The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I just noticed they are even giving survivors the option to restore pallets? AHAHA this game has gotten so ridiculous for survivors. Literally a pallet at every turn, gone are the days of exclusively good looping survivors at high mmr and now we're stuck with terrible players who just run pallet to pallet and call that…
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I'm just not seeing it in any of my games tbh. Did 10 games and every second killer Im getting is almost doing worse than me. I think if you cant do the rush killers like nurse and blight you may struggle. I get that there are better survivors than me, no doubt. But this just seems so one sided.
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So basically in addition to having the free 2 gens at the beginning, you need even more of a boost? Please BHVR, terrible idea to make the game more survivor sided.
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I noticed it's hit or miss whether I get it, same issue. Thought it was just my connection.
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Lets also show when people are SWFing then for the same reason. Im down if both killer name and swfing are revealed.
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Are survivor mains this bad? How many more chances do you need? So entitled.
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There's no agree to disagree here when you are just blatantly and factually wrong. The game is easy mode for survivors and getting easier by the month. Killers got a few scraps, nothing like the camping and tunneling nerfs that have come along for them.
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I mean, you're right about the security issues, but why do we have to donate? Talented developers of DBD and their managers: Stop for a quarter. Relax. Assess what problems there are with cheating. Work as a big team to assess changes. Turn the team's attention toward this. ALL the team. Start tracking average running…
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You must be living in Disneyland. Kill rates are stupid. The game should be fair, not set easier/harder to some nonsense metric. Endless Pallets. Endless Windows. Tons of jungle gyms. Things like automatic pickup off hook eliminated. Anti-camp mechanic basekit that the killer has no view of but should. Borrowed Time…
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it should support maximum matchmaking speed. Sometimes a newer player should go up against pros. Sometimes a pro should clobber new players. If anything, queuing is too long now, the lobby should be 20 - 30 seconds max.
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It had to favor them. The game is getting so easy for survivors it's ridiculous. My 7 year old can just run pallet to pallet as a survivor to win. 25% of the pallets on each board need to be eliminated. You aren't a killer main, you're just saying that to make your point more valid.
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The only RIGHT decision is to realize that things that make the game harder doesn't mean they should be nerfed. You have tons of pallets and endless windows and jungle gyms. When getting tunneled, use them. Again you are showing data where people (you i guess) have problems with them when they are scores of players that…
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Again to be clear - tunneling is a completely acceptable form of playing the game. It's like saying "Gen rushing is bad and it should be nerfed". No both are completely acceptable ways to play the game and both have counters. Just stop whining about tunneling already, the game is already so easy for survivors, do you…
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"Making regression basekit will only allow killers to run even more unfun perks like anti-chase perks, which will then cause them to get their regression up and a regression loop going even faster and more reliably. It would not be fun(well I guess killers will enjoy because it'll be easier, but it's not good for the…
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"I don't like to lose, and don't feel like practicing to get better, so please make the game easier for me"
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Hopefully it is only on occasionally. Seemed like a good idea but in execution it's terrible for killers.
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Agreed - silly survivor sided event, ridiculous queue times for killers in both original and 2v8, can't wait until it's dead.
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Demonstrates that the pallets in this game are unbearable. Just so many - take 20% away and force survivors to learn to loop and evade instead of running from one safe pallet to the next. I'll get my points in the tome and go back to 1v4.
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It doesn't need to come up. There's no reason to make this distinction or even argue it postively in any possible way for anyone but the survivor. Anti-face camp makes it easier for survivors. There is NO benefit to the killer for this. None whatsoever. It's all a bonus for the survivor, even if you somehow argue it's easy…
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You've already been given: Perks to handle this Basekit Borrowed Time Basekit Anti-Camp mechanic Anti-Camp mechanic No longer able to insta-grab survivors who are trying to rescue An exorbitant amount of time on hook to move from one hook state to the next (enough time between states for single survivors to finish a gen if…
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As a killer, I will agree to this only when each and every survivor agrees to exit the gate when the game is done instead of wasting time standing there to give you the final flashlight click or to bag you. This might not be you so please ignore if not like you OP, but if you are a survivor who complains about bleeding…
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I just left a match were this happened and I thought it was odd that the survivor dc'ed after being dead - i mean its literally seconds
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Then the anti-camp should as well.
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Or you could just win the real way by finishing gens and then splitting up to escape from the gate? Hatch wins should be next to none, this is just something they put in to stop survivors from hiding infinitely or quitting the game for good. Sometimes players will die at the gates while others escape. Just like sometimes a…
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lol what? Borrowed Time - Standard. Anti-Camp - Standard. Dozens of pallets on every board around every turn. No more automatic pickup at the hook. 3-genning now in survivors favor. Windows and free escapes everywhere. They can't keep making it any easier for survivors - and it's silly they use a 60% mechanic instead of a…
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Looks like your original post got edited
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LOL - you can't be serious right?
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If you can't manage to get TO ONE OF THE 60-80 ADVANTAGES ON EACH BOARD WHILE BEING CHASED BY Bloodlust that's on you, it's not about easy or hard considering that CONSTANTLY STOPPING AT PALLETS is usually not the optimal play so it is not even about having an easier game as KILLER just about not getting hit when you were…
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Right the killer has a much harder time getting a hit now because survivors threaten to take their ball and go home. The ironic thing is that killers are just getting better and better, and survivors are getting worse and worse because the game is so easy for them now. Then they will still lose despite so many advantages,…
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There is nothing wrong with this. Not every game needs to be a 10 minute sprint.
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Yeah don't mention the ludicrous amount of benefits that survivors now have - Basekit BT, anticamp, endless pallets and windows, 3 gens done after an easy W-key 90 second chase lol
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90 seconds is one chase man. Way too fast. It's amazing how much easier survivors want it.
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Not sure I agree about Wesker but I can agree that with Nurse, Blight etc. your point makes sense. There the tradeoff is your accuracy as the killer instead of the countless pallets and windows that have been added that need more of a counter. Especially with Windows Of Opportunity, even bad survivors can just run from…
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I wouldn't call it making mistakes. With so many pallets, windows, multiple ways to stop injury, anticamp, basecamp BT etc. the game has been made so easy for survivors there needs to be a counter for killers.
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Game isn't easy enough for survivors already? The same could be said about poor survivors who just w-key across the board to yet another pallet window that exists every 5 feet for them.
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By one killer? Go out and watch streams, no one, even mediocre players like myself, are camping anymore. Its a 100% advantage to the survivor and it should be left alone if not removed. Camping and tunneling are totally acceptable ways to play and the gamemakers should stop pretending that's those tactic are not acceptable…
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So they need to make the game even easier for you is what you are saying?
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I bet you're the kind of player that when you're winning, you like to stay at the exit gate and bag or click your flashlight to taunt. Then you'll complain about slugging.
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"but the killer still has lot of regression"? So basically it's the killer's fault you didnt close the deal? Why does the killer get penalized all the time when the survivor can't make a win happen? "Tunneling!" - Basekit TS "Camping!" - Basekit Anti-Camp "Not fair that a killer in insta-grab me at the hook!" - Got rid of…
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Really great idea but can you imagine what they might want on the Royalties on that between Nicholson, King, Kubrick's estate, the studio, and the publisher? Seems insurmountable.
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"Delay the game" Why does this matter? Every match doesn't need to be a frantic genrush or kill frenzy.
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Except the balance idea is horrible. Game should be fair, not kill rates. Kill rates are just a lazy way to look at it. If the game is fair then people will just improve by playing more - not the other way around like now where so many survivors have atrophied skills because they get handed easy levels with lots of…
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So what is the counterplay when you can time it perfectly to blind anytime? Sorry, everything in the game should have a counterplay, and there should be no automatic if the killer positions themselves correctly.
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Why? Because you need to taunt people so badly, you want to be able to follow them around? You can easily report in the following way if that's your issue: To the right of their name on the scoreboard there is a thumbs up thumbs down Click it Pick one of the reports above. Write it You don't need to know someone's name or…
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What? Game is so easy for survivors and getting easier everyday. They are rolling back almost all the good stuff for killers in the patch, and you still get your little tunneling escape to make the game EVEN easier.
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Agree 100%, having just some red is kind of distracting for the ones close by.
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The BHVR mgmt is terrified of the survivors. They bend over backwards for them.
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Survivors standing at the edge of the exit, to flicker, bag, or taunt the killer should cause it to close then for even better reasons than these.
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So you would have more than 4 perks?
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Yeah except that each killer has a completely different mechanic and most of them must be learned individually, but survivors can pick what they like to do on any survivor they want. The balance is (not heavily) in favor or the survivors and getting rougher with each easy mode given, latest being anti-camp and now longer…