the open so easy to utilize for PS4 survivors that i rather suggest a increased hitbox evaluation to the PS4 (and Xbox if they got same issue...). I mean DbD got no crossplatform so why…
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i set up a suggestion post advertising my idea of fixing the core mechanics of Gen speed and Hook mechanics... i apologize it's hard to read but i want to know People's opinion on my suggestion.
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Actually i both agree and disagree; the stamina term makes Legion strategic to utilize and gives survivors a counterplay, however normal hits shouldn't deplete his power that hardly since he's a crowdcontrol killer. But in terms of sneaking up and default chase speed in frenzy... he's heavily underwhelming. A shorter…
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@The_Crusader... I agree on the point of Legion is easy to utilize, but i highly disagree on the Nub part. If we follow ur sentence then we should declare Spirit a Nub killer as well since she's easy to utilize as well: just activate power, follow scratchmarks, listen to sound, get the down... but it's actually not that…
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@The_Crusader... in a point i agree with ya; Legion is easy to utilize, but i highly disagree on the Nub part. If we follow ur sentence then we should declare Spirit a Nub killer as well since u utilize her power as well without timing and just watch scratchmarks and listen to sounds. But it's actually not that easy. Same…
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exactly; it's still a 2hit mechanic but still better having him a option for the various perks at killers disposal.
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there's alot of counterplay against Legion... first frenzy not shows scratchmarks so jungle jings or areas with many doors/walls are ways to outjuke " Legion easily. Another obvious counterplay; looping. all in all Legion is a 110% speed M1 killer and his power may look broken but it's barely lethal except Legion…
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i made a suggestion topic of how to change the core mechanics of gen speed as well hook mechanics... i apologize though it's hard to read as it's my first thread and i still not know how to write on this forum, but it may give DbD a change as the core mechanics nowadays kinda feel outdated...
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i also suggest giving Legion a buff with exposed effect like if a survivor suffers from exposed and deep wound ailments, additional frenzy hits should down that survivor instantly then. I mean we speak about exposed effect and it's the ultimate threat killers can impose... except Legion as of now unless he's going for…
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all in all interesting thread. i also highly approve a reward system on ranked matches as well a casual matchmode. however even though the SWF problem about the third system issue seems legit on a game based on 'no communication' balance but that itself is flawed as teamplay and teamspeak nowadays are inseparable. so…
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another thing i'd like to suggest; if a survivor suffers from exposed and deep wound as well, additional frenzy hits should down survivors instantly. It's ofc a 2hit mechanic but considering how most exposed perks need specific requirements and can be countered Legion shouldn't be that left out. also i think that power…
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Franklin's a 'useless' killer perk as well, just good for toxic reasons. compared that nearly every exposed perk is useless on Legion, demanding scrapping another 'useless' killer perk wich he utilize better as most killers kinda sounds crap
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especially cancerous if u play on consoles with lower framerates and survivors exploiting this with 360's since it's easier to pull off on controller. They should tweak the different versions like giving PC killers a swifter and accurate attack field and giving consoles killers a wider attack field to properly hit these…
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as a former but skilled rank1/rank2 killer i say this to u; 360 is the cancer meta on the PS4! each time i played a rank1/rank2 match i had either 2 using 360's or everyone did. so far as i see PC streams it's mostly one or two survivors utilizing 360's out of few games and that's simply due the controller handling wich…
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just seeing that i commentet on a different thread against the idea of mending needing a teammate as final survivors would fall guaranteed wich wouldn't be balanced. also after rereading it i realized i did a embarrassing amount of math calculating errors... like gens having 800 TP u get 10(!) points per second ofc... so…
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Hex ruin is actually one of mediocre perks and only useful cuz of scrubs like u. But instead of shoving my superiority onto u and leaving at that, i'll teach u the best ways dealing with ruin; first and best, learn hitting the great skillchecks. admittedly... it can be easier said than actually done especially on consoles…
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well if real gamers play solo or not is another discussion but i get ur point and i agree. SWFs are ofc a fundamental adding for a asymmetrical game like this but as balance and mechanics quite broken especially if survivors utilize SWFs it really gets annoying for killers who either just want to have fun and/or get a…
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another issue what the post pointed out is that DS is a solo survivor perk, and actually it: a perk where a survivor escape the grasp of ALL BY HIMSELF without someone either flashlight, palettslam or bodyblock. he gets out by himself allowing his teammates to not give a (%#@&) and proceed with objectives... that also a…
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another thing i forgot to mention some people suggest in terms of exposed and second frenzy hits that once a survivor suffers from deep wound and is exposed then exposed overwrites the second frenzy hit mechanic as exposed itself should be the ultimate threat killers impose on survivors and Legion shouldn't be left out. He…
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i think the deep wound status is flawed in existence. It may work on BT since it's a rescue second chance perk but applying deep wound on Frenzy with that penalty on second/multiple hits just works against him. The suggested idea of teammates mending needed to cure deep wound is also flawed as it proves too OP in terms for…
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i made a suggestion post "changing the core mechanics of Gen speed and hooks" where i propose a rework of the core mechanic, wich is focused on rewarding the killer already if he downed people and slugging becomes a objective again, as well if the killer patrols and interrupts gens become more rewarding as it regress the…
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as one who deranked after a week of rank1/rank2 toxicity, just to enjoy this game with funbuilds and immersive killer plays again... ur post just CAME TOO LATE! XD
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just asking; is u profile contact set on 'friends only' and such? cuz if he can't message u and tell u he and the others going to farm... why should he let u life if u not participate/bring party BP offerings. Maybe that's the case as u're on PS4
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how bout adding a specific area around opened hatches were killer can outright grab and execute survivors like EW3 Myers with gravestone. then survivors either need to take risks looping killers around hatch outside the lethal area hoping a good juke to pull off or doing gens like normal and hoping killers either not hunt…
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not to mention the unfair inbalanced snowball mechanic survivors have over killers; bringing super strong items with add-ons whose give huge advantages on a already favoured survivor meta to escape and upon escape they carry over said items with add-ons with the bloodpoints gained with these! while if the killer uses his…
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... nice trolling topic... and the real stupid one here is myself leaving a comment like here but u'll NEVER how stupid others can be taking this seriously! I approve ur effort and mindset for posting this... always love some decent sarkasm
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in general i approve to most of these changes; changing and reworking spawn locations would be a dream come true but may be taking alot of redesigns and hence programming. My proposal: adding two more totem to the roster, as well if the killer use a 'active' hex perk, all totems are lit for the survivors view but only the…
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wow... writing it on the PS4 really screws up the space bars without , and ! . i apologise if it's hard to read, it's my overall first thread here...