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Skull Merchant - Embracing the change, but changes needed
I am sad to see Skull Merchant 2.0 given up on, but after taking some time to accept it, I am a little more optimistic. The new drones made me think of a relatively unknown gem of a game called Receiver, a game that gave you a gun and a bunch of tapes to find. There were drones that flew at you kamikaze style and tried to…
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You guys know skull merchants are also hated for their complexity, right?
…and new skull merchant seems to be lot more complex than old one? Not gonna say it's a bad design or anything yet, but I'm honestly not sure if any players will be happy about that
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New Power Idea
Just had an idea that could be a new Killer. When hitting a Survivor with your power (either a melee or a trap) Mark the Survivor. Healing or downing the Survivor will remove the Mark but if a Mark is active the Killer can Teleport out of the Survivor (Like Dredge using a locker). The Survivor will lose the Mark and gain…
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Just remove the abandone feature already
I was always critical of the abandon feature but posting how the game sees every option feels like its the final nail in the coffin. If all remaining Survivors abandon it is a tie. So lets say you get the 3k, win the hatch race, down the Survivor, they DC while you Mori them/carry them to the hook. This counts a tie for…
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Should Spirit attack after phasing be an special attack?
She's a strong killer, always running sloppy and exposed perks makes her hard to avoid. But I don't know, I guess making her attacks after phasing be special could be a nice balance thing, but what do you think?
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Slight rework/buff for perk Human Greed
The wording of the perk Human Greed needs some revision but also a buff. First note their is a grammatical error where it uses [a] instead of [an] before the [8-meter] in the first half of the effect. I suggest having the aura of chests be available at all times to be able to see which chests can be shut and where they are…
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Chaos Shuffle - Buffer between Match Start and Lobby
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Please dont flipflop on Haste/Hindered Stacking BHVR.
What other alternative do you have to ensure balance and quality of perks if you allow stacking of those status effects? Seems to me you are just caving in to an angry mob, because you do not address at all how you will ensure the quality of those perks alone and in combo and I have read loads of these threads too, but…
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The new Skull Merchant Design Preview will lead to unfun game patterns if implemented
Hello, I started to think about the Skull Merchants design preview as soon as it dropped. Reading it I saw an issue with the design and thinking it over I just saw more. One of the mission statements was "Preserve the intel focus of her kit, while making it intuitive to understand for both sides." My two opinions are: New…
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Ban on Account
Hi my account has been ban for 8 years, which I did not logn in that account for 8 years. Could you help me to release the ban? account: drinkwish1992 on steam
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Haste/Hindered still needs VFX.
Even with the recent announcement that Haste and Hindered will stack again (Yippee!!!!), paired with a few odd and concerning abandon match/loss/draw conditions (loss on 10m without gens being done? Hope they forgot to mention something to prevent edge-cases), there's still a major problem that leaves their main reason for…
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Queue time
I suggest an option to queue for killer and survivor at the same time.
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Spine Chill Rework: New Anti-Aura Tool
Spine Chill has been suffering ever since the visual heartbeat came to the game, and I think it's high time an iconic perk like this one gets a new, healthy niche to fit into. For this rework, we're tossing out absolutely everything Spine Chill currently does and starting from the ground up. Here's what I pitch: Whenever…
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With whatever method, first survivors should leave mori'd corpses
I have a feeling that most of the newer killers have been improved in memento quality, notably the unique corpses left after the animations So I have a feeling that by making first survivors leaving a corpse, it would improve an immersion/horror theme or something
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Scooby Doo Collab Skins 🙏🏻😪
WE need Daphne, Velma ,Fred, Shaggy Skins 😭😭💔 Also Scooby Skin for The Houndmasters Dog that would be epic
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Random Perk "perk" from chaos shuffle
Why not add at the very end of your perk page you can pick the random perk "perk" on your build. gives a random perk at the start of each match. So you wont need to wait for the game mode to release and also que times.
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Two Ideas For 2v8 Classes
As excited as I am to see 2v8 returning, I find the lack of changes to the survivor class options a little disappointing. It's not that I don't like the ones we have - I think they cover the basic archetypes of survivor playstyles rather well - but that I think we have a lot of room for more effects to bring more niche…
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Please do something about Doctor's visuals.
Not sure what happened but it bothers me as someone with sensitive eyes but I think it's a problem for photosensitive people. Did the old coding like get turned on or something?
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Another Better (Ish...) Direction For The Skull Merchant
So, the second Design Preview for Skull Merchant has been posted, and while certain things were improved from the first time I'd argue it's broadly net worse for a few reasons. Last time a design preview was posted, I decided to pitch an alternate rework that'd better preserve Merchant's identity while filling the same…
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Skull Merchant Design Preview 2 Feedback: Leave the dash, take the Drone Buddy.
Long and short of it: Design Preview 2 is built on the back of the first design preview which I did not want for Skull Merchant. A new killer sure, with some kinks to iron out, but not her. Drone Buddy, however, would be an excellent addition to her current kit, for reasons I will detail below. In order to better…
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Wraith Mori
I am a new player in 2025 and I have immediately gravitated towards Wraith as my favorite killer. I love playing this killer, but it's a demoralizing feeling when I outplay my opponents up until the final one, then attempt a mori, and am met with an outdated, underwhelming, unamusing, unsatisfactory kill animation that -…
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Update to the DbD general press kit
I was wondering if we could get an updated DbD general press kit from https://media.bhvr.com/about-our-games with more character render art? And for it to get added to the bottom of the main DbD website page? It needs updated because a lot of characters don't have any artwork in it, along with some characters like Nurse or…
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Old surviror movement
Please bring back the old surviror movement or at least put a community poll in the disocrd so many people miss it and it was so much better
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One Piece skins please
Im not sure about a killer skin, was mainly thinking it could be a release of survivor skins. But i'd buy it all either way. My ideas for now are Luffy - Renato Nami - Kate ( based on Kates backstory, it made a connection for me. but I guess there doesnt NEED to be a connection) Mikaela or Meg could also work. Sanji -…
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Make new game mode that is more relaxing compared to standard one and other "modifiers"
I believe that many gamers that play DBD often want more relaxing experience compared to what game propose for now (good example is "creative" mode in "Fortnite" game). Such gamers are called casual players and many of DBD players is casual ones. So by creating some game mode that let such players have more fun and less…
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Five Nights At Freddy’s survivor lobby animation idea
I think if you guys add Michael Afton as a survivor, it’d be cool if he, every so often, pulled out the crying child’s Fredbear plush in his lobby animation. I know not everyone believes Michael is the older brother, but I think it’d work either way.
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Indepth Skull Merchant Feedback
Getting the bias out the way early, I loved old skull merchant (before laser tagging) as a chase killer and have disliked her more and more with each rework. TL:DR I like the ideas proposed but so far the execution is flawed from what we know. We're going to start off with the spotting mechanics of red light green light…
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Sm means "Still mangled".
Any time you have a character you have to ask, why play them? What do they do well? What strategies work? What on earth is this sm rework? No one at all asked for this. A worse twins/Larry??? Drones that are super avoidable, a global that does nothing to people sitting on gems or JUST STAYING STILL, and a stupidly…
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My thoughts on Skull Merchant preview 2
Okay, let's start with the good changes: "We’ve removed the Killer aura reveal when hacking a Drone." Good, survivor counterplay doesn't need extra benefits. Not having to deal with a drone should be enough of a benefit. "Any Survivor hit by Drone Propulsion is tagged and tracked with a Claw Trap." Good, it makes the radar…
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No mither complaining (again)
With another round of chaos shuffle, I have once again been reminded that this absolute travesty of a "perk" still exists and has not been reworked yet. Seriously, why? It's a perk that has one upside that can be rather easily counter and a huge downside. If reworking the perk is too much to ask, at the very least remove…
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Skull Merchant Rework pt.2
Main Criticisms: -I'm not the best when it comes to balance stuff, so I'm more gonna talk about the FEEL of the power. 1.) The rework Concept does kind of feel a bit all over the place: the passive scanlines, detection, drone cameras, drone propulsion, claw traps, emp darts, AND the global scan. I feel like certain…
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Undone perk
I would like to suggest a simple change to Undone, which is to change how tokens are gained from failing skill checks to survivors hitting great skill checks instead. It will change the perk from worthless (especially after new patch which will prevent the skillchecks the moment you let go of generator) to somewhat useful.…
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Hear me out (map design)
Imagine a raised platform in the desert with four ascending rock slabs. A generator sits below the raised platform in the center.
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Improvements to Abandon
Currently, the abandon ability just doesn't come up even when you're the last survivor and downed, but I understand that's a known bug that is going to be fixed. However, there are many situations where you're deliberately abandoned by your teammate and left to bleed for long periods of time, especially in situations where…
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Skull Merchant Preview 2 Questions and Feedback
So my understanding of this current design preview from the killer perspective is that you place your stealth drones around the map. If you think/know a survivor is nearby a drone through zoning them into one, or macro knowledge, you can take control of the drone (as long as it is active) and have a window of time based on…
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Ayato's Skin
Please, you can take much more advantage of Ayato's character by adding him as a Ghoul Skin, and it would be more successful than the simple mask you added. I hope they really take it into account. I imagine it must be expensive to create and animate the skin, and I understand that, however, it might also be more…
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Outfit Design for The Unknown subjection
Hear me out. What if we Give The Unknown the entire Jester Outfit like he's already has the hat. And maybe give him a Massive mallet for a weapon. I think this would be a scary but funny outfit
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player names in lobby/at the end
First: I know things like stream sniping aren’t reportable and we have an anonymous mode but here’s the thing… In a lobby, survivors can see the name of the character and the name of the player. The killer player can see the names too. Only after you die you can the the killers name but why? It happens a few times within…
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Make Mangled's timer pause when the survivor is on the hook.
What's the point of the timer running when the survivor is on the hook? When you apply the effect and the survivor gets off the hook it will only have 40s or less duration, you lose a large part of the effect's duration, especially in some yellow addons where Mangled only lasts 60s.
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I think a "lite" version of Windows of Opportunity should be introduced in the basekit of survs
I've noticed that in the last years, Dead By Daylight changed. shifting to a more chase/looping playstyle and discouraging the "hiding" playstyle. i think this is overall better for the game as it is more engaging this way and fun for both roles, but i think that new players maybe should be helped a little, they don't…
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Survivor BP category changes should be partially reverted
After the changes, almost every match I'm practically maxed out in the Survival category even when i get sacrificed, while Boldness is always around 3-4kish. Had a game earlier where I had a few fairly long chases which resulted in a successful chase escape, and i still wasnt even halfway to the cap. There is really no…
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Suggestion: Chase Music
Dear Dead by Daylight team, First of all, I would like to thank you for continuously improving the game’s atmosphere and the individuality of each killer through custom chase music themes. I would like to make a suggestion regarding the chase music for a few specific killers, in order to enhance immersion and atmosphere…
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Invocations
We know that invocations are not very popular to run. First, it gives you permanent broken status, second it requires you to travel all the way down to the basement which is a very high risk on certain maps - Badham Preschool, Game… Possible changes to existing invocations and new invocations idea. Weaving Spiders - no…
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NERF THE TOXIC Griefer SURVIVERS. it discourages new and old Players from playing killer
Surviver Perks alot of them are Stronger then the Killer. the Troll Griefers body block to much. some loops are to Big were they can run around you for Days. Marcialess Storm is Only Usefull on Noobs. Ruin is useless for its slow Regression Speed. NOED imo is a little to week. i thought it was pretty balenced before even…
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Ghoul changes i would like
Before you kill me, or worse downvote me hear me out. Ive been playing ghoul for the last couple weeks and ive been loving the killer, the skill ceilling is so freaking high its been a blast to play. There are some issues i ran into while playing this killer tho which i would like to discuss. The main way ive been playing…
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Add priority buys in bloodweb.
PPlease Add the option to mark add-ons and items as "priority buys" basically the autobuywould prioritizethem amd buy them. That way if there is an addon we really like we don't accidentally miss out by clicking through the bloodweb.
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The 10 minute "no generator completed" abandon can be fixed pretty easily
We could fix this type of abandon so it still works for its originally intended feature, letting killers get out of matches where the survivors are only hiding without trying to do gens, while also fixing the "defend a 3-gen for 10 minutes then abandon for a 4k" strategy. Here's the only change that would be needed,…
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Mend and pallet dropping mapping
I've noticed recently, especially since I've been facing the ghoul so much, that if you play on controller, mending and dropping a pallet are both bound to RB. Because of this, I have many times gone to drop a pallet and then just started mending infront of the killer, only to get downed like a clown. Can we make is so…
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EVENT OFFERING SUGGESTION
After the Blood Moon event ends, I will have nearly 1k offerings that I will not be able to utilize. It would be nice if there was a way to exchange these for other offerings/items that I am able to utilize beyond the event.
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New perk idea: That removes red stain at all times
I would love this effect. It would be so helpful on a lot of killers. A secondary effect could be if not too much: Grants the undetectable status effect while having bloodlust. What do you think? My ideas for perks, killers…