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Remove bleed out timer
edit: it posted without the text, oops. let's fix that Since it was added to address situations where the killer slugs and refuse to hook, and there are mechanics being added that more directly counter excessive slugging, it makes sense to remove the bleed out timer
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Please leave Scratched Mirror Alone
With the upcoming Myers rework, one fear crosses my mind (Besides BHVR making him yet another dashslop killer.) In the post they stated "Add-on adjustments" Not specifying that SOME add-ons would be adjusted. So, I feel it's safe to assume that all add-ons will be adjusted. My one fear with the rework is that we will…
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these killer queue times are killing me boss (1v4)... and BHVR just added more salt to the wound
3+ months now playing killer is unbearable cause of these long queues. My queues are longer then the matches whether I stomp the survivors, I run chill builds and they just do 3+ split gens at the start and I got no gen slowdown, or if they just DC or give up etc all these factors just adds up Before, one could simply…
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An opinion on new Myers
I know there are a lot of kneejerk reactions going around about all the changes, but I actually have a good feeling about most of the anti-slugging and anti-camping changes. However, the one change that sticks out to me is the change to The Shape. It feels like it doesn’t fit Myers as a character. He isn’t known for large…
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My thoughts on 9.2.0
Honestly, banger of a patch. There are good and bad parts of it, but this patch is great. I've seen a lot of people complaining about the Slugging and Tunneling reductions, but in my opinion, if you complain about it, you're probably part of the problem that made this have to happen in the first place. I play as killer and…
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Since they're employing Anti-Tunneling, I Thought This Perk concept Deserves a Chance
I Honestly came up with this perk a long time ago to encourage/reward killers for going for hooks vs kills, to encourage less tunneling. Since the devs are now Forcing this playstyle on killer Players, I felt this perk will fit right in with the next patch. Anyone else agree that this should be in the game? Scourge Hook:…
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Anti slugging
Why you keep adding this feature and change nothing about it? There's already multiple anti slugging perks in the game and one of them you can use multiple times in one match.
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Finally Removing Handholding from Killers
Lots of talk about the survivors getting handheld with the recent release notes, but it far more looks like the killer's handholding is being removed Nothing is certain until we see the numbers, and like a lot of recent BHVR changes they went big instead of trying more simple solutions first, but let's look at a few things…
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I updated the tier list for patch 9.2.0
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Frank Questions Regarding the 9.2.0 Patch Notes
Regarding the subject matter. In the long run, measures to reduce frustration on the Survivor side—which has more players requiring support—might be the right approach. After all, that's how we've implemented base kit BT, the anti-three-gen system, anti-face camping, and HUD action visualization up until now.Even so, since…
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The shape
Why they adding dash,the shape speed is slow and short lunge attack, tomb stone shape is best
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Genuine feedback about 9.2.0, please read.
Please read this, BHVR. Please *actually listen* to people in the PTB this time, you have the potential to make a good change, but this needs to be done very carefully, if you ignore all feedback and let the anti slug and tunnel roll straight into the live servers it'll be disastrous for the game, but things do need…
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Suggestion: DBD + Scooby Doo Collab
Picture DBD with Scooby-Doo working together 👀🔥 The revised map could be a Haunted Mansion with countless doors leading to random rooms, eerie paintings with shifting eyes, and antique armors with interminable corridors. making noise in the dark, plus a little Scooby-Doo easter egg for somepart of the map. Each…
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They killed poor Michael
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When are we getting Phase 2 info?
The suspense is killing me! I want to see what they're implementing for their anti-tunnel/camp initiatives!
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The change Ghoul needs.
The ghouls power should be changed to a 3 part combo, first hit with power marks but doesn't injure/deep wound. The 2nd hit injures or deep wound but only if they are already marked or injured. Then give ghoul the ability to down with their power on the 3rd hit but only if the survivor is marked. This would solve most…
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2v8 is such a fun addition
It feels a little more casual, and you can have some really great moments. Thanks devs for extending it! I don't think it should be made permanent simply because of the queue times, and I think if it's permanent it would feel less special. However, I got one of my favourite screenshots tonight, thanks to these two cuties!…
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So is decisive strike now useless?
I feel like with the new changes there will be no point in taking it.
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Sometimes all it takes is kindness
This guy didn't know he played against 30k hours swf and lost a match - which he wasnt happy about :( So I decided to leave him some positive comment. Our little interaction was wholesome and I just wanted to share some positivity :)
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The Knight
As of right now in my own opinion, the knight is the coolest looking killer with the most boring power in the game aside from maybe trapper, he is also quite weak when against survivors that know what they are doing. What i propose is a rework that keeps the guards but makes them more unique. Order Rework As of now, the…
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Naughty Bear volume is out of control.
it physically hurts when he speaks during 2V8. Can we please get it reduced before it causes injuries to eardrums for someone?
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I hate reworking Myers (and reworks in general) with a huge passion
Was Myers one of the worst killers? Certainly. But he was unique. His whole gameplay was extremely fitting and his addons in particular were by far the most fun in the game. After the great change to dash slop, so many unique playstyles will be lost. And I will absolutely die on the hill that Tombstone (Judith, not piece)…
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Will Sadako and Twins receive compensation buffs for this patch?
since Oni is getting a fatty buff to the amount of red orbs that he gains after hooking a survivor as compensation for the slugging changes, it would be reasonable to to give buffs to killers that also rely on slugging like Twins, and Sadako.
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Added a unique effect to the Killer hook state UI that indicates the last Survivor they hooked
My question is does this UI symbol stay permanently or does it disappear on the next unique hook? In the latter case, it could be a good idea to put two symbols then if you hook a already hooked Survivor again. Just so Killers dont walk accidently into the anti-tunnel compensation for Survivors by accident.
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Unknown Weakened buff Question
I would like to ask about this change from the patch notes "Increased the additional time added to Weakened when injured by a UVX projectile." What does that mean exactly?. Will it be increasing the weakened time after injuring a survivor or fully refreshing the weakened effect when injuring a survivor? Thank you
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Killer ready prompt for 2v8
Please implement a "ready" prompt for the killer 2v8 queue. It’s quite annoying to be queued for 30 mins to get into the match with an AFK killer. Happened 3 times today. If a killer not responding to the prompt - replace them with someone from the queue.
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Stop attacking the devs and endlessly complaining about the update! This is a great update!
I am always for adding new things to the game that will shake it up and make it fresh😍. Devs please don't listen to them, these are mostly killer mains that don't tolerate defeat😡, it is because of them that the survivors don't want to play 1v4👿
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expansion of management customization
Hello, I recently started playing the game Dead by Daylight, I really like this game and I want it to develop. In the next post, I suggest speeding up the control customization. The game is constantly adding a lot of new content, but the control time of the game remains unchanged. What do I mean by "expanding control…
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Thank god you are giving killers bonuses for multihooking
This is EXACTLY what I have been asking for, for years. "Don't just weaken tunneling, provide actual incentives to multihooking". Thank the lord you guys are not just mindlessly nerfing tunneling without improving the real problem which is multihooking being a detriment to do. And please, do not be scared to buff these…
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The Hand Holding Is Insane, But Whatever Lines Your Pockets 🤡
so when are you going to start working on buffing killers perks and quit holding survivors hands? Since your so called war against hackers is a joke and you fail to address the real issue behind your game?
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Survivors playing extra aggressive after being unhooked, with the new changes
I have a lot of thoughts on the anti tunnel and anti slug changes. Some positive and some concerns. For the most part, I think not as much will change in the lower MMR on the survivor side. Where survivors tend to be more scared of the killer and are off hiding in a corner somewhere after an unhook. But I do think that…
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Are you serious?
This latest update should be embarrassing. The devs have continuously held the survivors' hands and us killer mains have stayed relatively quiet. However, this latest update is a step too far. They have basically given survivors easy wins and the ability to abuse these latest "punishments" to lake playing killer…
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Michael Myers having a dash attack?
I don't understand what Michael Myers has to do with dashing. He is basically the most motionless Killer in Horror history. He is known for just standing/starring and Killing someone on spot.
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This needs clarity and it needs clarity now.
If a Survivor dies before 6 total hook states, all remaining Survivors gain a repair speed bonus for the rest of the Trial. If the Survivor that was last hooked is Sacrificed or Killed, generators cannot be regressed or blocked. These 2 things are going to ruin the game for killers Before anyone wants to comment "just…
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New update 9.2.0
This new update is so survivor sided they already got enough perks to counter tunnelling and slugging but no they need their hand held they whole way though at this rate killers won't play and survivors will just all wear the same outfits so they get that buff for the rest of the trails is so unfair for killers after this…
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I like myers rework, but there is one thing that i dislike
Switch between tier 1 and tier 2: TOP TIER CHANGE Basekit tombstone animations: PEAK No more stalk limit: Very cool Tier 3 Lunge (dash): kinda nice, it's almost the same as the current one But... The fact that he breaks pallets on his dash annoys me, does it makes him stronger? Yes, but it feels kinda cheap to me, every…
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Why extend the 2V8??
just a general question. They’ve extended it every single time. Why not just run it for the full amount of time from the start. It kind of feels like false value
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Design-a-Cosmetic Contest Voting Live Now!
You have four (4) votes per category! Make sure to use all of them! Cast your votes here: https://dbd.game/41uRFdf
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New Status Effect
With Elusive becoming a new Status effect I wonder if we can get Revealed from 2v8 to also be a new Status effect. Maybe add it to to Spine Chill or something. Two perks that might get the Elusive Status Effect are Lucky Break and Low Profile
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9.2.0 Update Analysis
Yes, another post about this. However, I want to carefully go through all this before jumping on the doom train. Go through the good, bad, and take into consideration what can be abused and what circumvents abuse. My playtime with both sides is about 45/55 with a lean toward killer, so keep that in mind. This is focused…
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Clown Changes ain't enough
Purple bottles will have use again and Yellow bottles will take 1 extra seconds to activate again but that ain't enough he's still always gonna be 15% faster. You should nerf the haste as well or at least nerf his haste Add-ons like Garish makeup kit and Cheap gin bottle
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PTB PATCH NOTES YUH
the patch notes are looking GREAT and are finally dealing with some of the biggest longstanding issues on survivor. myers turning into coup de chucky was not on my radar but everything else is big W's. please don't get guilt tripped by the community into to reverting what looks like the best changes i've seen in a while…
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Okay so first impressions and analyzing the new michaels ability
We can see right off the bat his stalk meter is still being wasted even before charging for the lunge hybrid dash. The next thing we can see is a survivor taking wide loop approach and not throwing a pallet down knowing that michael is in his pursuer mode which means the survivor should know that his other mode is…
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Ohh........ Myers is a dashlop killer now
https://imgur.com/a/PqrtlrO Umm.... yeah While I do like playing dash killers like pig chucky wesker ect, but really? A killer rework becoming dashlop? I feel like with Myers we're straight up going away from stealth to just straight up a killer with a dash ability And after coming from the 2 skull merchant rework preview…
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Anti tunnel and anti slugging combo
I mean we won't know until we test it but if killers are being punished for hooking the same person, what stops the person who was just unhooked to go down to help their teammate during a chase. They will just pick themselves up because a killer doesn't want to be punished for "tunneling". Why can't we do just one major…
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You guys made it, a PTB where ALL the changes are bad
How can BHVR devs be so out of touch with their own game?! Literally EVERYTHING in this PTB sucks (except recover while crawling and Ghoul vault nerf), you guys are about to truly kill DbD for once, this changes are bizarre , this muito be a joke lmao. Not kidding, if this PTB goes live, Im uninstalling DbD and never…
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Oh excuse me Deathslinger, what is this sir?
https://youtu.be/4q5P2gBFJBM?si=KPIrmt4PJqfXuO1s
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Little 2v8 fun. Mr Bush strikes again. 💥
Easily my favorite class! https://youtu.be/r9gGaf7At_o?si=Pf2L_JLgAt1FdTAy
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Ridiculous content
Regarding countermeasures for crawling and abandonment, aren't the existing countermeasure perks like “Immortal,” “Obsession,” and “Exponential” sufficient? Since perks only matter if equipped, are you saying the system should incorporate all these effects? Also, for tunneling countermeasures, are you out of your mind…