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BillSimmons

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BillSimmons
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  • I have had constant success with just waiting for the difficulty to get calculated, then removing and readding a block to recalculate it. If there's a pending change it has shown itself after doing that little delete->undo action. Teetering on the edge of another difficultly rating has been and continues to be one of the…
  • The reward for reaching prestige level 10 does feel bland and considering that's the final ooh-rah of your outpost you'd think there would be more offered at the finish line. I like the idea of rewarding the player with a free outpost/synthite to buy one. You're succeeding in the eyes of the game, but only receiving scaled…
  • Q: What are the ranking rewards? I've seen a lot of users repeat that cosmetics will be awarded based upon your ranking at the end of this preseason in June, but I haven't seen anyone from the MYM team say that. The team has said that they can't share exact details on the rewards (…
  • Brutal maps have such a wide variety of difficulty that I'm sticking to dangerous outposts for the most part now. I rather play more outposts than spend that time on one with plenty of crowd control traps (incinerators, plasma sentinels with plasma cloud mod, pistons, etc.). Slowly raiding outposts has been less fun for me…
  • It's tough to earn kills with the mod since it works just like the full size corrosive cube, a player needs to stand in the splatter for about a second before being killed. What's worked in my experience was a grapple hook that holds you in place with multiple other combo traps including a corrosive cube with splatter. It…
  • Another cool warmonger trick I've come to learn is by setting them on an elevated platform one tile above the player's path they'll jump swing down and then immediately attack for a second time after they land. Good mix-up if you can keep the player in their general attack vicinity.
  • Sounds like a deadly grappling hook with the tracking prerequisite, cool.
  • My outpost was fixed yesterday and is now receiving raiders. It'll be almost impossible to come back from having to reset prestige points, but at least it's playable.
  • To clarify I mean this mod would introduce the possibility of that well camouflaged option everywhere in an outpost. When raiding it's great to see different trap combinations, but making a mod that forgoes that element by being extremely flexible creates a "this mod fits all" option. In my mind that's adding to the…
  • While this can sound like a cool addition it loses the charm when you think about how repetitive trap combinations make raiding dull. Introducing a holocube that matches the surrounding blocks would create an annoying combination by removing the one easy way players can identify a holocube. If you want holocubes that match…
  • Small and medium outposts are great options given their lower prestige point requirements. Large outposts are too demanding, where if you fall behind with low kills & accolades it's near impossible to come back after resetting. I picked up a 750 capacity small outpost and found the challenge of making something with those…
  • An outpost cooldown idea sounds grand for the players who have been burnt out by earning prestige levels, but I do think the prestige system does an okay job at keeping the active outposts fresh. I rather see that current system receive a balance pass than effectively tossing it for a new one. Encouraging players to edit…
  • Trying to maintain five outposts is incredibly time consuming. Just keeping one/two active is more than enough for me. After the daily bonus + a Chimera level from the extracted genmat your outpost(s) provide, you're at 500 synthite, which isn't enough to prestige a single outpost. Raiding is necessary to keep your…
  • If you're using a melee build definitely equip the melee suit and unlock the speed boost biolink. Getting an additional 30% speed boost for 4 seconds after destroying a trap/guard makes a huge difference.
  • Tune into the livestream on April 4th at 11AM ET and ask the developers questions as they build and raid to satiate the Chimera's hunger. https://twitter.com/MeetYourMaker/status/1641847825909809153 Previous streams have proven to be a great way to get answers to your most pertinent questions. I look forward to seeing your…
  • They said write into Player Support on launch (https://twitter.com/MeetYourMaker/status/1640759502029856769?s=20). I think you'd make a request here https://support.meetyourmakergame.com/hc/en-us/requests/new
  • There aren't any exclusive preorder rewards. The deluxe edition rewards will become available separately after launch on April 4th (https://twitter.com/MeetYourMaker/status/1636802719104024576?s=20). The rewards if you own Dead by Daylight will be available until the foreseeable future…
  • I often make a secret exit that opens once you pick up the genmat. That secret exit is usually a direct path out, leading straight towards an escape in the desert. I'd like for it to stay this way, to give the builder and raider more options. Requiring the player to travel back to the starting platform seems more tedious…
  • Doesn't affect the song, only the heart beat. Monitor is excellent on anyone who doesn't have a song, it kinda works on Freddy espcially with his addons that lower it further. Monitor doesn't affect Spirit's phase sound.
  • How set in stone is this year 4 roadmap? I understand that the switch and mobile releases are set as well as the new chapters etc. But will we possibly see a second map rework or dedicated servers before the expected dates?
  • I think it's too easy to skew the data to the result you're trying to prove in this experiment. By playing killer you directly affect the outcome of the experiment. Whether it be facecamping hooks, slugging everyone, camping hatch with NOED, spamming moris, etc. the "toxic" killer behaviour can and probably will bring you…
  • With the same matchup (vs Huntress with Iron Maiden) Head on worked for me. I stunned the Huntress in one of the basements on Preschool, after hearing the scream.
  • Dedicated servers will bring some kind of dc handling that we've all been asking for, until then dcing is just part of the game unfortunately :(
  • I like the two modes the most, the killer power is interesting. I wouldn't mess around with the player models by taking things away, instead add the usual meter on the player status part of the UI & an effect that makes them easier to spot. This would further encourage reassembling themselves at the respective hook. Like…
  • I still enjoy playing both killer and survivor, but almost every time I play I end on a subpar match that kills the mood. Whether it's a game ruined by dcs or just a complete stomp that leaves little gameplay other than holding M1 on gens. Until I find another game that fits this DBD fixin, I'll continue to play.
  • I like the idea of spread over time fires, but for the current game I think it would be difficult to show those effects and maintain the optimization level DBD is trying to reach. Also leaving a fire burning where any strong loop is would be the meta, killer shack burn that motha, Lampkin burn it down, etc. I would be…
  • I like to entertain the chase until the loop potential gets too strong. Whether it be an almost infinite or killer shack adjacent to jungle gym/L wall with a pallet. There will always be that game here or there where you play just for fun and chase for too long even when the survivor t-bags and flashlight blinds you on…
  • Balanced Landing, Lithe, Dead Hard, Vigil Run around and mind game chases by activating various exhaustion perks.
  • This was kind of mentioned in the Dev Stream, they said something along the lines of We're testing out ways for you to earn more points if you run the killer around for 5 gens, if you repair 5 gens, etc. This won't mean that getting 32k will be a likely occurance, but expect more points for good play.
  • I don't know about any distance, personally I love the long shot. Whether it's a low charge arc over a hill or a missle from a ways away, it's the most satisfying thing to pull off as Huntress. I wouldn't try to grind this one out and let it happen over time, going for long shots only will probably leave you frustrated…
  • I saw a post recently about using the corrupt intervention (entity blocked gens perk) to limit what gens were available to be completed as default for all killers. Early game only a few generators are accessible and as time goes on more unlock. I don't think survivors should get punished for completing the objective,…
  • EGC got lowered to 2 minutes, but if you have someone in the dying state/on hook it will double the time. So a maximum "delay" of 4 minutes is the worst that can happen once EGC has started.
  • With the introduction of EGC will we see any EGC related dailies?
  • I think confining the game into a specific play style would make the game stale for both parties. If BHVR follows through with the new gamemode promise, I'd be interested in something like this being introduced. More difficult trial for survivors more bps, cycle different gamemodes into 3 day intervals to keep things…
  • Adding large skill checks like Doc has for snap out of it on traps wouldn't be a terrible idea, but hurting survivors for failing the checks wouldn't be necessary leave that feature to the bloody coil addon.
  • Yes they do stack even more so with Monitor & Abuse, the name of that build is called no shock doc since you can creep up on everyone by staying in punishment mode.
  • You're unable to grab survivors that jump through the hatch on PTB, it's now a race to who gets there first rather than the standoff that happens now.
  • I think high ranks are similar for most games, out of all the matches you play you usually see some sort of meta that gets used often. For DBD this is playing high mobility killers (Nurse, Hillbilly) in higher ranks. The solution that most players use is to make an alt account that you can mess around on. Personally I stay…
  • Is slugging fun for the survivors no, can you counter it yes. Like others have said if it bothers you enough and happens frequently to you run those counter perks. Personally I don't mind getting slugged if it's just me, but when those 4 man slug nurse games happen it makes you wish you had unbreakable on. However those…
  • I'm with Treeman on this one, the exhaustion balances it well. But I think taking the skill out of it with the automatic stun on a locker search isn't the direction I'd like to see the perk go. Right now it's a gamble not only if it works or not, but also if it doesn't work and the killer grabs you. Survivors have few…
  • Killers & Survivors can have their game time cut short by gen rushing. Killers getting 30k games before offerings/perks come into the mix played well enough to earn those bps. Survivors can earn 20k in a well played game before offerings/perks. Since we're comparing the two roles let me suggest this; if you play a Survivor…
  • Here's the link http://surveymonkey.com/r/9KGNS2Z Link to the tweet https://twitter.com/DeadByBHVR/status/1123240730770771968
  • Forgot to add that I was expecting way higher numbers when it came to dcs, in the earlier half of the 100 games the percentage was closer to 40% of the games had dcs. But as the games went on the percentage got better and better, I'm interested to see if the devs pull similar numbers in the game data post. Regardless the…
  • I'd like to know what percentage that this post was based off of my 100 game dc/infinite load statistic post I attempted to post today? Real question: Percentage of wins vs losses with large rank gaps between players ( 3 Rank 8s and 1 Rank 18)
  • Solid idea I wouldn't add a condition to take away stacks though, the safe hook prerequisite is enough.
  • It's a change in the right direction to make the game smoother on the killer's side. With this change you'll have a better chance at securing at least one kill/sacrifice per game as killer. It was never fun to sit through the almost perpetual save -> down -> body block -> down -> hit on borrowed time -> tbag in exits gates…
  • No worries there's a ton of planned changes in the next patch, especially with end game collapse and the perk changes that will follow.
  • Less than 5 players games Starting with the next mid-chapter update, if this situation is detected, players will be returned to the tally screen (keeping their items, addons and offerings) and will be notified that the game has been cancelled. We will continue to monitor the cases where games might start with less than 5…
  • Take the healing items out the picture and instead of an additional effect just have the perks reset after using one. So, you get hooked you use deliverance MoM resets it's hits to 0. You get hooked, you use deliverance, DS doesn't activate on 1st hook since you used another "Tank" perk. You're able to use the same builds…
  • Happened to me as well, game lasted about 5 minutes. Once 2 gens got popped in quick succession the killer quit. Unfortunately because I was downed and hooked in that 5 minute period I lost a pip, instead of black safety pipping. I'd like a system that punishes ONLY the party who disconnects, not the other players in the…
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