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DoomedMind

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DoomedMind
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  • Then you see in tournaments, she's doing just fine, not overpowered, not underpowered. Also play Nurse, and you'll know she has counterplays called walls, rocks, trees, and even sometimes pallets. She's perfectly fine. Her only problems lie in her range add-ons, and the iri one that gives an extra blink. But her basekit is…
  • "Anyway, have a great day and remember, I really don't care about your opinion of me", wow that's another level of hypocrisy, you're too much insisting on that, for someone who wishes to someone to have a great day, it's unnecessary. On the topic again, I know what are the letters but it's just, uhh, yeah it's just too…
  • You're kind of rude ^^ your reaction is annoying, like, it's incredible how people can't talk about LGBTQ while criticizing some parts of the movement, and everything they will say will be turned again them as being homophobic
  • Why would you want "unique and cool cosmetics" when there is Felix, the absolute chad alpine CEO, with his little hat catalysing all his power.
  • Dude, Adam gathering would be sick xD Imo there is potential in both characters with the good ideas !
  • Yeah I thought for a second about it, but she's so fast and habile that it would be so sad to just see her being an only 4.6 m/s killer, or she would have a snowball power like the Oni. I mean, it's far easier to put a Big Daddy as a killer in DbD than a Big Sister, do you know what I mean ?
  • Tbh why not putting the Bouncer as default skin, and giving Delta as legendary !
  • Hell, a BioShock chapter would omega neat, I'd sell my family to play a Big Daddy xD
  • And not a map like the RPD ;_;
  • Yeah they were far more powerful before, Nurse was far more powerful in every possible way. People tend to forget that in tournament she's far from 4k'ing every game. She's fine, the double range is currently a problem, but she's fine (well, it depends also on the map but it's like that for a lot of killer, if not all of…
  • Omega blink is the double range add-ons combo
  • I actually like the Fire Up change proposal !
  • Yeah but he has to collide to go in tantrum, a thing a good Bubba will never do, and this is truer in a facecamping case- also the chainsaw swinging overspeeds the BT speed boost, so even if you manage to unhook with BT, you'll be down still. A facecamping hillbilly will always down one guy, and you can still juke him…
  • They didn't even say that, they clearly said, they said that he was a symbol of balanced blablabla and so they decided to bring him some tweaks. It was horrendous.
  • I love to overheat because I try to do only chainsaw and practice it, but the game says "No, you're punished for using your power". I mean, he's nowhere strong as Bubba when camping, but the latter doesn't have any overheating #########.
  • Even though DH is more largely used to gain distance, I think IFrames are way less legit than distance. DH is more or less fine, but seems not fair because frustrating (happens everytime you're finally in position of downing the survivor). I hate when you managed to outplay a DH distance, but you got IFramed (your chainsaw…
  • I would do a sanity update of the game. Stoping to create any content for the game, and just work on properly re-making the game.
  • It's like that for everyone playing DbD. You know, this kind of toxic relation you know you have to take some distance from, but you keep coming back for more
  • Everything is said here, it's not a gen speed problem, it's not a map problem, it's a spawn problem. Imo, the 4 survivors should always spawn together, the farest possible from all generators (computer science graph lessons are haunting me). Gens being the objective, it isn't right that survivors start the trial literally…
  • And here Hillbilly wants to talk to you about maps that chain windows or that only contains short loops but with a tree or a barrel to make the curve impossible. Here the problem isn't skill, it's either maps that aren't well made, or the Hillbilly that is unviable because he can turn as much as he wants in a too short…
  • I have to upvote this, it isn't a challenge to play hillbilly, it's some luck (because only a few tiles can be curved, the 90% others can't be curved if the survivor is paying attention), and a impossibly high risk high reward power that asks perfection from the player. Hillbilly is harder than any killer in this game,…
  • Personally I bought Pyramid Head because I love the chase music ! But yeah, you can do stylish hits ahah, he sure is a very interesting killer to play !
  • Survivor : Cybil, because she's hot as hell, just the perfect woman :p I mean, hell xD Killer : Hillbilly when I want to flex (curve Billy), Ghost Face when I want to have fun, Nurse when I want blood points.
  • Yyyeah... You got a point.
  • Currently my main is Hillbilly so ... Or delete the skgekdjakjtotoj overheating mechanism (when you try to learn curving, you get to overheat often. Why the hell should you get punished for trying to learn something ?!) Or increase his basekit chainsaw rush speed to... How about 15% ? I mean, there are so much things in…
  • I think the post-game chat has so much influence on us about the feeling of a game. For example, a game where I get completely stomped on, with survivors saying after "that's the game sometimes" or "you did well", the taste I have is wayyy less bitter
  • Yeah sure, I know kills don't equal to emblems, but it should largely contribute, you killed 3 survivors, your chaser emblem should at least be gold. I know how it works but the logic baffled me. I mean, you chase survivors to a point you were able to kill 3 of them.
  • Yes sure, as I said I'm rank 1 currently so, anyway ! But I think about redoing the all the way to the rank 1 from ashes thing with Hillbilly, and sheesh, you'd have to perform perfectly to have Ruthless, or the almost impossible Merciless with him, if you want the cheeky +1M bloodpoints at the end of the month. And no, as…
  • I feel like downing a survivor that was healthy should give 2-3 times more points, and in chase, and in brutality. A OHKO is uncommon, so it should reward the killer for that (imo).
  • Same for me, games where gens aren't flying, with people good at looping but aren't holding W out of a loop to optimise, way less meta build (the classic DS/Unbreakable/DH/BT was super rare), and on top of that cool survivors in post-game chat.
  • It's always brutality and chase. But for the most part yeah, Brutality with Hillbilly is always sooo low.
  • I 999999% agree, we have absolutely no transparency about MMR, we don't know how much it increases or decreases after a game, we can't see others MMR (so we don't know if this thing actually put players that have the same MMR together), we have nothing but a clo- a dev saying with a big smile "imagine a MMR that put…
  • Same. Learning Hillbilly has been a pain for me. Got survivors from my Nurse's games level, I was unable to practice curving as survivors immediately hold W when I missed/failed my curves, and the five gens were done in approximately 4 to 5 minutes.
  • We agree, the "lose/lose" scenarios come from a killer that has well played, or from a survivor that hasn't played well. An error should not be completely removed by a single perk that only requires to be injured.
  • It is interesting to see it's a 50/50 votes
  • So damn true, also I don't know why people that just want to play with their friends casually (because no, every 4SWF are not sweaty and cocky players) would get punished because the game is unbalanced.
  • Yesss, someone who's saying "play this killer until you reach high level to know what are the counterplays". Basically I stopped playing Nurse because vs competent survivors, it's not chasing, it's about guessing 100% of the time, and odds are far from being a 50/50 from the Nurse side. When you're moving wisely, you can…
  • +1 I left behind Whispers for Lethal Pursuer, it gives so much info at the start that it outclasses the constant little bit of info it gives in a game, imo
  • Tbh I have the same for one week. If it's not a gen rushing "easy" post game, no DC, if it's me getting a first hook extremely fast, there is always a DC or a suicide on hook and it is becoming really annoying. May I play Nurse, Hillbilly, or GhostFace
  • Well, to have Pentimento, it means you relit, as a killer, totems that survivors know the location. So if there is Pentimento, the ones that have cleansed any totems have to go back to these locations. The killer can't relit more than one time a same cleansed totem, so it's not infinite. Once you cleansed it again, the…
  • May you have better days, dude :) I won't get out of a hat the classic "don't take these toxic jerks too seriously" because in a 1v4 game, indeed the whole thing will hurt strongly and easily. And well, maybe don't play killer :/ I moved to survivor because it is so much more relaxing than the stressful experience that is…
  • - Hillbilly : so unpredictable if the player has mastered him, the games are fun as hell - Huntress / Nemesis / Pyramid Head: I love the mindgames at pallets, drop or don't drop, fake the drop ! - Myers (Tier 1 only add-on) : That's so unique on Lerry's, it's a very enjoyable gameplay (unless the times when I had Spine…
  • I main her so... And yes, her skill ceiling is high. Indeed if you only talk about having the muscle memory to blink properly, yes, the skill ceiling is high, but not that high. But taking the decision where to blink, fake a direction, making predictions, ... All of this is the true High Skill Ceiling big streamers are…
  • "Nurse defies physics" dude, like, a tree or a rock, with some distance and mindgame, and you can juice her for a looong time
  • Self-care is still commonly used even though Circle of Healing exists. And after the incoming nerf, CoH can still carry a game. It would juste give to anyone in the area Self-Care, which isn't a bad perk, the problem comes from HOW people used it on average. Otherwise, giving to anyone the possibility to heal themself is…
  • Tbh in practice it's a +20% of speed for survivors vs 110% killers, and +13% vs 115% killers !
  • Same, there are so many interactions and gameplay knowledge to have when you have a chase with her, it's basically mindgaming constantly and I love that. But some people got a point : if you're strong enough with her, and you have the strongest things equipped, AND playing super sweaty (proxy camping, slugging,…
  • Tbh the only problem with DH is the invincibility window. A lot of people are complaining about it for the distance it gives, in a lot of situation, I found my chainsaw rush or lunges that would have hit in the end of the DH animation, but that are stopped because the game doesn't understand that there aren't any hitboxes.…
  • You want her to play only on indoor maps ? Yeah sure, 3 layers of wall gives counterplays yes, this is true. I mean, the Nurse has literally to guess where you are for the 2 blinks. "Guessing", that's literally why Spirit was nerfed. Sure on some maps she's unleashed (Midwich/Autoheaven), as it is for a lot of killers. If…
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