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The Big Hex Overhaul Pitch
I'll get right into it: Hexes need help, as a class. I'm going to talk about my suggestions for how to improve them overall, first looking at two universal changes I want to make to the overall system and then looking at individual perks to see how they'd be adjusted in light of those changes. For each, I'll list the…
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A Thorough, Comprehensive Set Of Skull Merchant Changes
I won't sugarcoat it: This will involved undoing almost everything from the last set of changes, because they fundamentally cannot address any of the issues this killer has while they also ended up unfairly harming players attempting to engage with her basic gameplan. So, we'll start with my goals for this rework, overall.…
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You Shouldn't Be Patrolling Generators (Or Kicking Them That Much Either)
I said earlier in another thread this is something that should be talked about more on the forums, so I figured a post about it would be appropriate. This is also something of a mini-essay on effectively spreading pressure, since the two concepts are pretty heavily linked. So then. There is a tooltip in this game, shown in…
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Spine Chill As Anti-Aura? Discuss!
The topic of aura perks and their answers has been on my mind lately, as it has for a lot of us, and while I broadly think there's no huge overbearing problems with either side as a whole, that doesn't mean things can't be improved from either direction. Something that I've been thinking about is Object of Obsession as an…
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Two Aura Perk Buffs, Two Aura Perk Nerfs
Recent discussion has me thinking about killer aura perks, specifically two that I believe are overtuned and two that I believe are undertuned. We'll start with the two I think need nerfs, and what I think those nerfs could realistically be. Weave Attunement. Nobody's surprised to see this one take top billing, it's…
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Distortion Is Fine
I've been seeing a lot of posts about how the nerf to Distortion is problematic, or how Distortion has been "killed" or what have you, so I decided to test it out. I equipped Distortion for a good chunk of games, and tried to get a feel for how accessible tokens were and how much impact Distortion had on the trial. My…
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Pain Resonance Change Proposal
I'll lay my cards on the table right off the bat: I don't think Pain Res is in a particularly healthy spot and I don't think the initial rework it got back in 6.7.0 (I think) really worked out as intended. The goal of that rework, at least to my understanding, was to incentivise spreading your pressure across multiple…
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The One Thing Trapper Needs The Most
I think a lot about Trapper. He was my first main, and most people agree he's in the running for worst killer, if not taking that spot himself (especially now that Skull Merchant was executed). There are lots of things that could benefit Trapper, and about as many things he really shouldn't get, but I keep coming back to…
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My Hopes For The Shape's Changes
We know now, thanks to the roadmap, that our boy Mikey is set to get some changes. We also know that they'll be "tweaks", so nothing super substantial. While I think Myers is still going to need a proper update some day, I think there are some small changes that could absolutely help tide him over until then. Here's what…
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Mangled and Haemorrhage Changes Suggestion
I hate spelling that damn status effect. Always gotta spellcheck it… Anyway, I think those two status effects aren't in a particularly great spot at the moment, after they were nerfed to be on a timer. I think that was completely unnecessary for Mangled and didn't address any of the problems Haemorrhage had and still has,…
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Sole Survivor Rework
The overall discussion about aura reading and aura blocking lately has me thinking about Sole Survivor, a perk often forgotten about in general, let alone as an aura blocking option. It currently isn't very appealing or useful, but I think I have an idea for how to safely change that. So, for those who don't remember…
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A Better Set Of Skull Merchant Tweaks
I know it's premature to really make this kind of post until the PTB feedback section is up, but the dev update has inspired me to really drill down on what's wrong with those sets of changes for Merchant, and the most constructive way to do that is to provide a workable, healthy alternative. So, we're operating within…
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Possible Distortion Nerf
Since we know it's in the upcoming PTB, I've been thinking about what changes Distortion could get that would make it still useful and strong while making it a little less of a sledgehammer levied at all aura reading builds. I think I've come up with something reasonable. There are two changes I have in mind. The first is…
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Two Nemesis Addon Changes
Now that the Licker Tongue isn't the worst addon in the game anymore, Nemesis only has two bad addons that need a change, rather than three. I have an idea for how to address both of them, to at least make them a bit more usable than they are now. Stars Field Manual: This addon currently makes zombies turn yellow for six…
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Would Map-Only Licenses Be Cool?
Hypothetically, if BHVR ascertained likeness rights to certain properties but all they could offer was a map, would that be worthwhile? If we assume for a moment that the map is reasonably balanced - a large assumption, I know, but if we don't make it the conversation fizzles out immediately - would you enjoy seeing…
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Another Small Trapper Tweak Suggestion
I made another post about Trapper a little while ago, but another thing's been on my mind recently so I may as well make another post about it. What if grabbing a survivor out of a trap, the spacebar interaction as opposed to the M1 interaction, reset the trap that they were caught in? I feel this change would add some…
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A Small But Meaningful Buff For Trapper
Trapper is widely considered a weak killer, and while I don't think he's necessarily as bad as some make him out to be, he's definitely one that could use a helping hand. There's a snag, though; Trapper needs to keep the basic structure of his power because he's the tutorial killer, so we can't overhaul him massively, and…
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Should There Be More Totems?
I'm not necessarily actually suggesting this myself, it's just something I've had on my mind for a while and I want to know what others might think. Having more dull totems spawn by default would be something that could benefit both sides, and by the same token, the benefits for one side could easily be seen as a detriment…
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Deadline Rework
Deadline, in my opinion, is a perk that struggles a little to meet its potential, both from the perspective of game balance and from the perspective of thematic cohesion. With that in mind, I have an idea for how to rework it in a way that should hopefully be both more interesting and more useful. The basic idea is that…
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Slowdown Perks Should All Disable When Someone Dies
I've been thinking about this for a while, and I think it would be an appropriate + healthy change to the game to have all slowdown perks deactivate permanently when a survivor is sacrificed or killed, from a handful of angles. The major three reasons are these, though: It would work as an incentive to not tunnel to a…
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Counterforce Should Have A Stack Counter
Like Small Game does. The perk already has a stacking effect based on how many totems you've cleansed, it'd be nice if you had a visual aid for how many you've taken care of. If you really want to buff it, making it so any totem cleanse - even ones done by teammates - count towards your stack counter would be a very…
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Pharmacy Rework
Pharmacy, as a perk, has always historically struggled. Prior to 6.1.0, it was technically worth running because the Emergency Medkit was overpowered and therefore justified the time investment, but you could still just… bring a medkit yourself, while leaving a perk slot open for something else. Then they reworked it in…
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Skull Merchant's "Loop Zoning", An Idea
"Loop Zoning" is my term for the concept of a killer placing their power at a loop, and forcing survivors to run away or at least put themselves at serious risk of being hit. This is technically possible on a few killers, but the ones for whom it is generally regarded as a big problem are Knight, Artist, and Skull…
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Debunking Skull Merchant's Common Complaints
There are a lot of things people like to say about Skull Merchant, and maddeningly, quite a lot of what's said is factually wrong, and even some of the stuff that isn't can be kind of misleading or misrepresented. This post isn't necessarily geared towards convincing you to like Skull Merchant, or even to stop hating her,…
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A Replacement For Chaos Shuffle
Or at least, a partial one, it wouldn't be exactly the same. So, I'd like to see some version of Chaos Shuffle stick around because it's a lot of fun. What I'd suggest is to keep the idea of loading in with random perks on a per-slot basis. Specifically, bound to the front of your perks list, you'd have the option to just…
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Would This Work For Nemesis' Zombies?
I'll get right into it. Here's what I'm thinking: When zombies attack a survivor, they lunge forward, giving the attack more effective range and a little extra speed. But, in exchange: Zombie missed attack animation is longer. Survivors can initiate an interaction to knock the zombie to the ground and kill it during the…
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Potential Buff For Spine Chill
It's no secret that Spine Chill is weak, so I won't explain why I think this change is necessary, I'll just skip straight to what I think that change should be. In the course of thinking about how to make Spine Chill a little more impactful, I started thinking about what it is this perk actually does; what purpose, if any,…
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You Can't Weaponise DS
I've seen a fair amount of discussion around the forums lately about whether or not survivors weaponising DS is a problem, or how to fix the problem of survivors weaponising DS, and rather than toss a response out into the sea of answers in a thread that isn't really about what I have to say anyway, I figured I'd make my…
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A Fix For Dead Man's Switch
While I wouldn't go so far as to call DMS overpowered or too strong on its own, I do think the perk is unhealthy in a very specific way: It's a time bomb just waiting for a synergy that makes it obnoxious as hell to face. In the past (and currently, for some reason) it's been Pain Resonance, as well as Ultimate Weapon and…
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Map (Item) Overhaul Idea
It's probably not controversial to say that the Map item is somewhat neglected, especially in comparison to the genuinely powerful items like medkits and toolboxes. There are a few reasons for this, but I think the main one is that the two maps between them both don't do enough, and do things they don't have any real…
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Eruption Update Suggestion
Ever since the anti 3-gen change, there is exactly one perk that is suffering unfairly. For almost every perk that revolves around kicking or damaging generators, eight uses per generator is perfectly fair, but the problem with Eruption is that it doesn't get eight uses per generator- it gets four. To arm Eruption on a…
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Addressing The Skull Merchant
As ever, Adriana is a hot topic on the forum lately, and I figured I'd throw my hat into the ring talking about what I think her problems actually are, and how I'd go about addressing them. There are a number of things in this post that I want to address, but most of them are relatively minor, and I'll be explaining why I…
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"High MMR" Should Probably Be Defined For Stats
I do really enjoy the new and updated stat spreads, they are super interesting, but one thing that leaps out to me is that "High MMR" isn't actually defined in any way. What percentage of players is being counted for those stats, how exclusive of a club is that? Obviously, knowing this won't change the general caveat of…
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"Tunnelling Gens" Doesn't Mean What You Think It Means
Whenever a thread about tunnelling comes up, usually from the perspective of acknowledging it as a problem and attempting to come up with a fix, there's a particular rhetorical trick that some people will use. I have some issues with this trick, and I'd like to lay out why I think it's misleading and unhelpful. The trick…
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Grim Embrace + Dead Man's Switch Is Nothing Like Old Eruption
I keep seeing this comparison around, and it's absolutely baffling to me because it's so obviously not true. Even assuming the things people say about GE + DMS are true (more on that at the bottom of the post), that combo is nowhere near as awful for the game as old Eruption was. For comparison here... Eruption: Blocked…
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Save The Best For Last and The Demogorgon
Recently I've seen some lively debate (sincerely, I wouldn't call this 'discourse' per se) about whether or not STBFL is a good or bad perk to run on the Demogorgon. While I could talk about my direct answer to that question, I'd rather talk about something interesting I've noticed regarding the way this conversation tends…
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"Niche" Does Not Always Mean "Inconsistent"
A little while ago, I posted a thread about how I felt most survivor perks were decent and viable, to push back against the idea that almost all survivor perks are entirely trash. As expected (and welcomed!), the thread generated some discussion and a fair amount of pushback from people who disagreed with me. Between that,…
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How To Fix Made For This
(In my opinion, of course!) So, we'll start with getting the pure balance changes out of the way, and then we'll move on to a few other elements I think will push MFT into a much healthier niche than it currently occupies: Remove the Endurance. I think it's relatively uncontroversial to say that, even though it comes into…
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Please Widen Bear Trap Hitboxes
Not much, just a little. It is beyond tilting to have a trap set up at a pallet, successfully chase a survivor into that trap, and for that survivor to be able to walk around it because you were a few pixels off the right positioning, while you yourself have to completely avoid that trap due to the killer's larger hitbox.…
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Most Survivor Perks Are Good, Actually
...Or, if not good, certainly decent and viable. There's a take I see floating around every now and again, that the only reason the survivor meta is the way it is (whether that's in response to someone talking about it being stale/boring or someone talking about why perks like Windows are run despite only being kinda…