Comments
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remove all anti-tunnel parts, conspicuous action and end game parts. it is what killing that perk. disable on heal/gen disables in the end game. I don't run it because the anti-tunnel conditions.
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Another boil over complaint post. it never ends. your not entitle to hook every single time vs that perk. slugging is a part of the game.
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please don't nerf dracula :(
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so made for this revert?
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anti-base kit, you can't pressure team mechanics for killer. how about no?
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there are rumors that BVHR is working on full-anime chapter. we should be patient and see what they produce.
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they already exist. they get nerfed. examples are Chucky's rat poison which is an aura perk or Nurse's fragile wheeze which is sloppy butcher mangled which used to be permanent. now it is 70 seconds. not only does this not work, it is boring add-on design. some of the add-on that were perks even get removed such as Blight…
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DBD is an asymmetrical game so there are goings to be benefits/disadvantages to playing a given role. :) we're not saying that killer should not be at disadvantage. we are saying that disadvantage is too high and should be shorten. proposal to shorten is 5th perk slot for killer. it put a lot of stress for every single…
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i have to agree. i think the 4 perk vs 16 perks is a bit too much. the 4 perks have to be insanely powerful to compensate 16 perks. 5 perks vs 16 would put less strain on singular perk being strong and allow you to create more middling level perks in power that gain power through synergy. survivors can synergy perks but…
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huntress does not do that either iri head but it is still understood as 1 hit down. exposed hatchets.
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where is Oni under exposed. His club 1 hit downs. Kinda impressive for how much of the game has killer with Mangled or Exposed. Undetectable list is long as well. It's almost like every killer needs 1 hit downs and anti-pre run measures because of how balanced "Extra-hits" and "Hold-w pre-running" is.
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Blight is also closest killer to have a cooldown similar to nurse. Nurse has 6 second cooldown on blinks with roughly 2 second fatique time and 2 second charge time. let's consider cooldown and her charge time as total cooldown of 8 seconds. Blight has 10 second cooldown by default but yellow add-on shred notes reduces his…
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buff vanity mirror to 24 meters of aura reading.
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agree. at the same time, i think it varies for how big loop is. some of the loops they have are far too short especially in the corner of the map. in my opinion, the corner map pallets should be safest because the killer can zone pallet breaks while middle of the map pallets should be unsafe because they can be chained…
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can't stealth when killer has detection perks… a reason why distortion was utilized. stealth has inverse relationship to pre-running. if you pre-run the killer before chase begins, you waste time in looping with certainty. stealth is risk. I am not so sure that pre-running is worse than stealth. Maybe vs killers that…
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Freddy according to dev already has high kill-rate. I believe he was in top 10 deadly killers.
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how is this any different from singular slugging? you can need to use EMP to pick up slugs else singularity can use his camera to teleport to you. A killer that already has this play-style already excels and does it better then freddy.
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no because survivor are required to rotate loops so you can use her power like current freddy snares. what gutted skull merchant is removal of haste on claw traps. a trap killer with no reward for landing traps.
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you can play huntress with wide hitbox hatchets or you can play deathslinger/trickster with tiny needles with your prefered drawback of 1 ammo pool or 8 hit requirement to injure.
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right. i end up finding the survivor but it's complete waste of time. Stealth in the game works when the game is 100% loss for the survivor.
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lightborn wasn't perfect counter to flashlights. it got buffed. it used to be 70% increase blinding time. i don't agree with distortion change. Lightborn works as it should. the saying is, you don't need fix anything if it isn't broken. Lightborn is not an unfair perk therefore it does not need any changes.
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lightborn is killer perk. it costs 1/4 of the killer build to use. distortion costs 1/16. the commitment for killer is way higher than survivor. big no to rework. i sometimes use the perk on Nurse because i do not like flashbang+background player spamming.
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it's important to distinction between stealth and juking. stealth is avoiding the chase. Juking is form of looping for survivor that revolves around misguiding the killer to go in one direction in order to gain distance. Iron will, Diversion, Lightweight, Lucky break and Deception are examples of juking perks. While juking…
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coffeecrashing says that you need to be 4 man swf to get use out of the perk. my counter-arguement is that you don't need to be a swf. you only need to equip the perk. Killer tunnel your teammates, once they hit 2nd stage, you use the perk on them and take a hook state off your teammate. now the killer gets **** in time…
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BVHR nerfed early game and mid-game stealth but made end game stealth the most annoying it has ever been for killer. i hate playing games as killer where i win super fast and than you have last two survivors that stop doing the objective and prologue the game 20+ minutes by hiding in lockers or going in obscure parts of…
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the player likely uses Sloppy butcher and Vigil is probably best counter to mangled right now. keep in mind that mangled used to be permanent and unaffected by Vigil. the 2 second exhaustion is irrelevant but what is not irrelevant is that sloppy butcher goes from 90 second to 64 seconds and these 64 seconds, it applies on…
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there is punishment for holding the tape. you gain 1 stack per hook if sadako has ring drawing. the issue is survivors turning off TV→Turn off your power. there is no flexibility for killer player to be successful. only flexibility for survivor to be successful at deleting the ability. the older versions fixed this problem…
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distortion is pretty useless now. stealth is like worse state that it has ever been in 8 years. virtually deleted from the game.
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if every soloq player bring shoulder of burden, it's same as swf.
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i wish the haste of the perk was little better. 5% is good on perks that have infinity duration but limited duration haste perks need more ooph. i would improve haste from 5%→10%.
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the whole premise of aura-type perks is to stack them.
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you can boil down every dbd killer character to burst speed differentials.
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it invites survivors to go next on first slug. it's already a problem with hooks. you'll hook someone, they attempt unhook themselves, fail the 2 skill-checks and that is all she wrote. self-kill on hook and d/c is a bit of a problem.
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cooldown is too high for me. he's dead character to play until he gets sizable number increases. the current only way to make him feel ok to play is iri amulet+Jump rope and even than, he's not fun enough to play.
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a simple solution to slugging. all survivor start the trial as broken. they are able to pick themselves up indefinitely.
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stars wars and lord of the rings are arguably most popular trilogies but i am not so certain that BVHR would be able to add either of them. my impression is that it might be related to the cost of the license. it costs big $$$ to put something as famous as those two series into the game.
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chucky is skill-less killer then in your eyes. i am not so concerned about skill required to play x or y killer. i am often more concerned about interplay in playing against the killer for survivor and the ability for the killer to become good at using the power within the counters. I think it is very difficult to make a…
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issue with change #2 is wall-hack at loops. I agree with all your changes except #2. BVHR hasn't shown to equalize soloq to swf so it is unlikely anything will change.
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Boon:Exponential: added 50% wiggle build-up when a killer carry a survivor.
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the map is not free win for survivor nor killer. Onryo's current power design is flawed. 1.0 and 2.0 were superior designs for different reasons. The effort to debate or argue in relationship to this killer is not worth my time with you.
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the one change that i'd suggest to improve him is that survivors marked suffer a 10% hindered penalty for first 5 seconds of the mark. this would combine well with drop-leg sheath to give him nice boost of power.
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the player isn't complaining about gideon. they're complaining about Midwich Elementary school. your refusing to read anything. Dev will not rework Gideon's. there is not anything functionally wrong with the map.
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it is more skillful than vault→m1 hit.
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Onryo design is plain bad. it needs revisions. spam TV mindlessly shouldn't be the main gameplay for her success. her success should be based off smart macro play and manipulation of tapes.
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Midwich is the only two maps where Onryo works properly. it is one of her best maps if not the best map. Outside of the two maps, she is not good. whenever I play Onryo, i only play on Midwich.
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unless bot improve substantially, I'll be able to tell if the player is a bot or not. bots are atrociously bad.
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no they are not inverse. Like pulsar states, your always going to do better than average states like with his legion example. All i am saying is that you do not need accept the average statistics as only kill-rate. you can get better and outperform whatever the stats say. tru3 states that dbd is in the most survivor sided…
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i think i am good if they add +1 zombie and increase movement speed of zombie to 100% or buff base to 4.0 m/s.
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The balance for one does not equal the balance for many. explain in detail what you mean by this statement. Are you saying we should balance the game around worse survivor players so worse survivor players escape?
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the thing is. my escape rate on survivor does not correlate to these numbers. i escape way more than these numbers show. most of the killers that aren't the tiptop killer player are free escapes. only the very good killers pose any threat and even when killer is threat, it's not guaranteed loss.