The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Nono, I mean, the stylesheets for the forums have the post entry box's font weight always bold. i.e. typing something in a fresh blank box, selecting some of it and hitting the bold option has no visible effect only while you're writing or editing a post. The formatting works when the post is submitted, but while writing I…
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Minor gripe I've had for a while: why does the textbox for a new post have its font forced to bold? On the occasions when I use the text formatting, I can never tell if I marked text as bold or not until after I've posted.
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Lately I'm trying to get better at chases and pallet loops. I'm typically running: Adrenaline - gives me a little extra confidence to run a killer while 1 generator is left. Dead Hard - mainly for closing the distance to pallets or windows when milliseconds count. Bond - gives me a chance to divert my path if I'm about to…
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Claudette confirmed for next killer
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This literally just happened to me. Fractured Cowshed, Bubba finds me in the first like 5 seconds, I go down, teammate rescues when he's right there and takes us both down. He took pity on me and let me do a couple gens and get the hatch. I really needed that after my month-long losing streak.
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In a game where in-game communications are limited to "go there" or "come here" gestures, the intent was for survivors to be running blind as to what everyone not immediately next to them is doing. I still say knowing that the killer is chasing someone takes a lot of the risk out of committing to an action and suspense out…
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Sometimes people just gotta vent. vOv
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There's a little variation in the definition of what tunneling is. There's the kind of tunneling where a killer fixates on the first survivor they find and won't disengage until that survivor is downed. This leads to penalties for the killer as chasing one survivor for too long means you aren't earning BP; it takes your…
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Oh, hell yeah. Either Winchester brother is an awesome fit for the universe, and given that both of them got sent to Hell at one point or another in the series, they have an exit point right into DbD's lore from their own.
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The survivor dailies aren't too bad, it depends on the day. There's good days and bad days. Honestly I wish the game would stop giving me killer dailies. I'm in a house with shared wifi as my internet connection so I don't have the bandwidth and connection reliability to play killer until dedicated servers come out.…
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I beg to differ. The suspense comes from uncertainty of knowing exactly what anyone else that you can't see is doing, and in certain contexts the detailed information can give either side an unfair edge over a situation. The game starts, and within the first 20 seconds, you see your teammate is already in a chase. Well,…
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In terms of flavor/worldbuilding, I love the idea. In terms of gameplay and the meta, the devs would need to be extra careful to prevent causing a paradigm of "good/bad" survivors, and given how the numerous tweaks and balance changes over the years have made it obvious the game's meta is held together with rubber bands…
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Personally, at most I'd like to see this implemented as a training wheel for anyone between ranks 20-15, when everyone is still learning how the game works or getting back into it after not playing for a while, similarly to how the loading screen tends to give away who the killer is with a tip when you're at lower ranks.…
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Thanks for Spine Chill, Ghostface = pointless
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Honestly, I feel the Small Game perk works better for this. The map with the cord has the potential for false positives (because it will now pick up generators, hooks, totems, and traps if the Trapper is the killer in play) so when you see that Map Scout event pop up, you either have to investigate manually or burn some…
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Ever since I learned Bill was in the game, I've pondered how that worked, and what I imagine is that in the case of a person who was in their final moments when the Entity took them, the Entity took their consciousness/soul as it left the body. If I recall right, in Left 4 Dead canon, Bill was basically pulverized by three…
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Because Billy can sprint completely unhindered across the map from anywhere to anywhere on demand, right? Because there are no obstacles to steer around or anything? If you got chainsawed from across the map, that's your fault for playing right into the killer's predictions.
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Bill's voice actor is the worst by default because they couldn't get Jim French or use recycled vox clips from Left 4 Dead %-)
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Yes, and on top of that it would further encourage direct confrontation with the killer which this game isn't supposed to be about.
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I hated The Doctor's jumpscare imagery BS whenever your Madness level increases or you fail a Snap Out Of It check the first handful of times I encountered the Doctor. Lately I've been desensitized to it tho.
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Simply put: NOED is annoying and that is why. Personally, I don't hate it. It's an unpleasant surprise, especially if you busted your ass to survive the trial you're in. But really, I've only been paying this game since last August and by now I've accepted it as one of the many occupational hazards of being a survivor. If…
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Amen. Toxic is a survivor taunting via teabagging or flashlight clicking after every pallet stun or blind. Toxic is a killer rubbing in their hook by spamming their attack on a hooked survivor. Toxic is holding the game hostage for the express purpose of needlessly asserting some sort of faux superiority over the other…
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That's kind of a self-contradiction. If the gates are powered and a survivor makes the conscious decision to screw around or go for a hook rescue, knowing full well that it's possible that NOED could be in play, that's a risk they take. And if they get caught and one-shotted, that's their own fault. In this situation,…
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A view I saw that made sense to me is that Rank isn't necessarily mapped to skill, it's supposed to be mapped to how current your knowledge is of the gameplay. Because of how nebulous the definition of a "win" and "loss" can be with this game from match to match, getting pips and ranking up is an indicator that you were…
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I worked hard for a 4K once on a Coldwind Farm map a while ago, the survivors were decent at loops and mind games, I'm not the best killer and I think I was playing the Trapper then? They gave me a literal run for my money and I think I took one or two down before the exit gates popped. NOED activated and I cleaned up the…
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Just bad luck, my dude. Plenty of that, bad timing, and poor decisions all around in this game.
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It's a moot point in any case. If you're the last one alive then you're dead and you lost the key. If you're saved and make it back you have the key.
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The Deep Wounds status effect gives the affected survivor a bleed-out timer that only ticks down when they aren't in a chase. Strikes made during Feral Frenzy trigger this effect. The idea behind this was that any survivor that escapes from The Legion has X amount of time to stop themselves from bleeding out into the…
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The issue here is that everyone against tunnelling is making the mistake of assuming a killer won't do it. On the occasions I play killer, if someone is ballsy enough to unhook a survivor without making sure I'm preoccupied with something else, of course I will go after the unhooked player. It is the killer's job to kill…
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The flashlight requires the killer to take your pallet bait for a pallet blind, or for you to be right there when another survivor goes down. The key requires you to find the hatch before becoming the last man standing. Whether you end up in those situations or not is entirely luck, and I don't necessarily mean RNG game…
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There's Always an A-Hole on the Internet. Report these types using the in-game report feature and just walk away. Don't waste your energy wondering why they act like they do, or trying to reform them or whatever, you'll just tire yourself out. If they offend enough people then hopefully the reports will stack up and…
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I'm a survivor main and frankly seeing the rest of my team stick around after both gates are open leaves a bad taste in my mouth, since it's usually to taunt or bully the killer as if asserting dominance mattered. I'd honestly like to see some more pressure put on escapes to punish cheeky survivors getting too big for…
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I wonder how many of the people complaining about the annoyance of lobby dodging are the kinds that retort to saltiness with "it's only a game lol". Funny how that only applies in certain circumstances.
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Yeah. While unhooking someone in itself isn't a reportable act, it's abuse of gameplay especially if someone is doing it on purpose. It's willful negligence at best that needlessly endangers your teammates and their chances at surviving the trial. Also, same hat!
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Overly altruistic survivors cause camping. Hard pill to swallow, but it's a fact. If after a couple downs and unhooks the killer notices that their quarries are getting unhooked almost immediately, or at certain intervals of time passed, a good killer will adjust their strategies accordingly to screw the rescuers. This…
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Not my intention. This post was more in the vein of, "I've had like 5 games in a row of people ragequitting on their first down or giving up on first hook, and this postgame screen of 3 disconnects and 900BP just about sums up how my night is going."
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You're not wrong, but that ain't the point lol
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There've been times where I forego the teachable to get another perk I really wanted (like when Sprint Burst Lv2 never appeared in the web for Meg until after character Lv30) and it appears in the next bloodweb. If I had to make a guess, I'd say a teachable perk will always appear (or has a high chance of appearing) in the…
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I hate the fog. And hooks. And campers, and tunnelers, and WGLF farmers...
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I've personally watched video guides by TydeTime and The King. They've decently explained some of the ins and outs of chases, loops, and juking to me. Yeah videos won't instantly make you a juking god and you need practice, but they can explain some nuances and demonstrate them where the game doesn't. For example, I've…
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I can agree that simply doing generators and not unhooking/healing people while failing to hide from and outsmart the killer doesn't deserve big rewards, but I really hate this mentality. If you want to distill it down like that, then chases are just holding W down with the occasional flick of the mouse and press of the…
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This is one of my favorite character tropes tbh.
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Idk, David's an #########. Jeff seems much more fitting of the bear role. Believe me, I know bears. :j
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In this situation the game wasn't being held hostage, the survivors were trying the alternate escape route but your patrol of the generators and hatch made it hard for them to do it. Holding the game hostage means one side is preventing the game from ending entirely, in this scenario it took two to tango - your patrols…
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Dwight in the Vigo's Apprentice outfit (yes, I bought it, I am weak) makes him my current main. I like Nea's perks the best and her cat sweater is amazing. David is third because I like his stock outfit the most, and WGLF is instrumental in getting BP if you're lucky enough to get it in the bloodweb.
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5000 BP for Survived the Trial is more than the roughly 1000-1500 or so I might get for the Assist, Unhook, Safe Hook Rescue, and Distraction points I'd get for unhooking another survivor and taking the hit for them so they could escape. This is a no brainer.
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I couldn't care less if a disconnect is "poor taste." The only thing I don't want to deal with in these situations is watching my character get hacked to pieces or chansawed or gutted alive less than a minute into a game - my time is wasted and the added insult of being forced to watch my character die a brutal death might…
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Yeah, uh. The only matchmade mode in this game is ranked and your progression is based on how well you don't get caught by the killer. If someone does this to me in KYF I'll take it lightly because neither rank nor bloodpoints are being lost because some twatwaffle wants to get his jollies by sabotaging the game. I report…
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In all honesty, in most cases like this the survivor team has no idea what they're doing, and frankly they deserve it. I'm no sandbagger, but altruism in DbD has its time and place. When I'm downed like 2 meters from a hook and at least two of the others on my team are camping out just to try and bodyblock or rescue me…
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inb4 the crowd that has to whine about "forced diversity" and whatnot. That would be kinda neat, honestly. But yeah so far Jake does seem to be the only obvious mixed-race character in the game.