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Losing thrill of the hunt 1 minute into the game.
Tru3 lost Thrill 1 minute into the game losing half his build. The change was significant enough to not allow him to defend the totem. What is the point of totem perks that are not effective at allowing the killer to protect the totem?
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More killers should have Exposed in their base-kit or have special attacks that 1 hit down survivors
Too few killers in the game have access to expose or one hit mechanics in the game. DBD would be better balanced around 12 hooking if more killers had access to instant downs to cut down chase time. I am hoping that 2025 killers have more instant downs in their base-kit.
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Can someone explain why BVHR still has not fixed Sadako's invisibility after 7 months?
The current invisibility is 0.94 seconds and BVHR coding is making invisibility timer start when particles start instead of when the character reappears. Also Rekiro watch add-on has no effect and does not work.
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I feel like now that Houndmaster Knotted robe got nerfed. Nobody is excited for Houndmaster
The singular change is bigger nerf than all 4 buffs she received. I suspect this killer will see play for 1-2 days and than nobody will play Houndmaster because she offers nothing to the table while being unrewarding to play. Thoughts?
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Vecna: Pearl of power add-on.
Pearl of power is an add-on Vecna that allows you to restore the cooldown of his spells after landing a basic m1 attack. At 5 seconds, the power restore was decent add-on but at 2 seconds, the add-on is not that useful. -New suggested rework: When Vecna lands a basic m1 attack, Restores a random spells cooldown by 100%.…
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Could forced hesitation be buffed to larger radius? 16 meters is too small.
Would it be possible to buff the perk to 24 meters?
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Killer Power Idea:
The killer Power: Stats: 110% movement speed Terror radius: 24 Height: Tall Killer power: Dark Bond: Survivors hit by the Killer become marked. Survivor share the dark bond linked by the entity. Dark form: Press activation button. Survivors that are linked by Dark Bond struck by the killer will all simultaneously share the…
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An end game perk idea for killer.
Inside information[Killer filler perk name]: When only one survivor remain standing and all survivor are in dying state or hooked, Inside information become active. The last remaining survivor screams and their aura is revealed for 30 seconds. Blood pool are shown in bright red. The perk remains active for 30 seconds.…
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Legion franktape rework idea:
Old frankmix tape: Never go on a kill mission without your tunes. A track list of massive distortions and loud percussion that stabs at your eardrums. During Feral Frenzy, you benefit from the following effects: Pauses the power gauge depletion while performing break or damage action Increases the action speed for damaging…
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Can anyone explain why event power is better than Unknown's entire power?
I don't get what the point of using unknown power is in this event when event power is faster downs then the ability.
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Spirit bug for hearing no whossy sounds in phase-walk is fun for killer.
Having no whossy sounds in Phase-walk is so nice. It is nice to hear survivors clearly. I imagine this will be fixed.
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New killer perk idea:
[Killer perk name] When a survivor is hooked and you are within 14 meters of a hooked survivor, [The perk] activates: You are granted a 65%/70%/75% Cooldown reduction on a single successful Basic Attack. [The perk] after successful performing a basic attack with reduced cooldown is deactivated for the rest of the trial.…
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New killer perk idea.
[Killer perk name]: When the exit gates are powered, All survivors receive a 20%/30%/40% action speed penalty towards gate opening. Thoughts on this perk? Would this be too strong with Remember me?
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Sole Survivor buff.
Now that Distortion being nerfed to be only relevant in blocking aura inside chases, Should Sole survivor be buffed to make survivor immune to aura reading when not in the chase? Sole survivor buff: Gain a 60/66/72 meter within which you are immune to the Killer's Aura-reading abilities when not in chase. When you are the…
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Does anyone think that Ultimate abilities and unbreakable in 2vs8 will force slugging to be meta?
So in case anyone misunderstand title, survivors classes all have active ultimate abilities with following effects → One class re-builds pallets → One class instant heals a survivor(Likely medic) → One class boosts repair speed tremendously(Likely generator class) These active abilities have a cooldown. Let's say cooldown…
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Would Blood warden be too strong at 90 seconds of timer?
Topic.
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BVHR interactive purchases red hook studio's. Does that mean that Darkest dungeon is coming to dbd?
Thoughts? Is shambler going to be a killer in dbd?
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Chemical trap perk and Alert not working against Knight and Vecna abilities.
To summarize: When a killer breaks a pallet or damaging a generator, Knight guard kick does not trigger Alert in some cases. For Chemical trap, his guard kick entirely eats the perk alive result in the perk being irrelevant. Vecna has a add-on called Vorpal blade. this add-on breaks pallets after 3 seconds. this also eats…
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Distoration
Suggestion: When a survivor completes another healing action on another survivor, you gain 1 distortion token. Distortion starts with 3 tokens.
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Killer Expose perk buffs.
With nerfs to nurse not being able to use expose perks. Expose perk are not popular perks for killer to select. I would like to see some buffs to expose killer perks. Starstruck: Increased exposed duration from 30 second to 45 seconds, cooldown reduced from 30 second to 15 seconds Hubris: Increased exposed from 20 to 45…
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Drucula bat form into vampire form switching feels really good but Wolf feels underwhelming.
Please buff Wolf form to be a more useful asset to dracula's kit. →Increase aura tracking distance for orbs(Base-kit Cerberus Talon, reduce radius to 25% for add-on) →Increase orb spawn distance for tracking →Increase haste duration by 2 seconds. Side-note, please remove the negative movement speed penalty when…
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The knights guard cooldown should be 60% refunded when a guard successfully begins a chase.
The cooldown after successfully landing a chase is too long. The knight should be more rewarded if he succeeds in placing guards to begin a chase or using an order action.
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New base-kit idea for killers generator speed. What if Skill-checks became harder over time?
The idea is that every time the survivor gets a skill-check and they succeed a skill-check, The skill-check dial speed is increased by 15%. The skill-check normal zone is smaller by 30% The skill-check chance for skill-check to occur is increased by 5%. The effect stacks for total of 3 times. When a skill-check is failed,…
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New perk Idea: Early Fortitude
I was looking at some of my old documents for perk concepts that i wrote. I stumble upon this perk concept and I would like to share it. Early Fortitude: For first 120 seconds of the trial, Early Fortitude activates. Upon beginning a chase with a killer, Early Fortitude becomes active for 30 seconds. -Your movement speed…
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Will BVHR ever create a killer that ignores God pallets, Counters pre-running and hold-W?
Title.
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A proposed Michael Myers rework.
General changes: ->Increased stalking speed by 25%. ->Increased active movement speed stalking to 1.42 m/s. ->Increased passive stalking to 4.14 m/s. Evil Within 1 changes: → Granting to detect survivors in a 32 meter radius revealing their aura's.[Lost upon reaching tier 2] →The shape can now build bloodlust.[Lost upon…
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Tricksters Memento blade add-on bug.
Equip trickster Memento blade(Grey add-on) causes his arm throwing animation to become glitched. Steps to Reproduce Equip Memento blade add-on. Start a game with Trickster Press M2 and hold fire. Frequency of the issue: EVERY SINGLE GAME.
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Chucky's power recharge is not a bug.
This is not a bug. this feature has been in the game ever since his release. The character is 4.4 m/s and almost entirely relies on his ability. A killer that also has this feature is the Nurse who recharges power-tokens during her fatigue. Chucky lost his ability to scamper for this power recharge change.
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What is your thought on Quick Gambit+Open handed?
Should this combo work? Quick Gambit got buffed awhile back but nobody is using it. A buff could be that open handed extends range of the perk.
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Where is Distressing, Genetic limits and This is not happening changes?
I recall that there was suppose be some changes to these perks in the upcoming PTB changes. Will these perk be changed?
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Myers/Pig/Sadako feedback regarding Mori design
in this post, I would like answer what I think a healthy mori design killer should have in their kit. My checklist includes 3 major components. A mori to feel earned when playing the killer. The mori should also simultaneously feel fair for survivor to vs. 1. The killer should have a method to improve the effectiveness of…
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Sadako Suggested changes[My version of Onryo]
1) Chase: -Manifesting charge time movement speed modifer increased from 0.80(80%) to 1(100%) // This increases her movement speed when decloaking from 92% to 115%. -Passive Invisibility during Demanifiest now grants a 30% haste bonus when invisible. // Default invisibility lasts 1.2 seconds as of PTB. -Demanifesting…
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Does Clown need a buff?
Arinad who has been clown main for some 2000(?) hours and he made a video talking about clown problems. here is the video and my summary of his video. -> Clown is forced to tunnel because he has no game-delay and poor map presence because his chase is inadequate compare other killers. -> Corrupt/Deadlock are mandatory…
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Will trickster receive improvements?
spookyloopz made a video showcasing new trickster. By the end of the video, Trickster is suggested to be underwhelming. Will trickster receive any improvements to be more fun to play?
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Would gameafoot be too strong if the obsession switching triggered on regular basic attacks?
Gameafoot: First you pick your prey, then you pick it apart. Whenever you hit the Survivor with a Basic Attack, they become the Obsession. While you are chasing your obsession, Game Afoot activates its secondary effect: Grants a 5 % haste Status Effect for 8/9/10 seconds after damaging a generators, destroying a pallet or…
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Survivor and Killer perk ideas
These are just some random perks ideas that I would like to share. these perk are just idea concepts. They have possibility to be too strong. Survivor perk ideas Snake eyes: After opening a chest, Snake eyes activates. while standing near a generator within 2 meters, one of the following effects will be applied. press the…
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Please revert Leverage perk change.
Change back the perk to the PTB version.
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New Perk Ideas for Survivor and Killer
Survivor perk ideas Lock & loaded Upon dropping a pallet, Press active ability 1 button to place a flash mine on the corresponding stand pallet that has been dropped for 40 seconds. A killer that finishes breaking the pallet will be stunned for 1 additional second after completing the break action and will be blinded for 1…
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PTB feedback regarding Knight changes, Nurse changes and Soloq improvements.
Knight: From playing knight in PTB, I did not notice any real tangible impact on the changes. At longer distances, The guards were unable to deliver a hit on their own and I was too far away to utilize the guards to my advantage. when drawing path at long distances. Here is some rough math that I looked at. Carnifex…
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Revision on endless 3 generator situations regarding Overcharge and Call of brine.
Old Overcharge You are fuelled by your hate for progress. Performing the Damage Generator Action on a generators applies Overcharge: The next interacting with that Generator is faced with a difficult Skill. Failing the Skill Check results in an immediate Progression loss of 3/4/5 %. Succeeding the Skill Check grants no…
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Perk idea: Fatal Cut
Fatal Cut: Each time you hit a Survivor with a basic attack that would put a survivor from healthy state to injured state, Fatal Cut gains 1 Token, up to a maximum of 6/5/4 tokens. After successfully acquiring 6/5/4 tokens, Consume all tokens for the next basic attack to put a survivor into the dying state. When any…
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Hex: Coup de Grâce
As the end nears, you go in for the kill. Increases your lunge velocity and distance of lunge attacks by 40/45%/50%. The Hex effects persist until its hex totem is cleansed.
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The most powerful Iridescent add-on killer list. [Not to be taken seriously]
Trapper Iridescent stone Grants invisibility to the traps. Traps are invisible and cannot be disarmed. Bloody coil Survivors caught in traps cannot be rescue by teammate and are immediately put into dying state after 3 seconds. Wraith All-seeing death Survivor hit by a surprise attack are put into dying state Coxcombed…
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Legion suggestion Idea:
Legion idea: What if Legion's Feral Frenzy had a different status effect instead of deep wound. It would be called Legion mark. Legion mark works identically to current deep wound timer with a single difference. Survivors who are Legion marked unlock default ability to dead hard dash every 10 seconds. The idea is that…
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Oni demon dash startup feels clunky with Scalped Topknot
I wish change was revert. it makes Oni unfun to play.