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All Platforms - The audio issues are getting out of hand now
Ever since 8.2.0, footsteps have been way quieter on certain surfaces, certain footware make significantly less sound overall, flashbangs and firecrackers no longer make noise when not in line of sight, maps like Midwich and Saloon produce ZERO footstep audio (Saloon is the biggest offender). This isn't a "please provide…
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PC - Spirit's audio issues are getting worse.
Spirit's husk still plays audio at full volume while The Spirit is phasing, creating an insane amount of noise pollution. Spirit's issues with hearing footsteps at a quieter level is still very much in the game. Her audio being completely non-directional 90% of the time is still in the game. Survivors randomly ceasing…
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DX12/GPU Issues
From what I've gathered, when playing the game on DX11 it shows GPU usage on the task manager, as well as disk usage and CPU usage. Game stability is normal. On DX12, the task manager shows 0% GPU usage, an equal amount of disk usage to DX11, and surprisingly less CPU usage compared to DX11. Game stability is still normal.…
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Is there any up to date information on fixing the rampant audio issues? (Spirit especially)
Just curious if any fixes are planned to launch with 8.3.0 as the audio on the PTB was noticeably worse compared to the already extremely buggy live build. Spirit on the PTB is afflicted with multiple bugs now including muffled footsteps, non-directional sound, certain map surfaces making muffled noise, and now her phasing…
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Spirit's audio is is even more broken than on the live build
The footage is provided by Carol on youtube, bug is described in the footage.
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This end-game screen is way cooler than the intended visuals!
I'm aware that it's a bug, but the foggy overlay really adds to the end-game screen. It looks more eerie, and kinda covers up the unpolished look of the typical screen. Occurred on Forgotten Ruins for anyone curious.
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Is anyone else having an issue where DBD is completely ignoring the GPU?
I'm attempting to run the game on my 2070 Super, but no matter how many different ways I tell my PC to force DBD onto the GPU, it simply sits at 0%. Any ideas?
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PC - New scratch marks basically give Lighweight for free
The new scratch marks have awful spacing issues, especially on indoor maps with narrow halls. They seem to prioritize being apparent on walls and ceilings, leaving huge gaps on the floor.
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PC - Certain Footstep sounds are SIGNIFICANTLY more quiet than 8.1.2
It seems to be mostly the boots, but all footstep sounds seem to be toned down. Please fix
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PC - Alucard whispers sweet nothings at the survivor players randomly mid-match.
This is a weird one. It seems as though some strange audio bug occurs once a player is sacrificed. Alucards voice lines just randomly started playing to a friend of mine during the match. There was no Alucard, or Belmont in the match, and the killer was not Dracula. (Ghostface I believe) Video attached.
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Your updated EAC has already been punched through.
First game into the patch, 3 people flying around in the air… Just thought I'd inform.
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Please for the love of everything, rework or disable Hawkin's Lab.
Words cannot describe how much of a grueling chore it is to experience that never ending maze of awful loop design, stupid amounts of cluttered background noise, and multi-floor awfulness. It's time for it to go again.
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PC - Audio on Midwich is completely scuffed.
Pretty much all sounds are muffled, oddly bass boosted, and the directional audio is non existent. Makes playing audio reliant killers impossible.
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Iron Will should probably sit around 90%
Obvious bit of bias here, as I've mostly been playing Spirit recently, but I'm pretty certain that Iron will is back to just being unhealthy again. (That and Stridor is STILL bugged and doesn't negate Iron Will) I'd either knock it down to 90%, so that really attentive players can still counter it in some way, or it should…
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PC - Stridor/Iron Will interaction not functioning as intended (I believe)
Survivors with Iron Will are still muted against Stridor. As far as I'm aware, no longer being multiplicative of 0% should allow for some sort of noise to be heard. But alas, there is absolute Silence. Killer - Spirit Map - RPD East Wing Survivors affected - All as far as I can tell.
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PC - Stridor is STILL bugged
A survivor with Iron Will has their volume increased to maybe 10% of the normal volume? That's being super generous. When the survivor exhausts themselves, they become noticeably 10x louder than before. The math isn't mathing.
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Is leveling out survivor's breathing/grunts of pain volumes still on the table?
Certain survivor's still basically have old 6.1.0 Iron Will without needing to run the perk, Sinners like Ada, Ace, and Renato. Even certain skins like Saga and Sheva give a clear advantage when it comes to sound outputted. Then you have survivors like Jeff and Feng, that produce way too much sound, making them easier to…
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What was the point of the "Mapping The Realms" feedback section if we never change anything?
All we've been seeing is new "variants" to maps that never needed them in the first place. All of the absolutely terrible, one sided maps are still standing at full strength. That feedback section was started ages ago, and yet no meaningful, or impactful changes have come from it whatsoever. Not quite sure what the purpose…
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Would it be possible to see daily charm bundles along with the weekly bundle?
There's so many old rifts that I've missed due to starting in late 2021, and a lot of the characters that I play the most fall in to 2016-2020 releases. I'd love to see a new character be the theme of a charm bundle daily so that I can deck out my hooks with Oni, Spirit, and Trapper stuff :) I also wouldn't mind seeing…
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Is this really going to be your flagship patch for cross-progression?
I wonder why the killer BP incentive has been permanently at 100% since this patch launched… hmmm… thinking emoji… But seriously, the whole product is completely busted and it's taking WAY too long to have these major issues fixed. I'm not even sure how this happened in the first place since none of these issues were…
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PC - Swamp Invincibility Spot. Game Breaking.
A certain spot on Grim Pantry AND Pale Rose (between can be stood in by any female survivor in which they can't be hit by regular melee range attacks. Females are invincible while standing, crouching, and mending in this location. Men are only invincible while mending. Any ranged killer is not affected by this bug, all…
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PC - Decisive Strike Stun Duration Bugged vs. Wraith
I've had this happen to me twice while playing Wraith. It seems to happen if you pick up the survivor almost immediately after uncloaking. The stun duration is maybe about 2-2.5 seconds long? I'm not sure if this is an issue outside of Wraith, but this is the only killer I've seen the bug trigger on. It triggered on both…
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Will Trapper/Hillbilly's "Frozen" re-colours ever make a return from the Rift?
I'd KILL (haha get it?) to have these skins for both of these fine gentlemen. I started playing in late 2021 so I missed the chance to ever buy these skins, and would love to see them return… for a price of course.
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Survivors holding the game hostage via hiding needs to be fixed.
Once survivors decide to never complete the objective and just hide, the game turns into a giant puddle of nothing. Not entering chase for 90 seconds needs to start revealing auras or something. What sparked this post in the first place, was match that lasted 57 minutes on Eyrie of Crows. Simply due to the size of the map,…
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There is no reason why refined serum hasn't been permanently retired.
The only result of this add-on existing, is to scam the killer completely and make the 1v1 chase as one sided and unfun as possible. Retire it and hand out BP compensation or something.
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Boons need a limit to their vertical range
Tell me why a boon placed in the furthest corner of the deepest pit of Vecna's tower, affects the top level of the map. No player is ever going to walk all the way down there to kick it, while giving up all of that pressure. Same issue with other maze-like indoor maps. It's way too big of a time investment to find it and…
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PC - Game Afoot not Changing Obsessions
Game Afoot sometimes won't change obsessions when hitting the player with most chase time with an M1. Even on first chase when all players have 0 seconds of chase time, it still doesn't switch obsessions.
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Hawkins map being back in rotation makes me wish ST never came back.
Map needs a complete overhaul, or the ST map needs to be scrapped and given an outdoor theme. Map is a labyrinth of infinite chainable pallets, extremely safe generators, 3 floors, and a huge layout that makes anyone who isn't nurse hate traversing it. Bottom 3 maps in the game, next to Gideon and Mother's Dwelling. Devs…
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Windows of Opportunity makes the poor map design exponentially worse.
It's one thing that the majority of maps have been designed with no thought or perspective from a gameplay standpoint, but it's another when a perk enables you to run from yellow to yellow, hitting the interact button immediately and then running off to the next uber-safe loop in the chain of uber-safe loops. I don't even…
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Please give us the option to disable event VFX
This is by far BHVR's worst event to date. Making everything red and destroying the ability to track is one of the worst choices I've ever seen. Please give me the option to get rid of your bad choices.
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This might be the worst event ever in terms of how it affects gameplay.
Everything is red, distant scratch marks are no longer noticeable due to all the gens and hooks being coated in red, the visual effects on the floor from the event mix into scratch marks, making high wall loops even harder to track in. The feature killer of the event being the Oni, also leaves even more red on the map,…
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Survivors should always spawn together 100% of the time
There's no reason why I should spot all 4 survivors spawning in 4 different corners of the map. It's basically like deciding which 3 gens I want to lose by default because the game just RNG'd them a free win.
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PC - Bugged body piece cosmetic for the Oni
The body piece from the "Martial Encounters" set for the Oni has some visual issues when kicking pallets. The legs are missing entirely and it's just a floating foot kicking the pallet.
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Please give killers the ability to ban a realm from the pool pre-queue.
The vast majority of maps fall into the survivor's favor, please let us ban out at least 1. Maps like "The Game" are a complete waste of time for most killers, and nothing fun ever happens because it's pre-throw central into chainable safe loop etc.
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Turn the skull around on Samurai Eddie's Sword.
What's the point of adding the cool feature to the weapon if you can't see it?
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Map "The Game" needs to be removed pending a rework.
No explanation needed, neither side gets to play the game, zero skill expression, powers are unusable, every single loop is beyond safe. Just an absolute joke of game design.
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PC - Executioner Bloodpoint Farming Bug
When playing The Executioner, If you hook a survivor and then repeatedly hit them on hook with "Punishment of the Damned", the 500 Bloodpoint "Punishment" BP reward will always trigger, allowing you to max out the Malicious category almost instantly.
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There's absolutely 0 incentive for players to get better or improve at this game.
Why would anyone on either side want to get better when the highest % winrate strategies are also the easiest, and most skill deprived ones. Why would the killer not tunnel out one player and take the easy way out when nearly every single map in the game is designed around not looping, pre throwing everything since you'll…
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PC - Oni's Cosmetics are visually bugged in-game and in the post-game lobby.
From what I could find, Oni's mask on the Blighted cosmetic completely disappears, and the golden mask-plate on the "Noble Armor" (Demonic Force Set) is also missing in game. Along with the red sash that hangs over his shoulders having bizarre texture issues. (Wearing both the bugged head piece, and bugged chest piece in…
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There's No Gameplay Left in This Game.
The map design ruins absolutely everything. I've never seen a game with so little variance in it's repetitive gameplay loop. There's no looping anymore, everything is so close together and safe that pre-throwing to guarantee the safety in chase is ALWAYS the best choice. I don't understand how map reworks aren't the #1…
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I can't believe Hawkin's Lab got re-added in the state it's in.
Easily in the top 3 worst maps in the game, gameplay-wise. The map is an absolute hell hole of terribly designed loops, double pallets on the same loop, and an "indoor double floor" map. It needs a better version of the "RPD treatment". Not to mention that the snow piles block some of the thin hallways where clutter loops…
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I'll never understand the design philosophy behind toolboxes.
I'll never understand why there's a "less gameplay please", "I'd like to get back to the lobby faster" item. Having an item give you some sort of leverage or advantage is fine, but one that is just speed-running you back into a loading screen is a dumb idea. I understand that their current purpose is to fight the 3…
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Chucky's Camera Limit Being Locked To 90 Degrees Was a Huge Mistake
We had a killer with low barrier to entry, with an infinite skill ceiling. Now we have a killer with low barrier to entry, and a completely gutted skill ceiling. Out of all the nerfs that they could have gave to this killer, this is the worst possible choice. He was one of the most fun little gremlins ever put into this…
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A Top 60 Blight's Add-On Changelist and Suggestions (Fake Patchnotes Format)
All changes and suggestions are in the linked PDF! Please leave thoughts, feedback, and opinions!
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Some Whacky Ways I'd Change Blight's Add-ons (Top 50 Blight, 3000 Hours)
Blight Add-on Rework Ideas: NERFS------------------------------------------------------------ Base-kit: Recovery time for a missed swing during Blighted Corruption, and fatiguing due to not colliding with an object/ending rush early/running out of tokens have been swapped. Alchemist Ring: Lethal Rush refreshes all tokens…