Comments
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TY - don't know Jeff's skins all too well, but whatever this skin is it's bugged.
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I'm not gonna sugarcoat it: Your rework should have been considered or at least partially implemented from the start, Pixel.
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An update on the situation if this helps: I am convinced that the bear trap audio plays on the killer side, but does not play on the survivor side.
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I have noticed that, yeah! I've also noticed spots of rubberbanding, so hopefully that gets addressed in the hotfix too.
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As entertaining as two Bubbas would be in a match, I have to agree that no duplicate killers would probably be for the best.
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Double Deathslinger on comms would be some wild stuff, I bet. Myers's Evil Within might only apply to himself, but Pinhead could work nicely with him with the chains keeping a survivor in place to get either free stalk or a free down.
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Man, matchmaking was always such a wild experience playing this game. Still is to this day.
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By my calculations, it's a 20% chance for you to end where you began if you use a map offering. Wishing you the best of luck in finishing strong!
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This map would be fine for me if it didn't run extremely choppy on Switch when playing killers. Every match I play killer on Nostromo I have to fight harder than normal to get anything. Please do something about this map's performance on Switch, it is unplayable.
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You have the most detailed feedback for all the maps in each post you make in this part of the forums, keep up the good work!
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My favorite non-DBD title would have to be Pirate101, an MMORPG developed by KingsIsle and the closest thing we'll ever get to a Fire Emblem MMO. I've been playing it for about, I wanna say, 8-ish years (I started seriously playing around 2015-2016 if I remember right), and still do to this day. It's one of the more solo…
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From my first impressions I think it's a lot better than some of the past maps we've gotten. While I wanna wait and get more information before coming to something conclusive, as a Trapper main, I am at love with the sheer potential of trap spots I have available to me. I often find myself ignoring the statue side of the…
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Pairing that with Lion Medallion lets me go bowling with Wesker. One of the more fun ways to play him.
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I will 100% be trying this out today and see how it goes.
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Share this build, I want to try it out myself for a few games.
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Adding onto this - some maps like Crotus have spots where traps are buried underneath the ground. And some that just float in the air like at shack. Hoping this gets fixed, thanks for looking into it, BHVR - hope this helps.
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Thanks for the image, appreciate it. Hope this helps get this bug fixed.
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This doesn't seem like a bad idea, since I often found myself doing this - grab a stack from the survivor off hook and then go for the unhooker if they were in the area. This way I got a stack of STBFL, forced the unhookee to spend time mending, and go after a different survivor all at the same time. The proposed change…
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Watching Demogorgons play like that is painful, so glad I got STBFL off Demogorgon.
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Dead by Daylight matches are like a box of chocolates. You'll never know what's in store until you open that box. Here's hoping that the matchmaking has an ebb and flow where things even out and you get to enjoy the event.
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I don't think comp players are doing this on purpose, the problem I think more lies with the wannabe comp players who will stack the deck with the strongest things imaginable to get a crushing victory. Comp rules have everyone on the survivor team run unique characters, unique perks, yellow items, and there's other stuff…
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It's not always, but I've sometimes gotten value out of Bear Oil. Earlier today I had a 4 man on Ironworks and was able to get a lucky trap around a hill hook via Bear Oil (i.e.: the survivor on hook wasn't able to call it out), which secured me a 3k win. Another time on Eyrie of Crows, I trapped the shack window mid-chase…
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That perk is Terminus, a Wesker perk. When all the gens are completed all injured, dying, or hooked survivors are inflicted with Broken, and stay Broken until the exit gates have been opened for 30 seconds. It pairs nicely with No Way Out for some potential endgame comebacks by making any endgame hook saves much more…
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All of these would be pretty interesting!
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Might be the case. The only ranged killer I feel comfortable with playing is Huntress, though I mainly use a memey not very good build of STBFL, Iron Maiden, Agitation, and Brutal Strength dubbed 'Speedruntress', where the goal is to do everything faster.
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Was using Mad Grit as Demogordon yesterday, got 2 kills out of it on Midwich. Love that perk.
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I have tried using Autodidact in a build before of Solidarity and Botany tied together, I think I dubbed it 'The Deadpool Build'.
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In the right hands Bond can be such a game changer. As soon as I unlocked it I started making decisions I wouldn't have otherwise made without it. Solid solo queue perk I'd recommend to anyone.
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What I want to know is why BHVR thought that map, of all maps, needed five variants.
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If the devs wish to be serious about the game's MMR, a lot of problems would be resolved if the map design was generalized towards a balanced layout (with different sceneries and pre-determined layouts to make things as fair and as playable as possible). That way, killers will have strong stuff on maps, survivors will have…
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No clue, I just remember going into game one day, seeing his animations were a bit slower than what I remember, but got used to it.
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I remember seeing in Otz's 50 winstreak video he explained what Nemmy's tentacle hitbox was, I'mma grab that for ya real quick so we can both see. Personally, I find Nemesis to be similar to Huntress at pallets when it comes to playing around those loops, but trades off an extra hit for having that super fast windup (and…
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I dunno about Wraith, Billy, and Freddy personally, but I can see the argument with their good mobility and the latter's teleport. I will give you Blight and Oni though for free, both are fun and strong. Nemesis I kinda disagree with, since he has the same mobility as PH, and while his tentacle is a faster animation…
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So which 4.6 m/s killers can do a better job than PH? Just curious.
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Bookmarking this for future reference. Thank you!
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For a while I used to run BBQ, Corrupt, Pop, and Tinkerer, though I swapped out Pop and Tinkerer for Enduring and No Way Out.
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I haven't tried out M&A on PH yet, I should probably do that someday. As for PotD shots, anytime I land a flick is hugely satisfying (I play on Switch BTW).
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I disagree, I think it's really cool I can face off against streamers so I can see their perspective. Let's me see what I did right, where I can improve, and maybe learn something new to look out for as killer.
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Yes. Yes I am.
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Yeah. It's why I thought that the numbers should be flipped since why would someone want less information as they increase the tier of an information perk?
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If Tier 3 has the auras revealed every 30 seconds, I would think that'd you see where the killer is more often, thus having more information.
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The only feedback I have to give the devs here is that I think the numbers should be flipped to have your aura revealed to the killer every 30/35/40 seconds instead of the other way around as it was presented. Other than that, it looks really good!
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This is so painfully accurate for my experience. Like I'm open with admitting I'm not that good at the game, but it doesn't make it any less frustrating.
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Welcome to my world. I know I'm not too terribly good, but I've been running into multiple teams as killer recently. And it's clear as day to see this based on their behaviors. But when I play survivor I don't exactly get the best teams in comparison. Might be confirmation bias, but it's hard to tell when you play on…
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Plenty of times actually. I think it varies from player to player what happens though.
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You think that if it did (DS only active for the most recently unhooked survivor), the complaints would vanish only for new complaints to crop up?
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Couldn't have said it better myself. Even if you're juggling the whole team fairly and not 'tunneling', I think it is kinda crazy how you can hook a second person, down the first person and still get DS'd.
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Yeah, I think this guy is the real troll here, man. Like, lemme play this out for Hardkill here. Say the guy who got off the hook has DS, and we're facing a premade. Guy who got the hook save is in said premade. If you're the killer and expecting DS, wouldn't it make sense to go after the other guy, especially if you're…
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Ideally what I try to do is go for the survivor who unhooked, but if I find the unhooked player first, well tough break. It's not that I don't want to tunnel - more often than not I'll let them get back up. The reason DS/Unbreakable has gotten the bad rep it has is because it gives survivors 60 seconds at most to do…
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The heck? If you camp with Ruin/Undying you're doing it wrong.