-
We need to add a gate rollback
The fact that survivors can put the gate on 99. I consider it a problem. Not starting the gate, but leaving it at 99. Survivors get endgame advantages. They are hardly affected by the collapse Opening the gate should be a definite choice. Which the survivor goes to in order to open a path to victory. But right now that…
-
Rework Memento Mori
After you hang 4 survivors. When 4 survivors are taken down, after 5 seconds. All other 3 survivors (not the one you took down) take effect and may be killed. A lying survivor gets no effect. As soon as that one is killed, the effect disappears.
-
My feedback on the current changes and my own suggestions
Hex: Ruin The default value of regression is 100% For each hanging of a unique survivor, you are given a token. Each token gives - 25% Maximum of 4 tokens. Pop Goes the Weasel The perk now works on tokens. Stage 1 survivor on the hook. 1 Token - 20% 45 seconds. Stage 2 survivor on the hook - 2 Token - 40% 60 seconds, Stage…
-
Improving the Legion's quality of life
My suggestion. Increase the duration of the ability to 14 seconds. Reduce the time from 10 seconds to 6 seconds with the Never-Sleep Pills add-on. The problem is that the Legion really misses a few seconds to catch up with a survivor on a medium-sized map, unless they are close to each other. But thanks to my suggestion.…
-
Blindness Buff Offer
My idea. A dark fog will appear within a radius of 16 meters, and the survivor cannot see beyond 16 meters. Blindness is already almost the weakest effect in the game, and you don’t want to use addons that impose it. With my idea, this effect would become more interesting.
-
FACECAPMING IS NOT A PROBLEM
Have you ever wondered what Facecamping means to you? This means that you cannot play, run, have fun, etc. Yes, BUT. Have you ever wondered what this means for your TEAM, for other survivors. This means that He spends on you the time that others have to run the generators. This is a meta game. The killer does this because…
-
Suggestion to improve unpopular perks
These changes should make these unpopular perks useful. Lightborn - protect from Lightburn Overwhelming Presence - This effect lingers for 15 seconds when leaving Overwhelming Presence's range. Coulrophobia - This effect lingers for 15 seconds when leaving Coulrophobia 's range. Beast of Prey - This effect lingers for 15…
-
How to make Boil Over useful!
Right now, this "random fun" perk may or may not work. Why should I use this? What changes do I propose. Instead of a new effect. You will now slow down the killer when he carries you on his shoulder, BUT you will need more time to get out yourself. That is, the numbers should be created in such a way that nothing seems to…
-
Stop looking at the game only from the PERSONAL SIDE?
The main problem of the game. This is what she originally planned as SOLO for the survivors. And everything seems to be logical. Each survivor is for himself and has his own survival kit. But the developers realized in time that if it remained so. The game would be dead. Playing alone all the time is not fun and…
-
Why not add the "Corrupt Intervention" skill to the base killer kit?
If you want to win against good survivors. This perk is mandatory. Without it, the generators will quickly envy you, and you will not have time to do anything. And once on Q&A there was a topic about adding Borrowed Time to the basic set of survivors. I would really like to see Corrupt Intervention added to the base kit.…
-
Give Victor (TWINS) The opportunity To Break The totem boon
The new boon totems had a very negative effect on the power of the twins. And to improve this situation, I propose to give Victor the ability to break boon
-
Totem Boon and Hex: Pentimento
Hex: Pentimento is undoubtedly a very interesting perk. You could even say that he almost brought new mechanics. But ... It seems incomplete to me because of Totem Boon can resist Pentimento and you can say that it is a good counter to this skill. But as for me, this is just an unpleasant accident, the survivor may or may…
-
Why not increase the base regression from a generator breakdown
Now, people rarely kick a gene for nothing. If they don't have Pop. Also, a breakdown can be fixed instantly, and it may not have any effect. It is impossible not to take into account that now the main problem is that the killers have very little time. Especially if this is a simple killer, and not Blight or a nurse.…
-
Why not add the "Corrupt Interventiom" perk to the base killer kit?
If you want to win against good survivors. This perk is mandatory. Without it, the generators will quickly envy you, and you will not have time to do anything. And once on Q&A there was a topic about adding Borrowed Time to the basic set of survivors. I would really like to see Corrupt Intervention added to the base kit.…
-
Improve State Nightmare (Freddy)
Freddie is currently a rather weak and boring killer. Crushed by all sorts of restrictions and very bad addons. My changes are aimed at correcting this problem, but building on past experience. My changes - at the moment, the survivors do not feel any tension from the dream world, which means they are in no hurry to use…
-
Totem Boon and Hex: Pentimento
Hex: Pentimento is undoubtedly a very interesting perk. You could even say that he almost brought new mechanics. But ... It seems incomplete to me because of Totem Boon can resist Pentimento and you can say that it is a good counter to this skill. But as for me, this is just an unpleasant accident, the survivor may or may…
-
How to nerf Dead Hard correctly
Nowadays, almost everyone uses this perk. Because he forgives mistakes, and the killers cannot resist him in any way. Especially with validation. I often see survivors become more insolent because they know they have Dead Hard to save them. As in the old DS, where it was not canceled by certain actions. So how do I propose…
-
Give Victor (Twins) the ability to break boom totems
The new boon totems had a very negative effect on the power of the twins. And to improve this situation, I propose to give Victor the ability to break boon
-
Why did you take away borrowed time condition for terror?
What for? It was also a good ability to counter this perk. Now it always works. And because of this, some killer addons have lost their meaning
-
Return to Deathslinger Fast Zoom!
Deathslinger's nerf and fast zoom removal is a bug that completely kills this assassin. The fast zoom was unique to the Deathbringer and set him apart from the Huntress. It wasn't OP. Surv could still be dodged. But now he is not only awful, slow and uninteresting to play, but also lost his peculiarity. What's the point in…
-
Killers have little time without the Corrupt Intervention perk
What I mean. Take the immobile killer. The match begins. Survivors sit down for genes. The assassin finds 1 survivor, begins the pursuit. The gramonto survivor runs and uses the map's resources to keep from falling. And by the time the survivor is on the hook. Already at least 2 genes will start. What is the killer to do…
-
Dead Hard is OP
To begin with, to activate Dead Hard, you do not need to fulfill the conditions, unlike other similar skills for fatigue. You PRESS the button and that's it. At the same time, in spite of everything, Dead Hard is the strongest perk for fatigue, because it breaks all the timings of the killers. But that's not even all. Dead…