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del plz
Del plz
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Medkit rebalance to better suit an item variability
Base changes: → Remove ability to self heal from all medkits → Medkit will be now consumed to boost altruistic heal Caming Aid Kit → Decrease altruistic heal from 35 % to 20 % → Decrease amount of charges from 24 to 8 First Aid Kit → Decrease altruistic heal from 40 % to 30 % → Decrease amount of charges from 24 to 10…
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If Plague gets added to 2v8
this is kinda an idea that I had for a while ever since 2v8 was announced and I just wanted to share it.. I feel like having Plague and Oni would be a OP match and I think it would be miserable for the survivors to deal with. So I came up with an idea solution. New mechanic: Infected Bloodorbs In 2v8, whenever you’re going…
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Blinded survivors should still be able to see hooked and downed survivors
As the title says. Also, I think the blinded survivors who got downed or hooked should also be able to see their teammates' aura. I know that survivors can remember where other survivors are hooked by the black bubble, but still, it is not good thing for the Solo Q. I literally died on first hook as none of my teammates…
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you should fix Stagger whilst your in the middle of fixing things that make dbd feel crap
make it shorter or something, being unable to interact with anything for what feels like an eternity after falling makes the game feel clunky and awful to play and usually always ends in death, especially if its a window vault into a drop down, killer vaults after you, by the time the killer lands your just finishing…
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Secret Offerings are an absolutely awful, unjustifiable change
Why? Just why did they do this? Genuinely, what is the point other than to make everyone miserable? The absolute worst offender is hatch offerings. Why are they secret? Why? It turns the endgame into "haha, the survivor brought the offering you couldn't see, so they get a free escape" or "haha, the killer brought the…
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Sable Ward masquerade mask
Good day, everyone. I will be talking about Sable Ward's masquerade mask. There are some things about it that I really dislike - the hair and headband. I noticed the hair was recycled from Meg Thomas's head piece "Natural Hairstyle" , but on TikTok (credits to the person who made this) I saw an overall better looking…
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Fix Ghouls Entity Blocker
Ghouls Entity Blocker when getting a power hit at the gates is to short and let's the survivor go free
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I'm tired of having to face windows opportunity in 90% of survivors build
Every match, survivors are using this perk, if not just two, then all four survivors are using this perk. Why does this perk need to be unlimited? Why isn't there a cooldown? Why can't survivors be punished for not knowing where the pallets are? It's very easy for a survivor with this perk to stay in a chase for a long…
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Map-tied achievements need to be removed
There's a new achievement for repairing a gen on the new map (Fallen Refuge) and escaping. I have played at least 60 survivor matches since the The Walking Dead chapter, and I have gotten the map zero times. I didn't even try to use the map offering because: 20% of success is worthless even if it works, the map offering…
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Game progression badges
I have put so much time into dead by daylight as well as everyone else. I feel like we all deserve to be able to have our character devotion level and character prestige listed on our accounts in game lobbies for all to see not just character prestige at the end of a match. Also be able to view a little player profile with…
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Deja vu taking priority over other perks
I run deja vu. But whenever one of my teammates or the killer runs a perk that highlights the gen in yellow and its part of the 3 gen showing with deja vu, all 3 gens are always red. Especially if killers use trail of torment, its really hard to tell which gen it is. So the info other survs get, is not available when using…
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The Clown needs more than slowdown: A redesign
The Clown currently exists in one of the least engaging design spaces possible. Being slowed down necessarily removes your options. When a bottle in a loop guarantees damage through extended haste or hindered, neither player makes meaningful decisions. Recent changes attempted to address this by making yellow bottles…
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ABANDON Feature - Make it an emergency exit
Please implement a checkbox in the settings, to abandon a game with ONE hit on ESC. No further hint, no warning. Just the ability to leave as fast as possible. Most people should be mature enough to understand both the positive and negative consequences.
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Let's get more perk slots and addons as a basekit
Imagine we spiced up the game. Maybe try it out as a game mode first. But with more perks
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Make Game Afoot work with Killer Powers
Recently, people reported that Game Afoot wasn't triggering when Killers break pallets with their power, and this was responded to by saying it was not a bug. Why is this the case? Nothing with the perk indicates that you need to use the slow pallet break in order to gain the haste effect, and the perk is already limited…
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Flashlights rebalance
Flashlight - reduce number of time to use from 8s to 5s Sport flashlight - remove accuracy and depletion part of item Utility flashlight - decrease time of use from 12s to 10s, remove increased blindness, accracy and brightness from the item Add ons: Battery (common): increase time to use flashlight by 2s Lens (uncommon):…
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Pre-match chat is closed by default
I absolutely do not understand why I do not have the right to know what perks my teammates are using. Moreover, I want to inform my allies via chat what perks I am using and what my intentions are for the game. However, the chat is closed by default for everyone. Only a few rare players actually read what I write there and…
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Basekit axe exit gate blocking on The Animatronic
The exit gates doesn't get blocked when a survivor has the axe embedded in them for that survivor unless you are running the Lootbag Add-on, This should be change. The Lootbag Add-on should then block the exit gates for all survivors if the axe is embedded in a survivor and have the effect last 10 seconds once the axe is…
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can we nerf the ghoul already
thats it. virtually no cooldown, very boring and low skill. no skill expression. also make dedicated russian servers so only russians play on them. we dont want russians on eu servers. thanks!
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Trapper buff / rework suggestion (V2)
The community has always expressed seeing a trapper getting a worthy buff, and the devs said they want to keep it simple, but listening to what the community has to suggest, here's my suggestion to make the game's first killer MUCH BETTER. Trapper Base Kit Buffs Increased maximum number of carried traps: From 2 to 8.…
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can you pass this to the team please? 🙏🏼
If we are going all out for for QOL and Fixes, please just 1 request. Pass this to the team. I beg you. I see the design for this, truly, but you had it right the first time. Please revert this change. That’s all I ask. Please. If we are going to work on her and fix her issues, we might as well adjust this. I play her A…
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New killer idea
The skin walker(the imposter) This is one of my most favorite games ever I love it and will always be loyal to play this game I have had a few ideas for killers!! First idea is ancient folklore of a skinwalker this character would be able to shapeshift into a Survivor character that they are playing against so that they…
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Fog....useless
You made this fog item that not very many people cared about and most deemed useless. You then decide to make it so the fog lasts less time and is less dense…..Even more useless. Now you have given them limited charges….I think I speak for everyone when I say please just remove the item. we'd rather have fewer options on…
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Mangled should be paused on hook
More value for sloppy butcher and mangled addons its a pretty harmless change and helps against insta healing under hook.
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Final Map Overhaul Improvements
Maps I think have potential, but the aren't quIte there. I liked @jesterkinds take a lot, though I have my own thoughts on where I think maps should be, as I really want yo avoid the aura overload of old Iri maps... and the WoO basekit I feel is a good buff to not go back there... but we need more charges (but not the…
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Maps Should Let You Track Totems Again Base Kit
After the rework, they still feel like they’re very situational, allowing them to be able to track more objects on the realm would be nice I don't see why it needs to be an add-on.
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What if Invocations took a hook state instead of making you Broken?
I think a hook state would be a much more palatable, but roughly equivalent tradeoff for invocation perks. Being Broken for the entire game means you're going to lose out on 3 Health States across the game. Trading a hook state means you'd only lose out on 2 Health States, but also has the downside of having less chances…
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Poor Processes Exposed by Unfortunate Staff Actions
Recently a series of events occurred which exposed some extreme problems with the internal processes used by the DBD staff. We had a staff member claim that Streetwise “does not meet kill switch criteria” There were several other perks suffering from bugs with exploits like infinite sprint burst. Three of these perks were…
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Toolbox Changes - Splitting Item Into Two Seperate Items, Basekit Sabo Buffs, Hook Spawn Logic
SO WHY CHANGE TOOLBOXES? Toolboxes at the moment are used for two things, Repair Speed + Unique Buffs with Add Ons, as well as Sabotaging hooks. There are currently 6 different Toolboxes in the game, two in the rare and very rare rarities, which fiddles with how some perks operate, like Exultation for example. The aim of…
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Open handed BUFF
Can we suggest that Open handed would work on boons radius as well? This would be very cool tbh
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properly executed sabotage strategies have little counterplay and encourage degenerate play
this isnt a commentary on sabotage being annoying, overpowered, toxic, or anything along those lines, it's simply just the case that sabotage is unhealthy for the game and probably ought to just be removed as a mechanic like the original incarnation of hatch was what are the issues with sabotage? well, there's quite a lot:…
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In Defence Of Unlimited Fog Vials
In a recent post about the recent Fog Vial nerfs, a community manager asked which of the two nerfs contributed more heavily to not wanting to run Fog Vials. This got me thinking, and I think that it would be more beneficial for everyone if Fog Vials went back to infinite use (IE, reverting the max-charges nerf) but had a…
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P100 rewards (are coming up soon)
Hello, I do not care about charms or banners etc. But I see this is the easy way out.. Some would be happy for this. I do not. But what I suggest. If you are open minded... After P100 any character. You unlock a special tome for that character. With many different challenges. Hard ones. In this tome, we unlock three…
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Hook time to die mechanic
Bhvr you did stop people from dying on hook you just made it longer for the killer to have to hook us to die. Removing the ability didn't change the problem just made survivors more annoyed with killers who are try hards and dont know how to balance the game cause it is killer sided. Hopefully you will see this and change…
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New killer suggestion
Since its been a hot minute that we had a killer that FIT in the horror theme, might as well look up to add Sweet tooth from twisted metal? I know he's another clown, but unlike the sad one we have, this one smiles! Would have a lot of potential for customization, would benefit from the currently ongoing TV show and he's a…
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P100 Reward
I've been thinking about ways you can get rewarded for reaching P100 on your desired character and this was my favorite Idea so far. It's quite simple, when you reach P100 on for example Cheryl, you can now apply the Bloody Cosmetics (that you get with Prestige 4, 5 and 6) that's normally on her usual Clothes, on all other…
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Country flag charms !!!
PLEAAAASEEEEE I would love it if you added the flags of all the countries in the world as charms (Including Puerto Rico) pleaaaase it would be so awesome to know if you are playing with someone from your country :'')
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new killer concept
Since Ken Kaneki was added to the game (an anime killer) I think Kira Yoshikage from Jojo’s Bizzare Adventures would be a great and unique addition, Jojo’s has a huge fanbase around it and would receive great feedback and possibly attract a whole new wave of players. This killer concept is an area control type…
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2 bloody Fog vial charges. please dont be so harsh
Can we make this 4 at least, unlimited was a bad idea, but 2 is too small. please
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Add flashlight immunity to The Animatronic when he is leaving doors
Currently, it is possible for The Animatronic to be blinded immediately after leaving a door, and if he's jumpscared someone in the office, this is essentially the same scenario as old locker flashlight saves. Please consider adding it as he essentially has no way to avoid it unless he lets the surv tp across map and lose…
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Focus on QOL
I am aware a lot of people like 2v8 I'm one of the ones who hasn't liked it since it's first showing & can't enjoy it still now. I am also one of the people who knows realistically it's not what people wanted but it's what people got so they're making the most. I bring this up because I was just watching some more videos…
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Fog vial idea
Now that charges are limited (should be 3 or 4 instead of 2 imo tho) I think it's alright to bring the opacity back up. Specifically, I think they could be very opaque at the start of the duration, and then clear up over time, so for the first second or two you get the old iri opacity, and it fades until the fog is…
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Spawn locations update possibility
I was wondering whether killer spawning along with survivors wouldn't be the best option to help early game. The chases would go on from start of the game while greatly reducing gap between particular maps that have plenty of spawn locations.
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the problem with the fog vial and rebalancing it
Unfortunately as of rn it is impossible to balance the fog vial bc whenever its gonna be op or useless in a match depends on the map entirely, to be more specific the lightning/shading of certain maps. for example on the new twd "map" its basically useless and on the dead dawg saloon its stil really strong so if bhvr cant…
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I don't know why People do that.
Hi Guys i found over a other Frind someone who put DBD Hacking Gameplay on Youtube the Channel called (NIKS) https://www.youtube.com/watch?v=aNq8ecS2-aw Has the Team from Dead by Daylight this people on the Viwe or not? because i see sadly in many of my last Games People Like that and it is Frustrating, i dont know to…
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Toolbox rebalance
Base changes: → Toolboxes no longer have charges but are consumed to permanently speed up repair speed bonus on generator it was used on for every survivor or are consumed to sabotage hook instantly Worn out toolbox - now can be consumed to increase repair speed of all survivors working on that gen by 2 %, can be consumed…
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Another Fog Vial nerf with no other changes...
Very frustrating to see, once again, that Fog Vials got yet another nerf even though the opacity nerf was overkill by itself. Two charges at most is also terrible, imagine if Flashlights had two seconds use at most. Can we at least get some kind of indication that the opacity changes are being reconsidered? These items are…
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A slight buff for No Mither
I speak to you now as the first and foremost No Mither user on DBD. At least the most vocal. You can see from my last 3 days of perks below that I am truthful wtih my statements. I love No Mither, outside of adepts and some rare circumstances, it never leaves my build. You'll notice a second addition to my layout, Iron…
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Please rebuff Fog Vials
With them now having limited charges, I don't see much reason to stay as weak as they are. Maybe undo the nerfs to both basekit and the iri back to release version.