Comments
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the whole point of challenge is to get sniped by strongest team and come out on top consistency despite being sniped. Originally, i think goal was to prove whether the killer was too strong but it ends up proving that Soloq on average is severely under-powered vs most killers meaning that all killer in can 50 win-streak if…
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my feedback is that he is unfun to play. everything he is suppose to be good at. he under-performs to do effectively. He is suppose to be good at outplaying strong pallets with scamper because he is able to vault pallets but he is unable to do this effectively because his turning-rate post scamper does not reset and is…
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if player are d/cing 33%-50% of the matches, the game is 3vs1 in half the matches. I don't think that is a problem with skull merchant itself. More of a problem of entitled survivors. Looks like d/cing has stopped because her kill-rate is near very bottom. I'm sure there is still some random baby rage d/c here and there…
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i'd say more as invocation perk. resilience makes you gain 9% vault speed for being injured. maybe they'll make invocation perk that boosts vaulting speed by 10% for entire team.
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wonder how much work was put into this. it is nice.
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terrible killer 1 - AI gets exploited by experienced survivors. 2 - Assassin guard has longer cooldown then Vecna's fly spell. in general, the guards having cooldown are massive downgrade to his old iteration 3 - The drawbacks look artificial. all of them put sour taste in mouth as if i am playing some balanced survivor…
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maybe buff all boon perk to have better radius. running detective hutch +map with crystal bead with 3 other survivors running 4 boon perks to boon entire map is such a meme build.
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they're as useless as nemesis zombies. just block your way and lose distance for nothing as killer.
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his chains so worthless because they break in 1 second. you slow yourself more then actual chain slowing them. you lose distance for missing them more so than reward. I assume that after get through freddy rework, pinhead needs positive changes on proactive using his ability because his ability sucks vs good players,
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Tru3 here really shows the "power of narrative": He loses Thrill after not checking on it at any point, and spins it into a narrative that it's not OP and that it being overtuned is just something people randomly decided to come up with are you joking or what. his totem is at shack and he goes to shack gen as his 2nd…
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forget that pentimento. Imagine he was running 2 perk build with thrill+ruin or any other hex. it doesn't really matter. the hex perks offered no reward. i don't think you know what your talking about. tru3 is known for reporting real life in-game situations that happen frequently on an average basis. part of reason why i…
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which the inner focus+we're gonna live forever was not a strong combo for survivor because let's do some math here: 1 person has to be chased to benefit from wall-hack 1 person must heal another survivor to bring them up on the floor 1 person has to use plot twist+no mither. that is 3 people doing 0 gens. you have more map…
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much better to make his traps put survivors in the dying state directly. the ability to save survivors after they have hit a trap provides unnecessary drawback for trappers power. not deserved second chances. SWF if they stay together can somewhat utilize the mechanic more efficiently.
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read too quickly. dissolution for me is only worth it if it breaks pallets that you can't mindgame like the shack pallet. the perk get countered by hold-w after hit. you run forward in straight line and than do 1 or 2 loops around the pallet and drop the pallet. by the time you finish the rotation, the perk timed out. this…
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or just make perk have 3 tokens to start like it was for 5+ years? I am pretty sure Jeff distortion perk was 3 tokens for years.
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what do you mean? it's like like huntress reading a hatchet. she's been doing this very basic zoning gameplay for ages. Houndmaster is more of the same. your suppose to let dog fire then STUNNING the dog with the pallet. not pre-throwing pallet and then letting killer throw dog out, dog vaults, dog grabs you and than she…
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no. it was possible before nerf-changes.
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she is not bad now. her upgrades were significant. my bad if killers playing houndmaster posing much of threat. give the killer some time, i'm sure killer will practice hard and get good with her. The killer is relatively new.
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vampire form is suppose to be chase for low wall loops and wolf form is chase mode for high wall loops. a killer can have 2 chase tools without either of them being better or worse than another. bat form is anti-shift w+map mobility. he's fine as is but his hellfire did not need cooldown nerf. Sylph feather making his…
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Awhile back, there was a post talking about blood point gain perks. The summary is that BVHR does not want perk to be selected based off bloodpoint bonus. they want perk to be selected based off merit towards gameplay. Beast of prey is last remaining perk that gives bloodpoint bonus to hunter category. It will eventually…
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i think i am fine using two perk slots for my franklin+weave attunement+human greed+hoarder build. i just think human greed could easily have infinity duration. the radius of chest is not that big.
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haha, the houndmaster needed those changes. she was not good. i highly doubt that technical killer like this would ever past 55% kill-rate for average killer player.
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sure, that's pretty common in games. for example damage in most games is uncapped. you can have 10,000% damage increase. that doesn't mean that you should be able to get 10,000% damage. a closer dbd example would be like healing speed. you can have uncapped 1000% healing speed but that doesn't mean that you should have…
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it's subjective. i don't think it's unfair for killer to have 60% or 82% attack cooldown reduction. from my personal opinion, the mechanic punishes survivors that are in poor positions, much like instant down but it is not immediately down, it is like distanced based. for example if your around 5-10 meters, like your…
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because they don't want the mechanic to be capped. it is intended to be uncapped but BVHR in post says that they're trying to maintain survivor fun in the post which is implying that add-on is "unfun" for survivor which is the reason why it is bad.
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what exactly do you expect chucky to do when the power is cooldown? walk around loops as 4.4 m/s hoping that survivor plays badly? i feel utterly irrelevant as m1 killer when i am on cooldown as chucky. it's not that much different from nurse. whether i am 4/4 m/s or 96.25% m/s. it's same thing.
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they are not going do that. they'd create add-on in med-kit that increase healing altruistic speed by 50%. The toolbox would be a map add-on that gives cleansing speed for holding the map. The map add-on would be a key add-on that increases vaulting speed by 10% for holding the key. Will they ever add these effect on…
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i'd like it to apply 4%/8%/12%/16% action penalty towards healing and repairing generators. Thanatophobia+sloppy bucher does exist now. they revived it. They revived it as Jagged compass+Scourge hook: Gift of pain. It's nerfed version original combo. They nerfed it in several ways. You need hook people, sloppy butcher only…
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twitter post confirms that chucky is being monitored.
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i figured as much. they'll continue to monitor the situation just like they continue to monitor deathslinger.
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was too powerful for bvhr. the wraith of machine learning was dominating too many games.
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idk, i feel like i am just going to lose all hexes, i already had games where people killed 2 hexes and i barely won with 1 gen remaining. this likely makes you lose all perks vs good teams. strangely enough , i think the worse players will still lose.
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not anymore, he takes 0.45 seconds which is faster then survivor fast vaulting. houndmaster is like Xenomorph or Nemesis now. fairely good chase but still needs to wait between hits. you can technically machine gun survivor if you don't use hound grab and m1 them with search mode to catch-up but it's flimsy. i think if…
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in case you don't know, myer's has a movement speed mechanic where if your stalking someone, you slow down extra but if you stalk someone and you don't see anyone, you move faster. that's stutter that the player is describing. it's mechanic that i don't understand why it exists which is why i suggested to put myer's yellow…
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i do not think they are going revert it. someone dared ask about scamper changes and BVHR blew up in red to showcase *scamper changes. we'll see changes in next mid chapter which is sometime next year after freddy changes.
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it doesn't need rework. 10% is not that good anyway. If they want rework it, why are they waiting? Like what are they going rework too? 20% hindered for 2 seconds? i think they made mistake and forgot to put a 0 at the end but i am not sure.
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are you sure you missed a 0? Maybe you meant to write increase the % from 10%→20%?
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that is good because it allowed killer to efficient tunnel but it's rng so it might make you not tunnel as opposed to something like bbq that tends to be more reliable assuming survivor doesn't play around the perk. You can enter a locker and avoid friend till the end. this shouldn't matter if killer goes between two…
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Dead hard and Med-kit Syringes are not rare for me. In fact, they're fairely common. Clean perk and Moment of glory are not being played because their number are purposely poor. Suppose these perk had same numbers as Med-kit syringe of healing you in 24 seconds, you would likely see more of these extra-hit mechanics…
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have you considered how strong these perk become when they're stacked? For example, if you run dead hard+Appraisal+Moment of glory+Clean break with Syringe med-kit, You arbitrary have chases where the killer has to hit survivors 4-5 times in a single chase to down one survivor. To prevent these perks from just stacking…
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na, not a chance. when wesker was released. Clown's Coulrophobia perk was buffed to get 50% faster speed dial checks while healing. They made Wesker TR bigger to get people to try out Distressing+Courophobia. It's because they didn't wanna buff distressing so they artificially increase TR artificially. After finally…
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in some ways, force of echo+sylph feather is dracula's new best add-on's. ideally, a killer's base-kit should not need add-on and add-on should be like an optional base-kit improvement to put spin to their gameplay but i guess it's alright that dracula is add-on dependant as many other killer are add-on dependant. As long…
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They did the same with Wraith, Spirit, and Deathslinger. Made everything that those killers did slower, so that survivors could "react" to what they did, instead of needing to be smart/unpredictable. That nonsensically gives all the power in chase to the survivors, but hey, that's apparently "balance." for deathslinger in…
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nothing in 2vs8 is not already in 1vs4. Instant heals already exist in the form of med-kit syringe which i don't know about you, but when i play killer, i play against these syringes almost daily 2-3 in a lobby. The 5 second repair is also in the game, it's in the form of streetwise+build to last commodus toolboxes for…
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i mean that is what 2vs8 did. 1vs4 has perks to increase gen speed when you lose but the corresponding perk are probably considered like among top 10 most worthless perks for survivor. who really runs fast track or Sole survivor? i mean they can buff the perks but i sincerely don't think anyone would use them. Maybe i am…
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Buffs to Yui-Jin Fast Track perk and Laurie Sole survivor? Won't it be fun as killer to be punished for doing your hook objective?
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how come nurse doesn't receive 50%-75% movement speed decrease on her blinks but chucky receives -50% m/s on his slice & dice? The scope of the type of changes matters here. either way they silently nerfed chucky.
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/shrug
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The reason it can only activate once pure trial is because it's pretty useful now and would be a real pain to go up against if you can activate multiple times and knowing survivors they'd probably combine it with Syringes which would be too strong and a headache for killers. Part of entire strength of the perk is being…
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nerf are not fun →less fun → less people want to play the game.