Comments
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reassurance is a thing
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The problem with nurse is that if the nurse player is skilled beyond a certain point, it literally doesn't matter if survivors are potatoes or insane gods. They will go down to two blink hits back to back (three blink hits if deadharded) unless they can also teleport(ie hack). Nurse is the only killer where this is the…
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Find the weak link of the team and exploit it with tunneling. Don't try to chase people who do frame perfect loops around pallets 5 times before they finally drop it. Look for people who drop pallets on first loop(even better if they are the type to wait at a pallet and drop it as you approach) or who don't look behind…
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Ok, didn't know. Will utilize this info next time.
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oh her derrrrr MAYBE I SHOULD HAVE DOUBLE CHECKED
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No offense but if you are struggling with overcharge it's 99% a "get better" issue, lol I mean, most survivors at a decently high mmr would make the skill check while playing drunk.
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It is such irony that for a killer with the most exciting chase music, actual gameplay against/as legion is the most dragged-out out of all killres.
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That is exactly my point. I find it harder to employ pain resonance nowadays due to the fact that it no longer alerts, and it seemed for a time that it would be a better alternative to use call of the brine + overcharge but nope, overcharge is a joke.
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Throw the game by doing nothing all game, let your team die, wait for hatch to close and then go find it
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Oops, misinformation here. RA lasts for 30 seconds, not 45. But forcing the killer to come back to the gen 30 seconds later is pretty good too imo.
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Its almost like the devs fail to realize hex totems will last 25 seconds when totem spawn locations have not changed for literally 4 years.
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i think that was obvious when he got a 4k on addonless billy with potato perks. If anyone played that build at an actually high mmr then billy would have received more abuse from the survivors than he ever did from his parents
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nah the devs and the community wont be happy until all killers are gutted and replaced by AI big picture man
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As a killer main myself I would rather play 100 games of legion and pig each and get less frustrated than play a single game as plague(i.e. have fun hearing 2 gens pop while you walk 7 miles to pick up red fountain!)
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Ah of course the guy derails the thread into "git gud, i win, i better than u" I stand by what I said before. If getting the exit gate powered by the time you have 4~5 hooks is an uncommon occurrence to you, then you are just not playing against actual players. It's pretty amazing people still tout the "just pressure gens"…
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I'm sorry but if this is uncommon occurrence to you frankly you are playing against potato survivors, no offense. Gen speeds, along with almost everything else, is determined by survivor skill level, not the killer.
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Pretty sure if you read what I posted originally you'd have seen the example I made was regressing two gens at the start and getting 3 jungle gym pallets and killer shack pallet out of the game and you are inclined to think I dont know how to pressure people, okay. Against good players you either lose your totem in the…
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But why would anyone with a right mind want this to be permanent? Its only purpose is literally being a bandaid and nothing more. People have been pointing out flaws about the pipping/rank system for years. And the devs failed to address it time and time again so the next best solution they can think of is hiding it so…
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Heather is an alias her father made to get the cult off their trail after he escaped silent hill in the first game. She isn't exactly the same person as the "original' cheryl since the current one(featured in the game) is more like a combination of the original cheryl and alessa. But in the context of your question, yes…
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I guess you and I must live in different worlds or your definition of high ranks is different from mine.
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Not sure what you are trying to accomplish by saying its "meant to be a solo game." Swf is here to stay whether you like it or not? It's going to continue being a part of the game. You are just blinding yourself if you just keep telling yourself that the game should strictly evolve around solo queue because that's "how the…
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Lol don't try to tie up my post with your low quality bait. The current state of the game is sleep-inducingly boring for survivors because of how easy it is. All this post is about is my concern for SOLO QUEUE(not SWFS) survivors POST PATCH.
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Saying "it's meant to be played solo" really adds nothing to the discussion in regards to the state of the game.
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The killer has to be in a chase with someone else when you take the hit. Chances are when you were standing next to that Quentin, the killer's chase registered with you, not him. So when you got it, it was a simple chase hit, not a protection hit. As for the deathslinger case maybe he fired his weapon at max range before…
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Im guessing by "balanced" you mean a fair tradeoff between pros and cons? I'd say Oni. He can ramp up in strength if he gets good first few hits and make the survivors bleed, spiraling him out of control during the mid-late game. But survivors have very strong options to deny him early game because he's pretty much a…
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Maybe it is the first lunge after loading in. That might explain why I think it happens after a special ability because ghosty and plague would both use lunge after a night shroud/vomit. I guess Ill try just doing a lunge right after game starts
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Maybe i am biased because i've only played ghostface on that map so far and it's so easy to reveal him(easier than blood lodge, which is crazy) because whether the area is flat or elevated(ie buildings) everything has a wide open vantage point
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gamebreaking for killers not survivors so no
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Object of obsession takes top spot. At least other annoying perks have a gameplay purpose. Object on the other hand? Does it even serve a purpose other than being toxic?
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it'll cause a lot more dodges for sure when either side don't like the maps in the pool. There are map balance issues to consider but there's also the issue of killer + map combination that's likely to cause more dodges, like a nurse player dodging a lobby with game/lab/larry/possibly yamaoka. I honestly wouldnt mind the…
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If the survivor is in the drop-down animation when the killer lands a hit, then it'll be both a hit and a pallet stun. More precisely, there's a small time window where the pallet IS dropping but hasn't hit the killer's body(or head) yet, and the killer CAN land a hit on the survivor in that small window. This is why this…
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Yeah, I wont deny that the combination of those two perks is GOOD. It's just that once the totem is found and cleansed within the first 34.7 seconds of the game you are essentially playing on two perks. Not to mention you'll prob be missing legit anti-gen perks like pop because cant kick gens with ruin(unless you wanna…
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it shouldnt. It's supposed to be an anti tunneling perk It's not supposed to be a 60 second "im invincible" perk that survivors can exploit in locker or vault animation(had some survivors slow vault over pallets/windows right in front of killers just to trigger a grab instead of a normal hit)
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I do feel that they are problematic in really higher up red ranks where everyone and their grandma will take DS DH BT Adr/Unbreakable(Adr seems to be more popular in NA, I definitely see more unbreakable in regions like Korea). I think the issue with DS is that it can be used as an "im invincible" card that goes outside…