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SWF needs numbers clarity.
SWF has a slightly lower percentage of survivals than solo. I think we have to look past raw numbers here. If 4 people all play together they are way more likely to stop playing the game and go for hail marys, so they all live or die. While soloQ is more likely to focus solely on survival WWe Gotta see the data in depth.…
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Participating in gameplay
I was wondering if there is something that could be done about survivors not participating in gameplay such as not working on gens or unhooking someone during a chase. I think I speak for everyone when I say how stressful, frustrating and infuriating it is to see teamates not doing anything while being chased, especially…
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Trickster Kpop Crossover Outfits
I know this is a completely unlikely possibility, but I think it would be really cool to see an outfit collaboration with a Kpop group for the Trickster, and perhaps other killers or survivors. There have been a few concepts made and I think something like that shown below by 'Firs Encounter Assault' would be so awesome.…
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Maybe you would see a drop in Survivor Abandoning.
If you removed Finisher Mori. Nobody wants to be Mori. It's like people wanting to end game when End Game Collapse begins. Nobody wants the other side to see victorious. Better to have screen show Sacrificed or Entity Displeased… and leave it at that.
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Communication
In game comm’s would help in relation to team play.
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Dungeons and dragons + Baldurs gate 3
Since the game Baldurs gate 3 is technically in the Dungeons & Dragons universe, would it still be too seperate a license to apply legendary character skins from Baldurs gate 3 onto the Dungeons & Dragons License, in dbd. As an example Shadowheart, Astarion, Lae'zel, Gale, or Wyll as legendary skins for Aestri/Baermar. And…
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Blood pact QoL/Buff
Whenever you unhook someone/heal someone while you are the obsession, that person becomes the obsession, (it would not activate the haste at the same time) The fact that this perk will be completely disabled if you happen to be the obsession via decisive/nemesis and other obsession changing perks feels very demoralising,…
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The Devs need to improve on killer addon design.
If you pay attention, most killers 80% of the addons are useless or very situational that not even worth using. I think they are too lazy to think about addons and just put whatever comes to their mind.
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Please make Game Afoot work of M2s
Game Afoot is a perk that gives you haste after breaking a pallet or a generator while chasing the objection. It is widely regarded to be a bad perk, because breaking a pallet takes time and allows the Obsession to gain distance on you. Despite not claryifing it needs to be manually destroyed, last time I checked it does…
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Chaos Shuffle Changes
Addons/Items should be randomised it would be funny to get a random killer but that sounds like a miserable time with the licensing. so this is the next best thing. Its kinda stupid how you can play Chaos Shuffle as Nurse Blight or any top tier killer and just stomp everyone who probably didn't get anti tunnel perks.…
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Invisble walls and most of them should get removed
Everyone should have encountered multiple instances of invisble walls, which feel quite weird and out of place. You notice them especially on certain killers that have some form of jump or rush attack, but also at certain locations as survivors. I think there is no reason for killers to have invisble walls aside of the map…
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Perks should not counter anything
Perks should enhance abilities, add new mechanics, or boost stats. But should never be an answer for other mechanics, and should never be a "counter". Counters for killers/mechanics/perks should be build in those mechanics, not require usage of specific perks. Mostly because we don't know what we are gonna face, we can't…
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Gamemode suggestion
Something like chaos mode, but perk tiers are (also) randomized (and preferably, random items, addons and offerings too, I get that its difficult to code since its attached to an inventory, but an infinite inventory attached to the gamemode should solve that with survivors being unable to keep items from the trials) Would…
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Add the anti-camp meter to the HUD
It's so frustrating to have it at 95% and have a teammate pop a gen when they could have waited 3 seconds. It's one of the gaps between soloq and swf that should be fixed.
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Insidious buff
Activates after standing still for 0,5 (was 2) seconds. Undetectable status effects linger for 3-4 seconds. (new) Suppresses the starting of the chase music for 3-4 seconds on both sides after entering a chase. (new) What do you think? My ideas for perks, killers…
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A fan CHAPTER called "The Fallen Star of Desire"
Chapter:"The Fallen Star of Desire" Maniac : The Fallen Specifications:Average height, movement speed of 4.6m/s, terror radius of 40 m. BACKSTORY - Azalea became a magical girl a long time ago, she defended her city from the forces of evil together with her friends, they were rays of reliable and protection for…
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Teamwork: Power of Two, Blood Pact, and Hope = Broken Combo
I had the most infuriating game I have had in a long time because I had 2 Survivors run the 3 perks that are in the title of this topic, now I know behaviour were looking into eliminating Hindered/Haste stacking and then decided not to, I was behind the opinion of being able to stack them because generally it just doesn't…
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A proper Ghoul change
I'm a Ghoul main, I love playing as Ghoul because it is an easy step into fast pace mobility, unlike the other 3 options. Therefore I propose that the 2 meter grab range only apply to Survivors and not map objects, this is not the nerf I just wanted this opinion to be known. The nerf should affect the recovery of power…
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I only want to be matched with people up to PIN 50.
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Nemesis slight nerf
I think the only thing that nemesis needs right now is a slight nerf with his whip, I think his power is perfectly okay but I think the length is a bit much, either decrease the length or make it where it can't go past a pallet I played survivor against him and I was so annoyed when I was past a thrown down pallet and I…
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idea: Destructible Environments
at beginning of previous match i hit a tree on take off with chainsaw. the longer i thought of it i determined that legos would have to be a good choice like forza, and i was thinking like crackdown but only a meme mode which make hard lego, even to get lego may be hard considering its dbd… and all i want to do is chainsaw…
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delete this square on Eyrie from the game
Seriously, who thought that was a good idea?
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Add more languages to Playstation and Xbox consoles
Why aren't all the languages available on PC available on consoles? Russian, Polish, Thai, Spanish (Latin American) and Turkish are missing on Playstation and Xbox. By adding more languages, the developers could attract even more users to the game.
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Killers being balanced, overpowered underpowered?
share your opinions. I’ll share mine
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Add option to hide unwanted perks from perks screen
For now game have search option to speedup perk search but it is not perfect solution as sometimes you forgot how perk called so i propose to add also option to hide unwanted perks from perks screen so this way you will get much shorter perks list that will improve needed perk search. Why hide unwanted perks is good idea…
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Skull Merchant rework idea
I think skull merchant 3.0 rework is rly stupid thing, expecilly when this version can be saved and its not even hard to do it Issues will be put in | ......| And way to fix it will be in {....} Lest start ___________________________________________________ [ General buffs for skull merchant] Rotating speed of scouting…
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Pls, get rid of unhealthy challenges!
This tome challenges was just annoying: Earn 2 emblems of Iridescent emblems as a survivor While it sounds easy for average player and sometimes happening. It can be very difficult if other player hinder you to get it. Forcing iri emblems was not funny at all as a survivor Stun the killer 1 times(s) and escape the trial as…
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A fan CHAPTER called "Command and Conquer"
Chapter:Command and Conquer. Maniac:Commander Specifications:He is tall, has a terror radius of 40 m, and a speed of 4.6 m/s. Micro-history:War...War is the lot of the powerful, but what about all the oppressed, all the abandoned, all the betrayed, they know the truth, it's not the strong who control the war, but the…
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Still Sight Buff Ideas
I've rolled this perk a few times in Chaos Shuffle, and it's just in such a sorry state, it's practically an empty perk slot a lot of the time. I have three buffs in mind for the perk, and I do think all three could be safely done at once. They are as follows: Reduce the activation timer from 4 seconds to 2 seconds.…
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Ideas that could be used to improve current Skull Merchant gameplay
Let me try to phrase these changes and their reasoning in a way I think people would've liked overall. Revert the immunity from getting Scanned during Fast Vaults. Can we all agree this is just a dumb nerf? Just overall really dumb? Skull Merchant will only gain 5% Haste from Survivors who are Claw Trapped. This Haste can…
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The Abandon System Is So Bad That It Needs To Be Emergency Disabled & MMR reverted player-wide.
I'm not kidding. By MMR reverted I mean changing MMR values to the ones that players had before the abandon system was implemented. Right now, the best killers in the world are unintentionally digging themselves down to new-player MMR while survivors just trying to save time are unable to be brought down to opponents their…
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the ping is too high after the game starts
With the disappearance of Japanese and Chinese servers and the merging of them into Asian servers, gaming ping has become too extraordinarily high. Previously, ms was about 20 ms, but these days, ms has increased to about 60 to 70 ms. We need to split the Asian servers again, or we need to optimize the Asian servers.
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Few ideas
A killer who is a mimic . It basically would resemble a random survivor until it comes within so many meters at which time it would revert back to original form. The next idea is maybe adding some perks for killer and survivor that only become active at end game. (Similar to blood warden) but for survivors as well a few…
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Please Add a Permanent Toggle to Disable Endgame Chat
Right now, we can only hide the chat temporarily — but that’s just not enough. Sometimes you feel the urge to open it, thinking maybe someone said something nice — but 9 out of 10 times, it’s just straight-up toxicity. Other times, you simply forget to hide it, and boom — you're hit with pointless insults right after a…
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Plans to retire The Compendium...why?
So in the post today about the new Rifts and Quests, hidden away at the bottom of the article is this line: "While we ultimately plan on retiring The Compendium, we still want those older challenges to stick around for a while." My question is why retire it at all? What do you gain from removing it? And what is "a while"?…
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Classes in normal mode or another gamemode?
This is more aimed for BHVR but I don't think I'll get a response on this… if I do awesome though. Although 2v8 is nearing and I was wondering how others felt on this matter as well. Aside from that, how do players feel about the class system in 2v8? More specifically, would players be open to the idea of BHVR replacing…
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Going back on the Haste/Hindered stacking change was a terrible decision.
This change would be very good for the overall health of the game. It would simplify the game much more, especially for beginners. Plus, this was a good change in the long run since you could make more good Haste and Hindered perks and make the ones that already exist more useful without having to worry about problematic…
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Brand New Part should consume toolbox
Just as using the syringe consumes the med-kit, so should using BNP consume the toolbox. The fact that you can shave off time off a gen and STILL have charges left in the toolbox to speed up gen speed temporarily creates an unfair imbalance. At the very least using BNP should consume all toolbox charges and this way people…
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I'm disappointed that they are going back on haste/hindered stacking
I think it's better for the game if haste/hindered cannot stack because it means that perks individually can be a lot better and easier to balance. I think they should have stuck with their guns and actually tried to see if the game would be better in this state rather than doubling back. I understand that it's an…
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Unhook spam prevention should also apply to 2v8 cages
Because if the griefers can't troll their teammates on the hook anymore in 1v4, they can flock over to 2v8 and still do it.
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New Killer Perk Idea?
Okay, hear me out on this one. This perk is something that I have been thinking about lately and it would be very fun to have in the game, I think. I don't have a name or anything, it could maybe fit de FNaF chapter? Idk. "When you hook a survivor for the first time, you get one token (Max 4). The killer loses a token…
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"Survivors DCing when whole team's in dying state = DRAW" makes no sense
If a killer gives up because they can't find hiding survivors that aren't doing objectives after 10min you consider that a LOSS. But if a survivor gives up after all survivors are downed you consider that a DRAW? I would really like to understand the logic in that. These are the sort of ill conceived decisions that lead to…
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One new General Perk for either side
Gallows Humour (Survivor) Even in the most dire situations, you can still find the courage to cling on. Whenever you hooked you gain the following effects: - Your last hope unhook detection range for the killer is increased by 4m. For every 10% that your last hope unhook meter progresses, your summon/sacrifice timer is…
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Skull Merchant - Embracing the change, but changes needed
I am sad to see Skull Merchant 2.0 given up on, but after taking some time to accept it, I am a little more optimistic. The new drones made me think of a relatively unknown gem of a game called Receiver, a game that gave you a gun and a bunch of tapes to find. There were drones that flew at you kamikaze style and tried to…
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You guys know skull merchants are also hated for their complexity, right?
…and new skull merchant seems to be lot more complex than old one? Not gonna say it's a bad design or anything yet, but I'm honestly not sure if any players will be happy about that
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New Power Idea
Just had an idea that could be a new Killer. When hitting a Survivor with your power (either a melee or a trap) Mark the Survivor. Healing or downing the Survivor will remove the Mark but if a Mark is active the Killer can Teleport out of the Survivor (Like Dredge using a locker). The Survivor will lose the Mark and gain…
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Just remove the abandone feature already
I was always critical of the abandon feature but posting how the game sees every option feels like its the final nail in the coffin. If all remaining Survivors abandon it is a tie. So lets say you get the 3k, win the hatch race, down the Survivor, they DC while you Mori them/carry them to the hook. This counts a tie for…
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Should Spirit attack after phasing be an special attack?
She's a strong killer, always running sloppy and exposed perks makes her hard to avoid. But I don't know, I guess making her attacks after phasing be special could be a nice balance thing, but what do you think?
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Slight rework/buff for perk Human Greed
The wording of the perk Human Greed needs some revision but also a buff. First note their is a grammatical error where it uses [a] instead of [an] before the [8-meter] in the first half of the effect. I suggest having the aura of chests be available at all times to be able to see which chests can be shut and where they are…
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Chaos Shuffle - Buffer between Match Start and Lobby