-
Do you lose add-ons in custom matches?
I tried out the bots last night and they’re fun! Not as good as a good human player but they still managed to get some gens done when I tried the Knight against them. One thing I wasn’t sure about but didn’t test, if you use an add-on or offering in a custom match is used up afterward or do you get to keep it?
-
Knock Out discussion
Continuing a series of threads on the least picked perks according to Nightlight, next up is Leatherface's perk Knock Out (0.48% usage) Knock Out - Survivors put into the dying state by your basic attacks are not revealed to other Survivors when they are standing outside of a 32/24/16-meter range. Survivors put into the…
-
How are the custom match bots looking so far?
Everybody has understandably been talking about The Knight since his power is so unusual and potentially really interesting, but personally I’m interested in how good or bad the custom match survivor bots are. I saw one or two games with them and at a glance they seemed decent? 🤷♂️ It’s hard to tell but they actually were…
-
Stridor discussion
Continuing a series of threads on the least picked perks according to Nightlight, next up is Nurse's perk Stridor (0.41% usage) Stridor - Breathing of Survivors in pain is 25/50% louder and regular breathing is 0/25% louder. Stridor's upside is that if a survivor is crouching kind of nearby or hiding in a locker it might…
-
Low Profile discussion
Continuing a series of threads on the least picked perks according to Nightlight, next up is Ada's perk Low Profile (0.64% usage) Low Profile - When you become the last Survivor standing, this perk activates. Hide your scratch marks, pools of blood and grunts of pain caused by injuries for 70/80/90 seconds. As a stealth…
-
Smash Hit discussion
Continuing a series of threads on the least picked perks according to Nightlight, next up is Yun-Jin's perk Smash Hit (0.58% usage) Smash Hit - After stunning the Killer with a pallet, break into a sprint at 150% your normal running speed for 4 seconds. Causes the Exhausted status effect for 60/50/40 seconds. This perk…
-
Dark Devotion discussion
Continuing a series of threads on the least picked perks according to Nightlight, next up is Plague's perk Dark Devotion (0.63% usage) Dark Devotion - You become obsessed with one Survivor. When the Obsession loses a health state, your Terror Radius transfers to the Obsession for 20/25/30 seconds, and its radius is set…
-
Mettle of Man discussion
Continuing a series of threads on the least picked perks according to Nightlight, next up is Ash's perk Mettle of Man (0.48% usage) Mettle of Man - After you earn 3 Protection Hit scoring events, Mettle of Man activates. Once activated, the next occasion that would put you into the dying state from the injured state is…
-
Best part of Halloween, The Merkins videos
The best part of Halloween the last few years is The Merkins videos, man those guys are good! 🤘
-
How often do killers miss basic attacks?
One thing I’ve always been curious about but don’t have a good way to track without the game actually providing the stats is how often do killers at various MMR brackets miss attacks? Obviously the higher rated the killer the less likely they are to miss a given swing, but I always get the sense that on average players…
-
Blood Echo discussion
Continuing a series of threads on the least picked perks according to Nightlight, next up is Oni's perk Blood Echo (0.7% usage) Blood Echo - When hooking a Survivor, all other injured Survivors suffer from the Hemorrhage and Exhaustion status effect for 45 seconds. Blood Echo has a cooldown of 80/70/60 seconds. Exhausted…
-
Slippery Meat discussion
Continuing a series of threads on the least popular perks according to Nightlight, next up is the generic survivor perk Slippery Meat (0.46% usage) Slippery Meat - Grants up to 3 extra escape attempts on the hook. Hook escape attempts have a 2/3/4% increased chance to succeed. Since probabilities are the point of the perk,…
-
Dragon's Grip discussion
Continuing a series of threads on the least picked perks according to Nightlight, next up is Blight's perk Dragon's Grip (0.63% usage) Dragon's Grip - After damaging a generator, for the next 30 seconds, the first Survivor that interacts with it will scream, revealing their location for 4 seconds, and becoming afflicted…
-
Shattered Hope discussion
Continuing a series of threads on the least picked perks according to Nightlight, next up is the generic killer perk Shattered Hope (0.63% usage) Shattered Hope - Whenever you snuff a Boon Totem, the totem is destroyed instead. When you destroy a Boon Totem this way, the auras of all Survivors inside the Boon Totem range…
-
Appraisal discussion
Continuing a series of threads on the least picked perks according to Nightlight, next up is Elodie's perk Appraisal (0.43% usage) Appraisal - Start the trial with 3 tokens. When a chest has already been opened, consume a token to rummage through it for an item. Rummaging can only be performed once per chest. You rummage…
-
This is Not Happening discussion
Continuing a series of threads of the least picked perks according to Nightlight, next up is the generic survivor perk This is Not Happening (0.62%) This is Not Happening - Great Skill Check success zones when repairing and healing get 10/20/30% bigger when you are injured. Just for reference, hitting a Great Skill Check…
-
Awakened Awareness' duration is still being extended two seconds by Lethal Pursuer
Recently Awakened Awareness was tweaked so that it only shows auras while carrying someone. Unless I'm misremembering part of the intention of the change was so the aura didn't last two more seconds combined with Lethal Pursuer. However Lethal Pursuer is still allowing the AA aura to last for two seconds after you finish…
-
Grim Embrace discussion
Continuing a series of threads on the least picked perks according to Nightlight, next up is The Artist's Grim Embrace (0.52% usage) Grim Embrace - Each time a Survivor is hooked for the first time, you gain a token. Upon reaching 4 tokens Grim Embrace activates. The Entity blocks all generators for 30/35/40 seconds. The…
-
No Mither discussion
Continuing a series of threads on the least picked perks according to Nightlight, next up is David's perk No Mither (0.36% usage) No Mither - You are affected by the Broken status effect for the duration of the trial. Your thick blood coagulates practically instantly. You don't leave pools of blood. Grunts of pain caused…
-
Nemesis (perk) discussion
Continuing a series of threads on the least picked perks according to Nightlight, next up is Oni's perk Nemesis (0.81% usage) Nemesis - A Survivor who blinds you or stuns you using a pallet or locker becomes your Obsession. Anytime a new Survivor becomes the Obsession, they are affected by the Oblivious status effect…
-
Official kill rate stats from the devs
FYI The devs just posted an updated official kill rate summary for all killers below Some random off the cuff thoughts The two charts represent all games across all players and games involving killers in the top 5% of MMR (which is probably basically the people over the MMR soft cap of about 1600). So in a really rough…
-
Any chance you could show the same kill rate chart using data from April before the rework?
The devs just released some updated kill rate charts linked below. I just wanted to put in a quick request to see if maybe they could show the same chart but using data from April, it might be interesting to see what killers if any shifted since the big rework. 🙂
-
Use upcoming custom match bot pathing algorithm to calculate hook distances?
Thinking ahead a bit, one interesting possibility with the upcoming custom match bots is that, since presumably part of their programming involves calculating the shortest walking distance between points on a map, it might be possible to leverage that pathing routine to calculate walking distances between hooks for…
-
Beast of Prey discussion
Continuing a series of threads on the least picked perks according to Nightlight, next up is Huntress’ perk Beast of Prey (0.81% usage) Beast of Prey - Grants the Undetectable status effect after gaining Bloodlust Tier I. The status effect is removed once you lose Bloodlust. Gain 30/40/50% more Bloodpoints for actions in…
-
Repressed Alliance discussion
Continuing a series of threads on the least picked perks on Nightlight, next up is Cheryl's perk Repressed Alliance (0.4% usage) Repressed Alliance - Repressed Alliance activates after repairing generators for a total of 55/50/45 seconds. When repairing a generator while the perk is active, press the Active Ability…
-
Show survivors perk icons under their name or avatar in the lobby?
I was just thinking about how one of the benefits of being in a swf is knowing what perks your friends are running. So maybe one way to help solo survivors out would be to show the icons of the perks all the survivors are using in the lobby to the survivor side (not the killer side obviously). That a solo survivor has more…
-
Counterforce discussion
Continuing a series of threads on the least used perks according to Nightlight, next up is Jill’s perk Counterforce (0.54% usage) Counterforce - You cleanse Totems 20% faster. After cleansing a Totem, you see the aura of the furthest Totem from you for 2/3/4 seconds and you gain an additional 20% stackable speed bonus to…
-
Boon: Dark Theory discussion
Continuing a series of threads on the least popular perks according to Nightlight, next up is Yoichi’s perk Boon: Dark Theory (0.38%) Boon: Dark Theory - Press and hold the Ability button near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out in a 24 meter range. Any Survivors within the Boon…
-
Coup de Grâce discussion
Continuing a series of threads on the least picked perks according to Nightlight, next up is The Twin’s perk Coup de Grâce (0.7% usage) Coup de Grâce - Each time a generator is completed, Coup de Grâce grows in power. Gain a token. Consume one token to increase the distance of your next lunge attack by 70/75/80%.…
-
Deja Vu and Kindred icons are too similar
Just a very quick request but if you could redo either the Deja Vu or Kindred icons that would be a nice touch. They're just way too similar looking. (In fact they're almost identical except for the tiny shapes in the pupil of the eyes are different. If you ignore the pupils they're literally the exact same icon.)
-
Forced Penance discussion
Continuing a series of threads on the least popular perks according to Nightlight, next up is Pyramid Head's perk Forced Penance (0.28% usage) Forced Penance - Survivors who take a protection hit are inflicted with the Broken status effect for 60/70/80 seconds. Broken prevents Survivors from being healed. Forced Penance is…
-
6.3.0 Patch notes
Trials will now be forced to end after 1 hour or 5 minutes after the End Game Collapse has been triggered Sounds good! Anything to put a crimp in cheaters forcing people to disconnect. Flashlight Adjustments The Flashlight click speed is now slower. The sound effect has been adjusted so it matches the new speed. To reduce…
-
Object of Obsession
Continuing a series of threads on the least picked perks according to Nightlight, next up is Laurie’s perk Object of Obsession (0.32% usage) Object of Obsession - Whenever your aura is revealed to the Killer, the Killer's aura becomes visible to you and you gain a 2/4/6% bonus to healing, repairing and cleansing speed. If…
-
Deathbound discussion
Continuing a series of threads on the least chosen perks on Nightlight, next up is Pyramid Head's perk Deathbound (0.57% usage) Deathbound - When a Survivor heals another Survivor for one health state at least 32 meters away from the Killer, the Survivor performing the healing action will scream, revealing their location…
-
Visionary discussion
Continuing a series of threads on the least picked perks on Nightlight, next up is Felix's perk Visionary (0.3% usage) Visionary - You see generator's auras within 32 meters. Anytime a generator is completed, Visionary is disabled for 20/18/16 seconds. Pretty simple perk. I'm just taking a stab in the dark, but if I had to…
-
Claustrophobia discussion
Continuing a series of threads on the least picked perks according to Nightlight, next up is the generic perk Claustrophobia (0.34% usage) Claustrophobia - Every time a generator is completed, all windows and vault locations within a 32 meter radius of the completed generator are blocked for all Survivors for the…
-
Add a way to search the Tome Archives for challenges by keyword
With soon to be 12 Tomes in the game now with four chapters each it's becoming increasingly hard to look for challenges involving specific characters (e.g. if I want to play as Spirit, and I don't happen to know off-hand which Tomes involved Spirit, you have to kind of flip through everything to look for them.) It would be…
-
Hex: Crowd Control discussion
Continuing a series of threads on the least picked perks according to Nightlight, next up is Tricker's perk Hex: Crowd Control (0.74% usage) Hex: Crowd Control - The Entity blocks a window for 14/17/20 seconds after a Survivor performs a rushed vault through it. The Hex effects persist as long as the related Hex Totem is…
-
Huh, thought I'd never see it. 🙂
Thought I'd never see it, what do you know!
-
Solidarity discussion
Continuing a series of threads on the least used perks according to Nightlight, next up Jane’s perk Solidarity (0.36% usage) Solidarity - While injured, healing a Survivor without using a Med-kit also heals you at a 40/45/50% conversion rate. The idea of healing yourself by healing other people is interesting. For…
-
Maurice missing poster
I have to hand it to the artist, though, that’s an uncanny picture of The Dredge. 👍
-
Corrective Action discussion
Continuing a series of threads on the least picked perks according to aggregate site Nightlight, next up is Jonah’s perk Corrective Action (0.19% usage) Corrective Action - You start the trial with 1/2/3 token(s) and gain a token, up to a maximum of 5, for every great Skill Check. When a Survivor fails a Normal Skill Check…
-
Bloodhound discussion
Continuing a series of thread on the least popular perks on aggregate site Nightlight, next up is Wraith's perk Bloodhound (0.62% usage) Bloodhound - Fresh blood marks are considerably more discernible than normal and can be tracked for 2/3/4 seconds longer than normal. Personally I like Bloodhound (in case you can't tell…