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Ruin/Pop was much healthier than the current gen kicking meta
I understand that Ruin had its fair share of problems, since it worked best on already strong killers. But that is an inherent flaw of most regression perks in the game today still. Ruin is a hex perk, survivors mostly controlled how much value a killer would get from it, since spawns are limited and reasonable…
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Collision issues with chainsaw killers.
Some branches and bushes on Eyrie of Crows, Garden of Joy and even on McMillan maps desperately need a fix. All of these suffer from the same problem. A killer and survivor can run through them without collion. A killer can short swing through them but a lunge attack is stopped. Chainsaw killers have a MASSIVE hitbox while…
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Nurses range addons have been fixed
On the current PTB, Nurses range addons do not increase blink speed anymore. Interestingly, this change was not stated in the patch notes. I guess the increased blink speed wasnt by design after all and they are now working as inteded. Good job BHVR, this was long overdue.
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I would love to know why Nurses range addons needed changing.
Previously to the Nurses addon reworks/updates, range addons were super strong, but not completely unstoppable. A blink over x amount of distance would take the same amount of time with and without range addons. Range addons only increased the blink range while also increasing the charge time. Next to recharge addons they…
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Core problem of condemned meter
I think overall the changes they are planning to make to the Onryo are very good, i do however have some problems with the way they addressed the condemned meter mechanic: Currently, a survivor can choose to be effected by condemned or not. If you dont interact with TVs, your condemned meter is extremely unlikely to ever…
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MMR could do so much more
We all know this game is very RNG dependent. When loading into a survivor or killer match, before you have even done anything, your chances of killing everyone or escaping are greatly altered. This is mainly due to 3 factors: The map youre being sent to, the perks people bring, and the amount of premade survivors. MMR…
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Simple meta changes i'd like to see implemented
Hex Ruin: Survivors repair generators at 50% repair speed. (This change solves two problems: Hex Ruin in its current state can have tremendous slowdown capabilities or do close to nothing. This depends on the killer you play, where survivors spawn, how gens are layed out etc. This change is supposed to make sure you get…
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What do you think about Corrupt Intervention and Borrowed Time becoming basekit?
I know giving survivors a meta perk for free is quite controversial, but lets be honest, the survivor experience is built around this perk existing. Much like the killer experience is reliant on some sort of early game regression due to big maps and survivor spawns. I think this would be a good trade
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BHVR dont understand what SBMM is.
Patrick, the leading game designer, has openly said that if you get 9 hooks as killer, your MMR shouldnt be adjusted at all because you didnt kill anybody. Because in BHVR's mind Kills=Skill=MMR. This not only shows they have no idea what a skilled player in their own video game actually is, its also shows they have no…
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Whats is MMR supposed to achieve?
MMR has been in the game for a while, and i really dont see the benefit from it. Games are a hit or miss just like theyve been with the old rank system. Sometimes i get 4 god survivors that play as safe as they can and the game ends in 5 minutes without me actually chasing anyone. And the game after that i get two…
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The best part about DBD is the 1v1 of killer and survivor
I feel like this is a statement that most people would agree with, the most enjoyable part of this game is chasing or getting chased, and i think BHVR dont focus enough on this aspect in recent killer design. Recent killers like Nemesis, Twins, Trickster, Deathslinger and others all have something in common. They are all…