Comments
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New perk is amazing. Cut Loose. Very fun mind games.
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This game doesn't have enough players for accurate SBMM. Otherwise, you would be in queue for 30+ minutes. After about a 2 mins, the system just matches any players together.
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And Self Care was rightfully nerfed to not work with Med Kits. Exactly what CoH needs. Then and only then would people stop bringing this perk.
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Legion, Ghostface and Plague were all fixed as a final "love letter" from McLain before he left the company. I am convinced there will never be updates for old killers besides the "trapper gets T W O traps" treatment. Even the roadmap for this year mentions nothing about Killers reworks.
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If CoH wasn't strong, survivors wouldn't bring it consistently. Simple as.
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People says no one plays Twins... I see Twins wayyy more than Freddy.
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Usually the base game and older DLC's go on sale around when a new chapter comes out. I am sure there will be bloodpoint freebies for this terrible chapter as well.
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If you click on the Dead by Daylight forums section, it gives you a selection of "general discussion" options, etc. There is a Twitter news feed on the right side. That's how I get my updates.
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Great change.
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All brown BP offerings should just be deleted. It would massively help the grind and inventory clutter too.
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It was removed to prevent Killer from blocking stairs. Yet they kept the Thompson House hook so idk.
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Yeah its bad. The 2nd level seems to be worse.
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They reused the Spirit's pick up animation so that is the reason why. Someone complied all the examples of reused assets for this Frankenstein Killer
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It's affecting Survivors enjoyment. You know what that means. It will be patched ASAP with apology Bloodpoints awarded for the trouble.
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All brown non-addon Blood web items need to go. So much clutter in the inventory
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The power is truly what makes up the Killer. Trapper, Wraith, Billy. They could all fit each others powers if it were shuffled around. They need to seriously tweak Merchant's power to be fun and THRILLING for both sides.
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As much as I'd love a new theme for her, the new chase music (Nurse, Ghostface and now Skull Merchant) are really, really bad. Mega loud and very repetitive. I'd rather keep the base music than the "new and improved" style.
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An original perk that has truly stood the test of time.
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No Hooked on You Trapper skin, no purchase.
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It's not CoH itself, it's how it affects med kits. You can't seriously think self healing in 5-6 seconds is balanced, do you? If they removed it's bonus to med kits, it would be balanced.
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They said they have plans to make spending bloodpoints faster. I am sure it will be here sometime this year. The cap really shouldn't exist but its a method of "forcing" you to keep logging in and spending points I guess.
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I don't care about her aesthetic as much as her power and perks. Perks are very weak and underwhelming and Power is absolute dog-water. Hopefully she gets MAJOR changes to Power before release.
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Main issue is it has no down side like other exhaustion perks. Sprint Burst you have to walk to save it. Balanced needs a drop and Lithe needs a vault point. Only downside to DH is when you use it but you get "exhausted on ground" which is more a server/ping issue than the perk itself.
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Probably. The McMillan maps are set in Canada.
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Normally, I'd agree but I saw the Hooked on You skins leaked like 2 weeks ago and the Valentines skins. Maybe the cosmetics leaker is a different person.
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I was waiting to see how many days after Eruption nerf announcement survivors would whine about another perk needing nerfs.
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Thats why
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Mmm I'd probably say Clown with his status add-ons (Blindness and Mangled) So that's three with the base kit bottle Hindered. Then use Blood Echoes perk (Hemorrhage and Exhausted). Then any exposed perk. 6 Status I believe?
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Literally haven't played Hag since CoH. Some killers have just been wrecked by the new meta.
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Make Toy Sword base kit. After you down or attach, you switch back instantly. You can still be kicked after downing as normal. No slow down when Charlotte wakes up. Still cannot attack or do actions but remove the 3 second slow effect. Taking Victor hostage for over 45 seconds causes the survivor to go down, assuming no…
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A gigantic map with a ton of pallets and new tiles. There are also like 4 separate god pallets on this map. Also can't see scratch marks because "Let's make a RED map"
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"I don't like (thing) so it has to be removed" The sad state of DbD currently...
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Works hand-in-hand. See: Boil Over on RPD. Both were changed.
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Unless its the hole pallet on 2nd floor The Game. Infinite stuns, hole'd and pick up pallet.
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Np I'll just delete my message
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Just another perk you will have to assume everyone has and break every pallet. Yeah not a big deal on shack or god pallets you break anyways but just annoying in general.
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Watched a video of a Hag player who said it was a bug... For what that's worth. I haven't played Hag since CoH so I wouldn't know.
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They just needed to remove the incapaciated status. That's it. 10% of current progress is a legit joke. Gen 90% done? You will remove 9%. BHVR doesn't understand basic math.
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I would play Twins every game if they had a fun cosmetic. Other people may as well. Cannot know until they actually give them a decent skin.
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Just another perk you have to assume everyone has, and you are forced to break each and every pallet.
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Can't take away Survivor's favorite toy; they might stop buying Feng skins.
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People might actually play this Killer if they could give her cosmetics that weren't literal trash. Where is the "Noble Timeline" skin where Charlotte was born to an elegant family. Lovely gown and Victor has a powdered wig. WHERE IS IT?!?!
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Considering they basically massacred Deathslinger for "reasons", I doubt it. Survivors whined and stamped their feet until another Killer is thrown in the trash.
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Hahaha..hah...ha... yeah... Now I'm sad lol
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Use your guards long distance to catch people at gens. Just drop guard instantly at loops to force them away. There really isn't much more to this Killer than that. Consistently getting at least 2k's
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I believe its #2 but you need to be jussssst on the edge of the pallet when you pick the survivor up. You basically get as far away from the pallet as you can while still getting the "Pick up" prompt.
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Thank you!! :) I wasn't sure if this was logged or not since it wasn't in the "Known Issues" section. Glad to hear it's at least known by the team.
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Glad the patch is out. A lot of things I posted about have been fixed. Twins still have bugs (can't see Victor's aura) but I'm glad the game-breaking one has been fixed.
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Is it working with the Killer?