Comments
-
You want to know what else does that… Wire Tap. Plus the aura reading for Wire Tap does not require you to be Broken the entire game. It is gained through naturally progressing your objective (does not waste time). It has a lot of synergies with existing perks. It benefits the entire time. You only need to bring a single…
-
Would you mind elaborating? (I dont want this to come off as rude, Im just confused tbh.)
-
Blindness, serves to do nothing against SWFs but everything against SoloQ. SWFs can just call out their positions to other players; SoloQ cant, they are forced to walk around with no information and (often) suffers a lot against it. To put it bluntly, Blindness is outdated, and should be tweaked. I like the idea of it…
-
I think that's where we kind of have to circle back around to your expectations being way too high to be reasonable for any given single patch. Sure. I can agree with you on that at least. But you also have to understand the amount of advertising and hype they were building to this patch. The developers were saying that…
-
For Survivor, the meta just flat out changed. Not really… when you look at archetypes of perks, things just shifted like they did for Killer. Dead Hard as an Exhaustion perk continued to be meta; players who wanted distance just swapped to another Exhaustion perk, but the Exhaustion archetype has and still continues to be…
-
6.1.0 was a gigantic patch that affected much more than just perks that were changed. To be more specific, Im talking about the meta shake-up… Im going to be talking about the perk meta changes. Patch 6.1.0 was full of a lot of good changes and QOL updates, and the Prestige rework was really, really damn good in my…
-
My main issue is that the Meta Shake-Up did change the perks but did not changed the perk archetypes that were meta so it ultimately fell flat and simply just shifted the issues into a new position. It did not solve regression being basically necessary, it only changed what perks you were required to run every game. In a…
-
Shouldnt this be filed as a bug/glitch report? Or has it already been filed?
-
The animation is the same for all forms since it uses a Phantom version of Dracula to break all obstacles.
-
If you went down near a Pallet or Window it was possible to pick the Survivor up before the Killer could reasonably reach them and pick them up or they were forced into an unfavorable situation that they would also lose. Thus an anti-slugging perk was turned into an anti-Killer perk with the change, so it was nerfed in…
-
I feel like as Survivor I could stare them straight on and never reveal them meanwhile as Killer I get revealed through walls from miles away. It definitely has issues, Idk if it has to do with new versus old tilesets, but it definitely has issues.
-
This is precisely the problem - there was no longer a lullaby when the Huntress activated Undetectable as in the past. This has been a thing for years and is not a problem. You still hear the lullaby the entire time. But in this game the Huntress was dead silent Never had that happen before or ever, I think this might be…
-
No lullaby If Huntress is Undetectable they still have a Lullaby. In fact, that's literally the whole point of the Lullaby mechanic, to still reveal the Killer's rough location while Undetectable.
-
That is a possibility but at least it is going to cost them since they would be forced to bring in a respective offering every game. At the very least, it serves to not make it free every game or require them to bring perks/offerings to do so.
-
I mean… Snowballs do solve the issue but they also make you insane visible as well. The animation around your character also makes it harder to checkspot corners without revealing your location, since it naturally makes you have to take corners further from the edge and limits visibility.
-
Ngl I forgot about that effect from Boon: Illumination… I dont think it helps either, it unironically is more depressing when you consider that.
-
…This game is dictated by Survivors Momo went on a 2000 win-streak with insanely harsh win/lose requirements, which lasted of the span of 2 years. SupaAlf went on a 1200 win-streak as well. Past a certain point you have to stop blaming the game for why you lose, sometimes you just get outplayed.
-
Does the "Welcome Package" applicable to accounts that already have played DBD on PC? Ive played a fair bit of DBD Mobile, but I also play a lot of base DBD, would hate to see my efforts go nowhere because Ive already been playing base DBD for a long while.
-
Hold-W is not a death sentence. It takes skill. You want to hide behind objects. I dont think they are talking about the Chase feature. I think they are talking about Search feature, since it can be used to gain a large amount of haste and reduce distance lost. Not to say that you are wrong, of course, just saying that I…
-
Survivors are far more likely to BM than Killers Not really from my experience. I play as I normally would and I rarely come across toxic players on either side. A majority of my Steam comments have been +reps, with a variety of compliments from me playing Survivor/Killer. (Also I know there are gaps in time between the…
-
Some people get upset just for the sake of getting upset. This isnt something exclusive to Survivors, Ive seen Killers get upset over the smallest of things just as much as Survivors do it.
-
Yea but Maurice came back… and the snowmen didnt. :(
-
What is the point of totem perks that are not effective at allowing the Killer to protect the totem? Because Hex Totems have power effects at the downside of being able to be removed, they are glass cannon perks, high risk/high reward. If the defense Hex Totem perks are too good at their job, it leaves these strong perks…
-
Snowmen are really laggy when they move since you cant even really pretend to be them since it is painful obvious by the difference in laggy and smooth movement. They dont do anything in chase either. I also think they removed the snowman inflatables (I havent found one yet) which sucks because I really liked the way they…
-
Part of this idea was inspired by old Tinkerer and existing meme addons. I think it would be a cool idea of bringing back a perk that affects addons but the issue is a lot of Killer powers are not designed with such things in mind, creating specific addons that alter the way a power is used can open the door for perks that…
-
Ive broken those with snowballs and still havent gotten it on my end. I even ran around for an entire game doing nothing but breaking every single snowman regardless of what it was and I still didnt get it. Correction; I made a Decoy Snowman and broke it, it took me 3 breaks before it actually counted, it just seems to not…
-
Sacrificial Wards were made a common rarity offering… have you tried using one?
-
Ive heard there are many Killers who try to force this achievement since it tends to be really difficult to get through normal means.
-
I remember when Predator got buffed, players were complaining that it would "end stealth playstyles as a whole" yet Ive only seen it twice and both times it was only used by Nurse. Most players are not going to use it, there are just better options for Aura Reading.
-
Way back in the day, if all 5 Generators got done but your team was dead, you could still repair the remaining 2 Generators to escape through the Exit Gates. But as DBD mechanics have changed, this achievement has aged like milk. It went from something situational but easy to something insanely hard to get.
-
From my experience, that's not necessary. It does not need to be the fifth generator. You just need to complete a generator after the rest of your team has died. Then, open an exit gate after the killer closes the hatch and powers the gates. It use to be that way due to a bug. The bug got fixed. Ive heard people say this…
-
I think the reasoning behind the 40 meter Terror Radius is their (old) Hindered effect being pretty strong. Im sure BHVR was probably worried that having a Killer with massive zoning potential, decent anti-loop, passive slowdown, and a consistent Hindered effect was a bit too much at the time and made their Terror Radius…
-
I think the main reason why people say stuff like this is because a lot of Killer strategies require less physical skill when it comes to playing the game. Take something like tunneling, for example, can force the game into a 3v1, which requires a significant amount of skill for Survivors to play around while making it so…
-
Im personally fine with them burning and wasting Map Offerings, it gives Map Offerings more weight, they are strong enough to completely change the outcome of a game but also can be completely nullified if ran against the right counter-offering.
-
Killers dont slug for the fun of it If it was to some degree "fun", why would players do it? Why would they actively play or engage in the game in a way that intentionally makes it miserable for themselves? The truth is that some people do find it fun. Obviously it isnt going to appeal for everyone, but there is enough of…
-
If Hex: Thrill of the Hunt is the only issue, over-buffing other perks to deal with Hex: Thrill of the Hunt would create more issues for the game. By extension, buffing anti-Hex perks would make general all Hex Totems worse and Hex: Thrill of the Hunt would become a requirement for every Hex build; variety is worse and the…
-
I find stuff like that annoying… but you can force the Survivors out (or wait 2 minutes) which takes significantly less than bleeding a Survivor out. This just feels like Whataboutism though.
-
…Shows the entitlement of the Survivor community… I play both sides. In fact I literally made another thread about Shoulder The Burden not that long ago, so I dont know what point you are trying to prove here. :/ …One of the must useless Killers perks in the game… In fact, I literally put the entire reason why it is an…
-
EGC is intended to put a "end-all-be-all" timer but it can only be opened by the Killer once all Generators are completed. I do think the Killer should be able to open the Exit Gates anytime during the match to prevent situations where the Survivors are clearly not playing for their own objective and want to waste the…
-
Except Im not other people and this is my post. Also just because you hear people (or think you hear people) say stuff like that it does not make it the majority either. :/
-
Let's say that a mechanic that increases your Bleed Out speed by 4 times; it takes 1 minute to Bleed Out. That would require the Killer to actively go out of their way to slug for the Survivor to Bleed Out. It's not a "go next" mechanic. It's a blanket excuse to justify the Killer actively wasting everyone's time.
-
At the end of the day who cares. I do. I like being chased or working on achievements. I dont want my time wasted because a player refuses to end the match normally when they are fully capable of doing so.
-
The first Survivor instantly gave up on hook. They tunneled out a Kate right after and slugged the Feng for nearly 4-minutes before hooking her, and spammed hatchets at the hook until they died, then slugged me until I nearly died and then Mori'd me. Years of Survivor torment and toxic behavior during the match and…
-
Plague would probably be the best since the Generator infect duration would be insane, infection rate would be insanely fast, constant Aura Reading, and getting Corrupt Purge fairly often with no effort.
-
Triple Adrenaline Exclamation Marks is a bit too strong, I think bHVR should address it by nerfing Chucky again.
-
Keep in mind that it is altruistic actions for either Survivor involved. You can get an unhook and then heal to get 48m + 24m or 72m. This also would apply if you are unhooked and healed by another Survivor. So yes, it does take a bit more work to get map-wide, but the effect is constant and encourages you and your…
-
Hope can be strong but it also is a dead perk slot for most of the game; it's high risk and high reward, you risk dying and never getting value, but you gain the benefits of a strong effect for the full duration of end-game. Hope is strong, but the insanely high risk makes it so most players dont want to use it. Players…
-
Honestly I think Dead Dawg and Hawkin's a good examples of (fairly) neutral maps. The Generator spread is a lot more tight compared to other maps but the loops can vary in strength but can lean towards the stronger side if ran right. There are opportunities for either side to perform well.
-
I love how even after posting my original thread there are still people trying to argue that Counterforce "HARD COUNTERS" Hex Totems when in reality it doesnt do much and most people have no idea how efficiency and deficiency modifiers work.
-
I already made a thread about Counterforce and how useless it is. :D