Comments
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How is still bug still a thing after more than 3 months…
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This whole thread really just smells of us vs them. Yes survivors wait at hatch, spam noise notifications and t-bag at gates Yes killers wait at hatch, slug all 4 players to bleed out and hit on hook Idk why we need more topics about "why does this happen", it's simply cause both sides have annoying ass players, who want…
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If anything Blight should be 110%. Spirit is a powerful killer. She doesn't need to be able to traverse the whole map with one power use. Idk why you think one of the best killers needs buffs because she doesn't excel in every area of the game.
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What is this argument even? Survivors objective is to escape the trial, so I guess they should just get basekit self-heals then? Kicking gens is one of the ways to make sure a killer has more time to fulfill his objective. Just like Survivors healing gives them a better chance at escaping.
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Idk, ask Blight mains with their Hug Tech, which the devs have said ages ago, that they want to remove
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Can you give me one good argument, why an OPTIONAL filter for Moris is a bad thing? Please.
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The fact that people genuinely argue against an optional feature that would not impact their experience whatsoever is mind boggling to me. "This is a horror game, deal with it or play something else" like what the actual f Why do you guys think it's necessary to act like such a douche here? Some people are sensitive to…
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My dude. The guy I was replying to said that low ranks inflate kill rates. I replied that at high ranks, the rates that drastically different. And you come in "bUt iT OnLy coUntS foR 5%!"
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They literally revealed high MMR escape rates as well...
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I guess that's why even in high MMR, the escape rate for survivors (except 4-stack) is pretty close to 40% ???
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They literally JUST revealed the average kill rate, how are people still saying this game is survivor sided, when the official stats show that the average kill rate is above 50%, meaning that more than 2 survivors get killed on average,
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You don't. Live with the shame.
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Yesterday played 2x as survivor with 2 friends, killer got all 4 survivors quite easily, being quite sweaty too. Today played 3x as killer, got 4k's in all 3 matches without having to play very intensely. And I am not a great killer player.
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Killers can quite literally use it to find certain survivors to tunnel them, what are you talking about. The "problem" of the perk is, that it has exactly one counter-perk that is extremely niche otherwise and can actually be detrimental due to the debuff it gives to totem and chest speeds...
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I mean, based on what Otz said in a video not too long ago, even "big content creators" don't get anywhere when they raise problematic stuff like this. So raising awareness by making a video on it, is probably the next best thing
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Yep, that is correct. Has been confirmed by the devs on stream and dataminers.
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The thing you seem to fail to realise is... What are survivors supposed to do besides gens? There is nothing, besides unhooking/healing when possible. Whereas as a killer, you have the option to tunnel, camp, slug, etc. You can progress the game without doing those things, but survivors? They can only do gens. There is no…
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I am personally a bit disappointed with the amount of licensed content we have been getting. I know, weird complaint. But I am not reaaaally into most of the franchises that we have in DBD (though I am at least familiar with almost all). So for me, this is just a character that won't get many skins, can't be bought with…
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Source: look at the characters that have been killswitched in the past and how long it took to get them fixes.
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Yep, it's de-prioritised due to Knight not having a high pick-rate and being unlicensed. If a killer like Wesker had an issue that would require him to be killswitched, he would probably be back online within a week at most. Having a character disabled for over a month is simply not acceptable.
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So have the devs...
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One thing I hate about Xeno is multi floor maps, because the turret spawns can be really unlucky. If you wouldn't move at snails pace while carrying the turret, it would be a bit better, but as is, it's just a nightmare to use them
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while we are on the topic of end game chat... are there ANY plans to address the chat filter? It really is in a sorry state when even character names, perk names and game play mechanics are censored. Please at least give people the option to filter either by direct slurs, no filter at all or hide all chat.
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Idk why you have to be such a smartass about it. I won't buy it. But I also will voice my dissatisfaction with the decision to hopefully not see this practice continued in the future
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What is wrong with you? No really. No on is saying that they are forced to buy the DLC, but it's important to have discourse around things like this. Idk why you want to tell others that they shouldn't share their opinion. If you are happy to pay more for the DLC that's cool. But don#t tell others "oh just don't buy it…
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Lol. Sorry but that is just a stupid take or like a killer main who likes to have easy matches upon a DC. There is not a single good reason not to have bots replace DCs. Not to mention, if DC penalties are harsher, people will just kill themself on hooks more often, which is not exactly better.
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It's honestly silly. I can kiiiinda see a point for it for the first prestige of the account, to allow new players to learn how the bloodweb works... but as soon as you have P1 on any character, you should be allowed to do the auto purchase on any other character
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Watch your profanity! ***-Jin is pretty offensive
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You're fine with not being able to type out character names and perk names? Really? If someone doesn't want to read end game chat cause of toxicity, they have the option to turn it off (I think? if not, that should be an option). But to make everyone else 'suffer' for it and make it not possible to have a nice chat either,…
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Honestly. It's just mind boggling. This is a M rated game. We don't need words like... "yun-jin" or "facecamp" censored. Thanks.
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are you lacking reading comprehension? No one is saying that event offerings should be personal only or that they shouldn't benefit others, but simply that they should only benefit people who also bring said offerings
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Best I can do is calm spirit
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i don't really see the point in incentivising people to play characters that are less enjoyable. What's the actual purpose of this except artificially increasing their play rate and I guess making it so there's more variety in playstyles? The reason for role incentives is for match making speed. But that's irrelevant for…
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You always bring this argument up and completely disregard the downside of 96% of the time, the unhook attempt just taking a good chunk out of the hook timer lol Also what about other RNG mechanics? Like skill checks the moment that survivors let go of gens. Do you think we should make a survivor favoured interaction as…
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I don't think they can ever make Myers much better as long as the tombstone mechanic exists in the game. It's just too unhealthy in its current state.
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if anything gets changed about Mikey, he should just get reworked and his tombstone pieces should not be able to instakill anymore.
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I've already had SWF with Made for this + Soul Guard do essentially exactly the thing described above, just that it wasn't instant and they had to die in the open, while their buddies swarmed with flashlights
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Ah, so you want people to despise legion even more than they already do
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Is it though? If the next opponent brings a cake as well, I am not depriving them of anything. They have the option to get more bloodpoints by sharing their own cake.
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That just completely dismisses what this thread is about. It's not about not wanting to share, it's about sharing it with people that also like to share and incentivise people to bring event offerings during the event, rather than offerings that allow them to turn the game into their favour. People who bring even offerings…
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Did you really just say face camp?! Watch your profanity! Next thing you want to type out actual character and perk names!
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TLDR: I am killer main and want easier kills
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I really don't get how anyone could argue against disconnect bots. You have to be a hard tunneling killer main, who loves making players DC for an easy 3v1 if you think bots are a bad idea. I have no other explanation. "Oh, I don't wanna play against a bot", then either just focus on the other human players or just easily…
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That's actually a good idea. Party streamers still count for everyone, but during the even, only people who bring cakes should benefit from cakes. Would hopefully help against both Moris from killers and Map offering from survivors.
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Okay, that's all fine and dandy, but I can ensure you that the remaining survivors also don't want to play a 3v1.
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Can't forget the invite/envelope requirements either. Survivors? Make it all the way to end game and open the doors! Killers? Just pick it up and finish the match lol
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He does. He needs several addons nerfed quite heavily. We don't need killers with a very strong base kit to also have several very strong addons
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not to mention the 5 more very very good ones he has
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Okay, sorry, 4 top tier: -Compound Thirty-Three -Iridescent Blight Tag -Alchemist's Ring -Blighted Crow And like 5 more very very good ones: -Adrenaline Vial -Compound Twenty-One -Summoning Stone -Blighted Rat -Vigo's Journal
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Bold of you to assume that Alch Ring will ever get changed. It's honestly mind boggling, that one of the strongest killers also gets to have like 5 or 6 top tier addons. Either BHVR is just completely biased or inept of making decisions on anything except pick-rate.