FixtionuL

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FixtionuL
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  • "Trying to fix servers and hit validation is impossible so we should rework huntress into a m1 killer with no ranged attack because I can't figure out how to dodge. All I want to do all day is loop m1 killers around the 30 pallets on each map" Sounds pretty reasonable. They should also attach neon lights to trappers trap…
  • I didn't even think about pinky finger clown. I thought of Ghostface but the bloodwebs are not being kind. Perk grind OP when needing specific builds
  • I wouldn't be against keeping the hex progress. Just cleanse a hex totem instead of booning it. Then the killer would have to find the boon to snuff and relight the hex
  • The build I've been using for awhile now is Kindred, Windows, DH, and CoH. CoH would be the only one I would swap out for a different perk. Kindred and Windows are so good for info.
  • My feeling is noed has the same feel as DH. Let me elaborate, I think the devs should try choosing which effect they want it to have and then rework the perk accordingly. Either remove the speed increase and leave the exposed but maybe change it to a timer instead of hex bound. Change it to just a speed increase and play…
  • The game should just force killers to face camp survivors on the hook so that way survivors on the gen don't have to worry about DMS. Don't have to let go of the gen if the killer can't move away from the hook
  • I've probably played blight less than 10 times. I don't think he is immediately easy or super broken. I find myself sliding instead of bouncing off objects and making chases longer than they should. I also play on console where you can't make crazy aim flick plays without destroying your sensitivity. If I played him more…
  • I've tried to play a bit more survivor but I mostly play after work in the evenings and supposedly that's the time when queues for survivor start to increase. I get bored waiting 5-10 minutes for a total free for all survivor game when I can instantly get in a killer match. Killer matches can also be free for alls with…
  • At low to mid mmr that would be a problem but at high mmr it probably wouldn't make a difference
  • It probably is an intentional thing but how strong would it really be? Deadlock blocks a gen for 30 seconds, does any other perk block for longer? The regression wouldn't be that oppressive. Same with PGTW through a blocked gen, it wouldn't be OP. Though if that's the case it must've been coincidence that only 2 gens had…
  • When playing survivor I honestly don't care because it is barely noticed. If my gen gets blocked I just go over to the next and work on it til I go back to the original gen. Corrupt is only really annoying due to having to search more for an unblocked gen. As killer on my nem, that I have my prefered build on, I run…
  • I knew it was somewhere over 10 years. I couldn't think of the exact number of perks and didn't factor in base release perks. Either way it would take a lot longer than the devs seem to make it sound. I do think it would be a fair amount of work to basically redo bloodwebs but who knows how good their solution will end up…
  • I do think removing perk tiers is the best thing before a total permanent solution is implemented. It's taken 6ish years to get to the amount of perks we are at. So remove 2/3rds of the grind and it would take like 12 years to get back to where we are at. Only 3 new perks per role instead of 9 perk tiers.
  • I would slim down the offerings in the blood web like removing mist offerings, luck offerings, and either hook offerings or map offerings. I would also increase amount of how often multiple perks can be taken per bloodweb and reduce the size/cost of each bloodweb
  • The issue I don't have answer for though is making it work with sbmm. I don't think it could be balanced that way, it would just be up to random chance so some matches might not be as fair.
  • Someone that mains a role probably wouldn't use it often but for people without a strong preference might enjoy it.
  • It's not that survivors become directly harder to kill, but they become even more efficient depending on the information given. Survivors not knowing if someone is going for a save either gives a kill or extra hook state and more time off of gens. If 3 survivors are on a gen and 1 on a hook 1 survivors gets off a gen and…
  • That is my fear too. I'm already playing less killer because it is frustrating and playing some solo q. I haven't run into much of the face camping tunnelers I see everyone post about but I don't play survivors all that often. With xbox game pass I play less dbd and more interesting indie games but keep coming back for…
  • Their words are bringing soloq up to swf level and then adjust killer accordingly. Swf is the most broken thing in the game so it will negatively impact killer and merit killer buffs. They also said they don't want to touch gen speeds and are looking at slowdown meta. My guess is they will look at killer map presence and…
  • My question is how does adding mori cosmetics solve the problem of why people don't want to play killer? I'm fine with the look and feel of most killers and enjoy playing the characters. What I don't enjoy over time is the amount of sweat and lack of satisfaction when I have 8 hooks 0 kills and all 4 survivors had a walk…
  • In the current state of the game I understand why killers would run Noed, not just new to the game, less tenured players. On the flip side there are other perks besides noed to help end game like remember me or no way out. My issue with noed besides skewing mmr is that it gives 2 powerful effects not just 1. Either remove…
  • Similar to it rewards bad game play, but it does skew mmr. Sbmm already has issues but a killer that shouldn't get 1 kill then gets 2 or 3 from NOED messes up mmr. NOED becomes more of a crutch as mmr rises when it shouldn't. Its a poorly designed perk and should be changed
  • I'll say that I think Frankins is perfectly acceptable to use when there are 3-4 survivors bringing items no matter what the item is. 1-2 items probably isn't strong enough to merit Franklin's. Also in my opinion, I think all items are strong to a varying degree. Even a brown medkit heals a full health state that might be…
  • The problem is the devs want to watch how things play out and then react after a few patches roll through. If too much info is added killers will get steam rolled more easily and be in an even worse state than they currently are. Start with a small amount of extra info and then shift focus to killers while watching how…
  • I hope that a lot of these ideas are jokes. If survivors can none verbally communicate every single thing in the game killers will need to be buffed through the roof or all just switch to playing survivor. Killers in their current state can't compete with all survivors being able to have SWF efficiency.
  • If there's an indicator that shows people on gens and 1 person is hooked it will let you know someone might be going for save if it shows they aren't on a gen. The game doesn't need perfect communication.
  • Probably unpopular opinion, I only want an indicator for survivors on gens and I want it to change on a couple seconds delay. Solo survivors shouldn't be able to work in perfect unison with an overabundance of information. I just want to see if people are on gens and if someone stops being on a gen to possibly go make a…
  • I don't play survivor much but only time I'll sometimes do it is on death hook saying please no killer leave me, or most recently I remember was getting tunneled after looping the killer for 3 gens and as he was staring at me waiting out the DS I didn't have I was menacingly wiggling on the ground towards him making him…
  • You play against him similar to huntress. Just bait dropping the pallet and adjust to how he plays throughout the game. You can also crouch under his ability at barriers.
  • I think one thing to help him would be making his initial infecting tentacle strike not give survivors sprint burst like how plague doesn't give sprint burst for starting infection. I'll be curious to see how big the change to Marvin's blood is, but the other addon that was changed is laughable. 50% zombie speed down to…
  • Once the patch comes out I'll be interested in the data of survivors wiggling out and if the devs after a patch or 2 would change it or change hook spawn distances/spawn logic. Anyone use toggle interactions yet? Is it nice?
  • I'm on console so I don't get to play ptb so I'm curious, so the wiggle skill check is like a gen skill check where it has a great zone and not like a 2nd hook stage one where it's just a success zone? Personally I'll be loving wiggle skill check because my thumb stick gets shredded after a while but I don't want time to…
  • He's pretty average. To me his tentacle strike feels kinda clunky to use and cancel at times. Sometimes zombies do nothing, sometimes they make the big play and sometimes they bodyblock the path you want to take. One of his best add-ons is getting nerfed next patch so he'll be a little weaker most likely. I do find him…
  • I've been running those 2 perks a lot lately because they are so good. Still trying to decide the last 2 between DH, DS, BT, and CoH
  • I've been trying to mix up the build I use which is just the meta build, DS,DH,BT and Kindred. Kindred being solo meta. I've been running Windows lately to great success in extending chases very long. Also been trying out CoH but don't play survivor enough to know all the totem locations. Still using kindred. Last slot is…
  • If it's a short loop yes it is pretty hard if not impossible to mind game her, but same with most any killer on a short loop. If it's a medium to long loop you can bait her firing the bird. Run towards it and then back step
  • Doesn't artist do exactly what anti-loop killers are supposed to do? Where's the forum post about doctor being too oppressive and needing to be reworked because I can't drop the pallet or vault the window? Behavior should just remove the option to play killer and have only bot killers that don't do any damage. Then…
  • Just my 2 cents, nothing real elaborate. I'm not crazy good at the game, probably just average. My last maybe 10 survivor matches I've all escaped, though the last 2 or 3 I shouldn't have and the killer should have gotten more kills but survivor is so straight forward easy that there isn't much of a challenge to escaping.…
  • Like 2 years ago when I played a lot more and obviously before mmr. I got to the point of being able to loop most killers for half the game/gens or more. Now I'm rusty at survivor but can still figure out the tile layouts. Anyone not as confident in looping I suggest running buffed Windows. I don't have it on many of my…
  • Some thoughts regarding the posts: a couple posts include stacking BBQ as a win, guessing same probably for survivor perk, indicating BP grind very much a definite thought while playing. A lot of pretty casual responses but none really from more competitive minded players. Seems easier for survivor to have more fun being…
  • I generally don't play nurse since it takes about 4 gens worth of a match before I can accurately string together a couple blinks to get someone, but going against various skill level nurses before I never thought she's totally unfair. LoS and being unpredictable in juking is most efficient but doesn't mean you'll never be…
  • I've been on a big skyrim kick lately so my thought is lord harkon. His power similar in a way to Myers where he is weaker to start but gains power by feeding off of the survivors
  • Exhausted is annoying but doesn't have as strong an effect as exposed. Exposed turns survivors from being on offense onto defense.
  • I've never thought about it or how it would work but now I want the jeepers creepers monster in dbd
  • I've only played rpd a couple times as killer and maybe once as survivor. Man is that map a maze. I try to cut off a survivor and end up in a room with a dead end and lose a lot of time starting the chase again or breaking off to look for the next person. Haddonfield can have some crazy fence spawns and window spawns but…
  • This is a good idea as a start. See how useful the perk can be when the stacks gained are still active but can no longer be increased once the totem is destroyed. Once you play against lullaby a few times it's not a bother anyway until maybe full stacks
  • I've definitely played less and less dbd over the past couple years and coming back again I'm getting sick of killer pretty quick. If survivor queues were shorter to bounce back and forth it would be a lot less frustrating. Wait 5 to 10 minutes for survivor or instantly get into another killer game? Survivor superiority…
  • I think plaything and pentimento might have some interesting synergy dependant on either lighting 1 at a time to keep slowing gens or waiting to light and getting a bigger effect. Ruin has a big neon sign over it too often to be useful anymore.
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