Comments
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Firstly, there are no killer mains. There are just DBD players who can play survivor, and DBD players who like to win. You don't play killer if you like to win. Secondly, it's more fun to play a boring game with friends than it is to play a stressful game on your own. Do the math.
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Survivor is simple. You can be a hot chick, do it appeals to weebs and weirdos (as long as they don't notice the models are complete crud) Good guy vs bad guy, you want to be good guy It's easier to win as survivor as your skill in the game scales.
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The fact that self-care exists in red ranks is either testament to how good Medkits are, or just testament to how terrible the ranking system is. No survivor trying to win wants a teammate with self-care equipped. No killer wants to deal with self-care unless they're running an NC gimmick build.
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No, the reworked maps still need looking at because there are still terrible maps that just got some lipstick on their pigface. God knows that Haddonfield should have been the first to go if they cared about design, but since Carpenter seems stuck releasing his mediocre Halloween sequels, I suppose BHVR is mired in…
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If you trust mainstream game review sites to give accurate scores based on the true experience of any game, you're deluded.
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Regardless, exit gates regressing is a good idea. The whole point of the "Endgame Collapse" was to put a hard time limit on the game ending once all the generators were completed. Right now, 99ing the gates in all but the most clutch situations is virtually the same as opening them, and allows survivors to pretty…
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HAHAHAHA YES. This is perfect.
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You mean he's worse Ghostface?
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Ghostface asks to take a picture with the Trickster. Trickster has a big ego, and agrees. Ghostface mori.
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What's wrong with slugging again?
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Killer : Haddonfield. No explanation needed. Survivor : Hawkins, because apparently no one can run well in Hawkins. Both : Midwitch is an atrocity.
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What does THAT mean? One hit as in insta-down killers? Perks that expose you? Hit and run (One hit, then drop chase?).
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No, the Killer doesn't actually know if you have DS. Most killers "Respect" DS. This means that if they see an obsession on the enemy team, they might just not pick you up 60 seconds after you are unhooked no matter what happens. You can also just tell by the way a survivor plays a lot of the time that they have DS. If…
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Oh yeah. Part of it is them tinkering with the game, but another part is survivors just getting better.
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Survivors have also figured out what angles to wait at in order to neutralize most of the mindgames of shack. You want to keep them moving because if they wait correctly at a corner there is almost nothing you can do but bruteforce the pallet drop. You can play with the window vault a bit by faking the vault, then going to…
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They aren't balanced so we don't need your propsed change. Hatch as a whole needs a rework. Keys are a symptom of that.
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She cannot instadown, so get two teammates with borrowed time. Both need to go for the hook at once. Survivor 1 needs to fake the unhook to take an M1 hit then run. Survivor 2 uses the Nurse's blade cleaning anim to complete the unhook, then either the unhooked takes a BT hit, or survivor 2 takes a hit. That should get…
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Survivors can hide easily on the map and see the killer coming from a good distance on almost all the gens. Do the gens in an order that keeps them spread out and you'll win late. Just don't get basement hooked.
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First of all, against Ghostface just try to keep track of him. Don't sit on a generator facing one direction because he might stalk and expose you. Always keep your head on the swivel. If you do get exposed, you need to play super safe. Drop pallets early, fake mindgame the leave safe loops. Ghostface can only go at 115%,…
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You can blow up gens you don't care about to wake yourself up giga quick. Being awake stymies all of Freddy's power. It brings back his terror radius so BT even works. Thanatophobia doesn't stop healing speed anymore, so medkits end up ruining a lot of Freddy's momentum. Red Herring can massively waste Frebby's time. We'll…
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I think it's fine as is, it just ends up being a keystone in certain builds. The effect is already very powerful, because it destroys killer pressure pretty quickly by allowing you to be healed AND do something else once you're unhooked. I'd put it with We'll Make It and Empathy.
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Keep your cool and kill them. Really, just kill them.
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Don't lose your cool just because three gens pop after your first chase. That's just how the game is right now - especially on Trapper, you need to be ready to fight tenaciously in the mid to late game. Trapper is actually pretty good for prolonging the game and making comebacks, since your traps end up limiting survivors'…
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Oh nooo I ran into a corner please let me out waaaahhhh
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Instadown Ghostface / Wraith Make Your Choice / Haunted Grounds / Devour Hope / Dragon's Grip Who needs to defend gens when you sneak attack everyone?
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New killer is arthritis? We buttonmash until we have severe pain in the wrists, and then we can't play anymore? BHVR, notify me beforehand. I need to quit early!
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I've changed it to m1, to m2, to scroll wheel. Oftentimes against my will, I lose anyways and die on hook. What need is there for this mechanic? It adds nothing to the game. Remove it soon (tm).
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Your change would not address why she is so strong. Even without Infectious and Knockout, she will still be a dominant pick. Nurse is a product of Pandora's Box - devs cannot fix her without obliterating her power.
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Dying Light, both iterations, are terrible design.
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If Ghostface successfully uses his power, that means he has already invested 5 (max unleaned time) to 2.5 (Max leaned time) of time setting up the stalk, not counting the approach (time expensive) and the chase (undetermined, between 1 and 60 seconds). He should get his power back if he successfully uses it to down a…
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It'd be nice, but doing generators for longer is not a good solution. Look at the state of survivor gameplay. If you're not in a chase, you are holding down your LMB for long intervals with nothing to really do. Gameplay outside of chase is already shallow as-is. A speed penalty will not help that. We need a more…
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No, never, stop it, no. Many people complain about the grind, so I don't have to do that. I am of the opinion that even having to grind for addons is a stupid feature. The game makes this stupid distinction with "Rarity" of components, as if the "rarity" has anything to do with their effectiveness or even scarcity.…
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Pig honestly seems very difficult to balance. The RNG nature of her power ends up working against her. If you RBT a survivor and it is UNRELIABLE, you end up in a situation where the Killer can lose a lot of pressure to RNG - IE, someone gets it off on the first try. However, if you make it predictable, you end up having…
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We'll Make It, Distortion, Iron Will, Babysitter. Substitute Small Game, or For the People as you like.
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You have to rely on the survivors being bad.
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Always drop a GG WP in the chat. Most of the time I'm able to compliment survivors on something they did, and it makes them feel better about their loss. If they're salty, just drop a lol ok and jet to the next game. I can get why they're mad about that spirit build. It feels pretty terrible to play in the 1v1, and cleans…
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It makes hitting the greats that much easier. Though, the situations where that matters is kind of silly (who even uses Lullaby or Overcharge trash perks lmao). I think it'd be a bigger deal if we had old Ruin. But seriously, I love being able to hit greats much more consistently now.
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Survivors running DS are likely running BT and UB. The point of the DS change is due to the fact that DS right now is used as an offensive tool for extremely aggressive playmaking, not as an anti-tunnel tool. An unhooked survivor looking to play optimally will be able to either harass the killer with the knowledge that…
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Give him a full refund if he downs a survivor exposed with Night Shroud. Kick the cooldown to 25. If that isn't enough kick it down more. Exhaustion add-ons are poopy, if you want exhausted survivors, run Mindbreaker.
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To be honest, BT covers most of the situations where DS is applicable. IE, a killer targets the unhooked victim and tunnels. BT gives the unhooked a sprint burst to safety and guarantees a safe unhook unless you're gigapotatobad. I don't use DS and am climbing comfortably. I think less survivors will use DS and flex into…
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Freddy could be so cool, but they used remake Freddy. So terrible.
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Kill rate is a dumb metric. If two survivors are left in a match with even one gen left, unless that gen is 75%+, those two survivors are dead to rights and only hatch can save them. If a killer kills two, they generally get 3 or 4 as a gimme. Conversely, if there are four survivors alive with two hook states left at one…
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I wish I had Alert unlocked, because that perk feels like it ends up being the biggest counter to Pop Goes the Weasel. That combined with the map knowledge you've already mentioned, you end up getting a ton of real value out of it. Does it work with special break actions like saws and demo smashes?
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Babysitter + Distortion for three guaranteed no-scratch marks unhooks. It's really fun to see a killer come back and be plain bewildered and unable to track you, provided the ground isn't light enough to show bloodstains.
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I think you make a good point about how a lot of the perks end up providing actual tangible value in almost every match. While it is true that meta perks end up being the "saving graces / second chances" of many dire situations like a killer facecamping with NOED and such, I think the practice of actually noting when you…
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I personally don't think Self Care is anything past C-tier given the existence of medkits. Funnily enough, I see a ton of Spine Chill on survivors and have ran it myself, and I can see how it can give a ton of early warning and utility in chase so long as it isn't "abused" by people being immersed. From the Killer side,…
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I can definitely vouch for Kindred, though I myself don't like to run it so much (to my own detriment). The intel it gives to other survivors and just knowing where the killer is heading next is super important. I sometimes "fake" where I head off to as a killer just to throw off kindred, though sometimes I don't think I…
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Never worth it. If you want a more punishing bang for your buck, try Mindbreaker with Surveillance. You kick a gen and know you're getting an easy chase as soon as its aura turns yellow.
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Be thankful. They aren't running a medkit or a toolbox.
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Blood warden is garbage every since the EGC was implemented (conveniently with Remember Me nerfs as well). Survivors just 99 the gates now, and excluding clutch situations a 99'd gate is functionally the same as having a door open. There is no point in running the perk because it relies on survivors being ridiculously…