The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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You realize that OTR is a better version of BT for yourself that you can bring right?
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That would be ridiculous, the survivor can see wraith when he is cloaked, but wraith wouldnt be able to see survivors.
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You know what would be kinda cool, if healing time scaled based on the number of survivors left in the match. Something like: 4 survivors = 24 sec 3 survivors = 16 sec 2 or less = 8 sec It would be the best of both worlds, rewards the killer for spreading pressure, and at the same time punishes them a little bit each time…
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Sometimes edits also get caught in the forum spam filters and you need a mod to pull them out
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Record and report, topic done
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I'm not usually one for conspiracy theories... However I can totally see this 24 sec healing being walked back to only apply to self healing with a "See, we listened to your feedback" post.
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Honestly they dont even need to reduce COB, all they need to do is make COB and Overcharge not stack together and they would be fine. Edit: forget to mention that I agree altruistic healing should stay at what it is.
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Super agree.
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It doesnt even have to end the game, let the killer leave, and let them waste their 2 minutes butt dancing in the gate area. And it should go both ways when slugged at end for survivor let them leave and have the afk slug still bleed out for the normal time so killers who wanna slug everyone to death can waste 4 min of…
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A perk that just tells you you triggered Killer instict sure, as long as it doesnt block it I could get behind that.
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Ok well then lets get rid of the DC penalty while we are at it, it unfairly punishes some people. There're plenty of ways to find group of like-minded players, thats a pretty lame excuse
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Yeah your right, every single game that I lose 3 gens on the first down as the killer could just afk at the gate and not have to worry about depipping until I get a match that I get 2 hooks before the first gen pops while all those other survivors ars stuck playing gen simulator. Thats an interesting point at what rank do…
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Not true I will rarely give up on a match especially in bronze/silver because I can lose convincingly and still safety pip, I am much more likely to give up in gold/iri because I know if I lose convincingly I will depip for sure, so there is no point in trying and Im better off trying to move on to the next match as fast…
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As always I will state my basic point, depipping has value. I will agree that safety pipping should be easier, bronze/silver should have the bronze safety pip requirement and gold/iri should have the silver safety pip requirement. However depipping is currently the only punishment for early game hook suicides, and also…
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Whining about people spending money on the game cause FOMO.
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People have been getting ddos'd since before behaviour was a company as well dont forget about that.
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I mean to be fair and Im not siding on either side, all that statement says is that they havent found a source of personal IP leaks in their system which is actually pretty reasonable as the IP could totally have been gotten through steam or other means. The fact that all they see is a crash is also pretty reasonable as a…
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Iron Maiden may be B tier on trickster and huntress but its D tier for sure on pretty much everyone else As for NOED in a best case scenario your right it can be S tier however in plenty of scenarios it can also be B tier, and in alot of cases it can be D tier. Hence why It really should be in B tier, If you are only going…
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If you do that then the same issue arises as less people do gens because they can just get uncapped BP from playing with the killer instead of doing gens.
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Looking at you killer tiers I definitely disagree with quite a few. At the top end NOED and BBQ are both B tier at best. Corrupt is only S tier on some killers and should probably be A on most. Overcharge and COB are essentially the same perk both should be S tier. Whispers should be B. Shadowborn and Iron maiden should be…
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The basis of MMR being based off just kills/escapes is a huge flaw at its core, as there are lots of actual skill elements that aren't adjusted for at all. Build strength and synergy is a pretty big glaring one, which I will admit is difficult to adjust for because it can be changed up until the start of the match,…
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And what did you do when you saw them standing on hatch, that was worth wasting 30 minutes of your time doing? You complain about the killer being desperate for the 4k while you are doing the same thing desperate to escape yourself.
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There are a multitude of reasons why someone may dodge a lobby that have nothing to do with just "wanting an easier game" as @Pulsar and others have said. If you really wanna see mine you can look them up in his other thread where I posted several. The games MMR is very flawed and barely works at any given time anyways,…
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In response to your title do we really need to talk about it? Not trying to belittle or nitpick your points but Most people on this forum play the standard versions built by behaviour, shouldn't this be in a dbd mobile forum, since they have very little if anything to do with the development of that game?
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Just for fun lets go over the options each side has. Lets assume 2nd last survivor died with 2 gens left and hatch spawns. So killer finds hatch first and has basically 2 options, close hatch or camp hatch. If the killer closes hatch with no information on where the survivor is they may be deprived of the ability to even…
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Mmmm. I love the salty tears of bad sports,
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Yep and you would still have sweaty killers to bully the survivors that juat wanna "try stuff out" and bully squads doing the same thing to killers so why bother.
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Thats why hatch needs to be eliminated and the egc should start when the 2nd last survivor is dead.
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Couple small points game held hostage by killer standing over hatch and not closing it Not an Issue just do gens. call of brine/overcharge stacking This is only an issue in 3 gen scenario, making 3 gen an issue not this specific interaction. face camping bubba I havent seen one of these in months how often do you actually…
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Outside of the ggwp dont feed the trolls lol
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Well looking at your huntress example specifically it just takes 2 people because she can only carry 1 hatchet lol
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Just a quick point historically speakinng prior to hemorrhage being buffed it most likely would have been considered the weakest status effect by quite a large margin, not blindness, it was probably number 2 back then.
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They are all in one tier, the too loud tier.
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No a special chest spawns open at the same time hatch is spawned one guarenteed key so you dont have to go looking through other chests you obviously can if the killer is guarding that key but at that point it would probably be better to go for a door than make a play for that key or a randm shot in another chest
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Sorry fellow King, but I have to disagree, if you are going to uncap 1 category you have to uncap them all. Why would it be fair for a gen jockey, to get tons of points and a player being tunneled and looping the killer so the gens can get done still gets capped at 10k thats not really fair, or the one altruistic player…
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Simple solution, when the 2nd last survivor is dead start the endgame collapse like when hatch gets closed, and power the doors. Hatch will spawn closed and you can get a key from killer shack or the top of the basement stairs on maps that dont have shack, adjust door spawns to be more fair for both sides and make them…
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Here is the crux of the problem tunnelling can essentially be broken into 3 categories. Which I would really only argue that the first category is actually bad. 1. Tunnelling because the killer wants to tunnel. Which usually starts at the start of the match. This can further be broken into 2 categories. A. Because the…
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Looks like we'll just have to agree to disagree. As someone who had no issue I'm obviously going to have a different opinion that someone who was affected. However I still maintain, not killswitching them was the right descision. period.
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For me it depends on a few factors, 1. If they use anonymous mode I dodge. I'm a console guy, we not only dont have anon mode but also cant just change names on a whim, so identity integrity means something to me and if you hide yours I am gonna assume you are doing it for shady reasons 2. If they do the last second swap…
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And if you were affected by the twins issues you could just play another killer instead. Its much easier to accidentally go for a grab than to accidentally choose a killer that is having issues once you know its having issues.
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Hows this sound, 1 gen remaining mode killer is only allowed to have 9 gen kicks, 3 per gen is pretty fair because it can just be undone with a gen tap and to balance that out any survivor who gains a health state while 1 gen is remaining is broken until the final gen is finished, so survivors cant stall the game out by…
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The main difference between the 2 is the nurse bug could happen to anyone, it was unilateral and could theoretically happen every match if the criteria was met. The twins issue was very different as some people would experience the issue constantly, and could therefore choose not to use them, while others were completely…
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I could see it being used in a hit and run build with pre 6.1 ruin, the problem is hit and run is kind of a dead playstyle, and it gives info in such a small window at such an inopportune time. Generally after a surv losing a health state you are either continuing chase or hooking and would miss the auras anyways.
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Pretty much all my BP goes to killers so I hoard them until I need them for a challenge and I dont ply soloQ so I try to keep it more fair, sometimes I use them if only playing in a duo though.
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Why not Blight does it with his little cane.
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Did I just travel through time is it a month ago already?
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So punish the killer because the survivors refuse to try and do their objective? Sounds fair. How about for every percent of gen speed boost the killer also gets that as haste.
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Right and twins should only have a set number of victor respawns and same for artist and her birds, and bubbas chainsaw should completely break after so many uses, and there should be a maximum number of hatchets and knives for trickster and huntress, all killers should be downgraded to basic M1 killers with no powers 15…
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Its not bugged, just poorly worded.